Add a native Slint front-end for the music player

The React UI is sluggish on the kiosk and the reasons are browser-shaped: a compositor
deciding what gets its own layer, a requestAnimationFrame loop repainting the viewport,
and a JPEG decode per album card per cold start. The last three commits chased that
through the service worker and the cover pipeline. This is the other direction - the
same backend, the same layout, the same German copy, without a browser.

Browse and play only. The typing game, the room-lights page, parent mode and the
IR-remote assignment stay web-only, and nothing here touches python-backend.

Four things carry the performance claim, in rough order of how much they should matter:

Covers are downscaled once, ever. The backend serves one size - 640px on the long edge,
no ?size= - and a grid card is 180. src/covers.rs fetches each cover once on a worker
thread, resizes it, and writes a JPEG thumbnail to ~/.cache/musicmouse-slint/covers/.
Two tiers and only two, which is what makes the cache worth keeping: a per-widget pixel
size would give each album a dozen near-identical files and a fresh decode for each. The
cache is dropped when the websocket announces a rescan, because that is the one moment
the backend rewrites the art behind an unchanged cover URL - the trap sw.js had to learn
about the hard way.

The grid is virtualized. Rust hands the UI the album list pre-chunked into rows and the
view puts those in a ListView, which instantiates only what is on screen. A flat list of
660 cards gives it no rows to skip, hence the chunking. Same purpose as
content-visibility: auto on .grid > .card.

The progress bar animates between the 2 Hz pushes rather than running a clock, so
interpolation costs a property evaluation per frame on the render side and there is no
equivalent of usePlaybackClock. It is suppressed for the frame a track changes on, so a
new track jumps instead of sliding across two unrelated positions.

Nothing on screen animates by itself. The ambient canvas is not ported, for the reason
lib/lowPower.ts already gives: a loop repainting the viewport is a floor you cannot get
under while it runs at all.

The device must not use FemtoVG. On Mesa V3D it draws every runtime-loaded Image as
solid black (slint-ui/slint#11785, open), which here means every album cover; Skia and
the software renderer are unaffected. So `kiosk` is linuxkms + Skia and FemtoVG stays
the default only for desktop development. Both profiles are verified to build; the kiosk
binary links libinput/libgbm/libdrm and no X11 or Wayland at all.

lib/search.ts, lib/keyboard.ts and lib/format.ts were already pure functions with their
own tests, so they port across as pure Rust with theirs: 43 tests, no window required.
The .slint files are layout only - nothing in them formats a number or picks a word.

Verified against the real 660-album library rather than a fixture. tools/headless-shots.sh
renders the UI inside a nested headless compositor and grabs a frame per screen, which
is how that was checked on a machine whose session was locked; a Slint window needs a
real compositor, and under bare Xvfb nothing maps at all.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-09-20 22:26:09 +02:00
parent 83d16e0058
commit 6ccb3e458f
21 changed files with 11270 additions and 0 deletions

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[package]
name = "musicmouse-slint"
version = "0.1.0"
edition = "2021"
description = "Native Slint front-end for the MusicMouse player"
[dependencies]
# default-features off so the renderer is an explicit choice below, never an
# accident: on a Pi 5 (Mesa V3D) the default FemtoVG renderer draws every runtime
# loaded Image as solid black - see slint-ui/slint#11785 - which for this app means
# every album cover. The `skia` feature is the device's way out.
slint = { version = "1.15", default-features = false, features = [
"compat-1-2",
"std",
] }
serde = { version = "1", features = ["derive"] }
serde_json = "1"
# Blocking HTTP and blocking websockets, each on its own thread, rather than an async
# runtime. The whole client makes one library request, one websocket connection and a
# trickle of covers; tokio would be more machinery than the job has work.
ureq = { version = "2.12", default-features = false, features = ["json", "gzip"] }
tungstenite = { version = "0.24", default-features = false, features = ["handshake"] }
image = { version = "0.25", default-features = false, features = ["jpeg", "png"] }
dirs = "5"
# Only for `normalize()`: folding "Grüffelo" to "gruffelo" needs a real NFD pass, which
# is what the web client gets from String.prototype.normalize for free.
unicode-normalization = "0.1"
[build-dependencies]
slint-build = "1.15"
[features]
default = ["desktop"]
# Development on a normal desktop session. FemtoVG is fine on x86/Mesa and builds in
# seconds, which is what makes it the right default *here* and the wrong one on the Pi.
# `renderer-software` rides along so `SLINT_BACKEND=winit-software` works without a
# rebuild: it is how the UI can be rendered and screenshotted on a machine with no GPU
# (or no session), and it is the fallback the Pi 5 FemtoVG bug leaves standing.
desktop = ["slint/backend-winit", "slint/renderer-femtovg", "slint/renderer-software"]
# Same window, Skia instead - the combination the device runs, so visual checks here
# match what ships. Costs a long first build while rust-skia bootstraps.
skia = ["slint/backend-winit", "slint/renderer-skia"]
# The device: straight onto KMS/DRM with no X, no Wayland and no compositor, input
# via libinput. (`backend-linuxkms-noseat` is deprecated upstream in favour of this.)
#
# Build it with `--no-default-features --features kiosk`: cargo features are additive,
# so leaving `desktop` enabled links winit and linuxkms into the same binary.
kiosk = ["slint/backend-linuxkms-libinput", "slint/renderer-skia"]
[profile.release]
opt-level = 3
lto = "thin"
codegen-units = 1
panic = "abort"
# The UI is laid out and hit-tested in debug builds too; an unoptimised image resize
# on a 343-album first run is otherwise the slowest thing in the app by far.
[profile.dev.package.image]
opt-level = 3
[profile.dev.package.slint]
opt-level = 2

