Covers. Art out of an ID3 APIC frame is sized for a record sleeve: this library
averaged 3000x3000 and 580 kB per cover, 140 MB across 284 albums. The browser was
decoding nine megapixels - around 36 MB of bitmap - for every cover it painted, to show
it in a 185 px card, on a Pi with 2 GB of RAM. The largest any screen in this app asks
for is 340 px (the play view), so cache.store_cover now downscales to a 640 px long
edge, which leaves room for a tablet at devicePixelRatio 2 and cuts the decode about
twentyfold. Pillow was already a hard dependency, for colour extraction.
scan_library reuses an album whose fingerprint is unchanged without re-reading its
tags, so covers already on disk would never be rewritten - hence shrink_stored_covers(),
a pass at the top of a scan. Reading a JPEG's dimensions only parses its header, so
after the first run it costs one small read per album. Art already small enough is
returned byte-identical rather than re-encoded, so repeated scans cannot slowly grind
it down, and anything Pillow cannot read is passed through untouched: a cover that is
too big is a performance problem, a cover that is missing is a visible one.
Animation. Halving the ambient canvas to a quarter of the pixels at 30fps took it from
53.5% of a core to 25%, and 25% was still not good enough to use. A requestAnimationFrame
loop repainting the viewport is a floor you cannot get under while it runs at all, so
?pi=1 now switches it off outright rather than thinning it, along with the decorative
CSS loops, the view transitions, the typing game's bubbles and its next-key pulse. The
pets stay on screen but hold still, through the same path prefers-reduced-motion already
took - taking the animation away is the point, taking away what she earned is not.
.stage keeps its own static gradient, so there is still a sea behind everything.
Both blurs on the panels stay on. Dropping those measured five times worse.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A first pass over an unanalysed library is hours of librosa, and there was no
reason for a desktop to spend them one core at a time. Analysis now runs in a
process pool sized by `general.library.analysis_workers`, defaulting to one per
core bar one (capped at 8) when the key is absent.
Two consequences worth knowing before touching this: whatever an `Analyzer`
returns has to be picklable, and an analyzer that keeps state on its own
instance - a test double counting calls - only behaves as written with
`analysis_workers=1`.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
- podcast_feeds.py: fetch per-episode cover art from a feed's itunes:image
(when it's genuinely distinct from the channel image) or, failing that,
from the og:image on the episode's own linked page; extract audio from
video-only enclosures via ffmpeg; match podcast-dl's filename convention
(illegal characters become "_" instead of being dropped) so enabling
feed.txt on an already-downloaded show doesn't re-download its back catalog
- scanner.py: _cover_for_episode now checks for a same-stem sidecar cover
image before falling back to embedded ID3 art and the shared folder cover
- scanner.py/__init__.py: fixed a bug where an album folder nested one level
deeper than usual (an age-range grouping folder, say) was mistaken for an
empty album and skipped; added periodic progress logging for long scans
and analysis passes
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Adds a TCP client for lircd's classic protocol: play/pause/next/prev/
volume/mute map to the same intents every other front-end already
emits, and number keys 0-9 play an assigned album/audiobook from the
start or a podcast show's newest episode, resolved fresh on every
press. The mapping is configured in config.yml and editable from the
frontend: a small "Taste zuweisen" button on the play screen (or the
A+digit keyboard shortcut) opens a 10-key picker to assign whatever is
currently playing.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The background worker now runs a real librosa analyzer (tempo, beat grid,
per-second energy/valence curves) instead of only the null baseline, kept
behind build_analyzer() so a plain checkout without the analysis extra still
runs fine. The web player reads that per-track analysis and drives a new
animated "Ambience" background (bubbles, colour, current) that reacts to the
beat and the mood curve as the track plays, plus a debug overlay for tuning
it. Also adds a one-off script to backfill podcast cover art from iTunes.