#pragma once #include static inline float bellCurveApproximation(float x, float inverseWidth) { if (x < 0) x = -x; const auto nx = x * inverseWidth * 4; if (nx > 2) return 0.0f; const auto x2 = nx * nx; const auto x3 = x2 * nx; const auto res = 1.0f + 0.27606958941084f * x3 - 0.80213917882168f * x2; return res < 0.0f ? 0.0f : res; }