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# Musik Delfin — the Slint front-end
A native front-end for the music player, next to `../web/`. Same backend, same layout,
same German copy; no browser. It exists because the React UI is sluggish on the Pi 5
kiosk, and the things making it sluggish are browser-shaped: a compositor deciding what
gets its own layer, a `requestAnimationFrame` loop that repaints the viewport, and a
JPEG decode per album card per cold start.
Only the music player is here. The typing game (`Tippen`), the room-lights page, parent
mode and the IR-remote assignment are all still web-only.
## Running it
Start the backend, then:
```sh
nix-shell # cargo, the GL/X11/Wayland libs, and Nunito
cargo run # windowed, FemtoVG
cargo run -- --server http://musicdolphin:8080
```
Checks:
```sh
cargo test && cargo clippy --all-targets && cargo fmt --check
```
`tools/headless-shots.sh` renders the UI and screenshots it inside a nested headless
compositor, for checking a layout change on a machine with no display (or a locked one).
A Slint window needs a real compositor - under bare Xvfb nothing maps at all.
## Build profiles
| | Backend | Renderer | For |
|---|---|---|---|
| `cargo run` | winit | FemtoVG | development here |
| `cargo run --features skia` | winit | Skia | checking what the device will show |
| `cargo build --release --no-default-features --features kiosk` | linuxkms + libinput | Skia | the Pi |
**The device must not use FemtoVG.** On a Pi 5 (Mesa V3D), FemtoVG draws every
runtime-loaded `Image` as solid black - [slint#11785][bug], open as of this writing -
which for this app means every album cover. Skia and the software renderer are both
unaffected. FemtoVG stays the default *here* because it builds in seconds and is fine on
desktop Mesa; `kiosk` is the profile that ships.
`--no-default-features` is not optional on that last one: the features are additive, so
leaving `desktop` on would link winit *and* linuxkms into the same binary.
`kiosk` takes the framebuffer directly through KMS/DRM: no X, no Wayland, no compositor.
(`backend-linuxkms-noseat` is deprecated upstream in favour of the libinput variant used
here.) `SLINT_BACKEND=winit-software` forces the software renderer without a rebuild.
[bug]: https://github.com/slint-ui/slint/issues/11785
## Where the speed comes from
Four things, in rough order of how much they matter on the device:
**Covers are downscaled once, ever.** The backend serves one size - 640 px on the long
edge - and has no `?size=`. A grid card is 180 px. `src/covers.rs` fetches each cover
once on a worker thread, resizes it to the tier that was asked for, and writes a JPEG
thumbnail to `~/.cache/musicmouse-slint/covers/<album-id>@<px>.jpg`. Every later start
reads that instead. There are two tiers and only two, which is what makes the cache
worth having: a per-widget pixel size would give each album a dozen near-identical files
and a fresh decode for each.
The cache is dropped wholesale when the websocket announces a rescan
(`{"type": "library"}`), because that is the one moment the backend rewrites the art
behind an unchanged cover URL. That is the bug the web client had to learn about the
hard way - see the comment at `python-backend/musicmouse/services/web/api.py:106`.
**The grid is virtualized.** Rust hands the UI a `[GridRow]` - the album list
pre-chunked into rows - and the view puts those in a `ListView`, which only instantiates
the rows on screen. A flat list of 660 cards gives it no rows to skip, hence the
chunking. This is the counterpart of `content-visibility: auto` on `.grid > .card` in
the web UI, which exists for exactly the same measurement: 340 live cards saturated the
Pi's renderer so completely that the main thread stopped scheduling anything.
**The progress bar animates instead of ticking.** Position arrives twice a second. The
web client interpolates it onto animation frames with a JS clock and a render budget;
here the fill is a Slint `animate width` between the pushed values, so interpolation
costs a property evaluation per frame on the render side and there is no clock at all.
It is suppressed for the one frame a track changes on, so a new track jumps rather than
sliding across two unrelated positions.
**Nothing on screen animates by itself.** The web UI's per-track ambient canvas is not
here. Halving its resolution and its frame rate took it from 53.5% of a core to 25.0%
and 25% was still too much: a loop repainting the viewport is a floor you cannot get
under while it runs at all. The stage keeps its gradient, which is what `?pi=1` already
does on the device this replaces.
## What is deliberately different from the web UI
**No glass blur.** Slint has no `backdrop-filter`, so the panels use a flat translucent
fill - exactly the web app's own `data-blur="off"` fallback. Some depth is genuinely
lost. Faking it by compositing a pre-blurred copy would reintroduce the per-frame cost
that dropping the blur was meant to avoid.
Worth knowing if you ever port the blur back: on the Pi, `backdrop-filter` measured five
times *better* than no blur (25% of a core against 118%), because it is what promotes
each panel to its own compositing layer. That is a browser-compositor artifact and does
not transfer here - but it is why the web UI keeps the panel blur under `?pi=1`.
**No dolphin.** The mascot and its swim/bob loops are not ported.
**Layout** is Slint's, not a transcription of the CSS: fixed row heights instead of
`clamp()` and `vh`, a 1080p-shaped fixed measure for the track list rather than
`max-width`. The colours are the same - `ui/theme.slint` carries the web UI's oklch
tokens converted to sRGB, with the oklch source kept beside each one, because oklch is
the form the design is actually maintained in.
## How it is put together
The split that matters is the web UI's, unchanged: **what is playing** comes from the
backend, **what you are looking at** lives here. The buttons on the mouse, a figurine on
the reader and Home Assistant all move playback too, so this follows it rather than
assuming it is in charge.
Three worker threads and no async runtime - the whole client makes one library request,
one websocket connection and a trickle of covers.
| Path | What it is |
|---|---|
| `src/api.rs` | The wire types and the HTTP calls. Mirrors `services/web/schemas.py`. |
| `src/ws.rs` | The state websocket, with reconnect-and-reseed. |
| `src/library.rs` | The search index and the browse hierarchy. Port of `web/src/lib/search.ts`. |
| `src/keymap.rs` | The keyboard model, as a pure function. Port of `web/src/lib/keyboard.ts`. |
| `src/covers.rs` | The thumbnail cache, and the generated stand-in art. |
| `src/oklch.rs`, `src/format.rs` | Colour conversion; durations. |
| `src/main.rs` | Wiring: worker channels in, Slint models out. |
| `ui/*.slint` | Layout only. Nothing here formats a number or picks a word. |
`src/keymap.rs` and `src/library.rs` are ports of modules that were already pure
functions with their own tests, and they keep them: 43 tests, no window required.
## Keyboard
The same map as the web UI.
| Key | |
|---|---|
| `SPACE` | play / pause (types a space mid-query) |
| `SHIFT+H` / `SHIFT+L` | previous / next |
| `SHIFT+J` / `SHIFT+K` | quieter / louder |
| `SHIFT+M` | mute |
| `SHIFT+←` / `SHIFT+→` | seek 15 s |
| `A-Z`, `0-9` | search albums as you type |
| `?` | search individual tracks |
| `TAB` | cycle Musik / Hörbücher / Podcasts |
| `← ↑ ↓ →` | move the selection while browsing; transport and volume while playing |
| `CTRL+H/J/K/L` | the same, without leaving the home row |
| `CTRL+D` / `CTRL+U` | half a page |
| `ENTER` | play the selection |
| `SHIFT+ENTER` | open the track list |
| `ESC` | back out one layer at a time |
| `/` | back to browsing |
Everything is clickable too.
The special keys are named in `ui/app.slint`, where the `Key.*` constants live, and
reach Rust as `"escape"`, `"left"`, `"enter"` and so on - so `src/keymap.rs` is testable
without a window and without hardcoding keysym values.
## Fonts
Nunito, via `SLINT_DEFAULT_FONT`, which `shell.nix` sets. Slint cannot read the woff2
the web app self-hosts, so this wants the TTF; a deployment can drop one at
`fonts/Nunito.ttf` instead. With neither, everything still renders in the system sans.

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fn main() {
slint_build::compile("ui/app.slint").expect("compiling ui/app.slint");
}

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# Dev shell for the Slint front-end.
#
# NixOS has no rustup-installed toolchain here, and Slint's renderers link against
# system GL/X11/Wayland libraries that a plain `cargo build` cannot find on its own -
# hence LD_LIBRARY_PATH below rather than just a list of buildInputs.
{ pkgs ? import <nixpkgs> { } }:
let
# Everything the winit backend dlopen()s at runtime. Missing one of these shows up
# as a panic inside winit, not as a link error, so they are easy to misdiagnose.
runtimeLibs = with pkgs; [
libGL
libxkbcommon
wayland
xorg.libX11
xorg.libXcursor
xorg.libXi
xorg.libXrandr
fontconfig
freetype
];
in
pkgs.mkShell {
nativeBuildInputs = with pkgs; [
cargo
rustc
rustfmt
clippy
pkg-config
# Only needed when building with --features skia: rust-skia compiles its own
# bindings shim and wants a C++ toolchain plus python for the GN build.
clang
python3
];
# Nunito is the face the design is drawn in. The web front-end self-hosts it as
# woff2, which Slint cannot read, so the dev shell points Slint at the TTF instead
# (`SLINT_DEFAULT_FONT` takes one file and makes it the primary font). Without it
# everything still renders, in whatever sans fontconfig hands back.
SLINT_DEFAULT_FONT =
"${pkgs.nunito}/share/fonts/truetype/Nunito/Nunito[wght].ttf";
buildInputs = runtimeLibs ++ (with pkgs; [
fontconfig
# libinput/libdrm/libseat are the linuxkms (kiosk) backend's dependencies. They
# cost nothing to have present on a desktop build.
libinput
libdrm
seatd
udev
]);
LD_LIBRARY_PATH = pkgs.lib.makeLibraryPath runtimeLibs;
# rust-skia downloads a prebuilt libskia rather than building it, when it can.
SKIA_BINARIES_URL_TEMPLATE = null;
shellHook = ''
echo "musicmouse slint-frontend cargo $(cargo --version | cut -d' ' -f2)"
echo " cargo run # windowed, femtovg"
echo " cargo run --features skia # windowed, skia (what the Pi uses)"
echo " cargo build --features kiosk # linuxkms + skia, for the device"
'';
}

