Musik Delphin — the web front-end
Browse the whole music collection and play any of it from a browser: the six figurines are only five of the twenty-odd albums on the shelf, and everything else was previously unreachable without swapping files around on disk.
Built from ../claude-design/Dolphin Beats.dc.html, which is a finished interaction and
visual spec rather than a sketch. The keyboard model, the layout, the colours and the
German copy are ported from it; what changed is that a real player sits behind it.
Running it
The backend serves the API. Either of these will do - --simulate needs no audio device
and no libVLC at all, which makes it the easier one to develop against:
cd ../python-backend
python -m musicmouse --config ./config.yml --no-hardware # real audio
python -m musicmouse --config ./config.yml --simulate # fake player
Then:
npm install
npm run dev # http://localhost:5173, /api and the websocket proxied to :8080
For the device, npm run build writes dist/, and general.web.static_dir in
config.yml points at it so one process serves both.
Checks
npm run test # vitest over src/lib
npm run check # tsc (strict, noUncheckedIndexedAccess) and eslint
../scripts/check.sh web runs both.
Only the pure modules are tested - the search, the keyboard machine and the time formatting. That is where the behaviour lives; the components are mostly layout.
src/lib/search.ts builds its normalized search keys once per library payload
(buildSearchIndex) rather than per keystroke. It matters more than it sounds: a real
collection is 343 albums and 4969 tracks, and normalize() does a Unicode NFD
decomposition, so track search used to mean five thousand of those before a single
comparison - 4 ms per keystroke on a laptop, and this runs on a Pi. The same build also
partitions albums by shelf and pre-sorts each shelf's categories, which App and
BrowseView were otherwise deriving separately from the same data.
How it is put together
The split that matters: what is playing comes from the backend, what you are
looking at lives in the browser. The mockup kept both in one state object, but a real
player has other front-ends - the buttons on the mouse, a figurine on the reader, Home
Assistant - and this UI has to follow them rather than assume it is in charge. So
isPlaying, volume, the position and the current album all arrive over the websocket,
and only search / mode / filter / category / selIndex / view / openAlbumId / showHelp
are local.
| Path | What it is |
|---|---|
src/lib/keyboard.ts |
The key map, as a pure function from a keypress to a list of actions. Testable without a DOM. |
src/lib/search.ts |
Filtering and the three-level browse hierarchy. The whole library is in memory, so this is instant - see the note on buildSearchIndex below. |
src/lib/perfSettings.ts |
The performance knobs: the FULL and PI presets, and per-browser overrides from the ⚡ dialog. |
src/lib/lowPower.ts |
The measurements behind the ?pi=1 preset, and the ambient-canvas quality numbers. |
src/lib/covers.ts |
Generated cover art from the album's three colours, and the book-spine treatment. |
src/hooks/usePlayerState.ts |
The websocket, with reconnect-and-reseed. |
src/hooks/usePlaybackClock.ts |
Interpolates the 2 Hz position onto animation frames. |
src/components/ |
Layout only. RoomView is the "Mein Zimmer" page, TippenApp the typing game. |
src/api/types.ts mirrors musicmouse/services/web/schemas.py; the two are hand-kept in
step.
Keyboard
The device is meant to be driven from a keyboard, so every screen is reachable without a
pointer. F1 shows the full list in-app; src/components/HelpOverlay.tsx is that list
and src/lib/keyboard.ts is the binding - change both together.
| Key | |
|---|---|
SPACE |
play / pause |
SHIFT+H / SHIFT+L |
previous / next track |
SHIFT+J / SHIFT+K |
quieter / louder |
SHIFT+M |
mute |
SHIFT+← / SHIFT+→ |
seek 15 s |
0-9 |
what the IR remote's number key does |
← ↑ ↓ →, CTRL+HJKL |
move the selection |
ENTER / SHIFT+ENTER |
play the selection / open its track list |
TAB |
cycle music / audiobooks / podcasts |
A-Z |
search albums as you type |
? |
search individual tracks |
/ |
open search, or switch albums ↔ tracks |
A then 0-9 |
put the playing album on that remote key (SHIFT+A: just this song) |
INSERT |
clock on / off |
DELETE |
screen off / on (only on the device itself) |
ESC |
close, or clear the search |
F1 |
this list |
The Raspberry Pi profile
?pi=1 loads the same app with nothing on screen animating itself. It exists for
musicdolphin - a Pi 4 driving a 1920x1080 kiosk screen.
| Full | ?pi=1 |
|
|---|---|---|
| Ambient canvas (gradient + bubbles) | on | not rendered |
| Decorative CSS loops, view transitions | on | off |
| Typing game bubbles, next-key pulse | on | off |
| Typing game pets | swimming | placed, held still |
backdrop-filter on cards and list rows |
on | off |
backdrop-filter on panels |
on | on |
| Progress-bar re-renders | every animation frame | 10 per second |
Two of those rows are worth knowing the reasons for, because both are the opposite of what they look like.
