Commit Graph

2 Commits

Author SHA1 Message Date
7f5e2733c2 Merge the typing game into the music player as a tab, with lock/unlock UI
Moves tippen from a standalone app into web/ as a third tab (audio player /
smarthome / typing), replacing the old single room-toggle corner button with a
vertical icon tab rail. Curriculum and progress now come from the backend
(musicmouse/tippen/*) instead of a build-time YAML import and localStorage.

Adds reward-driven lock rendering: Cover/BrowseView/AlbumModal show a question
mark for locked albums/tracks with a hint on what unlocks them, and
ResultSheet gets a new unlock-animation block alongside the existing
lesson-unlock and aquarium-creature celebrations.

CSS from the two apps is merged carefully: identical rules (bubble/card/
key-cap/view-enter/backdrop-enter and their keyframes) are shared as-is,
while rules that bake in each app's own hue are kept separate under a
`tp-` prefix and scoped to the typing tab's own .tp-stage wrapper, so
neither app's look bleeds into the other's.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-12 21:25:42 +02:00
f7a5d24d8d Add backend support for the typing game: curriculum, progress, and reward unlocks
Moves the typing app's lesson plan and progress from client-side YAML/localStorage
into the backend, and adds a reward system that ties passing a lesson to unlocking
part of the music library. Lock state is always recomputed live from curriculum x
progress x the live library, never persisted separately.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-12 21:03:45 +02:00