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//! The shapes the backend serves, and the calls that fetch them.
//!
//! Mirrors `python-backend/musicmouse/services/web/schemas.py`, by way of
//! `web/src/api/types.ts` - the three are hand-kept in step. Only the music player's
//! share of the API is here; settings, the IR remote, Home Assistant and the typing
//! game are all reachable and all deliberately absent.
//!
//! Every field the backend can omit is modelled with `#[serde(default)]` rather than a
//! required `Option`, so a backend that grows a field does not break this client and
//! one that loses a field fails at the one call site that cared.
use serde::Deserialize;
/// Default for a development run; `--server` overrides it.
pub const DEFAULT_BASE_URL: &str = "http://127.0.0.1:8080";
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Deserialize)]
#[serde(rename_all = "lowercase")]
pub enum AlbumKind {
#[default]
Music,
Book,
}
impl AlbumKind {
/// Shape is how you tell the two apart without reading anything: albums square,
/// audiobooks taller than wide, everywhere they appear. Nothing else in this app
/// may set a cover's aspect ratio. Ported from `web/src/lib/covers.ts`.
pub fn aspect(self) -> f32 {
match self {
Self::Music => 1.0,
Self::Book => 0.82,
}
}
}
#[derive(Debug, Clone, Deserialize)]
pub struct Track {
pub title: String,
/// Seconds, read from the file's tags at scan time. `0.0` when it carries none.
#[serde(default)]
pub duration: f64,
/// A typing-reward track not yet earned. This front-end does not host the typing
/// game, but it still has to not show what the game is withholding.
#[serde(default)]
pub locked: bool,
}
// `series`, and the parts of `PlayerState` the UI does not read, are kept because these
// structs are the record of what the backend serves - dropping a field would make this
// file a list of what this front-end happens to use today, which is a much less useful
// thing to read next to `schemas.py`.
#[allow(dead_code)]
#[derive(Debug, Clone, Deserialize)]
pub struct Album {
pub id: String,
/// One of the four fixed shelf folder names: `Figuren`, `Musik`, `Hörbücher`,
/// `Kinderpodcasts`. What `Group::of` reads to spot a podcast.
pub section: String,
#[serde(default)]
pub kind: AlbumKind,
pub title: String,
#[serde(default)]
pub artist: String,
#[serde(default)]
pub series: Option<String>,
/// The figurine whose folder this is, when it has one.
#[serde(default)]
pub figure: Option<String>,
/// Series for audiobooks and podcasts, artist for music. What browsing groups by.
#[serde(default)]
pub category: String,
/// Exactly three `#rrggbb`: primary, secondary, accent, pulled out of the cover art
/// or synthesised from the id. The generated stand-in cover is painted from these.
#[serde(default)]
pub colors: Vec<String>,
#[serde(default)]
pub has_cover: bool,
#[serde(default)]
pub duration: f64,
#[serde(default)]
pub tracks: Vec<Track>,
#[serde(default)]
pub locked: bool,
}
impl Album {
pub fn is_book(&self) -> bool {
self.kind == AlbumKind::Book
}
/// `"Album · Artist"`, unless a podcast makes those the same string.
pub fn line(&self) -> String {
let prefix = if self.is_book() { "📖 " } else { "" };
if !self.artist.is_empty() && self.artist != self.title {
format!("{prefix}{} · {}", self.title, self.artist)
} else {
format!("{prefix}{}", self.title)
}
}
/// `colors` padded out to the three the painter wants, with the same fallbacks the
/// web client uses, so a library entry missing them looks the same in both.
pub fn palette(&self) -> [&str; 3] {
[
self.colors.first().map_or("#4a6fa5", String::as_str),
self.colors.get(1).map_or("#6a8fc5", String::as_str),
self.colors.get(2).map_or("#a5804a", String::as_str),
]
}
}
#[derive(Debug, Clone, Deserialize)]
struct LibraryOut {
albums: Vec<Album>,
}
#[allow(dead_code)]
#[derive(Debug, Clone, Default, Deserialize)]
pub struct Connection {
#[serde(default)]
pub firmware: bool,
#[serde(default)]
pub mqtt: bool,
#[serde(default)]
pub lirc: bool,
}
/// What is playing. Owned entirely by the backend: the buttons on the mouse, a figurine
/// on the reader and Home Assistant all move it too, so this client follows it rather
/// than assuming it is in charge.
#[allow(dead_code)] // see the note above `Album`
#[derive(Debug, Clone, Default, Deserialize)]
pub struct PlayerState {
#[serde(default)]
pub playing: bool,
#[serde(default)]
pub album_id: Option<String>,
#[serde(default)]
pub album_title: Option<String>,
#[serde(default)]
pub artist: Option<String>,
#[serde(default)]
pub kind: Option<AlbumKind>,
#[serde(default)]
pub track_index: i32,
#[serde(default)]
pub track_title: Option<String>,
#[serde(default)]
pub track_count: i32,
#[serde(default)]
pub position: f64,
#[serde(default)]
pub duration: f64,
/// Percent, 0..100. The device's configured range never leaves the backend.
#[serde(default)]
pub volume: i32,
#[serde(default)]
pub active_figure: Option<String>,
#[serde(default)]
pub connected: Connection,
}
/// The push-only websocket's frames. `library` carries no payload - it is a bare "your
/// index is stale, fetch it again" after a rescan.
#[derive(Debug, Clone, Deserialize)]
#[serde(tag = "type", rename_all = "lowercase")]
pub enum ServerMessage {
State {
state: PlayerState,
},
Position {
position: f64,
#[serde(default)]
duration: f64,
},
Library,
/// A frame this build does not know. Ignored rather than fatal, so the backend can
/// grow a message type without this client falling over on it.
#[serde(other)]
Unknown,
}
// ------------------------------------------------------------------------- client --
#[derive(Debug, Clone)]
pub struct Client {
base: String,
agent: ureq::Agent,
}
/// Enough of an error type to put a cause on screen. Nothing here is recoverable in a
/// way the caller could branch on - the UI either has a library or says it cannot reach
/// the mouse - so the variants are not worth splitting.
pub type Error = String;
impl Client {
pub fn new(base_url: &str) -> Self {
Self {
base: base_url.trim_end_matches('/').to_string(),
agent: ureq::AgentBuilder::new()
.timeout_connect(std::time::Duration::from_secs(4))
.timeout_read(std::time::Duration::from_secs(30))
.build(),
}
}
/// `http://host:port` -> `ws://host:port/api/ws`. The device serves plain HTTP, but
/// deriving the scheme rather than hardcoding it keeps a TLS proxy in front working.
pub fn websocket_url(&self) -> String {
let ws = if let Some(rest) = self.base.strip_prefix("https://") {
format!("wss://{rest}")
} else if let Some(rest) = self.base.strip_prefix("http://") {
format!("ws://{rest}")
} else {
format!("ws://{}", self.base)
};
format!("{ws}/api/ws")
}
pub fn cover_url(&self, album_id: &str) -> String {
format!("{}/api/albums/{album_id}/cover", self.base)
}
pub fn library(&self) -> Result<Vec<Album>, Error> {
let out: LibraryOut = self
.agent
.get(&format!("{}/api/library", self.base))
.call()
.map_err(|e| format!("GET /api/library: {e}"))?
.into_json()
.map_err(|e| format!("GET /api/library: bad JSON: {e}"))?;
Ok(out.albums)
}
pub fn state(&self) -> Result<PlayerState, Error> {
self.agent
.get(&format!("{}/api/state", self.base))
.call()
.map_err(|e| format!("GET /api/state: {e}"))?
.into_json()
.map_err(|e| format!("GET /api/state: bad JSON: {e}"))
}
/// Raw cover bytes, or `Ok(None)` for a 404 - which is a normal answer, not a
/// failure: `has_cover` says so in advance and the client paints the album's own
/// colours instead.
pub fn cover(&self, album_id: &str) -> Result<Option<Vec<u8>>, Error> {
let response = match self.agent.get(&self.cover_url(album_id)).call() {
Ok(response) => response,
Err(ureq::Error::Status(404, _)) => return Ok(None),
Err(e) => return Err(format!("GET cover {album_id}: {e}")),
};
let mut bytes = Vec::new();
std::io::Read::read_to_end(&mut response.into_reader(), &mut bytes)
.map_err(|e| format!("GET cover {album_id}: {e}"))?;
Ok(Some(bytes))
}
// -------------------------------------------------------------------- commands --
//
// Every one of these emits the same *intent* the physical buttons emit, so this UI
// has no privileged path and no way to get out of step with a figure someone puts
// on the reader. They all answer 204 with no body - nothing to parse.
fn command(&self, path: &str, body: serde_json::Value) -> Result<(), Error> {
let request = self.agent.post(&format!("{}/api{path}", self.base));
let result = if body.is_null() {
request.call()
} else {
request.send_json(body)
};
result.map(|_| ()).map_err(|e| format!("POST {path}: {e}"))
}
pub fn play(&self, album_id: &str, track_index: i32) -> Result<(), Error> {
self.command(
"/play",
serde_json::json!({ "album_id": album_id, "track_index": track_index.max(0) }),
)
}
pub fn resume(&self) -> Result<(), Error> {
self.command("/resume", serde_json::Value::Null)
}
pub fn pause(&self) -> Result<(), Error> {
self.command("/pause", serde_json::Value::Null)
}
pub fn next(&self) -> Result<(), Error> {
self.command("/next", serde_json::Value::Null)
}
pub fn previous(&self) -> Result<(), Error> {
self.command("/previous", serde_json::Value::Null)
}
pub fn seek(&self, position: f64) -> Result<(), Error> {
self.command(
"/seek",
serde_json::json!({ "position": position.max(0.0) }),
)
}
pub fn volume(&self, percent: i32) -> Result<(), Error> {
self.command(
"/volume",
serde_json::json!({ "percent": percent.clamp(0, 100) }),
)
}
}

