#pragma once
enum class EffectId
{
STATIC,
CIRCULAR,
CIRCLE_WAVE,
COLOR_FADE,
RAINBOW_FADE,
};
template <EffectId id>
struct EffectIdToConfig
template <typename EffectConfig>
struct EffectConfigToId
template <EffectId id, typename TLedStrip>
struct EffectIdToClass