Web frontend

This commit is contained in:
2026-08-27 12:32:20 +02:00
parent d44c24ec97
commit edb6e5e027
97 changed files with 9535 additions and 195 deletions

View File

@@ -0,0 +1,40 @@
/** How many columns the album grid actually has.
Arrow-key navigation has to move a whole row at a time, and the grid is
`repeat(auto-fill, minmax(180px, 1fr))` - so the count is whatever the browser worked
out, not something the code can assume.
*/
import { useCallback, useEffect, useRef, useState } from "react";
export function useGridColumns(): [(element: HTMLElement | null) => void, number] {
const [columns, setColumns] = useState(4);
const element = useRef<HTMLElement | null>(null);
const measure = useCallback(() => {
const grid = element.current;
if (!grid) return;
const count = getComputedStyle(grid).gridTemplateColumns.split(" ").filter(Boolean).length;
if (count) setColumns((previous) => (count === previous ? previous : count));
}, []);
const ref = useCallback(
(node: HTMLElement | null) => {
element.current = node;
if (node) requestAnimationFrame(measure);
},
[measure],
);
useEffect(() => {
const observer = new ResizeObserver(measure);
if (element.current) observer.observe(element.current);
window.addEventListener("resize", measure);
return () => {
observer.disconnect();
window.removeEventListener("resize", measure);
};
}, [measure]);
return [ref, columns];
}

View File

@@ -0,0 +1,38 @@
/** The whole album index, fetched once.
At roughly 90 kB for a real collection this is cheaper than a search endpoint and makes
type-to-search instant, which is what the keyboard-first design needs.
*/
import { useCallback, useEffect, useState } from "react";
import { api } from "../api/client";
import type { Album } from "../api/types";
export interface Library {
albums: Album[];
loading: boolean;
error: string | null;
reload: () => void;
}
export function useLibrary(): Library {
const [albums, setAlbums] = useState<Album[]>([]);
const [loading, setLoading] = useState(true);
const [error, setError] = useState<string | null>(null);
const reload = useCallback(() => {
api
.library()
.then((loaded) => {
setAlbums(loaded);
setError(null);
})
.catch((cause: unknown) => setError(String(cause)))
.finally(() => setLoading(false));
}, []);
useEffect(reload, [reload]);
return { albums, loading, error, reload };
}

View File

@@ -0,0 +1,33 @@
/** A smooth playback position, from a position that only arrives twice a second.
Driving a progress bar straight off the websocket visibly steps. This interpolates
between frames on every animation frame and re-seeds whenever a real one lands, which
also gives beat-synced animation the frame-accurate clock it will need later.
*/
import { useEffect, useRef, useState } from "react";
export function usePlaybackClock(position: number, playing: boolean): number {
const [interpolated, setInterpolated] = useState(position);
const anchor = useRef({ position, at: performance.now() });
// A new server frame is the truth; restart the interpolation from it.
useEffect(() => {
anchor.current = { position, at: performance.now() };
setInterpolated(position);
}, [position]);
useEffect(() => {
if (!playing) return;
let frame = 0;
const tick = () => {
const { position: base, at } = anchor.current;
setInterpolated(base + (performance.now() - at) / 1000);
frame = requestAnimationFrame(tick);
};
frame = requestAnimationFrame(tick);
return () => cancelAnimationFrame(frame);
}, [playing]);
return playing ? interpolated : position;
}

View File

@@ -0,0 +1,82 @@
/** The live connection to the backend.
State arrives over a websocket that only pushes: every command goes out as a plain
POST. A reconnect reseeds from `GET /api/state` rather than assuming the UI's copy is
still right, and `onLibraryChanged` fires when a rescan has finished.
*/
import { useCallback, useEffect, useRef, useState } from "react";
import { api } from "../api/client";
import type { PlayerState, ServerMessage } from "../api/types";
const RECONNECT_DELAY_MS = 1500;
export interface Connection {
state: PlayerState | null;
online: boolean;
/** Apply a change locally so a keypress feels instant; the next frame reconciles. */
optimistic: (patch: Partial<PlayerState>) => void;
}
export function usePlayerState(onLibraryChanged: () => void): Connection {
const [state, setState] = useState<PlayerState | null>(null);
const [online, setOnline] = useState(false);
// Kept in a ref so reconnecting never re-runs the effect that owns the socket.
const libraryChanged = useRef(onLibraryChanged);
libraryChanged.current = onLibraryChanged;
useEffect(() => {
let socket: WebSocket | null = null;
let retry: ReturnType<typeof setTimeout> | undefined;
let closed = false;
const connect = () => {
const protocol = location.protocol === "https:" ? "wss:" : "ws:";
socket = new WebSocket(`${protocol}//${location.host}/api/ws`);
socket.onopen = () => {
setOnline(true);
// The server sends a snapshot on connect, but a reconnect may have missed
// changes in between, so ask for the truth as well.
void api.state().then(setState).catch(() => undefined);
};
socket.onmessage = (event) => {
const message = JSON.parse(event.data as string) as ServerMessage;
if (message.type === "state") {
setState(message.state);
} else if (message.type === "position") {
setState((previous) =>
previous
? { ...previous, position: message.position, duration: message.duration }
: previous,
);
} else if (message.type === "library") {
libraryChanged.current();
}
};
const reconnect = () => {
setOnline(false);
if (!closed) retry = setTimeout(connect, RECONNECT_DELAY_MS);
};
socket.onclose = reconnect;
socket.onerror = () => socket?.close();
};
connect();
return () => {
closed = true;
clearTimeout(retry);
socket?.close();
};
}, []);
const optimistic = useCallback((patch: Partial<PlayerState>) => {
setState((previous) => (previous ? { ...previous, ...patch } : previous));
}, []);
return { state, online, optimistic };
}