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//! Album art: fetched once, downscaled once, then reused forever.
//!
//! The backend serves one size and only one - `MAX_COVER_PX = 640` on the longest edge,
//! JPEG, at `/api/albums/{id}/cover`, with no `?size=` to ask for less. A browse grid
//! draws that at 192 px and the play view at 384, so painting the served file directly
//! means decoding a 640x640 JPEG for every visible card on every cold start. At 343
//! albums on a Pi that is the whole of "the UI feels slow".
//!
//! So this keeps a thumbnail cache on disk, keyed by album id *and* the size that was
//! asked for, and the decode-and-resize cost is paid once ever rather than once per
//! launch. A miss goes to the network on a worker thread; the UI never blocks on one.
//!
//! **Invalidation.** The bytes behind a cover URL do change while the URL does not -
//! the id addresses which album the art belongs to, not which art. Rather than pay a
//! conditional request per cover per start, this cache is cleared wholesale when the
//! websocket announces a rescan (`{"type": "library"}`), which is the one moment the
//! backend reprocesses cover art. See the long comment at
//! `python-backend/musicmouse/services/web/api.py:106` for how the web client learned
//! this the hard way.
use std::collections::{HashMap, HashSet};
use std::path::PathBuf;
use std::sync::mpsc::{Receiver, Sender};
use image::imageops::FilterType;
use image::{Rgba, RgbaImage};
use crate::api::{AlbumKind, Client};
use crate::library::Group;
use crate::oklch::{mix, oklch_to_rgb, parse_hex};
/// The two sizes anything on screen actually asks for. Keeping it to two is what makes
/// the disk cache worth having: a per-widget pixel size would give every album a dozen
/// near-identical files and a fresh decode for each.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Tier {
/// Grid cards, shelf tiles, track rows and the player bar's 56 px thumbnail, which
/// scales down from this rather than earning a tier of its own.
Thumb,
/// The play view's cover, and the album sheet's.
Hero,
}
impl Tier {
pub fn px(self) -> u32 {
match self {
Self::Thumb => 192,
Self::Hero => 384,
}
}
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct Key {
pub album_id: String,
pub tier: Tier,
}
/// Everything the worker needs about an album, flattened so it can cross a thread
/// boundary without the `Rc<Album>` the UI side holds.
#[derive(Debug, Clone)]
pub struct Request {
pub album_id: String,
pub tier: Tier,
pub has_cover: bool,
pub is_book: bool,
pub locked: bool,
pub colors: [String; 3],
}
/// A finished bitmap on its way back to the UI thread. Raw RGBA rather than a
/// `slint::Image`, because the image types are built on the UI thread by whoever
/// receives this.
pub struct Ready {
pub key: Key,
pub width: u32,
pub height: u32,
pub rgba: Vec<u8>,
}
// ------------------------------------------------------------------ generated art --
/// Diagonal two-tone stripes: the stand-in for a music cover, and the thing that shows
/// through underneath one that has not arrived yet.
fn stripes(width: u32, height: u32, primary: [u8; 3], secondary: [u8; 3]) -> RgbaImage {
// `max(6, size / 13)` in `web/src/lib/covers.ts` - the stripe scales with the art so
// a 56 px thumbnail does not turn into a grey smear of forty bands.
let band = (width / 13).max(6) as f32;
RgbaImage::from_fn(width, height, |x, y| {
// 135deg in CSS points the gradient line at the bottom-right corner, so the
// position along it is the projection of (x, y) onto (1, 1)/sqrt(2).
let along = (x + y) as f32 * std::f32::consts::FRAC_1_SQRT_2;
let c = if ((along / band) as u32).is_multiple_of(2) {
primary
} else {
secondary
};
Rgba([c[0], c[1], c[2], 255])
})
}
/// A book: page edges down the right, a darker board down the left, over a diagonal
/// wash. Four layers in CSS, four passes here, in the same order.
fn spine(width: u32, height: u32, primary: [u8; 3], secondary: [u8; 3]) -> RgbaImage {
// The audiobook shelf's own hue - warm amber, not a duller yellow-brown - so a
// generated spine and the shelf it sits on are the same family by construction.
let hue = Group::Audiobooks.hue();
let page_light = oklch_to_rgb(0.97, 0.02, hue);
let page_dark = oklch_to_rgb(0.90, 0.03, hue);
RgbaImage::from_fn(width, height, |x, y| {
let fx = x as f32 / width.max(1) as f32;
let fy = y as f32 / height.max(1) as f32;
// Layer 4 (bottom): linear-gradient(155deg, primary -> secondary).
let t = ((fx * 0.42 + fy * 0.91) / 1.33).clamp(0.0, 1.0);
let mut c = mix(primary, secondary, t);
// Layer 3: the board down the left edge.
if fx < 0.11 {
c = secondary;
} else if fx < 0.13 {
c = primary;
}
// Layer 2: two thin highlight rules over the board.
if (0.035..0.043).contains(&fx) || (0.070..0.078).contains(&fx) {
c = mix(c, [255, 255, 255], 0.35);
}
// Layer 1 (top): the page block on the right.
if fx >= 0.975 {
c = page_dark;
} else if fx >= 0.95 {
c = page_light;
}
Rgba([c[0], c[1], c[2], 255])
})
}
/// What an album looks like before - or instead of - its real art.
pub fn generated(request: &Request) -> RgbaImage {
let primary = parse_hex(&request.colors[0], [0x4a, 0x6f, 0xa5]);
let secondary = parse_hex(&request.colors[1], [0x6a, 0x8f, 0xc5]);
let px = request.tier.px();
let (width, height) = dimensions(px, request.is_book);
if request.is_book {
spine(width, height, primary, secondary)
} else {
stripes(width, height, primary, secondary)
}
}
/// Shape comes from the media type and from nowhere else: albums square, audiobooks
/// taller than wide. `px` fixes the longest edge either way.
fn dimensions(px: u32, is_book: bool) -> (u32, u32) {
let kind = if is_book {
AlbumKind::Book
} else {
AlbumKind::Music
};
(((px as f32) * kind.aspect()).round() as u32, px)
}
// ------------------------------------------------------------------------- worker --
pub struct Worker {
client: Client,
dir: Option<PathBuf>,
}
impl Worker {
pub fn new(client: Client) -> Self {
let dir = dirs::cache_dir().map(|d| d.join("musicmouse-slint").join("covers"));
if let Some(dir) = &dir {
if let Err(e) = std::fs::create_dir_all(dir) {
// Not fatal: without a disk cache every cover is simply fetched and
// resized again next launch, which is the old behaviour, not a failure.
eprintln!("cover cache unavailable at {}: {e}", dir.display());
}
}
Self { client, dir }
}
fn path(&self, key: &Key) -> Option<PathBuf> {
self.dir
.as_ref()
.map(|d| d.join(format!("{}@{}.jpg", key.album_id, key.tier.px())))
}
/// Drop every stored thumbnail. Called when the backend says it has rescanned, and
/// therefore possibly rewritten the art behind these ids.
pub fn clear_disk(&self) {
let Some(dir) = &self.dir else { return };
if let Ok(entries) = std::fs::read_dir(dir) {
for entry in entries.flatten() {
let _ = std::fs::remove_file(entry.path());
}
}
}
fn render(&self, request: &Request) -> RgbaImage {
let px = request.tier.px();
let (want_w, want_h) = dimensions(px, request.is_book);
// A locked album is one the typing game is withholding. It has real art, and
// showing it would give away the reward, so it never gets fetched at all.
if request.locked || !request.has_cover {
return generated(request);
}
if let Some(path) = self.path(&Key {
album_id: request.album_id.clone(),
tier: request.tier,
}) {
if let Ok(image) = image::open(&path) {
return image.to_rgba8();
}
}
let bytes = match self.client.cover(&request.album_id) {
Ok(Some(bytes)) => bytes,
// 404 is a normal answer - `has_cover` can be stale by a rescan - and a
// network error should show the album, not a hole.
Ok(None) | Err(_) => return generated(request),
};
let Ok(decoded) = image::load_from_memory(&bytes) else {
return generated(request);
};
// `resize_to_fill` rather than `resize`: a real cover is square but a book's
// slot is not, and letterboxing one inside the other would break the shelf
// metaphor that the whole browse screen is built on.
let thumb = decoded.resize_to_fill(want_w, want_h, FilterType::CatmullRom);
if let Some(path) = self.path(&Key {
album_id: request.album_id.clone(),
tier: request.tier,
}) {
// Storing JPEG, not PNG: these are photographs, so JPEG is both smaller on
// disk and faster to decode on the next start, which is the whole point.
let _ = thumb
.to_rgb8()
.save_with_format(&path, image::ImageFormat::Jpeg);
}
thumb.to_rgba8()
}
}
/// Runs the fetch/decode/resize loop off the UI thread, calling `deliver` for each
/// finished bitmap. `deliver` is expected to hop back onto the Slint event loop.
pub fn spawn(
client: Client,
jobs: Receiver<Job>,
deliver: impl Fn(Ready) + Send + 'static,
) -> std::thread::JoinHandle<()> {
std::thread::Builder::new()
.name("covers".into())
.spawn(move || {
let worker = Worker::new(client);
// A cover asked for while it is already in flight - a card scrolled past
// twice, a grid rebuilt on a keystroke - must not become a second fetch.
let mut done: HashSet<Key> = HashSet::new();
for job in jobs {
match job {
Job::Clear => {
worker.clear_disk();
done.clear();
}
Job::Fetch(request) => {
let key = Key {
album_id: request.album_id.clone(),
tier: request.tier,
};
if !done.insert(key.clone()) {
continue;
}
let image = worker.render(&request);
deliver(Ready {
key,
width: image.width(),
height: image.height(),
rgba: image.into_raw(),
});
}
}
}
})
.expect("spawning the cover worker")
}
pub enum Job {
Fetch(Request),
Clear,
}
/// The UI thread's half: what is already decoded, and what has been asked for.
pub struct Store {
jobs: Sender<Job>,
ready: HashMap<Key, slint::Image>,
requested: HashSet<Key>,
}
impl Store {
pub fn new(jobs: Sender<Job>) -> Self {
Self {
jobs,
ready: HashMap::new(),
requested: HashSet::new(),
}
}
pub fn insert(&mut self, ready: Ready) {
let mut buffer =
slint::SharedPixelBuffer::<slint::Rgba8Pixel>::new(ready.width, ready.height);
buffer.make_mut_bytes().copy_from_slice(&ready.rgba);
self.ready
.insert(ready.key, slint::Image::from_rgba8(buffer));
}
/// The cover for an album if it is decoded, and a fetch queued if it is not. Callers
/// paint the album's own colours in the meantime, so this returning `None` is a
/// normal frame rather than a missing one.
pub fn get(&mut self, request: Request) -> Option<slint::Image> {
let key = Key {
album_id: request.album_id.clone(),
tier: request.tier,
};
if let Some(image) = self.ready.get(&key) {
return Some(image.clone());
}
if self.requested.insert(key) {
let _ = self.jobs.send(Job::Fetch(request));
}
None
}
pub fn clear(&mut self) {
self.ready.clear();
self.requested.clear();
let _ = self.jobs.send(Job::Clear);
}
}
#[cfg(test)]
mod tests {
use super::*;
fn request(is_book: bool, tier: Tier) -> Request {
Request {
album_id: "abc".into(),
tier,
has_cover: false,
is_book,
locked: false,
colors: ["#4a6fa5".into(), "#6a8fc5".into(), "#a5804a".into()],
}
}
#[test]
fn shape_follows_the_media_type() {
assert_eq!(dimensions(192, false), (192, 192));
assert_eq!(dimensions(192, true), (157, 192));
assert_eq!(dimensions(384, true), (315, 384));
}
#[test]
fn generated_art_fills_the_tier_it_was_asked_for() {
let music = generated(&request(false, Tier::Thumb));
assert_eq!((music.width(), music.height()), (192, 192));
let book = generated(&request(true, Tier::Hero));
assert_eq!((book.width(), book.height()), (315, 384));
}
#[test]
fn stripes_actually_alternate() {
let art = generated(&request(false, Tier::Thumb));
let colours: HashSet<[u8; 3]> = (0..192)
.map(|x| {
let p = art.get_pixel(x, 0).0;
[p[0], p[1], p[2]]
})
.collect();
assert_eq!(colours.len(), 2, "expected exactly the two stripe colours");
}
#[test]
fn a_book_has_bright_page_edges_on_its_right() {
let art = generated(&request(true, Tier::Hero));
let (w, h) = (art.width(), art.height());
let edge = art.get_pixel(w - 2, h / 2).0;
let middle = art.get_pixel(w / 2, h / 2).0;
let brightness = |p: [u8; 4]| p[0] as u32 + p[1] as u32 + p[2] as u32;
assert!(
brightness(edge) > brightness(middle),
"page edges should be lighter than the cover"
);
}
#[test]
fn every_generated_pixel_is_opaque() {
let art = generated(&request(true, Tier::Thumb));
assert!(art.pixels().all(|p| p.0[3] == 255));
}
}