The panel blur stays on. Dropping it measured five times worse on the device -
118% of a core against 25%. backdrop-filter is what promotes each glass panel to its
own compositing layer; without it the panels and everything under them collapse into
one layer that repaints wholesale. The card blur goes because that is a different
problem: three hundred of them in one grid, not one per panel.
The canvas goes away rather than getting cheaper. Half resolution and 30 fps took
it from 53.5% of a core to 25.0%, and 25% was still not good enough to use. A
requestAnimationFrame loop repainting the viewport is a floor you cannot get under
while it runs at all. .stage keeps its own static CSS gradient, so there is still a
sea behind everything - it just no longer moves or follows the track.
AMBIENCE_QUALITY in src/lib/lowPower.ts is kept accurate for whoever turns the
canvas back on.
?pi=1 selects the PI preset in src/lib/perfSettings.ts, and each knob can then be
overridden from the ⚡ dialog, stored in that browser's localStorage. Without ?pi=1
the stored values are ignored and the full version applies, which keeps "is this the
profile or the hardware?" answerable by editing the address bar. Settings are read once
at load, so a change applies on reload. The kiosk gets the flag from pi_kiosk_url in
the ansible repo.
Parent mode
?parentMode=1 adds a way into a settings panel - volume limits, the rotary step, button
brightness, the screen's auto-off, the parents' timer, and a button to re-read the
library. Saving writes the device's config.yml.
It is hidden from the child, not protected from them: there is no authentication on the
endpoints behind it. See ../python-backend/README.md.
Installing it on a phone
It is a PWA: public/manifest.webmanifest, icons generated from the mascot, and a small
service worker in public/sw.js. On iOS, Share → Zum Home-Bildschirm; it then opens
full-screen with no Safari chrome, because iOS reads the apple-mobile-web-app-* meta
tags in index.html rather than the manifest.
A few things worth knowing:
- Install from
?parentMode=1to get a parents' app. iOS starts an installed app at the manifest'sstart_url, not at the address it was added from, so the plain manifest's/would drop the flag. Opened with it,index.htmlswaps inpublic/manifest-parents.webmanifest(start_url: /?parentMode=1, named "Musik Eltern"). An app installed before this change has to be removed and added again. - The service worker only registers over HTTPS or on
localhost. Athttp://<mouse>:8080on the LAN, iOS will still install the icon and run it standalone - that part is the meta tags - but there is no offline caching. Put the mouse behind a TLS-terminating proxy if you want that. - The worker deliberately caches very little: the app shell, the font and cover art.
Not
/api/state, not the library, not anything else live. A player that shows stale state is worse than one that says it cannot reach the mouse.
Nunito is self-hosted in public/fonts/ (one variable file per subset, ~74 kB) rather
than pulled from Google. The mouse may have no internet, and a cached shell rendering in
a fallback face looks broken.
Layout on phones
Phones (usePhoneLayout: narrow, or short landscape on touch) get the touch layout in
components/mobile/; tablets and the kiosk keep the keyboard one. The home-screen app
on iOS has caught every shortcut taken here, so these are the rules - follow them rather
than patching one element at a time:
- The status bar is opaque (
apple-mobile-web-app-status-bar-style: black). The page starts below it, so nothing can end up under the clock.black-translucentlooks nicer, but it ran the page behind the status bar, and since iOS 26 it also sizes the app one status bar short, leaving a strip at the bottom that CSS cannot paint (WebKit 301108). The workarounds for that (100lvh, measuringscreenin JS) each broke something else. Installed apps read this tag once: after changing it, remove the app and add it again. viewport-fit=coverstays, so the sea fills the rounded corners and the home indicator area, which means:- Anything placed against a screen edge adds that edge's inset:
--safe-top,--safe-right,--safe-bottomand--safe-leftinapp.css, always the variables and never a bareenv(). That coverstop/bottom/left/rightoffsets of positioned elements, and the padding of bars and scroll containers that reach the edge. Scrolling content clears what floats over it (--m-dock-clearance). The top inset is 0 with the opaque status bar, but stays in the formulas for Safari tabs and landscape. - The stage is pinned, not sized:
position: fixed; inset: 0on phones, with the sea colour onhtml/bodyso any gap would show sea, not white. No viewport-height unit is trusted in the home-screen app. - The keyboard is measured, not assumed: iOS slides it over the page without resizing
anything, so the dock is raised by
visualViewport(useKeyboardInset) and drops its home-indicator padding while the keyboard is up (safe-area-inset-bottom does not update for the keyboard).
Other tabs
- Mein Zimmer (
RoomView): the mockup's room page - lights, a roller shutter and scenes - shown when the backend has anhasection. Every Home Assistant call goes through the backend's/api/ha/...proxy, so the browser never sees the token. - Tippen (
TippenApp): the typing game, when the backend has atippensection. Passing lessons unlocks tracks in the library.