Cleaned up repository

- only moving files around
This commit is contained in:
2026-08-25 17:06:32 +02:00
parent b2c060fcc9
commit bd8925a278
87 changed files with 512097 additions and 74 deletions

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#pragma once
#include <cstdint>
static inline float bellCurveApproximation(float x, float inverseWidth)
{
if (x < 0)
x = -x;
const auto nx = x * inverseWidth * 4;
if (nx > 2)
return 0.0f;
const auto x2 = nx * nx;
const auto x3 = x2 * nx;
const auto res = 1.0f + 0.27606958941084f * x3 - 0.80213917882168f * x2;
return res < 0.0f ? 0.0f : res;
}
// Function start at 0 (x=0) and goes smoothly up to 1 and arrives 1 at x=width
// inverse width has to be 1 / width (should be cached outside)
static inline float stepFunction(float x, float width, float inverseWidth)
{
if (x < 0.0f)
return 0.0f;
if (x >= width)
return 1.0f;
auto bellInvWidth = inverseWidth * 0.5f;
auto nx = (-x + width) * bellInvWidth * 4;
auto x2 = nx * nx;
auto x3 = x2 * nx;
return 1 + 0.2760695894 * x3 - 0.8021391 * x2;
}

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#pragma once
#include "helpers/ColorHSV.h"
#include "helpers/ColorRGBW.h"
#include <cstdint>
#include <cmath>
#include <algorithm>
// https://stackoverflow.com/questions/3018313/algorithm-to-convert-rgb-to-hsv-and-hsv-to-rgb-in-range-0-255-for-both
inline ColorHSV rgb2hsv(const ColorRGBW &in)
{
ColorHSV out;
const float r = (float)(in.r) / 255.0f;
const float g = (float)(in.g) / 255.0f;
const float b = (float)(in.b) / 255.0f;
const float min = std::min(r, std::min(g, b));
const float max = std::max(r, std::max(g, b));
out.v = max; // v
const float delta = max - min;
if (delta < 0.00001f)
{
out.s = 0;
out.h = 0; // undefined, maybe nan?
return out;
}
if (max > 0.0f)
{ // NOTE: if Max is == 0, this divide would cause a crash
out.s = (delta / max); // s
}
else
{
// if max is 0, then r = g = b = 0
// s = 0, h is undefined
out.s = 0.0f;
out.h = 0.0f; //NAN; // its now undefined
return out;
}
if (r >= max) // > is bogus, just keeps compiler happy
out.h = (g - b) / delta; // between yellow & magenta
else if (g >= max)
out.h = 2.0f + (b - r) / delta; // between cyan & yellow
else
out.h = 4.0f + (r - g) / delta; // between magenta & cyan
out.h *= 60.0f; // degrees
if (out.h < 0.0f)
out.h += 360.0f;
return out;
}
ColorRGBW hsv2rgb(const ColorHSV &in)
{
int i;
ColorRGBW out;
out.w = 0;
if (in.s <= 0.0f)
{ // < is bogus, just shuts up warnings
out.r = (uint8_t)(in.v * 255.0f);
out.g = (uint8_t)(in.v * 255.0f);
out.b = (uint8_t)(in.v * 255.0f);
return out;
}
float hh = in.h;
if (hh >= 360.0f)
hh = 0.0f;
hh /= 60.0f;
i = (long)hh;
auto ff = hh - i;
float p = in.v * (1.0f - in.s);
float q = in.v * (1.0f - (in.s * ff));
float t = in.v * (1.0f - (in.s * (1.0f - ff)));
switch (i)
{
case 0:
out.r = (uint8_t)(in.v * 255.0f);
out.g = (uint8_t)(t * 255.0f);
out.b = (uint8_t)(p * 255.0f);
break;
case 1:
out.r = (uint8_t)(q * 255.0f);
out.g = (uint8_t)(in.v * 255.0f);
out.b = (uint8_t)(p * 255.0f);
break;
case 2:
out.r = (uint8_t)(p * 255.0f);
out.g = (uint8_t)(in.v * 255.0f);
out.b = (uint8_t)(t * 255.0f);
break;
case 3:
out.r = (uint8_t)(p * 255.0f);
out.g = (uint8_t)(q * 255.0f);
out.b = (uint8_t)(in.v * 255.0f);
break;
case 4:
out.r = (uint8_t)(t * 255.0f);
out.g = (uint8_t)(p * 255.0f);
out.b = (uint8_t)(in.v * 255.0f);
break;
case 5:
default:
out.r = (uint8_t)(in.v * 255.0f);
out.g = (uint8_t)(p * 255.0f);
out.b = (uint8_t)(q * 255.0f);
break;
}
return out;
}

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#pragma once
#include <cstdint>
struct ColorHSV
{
float h, s, v;
};
inline ColorHSV operator*(const ColorHSV &c, float scalar)
{
return {scalar * c.h,
scalar * c.s,
scalar * c.v};
}
inline ColorHSV operator*(float scalar, const ColorHSV &c)
{
return {scalar * c.h,
scalar * c.s,
scalar * c.v};
}
inline ColorHSV operator+(const ColorHSV &c1, const ColorHSV &c2)
{
return {
c1.h + c2.h,
c1.s + c2.s,
c1.v + c2.v};
}
inline ColorHSV interpolate(const ColorHSV &c1, const ColorHSV &c2, float f)
{
return ColorHSV{
(1.0f - f) * c1.h + f * c2.h,
(1.0f - f) * c1.s + f * c2.s,
(1.0f - f) * c1.v + f * c2.v};
}
#ifndef PLATFORM_NATIVE
inline void print(const char *prefix, const ColorHSV &c)
{
Serial.printf("%s HSV(%f, %f, %f)\n", prefix, c.h, c.s, c.v);
}
#endif

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#pragma once
#include <cstdint>
struct ColorRGBW
{
uint8_t r, g, b, w;
ColorRGBW operator*(float s) const
{
return {uint8_t(s * r),
uint8_t(s * g),
uint8_t(s * b),
uint8_t(s * w)};
}
static inline ColorRGBW interpolate(const ColorRGBW &c1, const ColorRGBW &c2, float f)
{
return ColorRGBW{
static_cast<uint8_t>((1.0f - f) * static_cast<float>(c1.r) + f * static_cast<float>(c2.r)),
static_cast<uint8_t>((1.0f - f) * static_cast<float>(c1.g) + f * static_cast<float>(c2.g)),
static_cast<uint8_t>((1.0f - f) * static_cast<float>(c1.b) + f * static_cast<float>(c2.b)),
static_cast<uint8_t>((1.0f - f) * static_cast<float>(c1.w) + f * static_cast<float>(c2.w)),
};
}
};