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//! Durations, as the screen says them. Ported from `web/src/lib/format.ts`.
/// `m:ss`, or `h:mm:ss` once there is an hour to show. Negative and non-finite inputs
/// collapse to `0:00` rather than rendering `-1:-3`, because both reach here honestly:
/// a position can briefly exceed a tag-derived duration, and a track with no duration
/// tag at all arrives as `0.0`.
pub fn clock(seconds: f64) -> String {
if !seconds.is_finite() || seconds <= 0.0 {
return "0:00".into();
}
let total = seconds.round() as u64;
let (hours, minutes, secs) = (total / 3600, (total % 3600) / 60, total % 60);
if hours > 0 {
format!("{hours}:{minutes:02}:{secs:02}")
} else {
format!("{minutes}:{secs:02}")
}
}
/// How much of the album is left: the rest of this track plus every track after it.
pub fn remaining_in_album(durations: &[f64], track_index: usize, position: f64) -> f64 {
let current = durations.get(track_index).copied().unwrap_or(0.0);
let rest: f64 = durations.iter().skip(track_index + 1).sum();
(current - position).max(0.0) + rest
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn clock_formats_minutes_and_hours() {
assert_eq!(clock(0.0), "0:00");
assert_eq!(clock(9.0), "0:09");
assert_eq!(clock(61.0), "1:01");
assert_eq!(clock(599.0), "9:59");
assert_eq!(clock(3600.0), "1:00:00");
assert_eq!(clock(12130.0), "3:22:10");
}
#[test]
fn clock_survives_the_inputs_a_real_player_produces() {
assert_eq!(clock(-4.0), "0:00");
assert_eq!(clock(f64::NAN), "0:00");
assert_eq!(clock(f64::INFINITY), "0:00");
}
#[test]
fn remaining_counts_this_track_and_the_ones_after_it() {
let durations = [100.0, 200.0, 300.0];
assert_eq!(remaining_in_album(&durations, 0, 0.0), 600.0);
assert_eq!(remaining_in_album(&durations, 1, 50.0), 450.0);
assert_eq!(remaining_in_album(&durations, 2, 300.0), 0.0);
}
#[test]
fn a_position_past_the_tagged_duration_does_not_go_negative() {
assert_eq!(remaining_in_album(&[100.0, 50.0], 0, 130.0), 50.0);
assert_eq!(remaining_in_album(&[], 7, 10.0), 0.0);
}
}

