255 lines
9.2 KiB
Python
255 lines
9.2 KiB
Python
from datetime import datetime, timedelta
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from ir_helpers import *
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TIMEOUT_REPEAT_PRESS = 5 # time to switch states when pressed shortly in sequence, in seconds
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# --------------------------------- Helper functions ----------------------------------------------------
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light_scene_helper_dict = {}
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def scene_helper(scene_function):
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"""Function to manage the repeated press of the same action
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When pressed shortly in sequence, states are cycled
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Otherwise light is toggled"""
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unique_name_for_globals = id(scene_function)
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is_on_func, scenes = scene_function()
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last_called, call_idx = light_scene_helper_dict.get(unique_name_for_globals, (datetime.now(), -1))
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now = datetime.now()
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time_since_last_call = now - last_called
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recently_called = (time_since_last_call < timedelta(seconds=TIMEOUT_REPEAT_PRESS))
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light_already_on = is_on_func()
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log.warning(f"{light_already_on=}")
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if recently_called:
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call_idx = (call_idx + 1)
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else:
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call_idx = -1
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if light_already_on and call_idx == -1:
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scenes[-1]()
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call_idx = -1
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elif not light_already_on:
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scenes[0]()
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call_idx = 0
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else:
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idx = call_idx % len(scenes)
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scenes[idx]()
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light_scene_helper_dict[unique_name_for_globals] = (now, call_idx)
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# --------------------------------- "Scenes" for actions ----------------------------------------------------
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def az_oben_licht_scenes():
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entity = "light.arbeitszimmer_oben_fluter"
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now = datetime.now()
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if now.hour >=8 and now.hour < 19: # day
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scenes = [
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light_f("turn_on", entity, color_temp=180, brightness=230),
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light_f("turn_on", entity, color_temp= 468, brightness=230),
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light_f("turn_on", entity, color_temp= 468, brightness=100),
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light_f("turn_off", entity)
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]
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elif now.hour < 8: # morning
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scenes = [
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light_f("turn_on", entity, color_temp=420, brightness=200, transition=60),
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light_f("turn_on", entity, color_temp=420, brightness=250, transition=60),
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light_f("turn_off", entity)
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]
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else: # evening
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scenes = [
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light_f("turn_on", entity, color_temp=470, brightness=100),
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light_f("turn_on", entity, color_temp=470, brightness=20),
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light_f("turn_off", entity)
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]
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is_on = lambda entity=entity: hass.states.get(entity).state == "on"
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return is_on, scenes
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def kz_regal_scenes():
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now = datetime.now()
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entity = "light.music_mouse_regal_licht"
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def fade_out_f(rgb_color, seconds):
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return multiple_f(cover_f("close_cover", "cover_kinderzimmer_rollo"),
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light_f("turn_on", entity, brightness=250, rgb_color=rgb_color, effect="side_0.5"),
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light_f("turn_on", entity, brightness= 10, rgb_color=rgb_color, effect="side_0.5_inc4", transition=int(0.8 * seconds)),
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light_f("turn_on", entity, brightness= 10, rgb_color=rgb_color, effect="side_0.2_inc8", transition=int(0.2 * seconds))),
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if now.hour >= 18: # abends
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scenes = [
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fade_out_f([255, 182, 41], 10 * 60),
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fade_out_f([255, 98, 231], 10 * 60),
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light_f("turn_off", entity)
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]
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else:
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scenes = [
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light_f("turn_on", entity, brightness=250, rgb_color=[255, 182, 41], effect="static"),
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light_f("turn_on", entity, brightness=250, rgb_color=[255, 98, 231], effect="static"),
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light_f("turn_on", entity, brightness=250, rgb_color=[30, 30, 255], effect="static"),
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light_f("turn_on", entity, brightness=200, effect="twocolorrandom"),
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light_f("turn_off", entity)
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]
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is_on = lambda entity=entity: hass.states.get(entity).state == "on"
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return is_on, scenes
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def az_unten_licht_scenes():
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scenes = [
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scene_f("arbeitszimmer_orange"),
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scene_f("arbeitszimmer_hell"),
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scene_f("arbeitszimmer_blau_grun"),
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light_f("turn_off", "light.arbeitszimmer_lichter"),
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]
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is_on = lambda: hass.states.get("light.arbeitszimmer_lichter").state == "on"
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return is_on, scenes
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def wz_deckenlampe():
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scenes = [
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light_f("turn_off", "light.wohnzimmer_deckenlampe"),
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light_f("turn_off", "light.wohnbereich_deckenlampen"),
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multiple_f(light_f("turn_on", "light.kuche_deckenlampe", brightness=10),
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light_f("turn_on", "light.esszimmer_deckenlampe_west", brightness=10),
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light_f("turn_on", "light.wohnzimmer_deckenlampe", brightness=10),
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)
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]
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def is_off():
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entities = ["light.kuche_deckenlampe",
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"light.esszimmer_deckenlampe_west",
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"light.wohnzimmer_deckenlampe"]
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return all(hass.states.get(e) == 'off' for e in entities)
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return is_off, scenes
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def wohnbereich_scenes():
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scenes = [
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scene_f("wohnbereich_orange"),
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scene_f("wohnbereich_hell"),
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scene_f("wohnbereich_blau_grun"),
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scene_f("wohnbereich_grun"),
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light_f("turn_off", "light.wohnbereich_lichter"),
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]
