Commit Graph

3 Commits

Author SHA1 Message Date
2a629faf50 Web frontend: switchable dolphin/dinosaur skins
Two kids, two looks: ?theme=dolphin or ?theme=dinosaur picks one, and the
choice is remembered in the browser so the installed home-screen app keeps it.
Everything that differs per child lives in one Skin object per file under
web/src/lib/skins/; layout and feature toggles in lib/theme.ts stay shared.
The dolphin renders pixel-identical to before.

The hardcoded sea hues (210 music, 175 typing game, 340 accent) are now CSS
variables written once at startup, and the Gecko-friendly sRGB gradient stops
come from the skin. The dinosaur is jungle green with a lava-orange accent,
its own mascot, icons, manifest and browser colour.

Nothing underwater is left in the dinosaur skin: leaves instead of bubbles
(play-view canvas, room page, typing game), a walking mascot, lava blobs in
the bubble game, a hatching egg instead of the treasure chest, dino pets that
walk or fly, a prehistoric speed ladder with the T-Rex as the hero rung, and
renamed games and light colours. Pets and ladder rungs are keyed by the
backend's existing ids, used as slots, so the backend and save format are
unchanged. Pets show as emoji until drawings exist.

python-backend/.gitignore: ignore tippen-curriculum-dino.yml, the dino
device's personal curriculum, like the original.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 23:05:41 +02:00
b6342cc117 Drop the pearls currency
Pearls were earned every run and spent on nothing: the aquarium fills up by
finishing worlds, not by paying for it. A counter that only ever goes up is one
more stat competing for attention on the result sheet and the home screen, and
one more field to carry through the run payload, the progress file and both test
suites.

Stars and the animal ladder already say how a run went, so nothing is lost.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 18:05:08 +02:00
7f5e2733c2 Merge the typing game into the music player as a tab, with lock/unlock UI
Moves tippen from a standalone app into web/ as a third tab (audio player /
smarthome / typing), replacing the old single room-toggle corner button with a
vertical icon tab rail. Curriculum and progress now come from the backend
(musicmouse/tippen/*) instead of a build-time YAML import and localStorage.

Adds reward-driven lock rendering: Cover/BrowseView/AlbumModal show a question
mark for locked albums/tracks with a hint on what unlocks them, and
ResultSheet gets a new unlock-animation block alongside the existing
lesson-unlock and aquarium-creature celebrations.

CSS from the two apps is merged carefully: identical rules (bubble/card/
key-cap/view-enter/backdrop-enter and their keyframes) are shared as-is,
while rules that bake in each app's own hue are kept separate under a
`tp-` prefix and scoped to the typing tab's own .tp-stage wrapper, so
neither app's look bleeds into the other's.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-12 21:25:42 +02:00