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//! What you are looking at, and what a keypress does to it.
//!
//! Ported from `web/src/lib/keyboard.ts`, which is already a pure function from a
//! keypress to a list of actions - the single most portable thing in that codebase, and
//! tested there without a DOM for the same reason it is tested here without a window.
//!
//! The split this rests on: **what is playing** comes from the backend, **what you are
//! looking at** lives here. A real player has other front-ends - the buttons on the
//! mouse, a figurine on the reader, Home Assistant - so this UI follows playback rather
//! than owning it, and owns only the browse state.
//!
//! Not ported: the typing game, the room-lights page, the in-app help overlay and the
//! IR-remote assign mode, none of which this front-end hosts.
use crate::library::{Group, Results, GROUPS};
pub const VOLUME_STEP: i32 = 10;
pub const SEEK_STEP: f64 = 15.0;
/// How far Ctrl+d/Ctrl+u jump - vim's half-page scroll, applied to rows of cards.
pub const PAGE_ROWS: i32 = 3;
#[derive(Debug, Clone, PartialEq)]
pub struct UiState {
pub search: String,
pub tracks_mode: bool,
/// `None` is the bare root screen (three shelves); otherwise which one is open.
pub group: Option<Group>,
pub category: Option<String>,
pub sel_index: usize,
/// Which of the three root shelves is focused. Only meaningful at the bare root,
/// where `sel_index` doubles as "which tile in that row".
pub shelf_row: usize,
pub play_view: bool,
pub open_album: Option<String>,
/// Which track is highlighted in the open album's list.
pub sheet_index: usize,
/// Grid columns, recomputed from the window width - `move_selection` needs it to
/// know what one row down means.
pub cols: usize,
}
impl Default for UiState {
fn default() -> Self {
Self {
search: String::new(),
tracks_mode: false,
group: None,
category: None,
sel_index: 0,
shelf_row: 0,
play_view: false,
open_album: None,
sheet_index: 0,
cols: 4,
}
}
}
impl UiState {
/// The true root: nothing chosen yet, drawn as three shelves rather than a list.
pub fn is_root_shelf(&self) -> bool {
self.group.is_none()
&& self.search.is_empty()
&& !self.tracks_mode
&& self.category.is_none()
}
pub fn browsing(&self) -> bool {
!self.play_view && self.open_album.is_none()
}
/// One step of "back": search, then track-search mode, then group and category
/// together - the order ESC and the corner button both use.
///
/// `group` and `category` clear as one step because a root shelf tile sets both at
/// once, jumping straight to one category's albums; undoing that jump should be one
/// step too, however the category was reached.
pub fn browse_back(&mut self) {
self.sel_index = 0;
if !self.search.is_empty() {
self.search.clear();
} else if self.tracks_mode {
self.tracks_mode = false;
} else {
self.group = None;
self.category = None;
}
}
/// Whether anything is left to back out of - what the corner button's presence is.
pub fn can_go_back(&self) -> bool {
self.play_view
|| self.open_album.is_some()
|| !self.search.is_empty()
|| self.tracks_mode
|| self.group.is_some()
|| self.category.is_some()
}
}
/// What a keypress asks the *player* to do. Everything else a key can do is a change to
/// [`UiState`], applied in place.
#[derive(Debug, Clone, PartialEq)]
pub enum Action {
Play {
album_id: String,
track_index: usize,
},
Toggle,
Next,
Previous,
/// Percentage points, positive or negative.
Volume(i32),
/// Seconds, positive or negative.
Seek(f64),
Mute,
}
/// Where the flat selection index is pointing. Songs, then categories, then albums.
enum Selection {
Song {
album_id: String,
track_index: usize,
},
Category(String),
Album(String),
None,
}
fn selection_at(results: &Results, sel_index: usize) -> Selection {
let total = results.total();
if total == 0 {
return Selection::None;
}
let index = sel_index.min(total - 1);
if let Some(hit) = results.songs.get(index) {
return Selection::Song {
album_id: hit.album.id.clone(),
track_index: hit.index,
};
}
let after_songs = index - results.songs.len();
if let Some(category) = results.categories.get(after_songs) {
return Selection::Category(category.key.clone());
}
match results.albums.get(after_songs - results.categories.len()) {
Some(album) => Selection::Album(album.id.clone()),
None => Selection::None,
}
}
/// The album behind the selection, when "show me the tracks" makes sense for it: an
/// album tile directly, or - so you can reach the rest of it - the album behind a song
/// hit. `None` for a category tile, and for a podcast episode, which is a single track
/// with nothing else to show.
pub fn selection_album(results: &Results, sel_index: usize) -> Option<String> {
let total = results.total();
if total == 0 {
return None;
}
let index = sel_index.min(total - 1);
let album = if let Some(hit) = results.songs.get(index) {
Some(&hit.album)
} else {
let after_songs = index - results.songs.len();
if after_songs < results.categories.len() {
return None;
}
results.albums.get(after_songs - results.categories.len())
}?;
(Group::of(album) != Group::Podcasts).then(|| album.id.clone())
}
/// The bare root is a genuine two-axis layout: three rows, each a differently-long row
/// of tiles. `shelf_lengths` is how long each row actually is, so a vertical move can
/// clamp the column to the row it lands on rather than guessing.
fn move_root_shelf(state: &mut UiState, dx: i32, dy: i32, shelf_lengths: &[usize; 3]) {
if dy != 0 {
state.shelf_row = (state.shelf_row as i32 + dy).clamp(0, GROUPS.len() as i32 - 1) as usize;
state.sel_index = state
.sel_index
.min(shelf_lengths[state.shelf_row].saturating_sub(1));
}
if dx != 0 {
let last = shelf_lengths[state.shelf_row].saturating_sub(1) as i32;
state.sel_index = (state.sel_index as i32 + dx).clamp(0, last.max(0)) as usize;
}
}
fn move_selection(state: &mut UiState, results: &Results, dx: i32, dy: i32) {
let total = results.total();
if total == 0 {
return;
}
let cols = state.cols.max(1) as i32;
let mut index = state.sel_index.min(total - 1) as i32;
index += dx;
if dy != 0 {
// Song hits are a single-column list; everything below them is a grid.
index += if (index as usize) < results.songs.len() {
dy
} else {
dy * cols
};
}
state.sel_index = index.clamp(0, total as i32 - 1) as usize;
}
/// The keys that mean the same thing from anywhere, matching the muscle memory of every
/// other vim-ish media app. Keyed on the exact shifted letter, so this intercepts only