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is_on = lambda: hass.states.get("light.wohnbereich_lichter").state == "on"
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return is_on, scenes
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def essbereich_scenes():
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scenes = [
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scene_f("kuche_essbereich_orange"),
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scene_f("kuche_essbereich_hell"),
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scene_f("kuche_essbereich_blau_grun"),
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scene_f("kuche_essbereich_grun"),
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light_f("turn_off", "light.essbereich_lichter"),
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]
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is_on = lambda: hass.states.get("light.essbereich_lichter").state == "on"
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return is_on, scenes
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def wohnzimmer_scenes():
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scenes = [
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scene_f("wohnzimmer_orange"),
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scene_f("wohnzimmer_hell"),
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scene_f("wohnzimmer_dunkel"),
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scene_f("wohnzimmer_blau_grun"),
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scene_f("wohnzimmer_grun"),
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light_f("turn_off", "light.wohnzimmer_lichter"),
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]
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is_on = lambda: hass.states.get("light.wohnzimmer_lichter").state == "on"
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return is_on, scenes
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def garten_vorne():
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scenes = [
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scene_f("garten_eingang_normal"),
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scene_f("garten_eingang_hell"),
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scene_f("garten_eingang_farbig"),
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]
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is_on = lambda: hass.states.get("light.lichter_garten_eingang").state == "on"
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return is_on, scenes
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def garten_sued():
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scenes = [
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scene_f("garten_sued_normal"),
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scene_f("garten_sued_hell"),
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scene_f("garten_sued_farbig"),
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]
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is_on = lambda: hass.states.get("light.garten_sud").state == "on"
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return is_on, scenes
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def garten_alles():
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scenes = [
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scene_f("garten_alles_normal"),
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scene_f("garten_alles_hell"),
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scene_f("garten_alles_farbig"),
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]
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is_on = lambda: hass.states.get("light.garten_sud").state == "on"
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return is_on, scenes
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# --------------------------------- HA App actions ---------------------------------------------------------------------
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@event_trigger("ios.action_fired")
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def on_ios_action_fired(actionName, **kwargs):
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if actionName == "az_oben_licht":
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scene_helper(az_oben_licht_scenes)
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elif actionName == "kz_regal":
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scene_helper(kz_regal_scenes)
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elif actionName == "az_unten_licht":
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scene_helper(az_unten_licht_scenes)
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elif actionName == "wz_deckenlampe":
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scene_helper(wz_deckenlampe)
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elif actionName == "wohnbereich":
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scene_helper(wohnbereich_scenes)
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elif actionName == "wohnzimmer":
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scene_helper(wohnzimmer_scenes)
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elif actionName == "essbereich":
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scene_helper(essbereich_scenes)
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elif actionName == "schlafzimmer_bett_bringen":
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cover.close_cover(entity_id="cover.schlafzimmer_rollo_gross")
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cover.close_cover(entity_id="cover.schlafzimmer_rollo_klein")
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script.timed_sleep(media_content_id="Good Night", light_off_mins=15, music_off_mins=45, shuffle=False)
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elif actionName == "garten_vorne":
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scene_helper(garten_vorne)
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elif actionName == "garten_sued":
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scene_helper(garten_sued)
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elif actionName == "garten_alles":
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scene_helper(garten_alles)
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# --------------------------- Shortcut (room dependent) ---------------------------------------------------------------
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@event_trigger("ios.shortcut_event")
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def on_ios_shortcut_event(room, action, device, **kwargs):
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if room == "unknown":
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room = state.get("sensor.martins_apple_watch")
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if room == "arbeitszimmer":
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if action == "hass_ceiling_light":
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light.toggle(entity_id="light.arbeitszimmer_deckenlampe")
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elif action == "hass_light_off":
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light.turn_off(entity_id="group.office")
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elif action == "hass_light_darken":
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dimmer.dim(entity_id="group.office", offset=-30)
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elif action == "hass_light_brighten":
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dimmer.dim(entity_id="group.office", offset=30)
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elif action == "hass_light_orange":
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scene.turn_on(entity_id="scene.arbeitszimmer_orange")
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elif action == "hass_light_blue":
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scene.turn_on(entity_id="scene.arbeitszimmer_blau_grun")
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elif action == "hass_light_bright":
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scene.turn_on(entity_id="scene.arbeitszimmer_hell")
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elif action == "hass_cover_open":
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cover.open_cover(entity_id="cover.arbeitszimmer_rollo")
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elif action == "hass_cover_close":
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cover.close_cover(entity_id="cover.arbeitszimmer_rollo")
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elif action == "hass_cover_half":
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cover_half.set_half(entity_id="cover.arbeitszimmer_rollo")
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if room == "buero_oben":
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entity = "scene.arbeitszimmer_orange"
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if action == "hass_light":
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scene_helper(az_oben_licht_scenes)
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elif action == "hass_light_orange":
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light_f("turn_on", entity, color_temp=470, brightness=100)()
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elif action == "hass_light_blue":
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light_f("turn_on", entity, color_temp=180, brightness=230)()
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elif action == "hass_light_darken":
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dimmer.dim(entity_id=entity, offset=-30)
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elif action == "hass_light_brighten":
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dimmer.dim(entity_id=entity, offset=30)
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elif action == "hass_light_off":
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light.turn_off(entity_id=entity) |