/// these five - every other Shift+letter still reaches the search box. Search is
/// case-insensitive, so nothing searchable is lost.
fn shift_media(key: &str) -> Option<Action> {
match key.to_ascii_uppercase().as_str() {
"H" => Some(Action::Previous),
"L" => Some(Action::Next),
"K" => Some(Action::Volume(VOLUME_STEP)),
"J" => Some(Action::Volume(-VOLUME_STEP)),
"M" => Some(Action::Mute),
_ => None,
}
}
/// A plain character key's default: type it into the search box. Letters and digits
/// only - `char::is_alphanumeric` rather than `[a-z0-9]`, so the umlauts a German title
/// needs are searchable too.
fn type_into_search(state: &mut UiState, key: &str) -> bool {
let mut chars = key.chars();
match (chars.next(), chars.next()) {
(Some(c), None) if c.is_alphanumeric() => {
state.search.push(c);
state.play_view = false;
state.sel_index = 0;
true
}
_ => false,
}
}
/// Translate one keypress: mutate `state`, and return whatever the player should be
/// asked to do.
///
/// `key` is already named by the UI layer - `"escape"`, `"left"`, `"enter"`, … - or is
/// the literal character typed. `shelf_lengths` and `sheet_tracks` are the two counts
/// that `results` does not carry but the clamping needs.
pub fn handle_key(
key: &str,
ctrl: bool,
shift: bool,
state: &mut UiState,
results: &Results,
shelf_lengths: &[usize; 3],
sheet_tracks: usize,
) -> Vec<Action> {
// Reachable from anywhere, including from the play view and with an album sheet open.
if shift && !ctrl {
if let Some(action) = shift_media(key) {
return vec![action];
}
}
if key == "space" {
// Except mid-search, where a space is punctuation the query needs, as in
// "geolino azte".
if state.browsing() && !state.search.is_empty() {
state.search.push(' ');
state.sel_index = 0;
return vec![];
}
return vec![Action::Toggle];
}
// Ctrl+hjkl moves the highlight in whichever list is on screen, the same job the
// arrows do but without leaving the home row. Ctrl+d/u are vim's half-page jump.
if ctrl {
if state.open_album.is_some() {
match key.to_ascii_lowercase().as_str() {
"j" => {
state.sheet_index = (state.sheet_index + 1).min(sheet_tracks.saturating_sub(1))
}
"k" => state.sheet_index = state.sheet_index.saturating_sub(1),
_ => {}
}
return vec![];
}
if state.play_view {
return vec![];
}
let lower = key.to_ascii_lowercase();
if state.is_root_shelf() {
match lower.as_str() {
"h" => move_root_shelf(state, -1, 0, shelf_lengths),
"l" => move_root_shelf(state, 1, 0, shelf_lengths),
"j" | "d" => move_root_shelf(state, 0, 1, shelf_lengths),
"k" | "u" => move_root_shelf(state, 0, -1, shelf_lengths),
_ => {}
}
return vec![];
}
match lower.as_str() {
"h" => move_selection(state, results, -1, 0),
"l" => move_selection(state, results, 1, 0),
"j" => move_selection(state, results, 0, 1),
"k" => move_selection(state, results, 0, -1),
"d" => move_selection(state, results, 0, PAGE_ROWS),
"u" => move_selection(state, results, 0, -PAGE_ROWS),
_ => {}
}
return vec![];
}
let browsing = state.browsing();
match key {
"tab" => {
let current = state.group.map_or(-1, |g| g.index() as i32);
state.group = Some(Group::from_index(
((current + 1) % GROUPS.len() as i32) as usize,
));
state.category = None;
state.sel_index = 0;
state.play_view = false;
vec![]
}
"/" => {
state.play_view = false;
vec![]
}
// Arrows browse while browsing and drive the player while playing - the one
// pair of keys that changes meaning with the screen, because on the play view
// there is no selection for them to move.
"right" => {
if shift {
return vec![Action::Seek(SEEK_STEP)];
}
if !browsing {
return vec![Action::Next];
}
if state.is_root_shelf() {
move_root_shelf(state, 1, 0, shelf_lengths);
} else {
move_selection(state, results, 1, 0);
}
vec![]
}
"left" => {
if shift {
return vec![Action::Seek(-SEEK_STEP)];
}
if !browsing {
return vec![Action::Previous];
}
if state.is_root_shelf() {
move_root_shelf(state, -1, 0, shelf_lengths);
} else {
move_selection(state, results, -1, 0);
}
vec![]
}
"down" => {
if !browsing {
return vec![Action::Volume(-VOLUME_STEP)];
}
if state.is_root_shelf() {
move_root_shelf(state, 0, 1, shelf_lengths);
} else {
move_selection(state, results, 0, 1);
}
vec![]
}
"up" => {
if !browsing {
return vec![Action::Volume(VOLUME_STEP)];
}
if state.is_root_shelf() {
move_root_shelf(state, 0, -1, shelf_lengths);
} else {
move_selection(state, results, 0, -1);
}
vec![]
}
"?" => {
state.tracks_mode = true;
state.search.clear();
state.sel_index = 0;
state.play_view = false;
vec![]
}
"escape" => {
// Peel one layer at a time rather than dumping you back at the top.
if state.open_album.is_some() {
state.open_album = None;
} else if state.play_view {
state.play_view = false;
} else {
state.browse_back();
}
vec![]
}
"backspace" => {
if !state.search.is_empty() {
state.search.pop();
state.sel_index = 0;
}
vec![]
}
"enter" => {
if let Some(album_id) = state.open_album.clone() {
return vec![Action::Play {
album_id,
track_index: state.sheet_index,
}];
}
if browsing && state.is_root_shelf() {
let row = state.shelf_row.min(GROUPS.len() - 1);
state.group = Some(Group::from_index(row));
// A shelf row with no tiles still opens its group; there is simply no
// category to pre-select.
state.category = None;
state.sel_index = 0;
return vec![];
}
if shift {
if let Some(album_id) = selection_album(results, state.sel_index) {
state.open_album = Some(album_id);
state.sheet_index = 0;
return vec![];
}
}
match selection_at(results, state.sel_index) {
Selection::Song {
album_id,
track_index,
} => {
vec![Action::Play {
album_id,
track_index,
}]
}
Selection::Album(album_id) => vec![Action::Play {
album_id,
track_index: 0,
}],
Selection::Category(key) => {
state.category = Some(key);
state.sel_index = 0;
vec![]
}
Selection::None => vec![],
}
}
"f1" => vec![],
_ => {
type_into_search(state, key);
vec![]
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::library::{Category, Library, SongHit};
fn empty() -> Results {
Results::default()
}
fn press(key: &str, state: &mut UiState) -> Vec<Action> {
handle_key(key, false, false, state, &empty(), &[0, 0, 0], 0)
}
#[test]
fn typing_a_letter_searches_and_leaves_the_play_view() {
let mut state = UiState {
play_view: true,
..Default::default()
};
press("k", &mut state);
press("i", &mut state);
assert_eq!(state.search, "ki");
assert!(!state.play_view);
}
#[test]
fn umlauts_are_searchable_like_any_other_letter() {
let mut state = UiState::default();
press("ö", &mut state);
assert_eq!(state.search, "ö");
}
#[test]
fn space_toggles_but_types_mid_search() {
let mut state = UiState::default();
assert_eq!(press("space", &mut state), vec![Action::Toggle]);
state.search = "geolino".into();
assert!(press("space", &mut state).is_empty());
assert_eq!(state.search, "geolino ");
}
#[test]
fn space_toggles_from_the_play_view_even_with_a_query_behind_it() {
let mut state = UiState {
search: "conni".into(),
play_view: true,
..Default::default()
};
assert_eq!(press("space", &mut state), vec![Action::Toggle]);
}
#[test]
fn shift_media_works_from_every_screen() {
for play_view in [false, true] {
let mut state = UiState {
play_view,
..Default::default()
};
let got = handle_key("H", false, true, &mut state, &empty(), &[0, 0, 0], 0);
assert_eq!(got, vec![Action::Previous]);
let got = handle_key("K", false, true, &mut state, &empty(), &[0, 0, 0], 0);
assert_eq!(got, vec![Action::Volume(VOLUME_STEP)]);
}
}
#[test]
fn other_shifted_letters_still_reach_the_search_box() {
let mut state = UiState::default();
handle_key("C", false, true, &mut state, &empty(), &[0, 0, 0], 0);
assert_eq!(state.search, "C");
}
#[test]
fn arrows_browse_while_browsing_and_drive_the_player_while_playing() {
let mut state = UiState {
group: Some(Group::Music),
..Default::default()
};
assert!(press("right", &mut state).is_empty());
state.play_view = true;
assert_eq!(press("right", &mut state), vec![Action::Next]);
assert_eq!(press("up", &mut state), vec![Action::Volume(VOLUME_STEP)]);
assert_eq!(
press("down", &mut state),
vec![Action::Volume(-VOLUME_STEP)]
);
}
#[test]
fn shift_arrows_seek_from_either_screen() {
let mut state = UiState::default();
let got = handle_key("right", false, true, &mut state, &empty(), &[0, 0, 0], 0);
assert_eq!(got, vec![Action::Seek(SEEK_STEP)]);
let got = handle_key("left", false, true, &mut state, &empty(), &[0, 0, 0], 0);
assert_eq!(got, vec![Action::Seek(-SEEK_STEP)]);
}
#[test]
fn the_root_shelf_is_two_axis_and_clamps_to_the_row_it_lands_on() {
let mut state = UiState::default();
let lengths = [5, 2, 0];
handle_key("right", false, false, &mut state, &empty(), &lengths, 0);
handle_key("right", false, false, &mut state, &empty(), &lengths, 0);
handle_key("right", false, false, &mut state, &empty(), &lengths, 0);
assert_eq!((state.shelf_row, state.sel_index), (0, 3));
// Row 1 only has two tiles, so the column has to come back with it.
handle_key("down", false, false, &mut state, &empty(), &lengths, 0);
assert_eq!((state.shelf_row, state.sel_index), (1, 1));
// Row 2 has none at all.
handle_key("down", false, false, &mut state, &empty(), &lengths, 0);
assert_eq!((state.shelf_row, state.sel_index), (2, 0));
// And it does not walk off the bottom.
handle_key("down", false, false, &mut state, &empty(), &lengths, 0);
assert_eq!(state.shelf_row, 2);
}
#[test]
fn enter_at_the_root_opens_the_focused_shelfs_group() {
let mut state = UiState {
shelf_row: 1,
..Default::default()
};
assert!(press("enter", &mut state).is_empty());
assert_eq!(state.group, Some(Group::Audiobooks));
assert_eq!(state.sel_index, 0);
}
#[test]
fn escape_peels_one_layer_at_a_time() {
let mut state = UiState {
group: Some(Group::Music),
category: Some("Rolf".into()),
search: "abc".into(),
tracks_mode: true,
play_view: true,
open_album: Some("x".into()),
..Default::default()
};
press("escape", &mut state);
assert!(state.open_album.is_none(), "the sheet closes first");
press("escape", &mut state);
assert!(!state.play_view, "then the play view");
press("escape", &mut state);
assert_eq!(state.search, "", "then the query");
press("escape", &mut state);
assert!(!state.tracks_mode, "then track-search mode");
press("escape", &mut state);
assert_eq!(
(state.group, state.category.clone()),
(None, None),
"then both at once"
);
assert!(!state.can_go_back());
}
#[test]
fn tab_cycles_the_three_groups_and_wraps() {
let mut state = UiState::default();
for expected in [
Group::Music,
Group::Audiobooks,
Group::Podcasts,
Group::Music,
] {
press("tab", &mut state);
assert_eq!(state.group, Some(expected));
}
}
#[test]
fn backspace_only_bites_when_there_is_a_query() {
let mut state = UiState {
search: "ab".into(),
..Default::default()
};
press("backspace", &mut state);
assert_eq!(state.search, "a");
press("backspace", &mut state);
press("backspace", &mut state);
assert_eq!(state.search, "");
}
#[test]
fn question_mark_switches_to_track_search_and_clears_the_query() {
let mut state = UiState {
search: "conni".into(),
..Default::default()
};
press("?", &mut state);
assert!(state.tracks_mode);
assert_eq!(state.search, "");
}
// ---- selection over a real results set ----
fn results_with(songs: usize, categories: usize, albums: usize) -> Results {
let library = Library::build(
(0..albums.max(1))
.map(|i| {
serde_json::from_value(serde_json::json!({
"id": format!("al{i}"),
"section": "Musik",
"kind": "music",
"title": format!("Album {i}"),
"artist": "A",
"category": "A",
"tracks": [{ "title": "T", "duration": 10.0 }],
}))
.unwrap()
})
.collect(),
);
Results {
songs: (0..songs)
.map(|i| SongHit {
album: std::rc::Rc::clone(&library.albums[0]),
index: i,
title: format!("S{i}"),
duration: 10.0,
})
.collect(),
categories: (0..categories)
.map(|i| Category {
key: format!("C{i}"),
albums: vec![],
})
.collect(),
albums: library
.albums
.iter()
.take(albums)
.map(std::rc::Rc::clone)
.collect(),
}
}
#[test]
fn the_selection_runs_flat_across_songs_then_categories_then_albums() {
let results = results_with(2, 2, 3);
assert_eq!(results.total(), 7);
let mut state = UiState {
group: Some(Group::Music),
cols: 3,
..Default::default()
};
// Inside the song list a vertical move is one row, not one grid row.
handle_key("down", false, false, &mut state, &results, &[0, 0, 0], 0);
assert_eq!(state.sel_index, 1);
// Past the songs it jumps a whole grid row.
state.sel_index = 2;
handle_key("down", false, false, &mut state, &results, &[0, 0, 0], 0);
assert_eq!(state.sel_index, 5);
// And it never runs off the end.
handle_key("down", false, false, &mut state, &results, &[0, 0, 0], 0);
assert_eq!(state.sel_index, 6);
}
#[test]
fn enter_plays_a_song_hit_at_its_own_track_index() {
let results = results_with(2, 0, 0);
let mut state = UiState {
group: Some(Group::Music),
sel_index: 1,
..Default::default()
};
let got = handle_key("enter", false, false, &mut state, &results, &[0, 0, 0], 0);
assert_eq!(
got,
vec![Action::Play {
album_id: "al0".into(),
track_index: 1
}]
);
}
#[test]
fn enter_on_a_category_drills_in_rather_than_playing() {
let results = results_with(0, 2, 0);
let mut state = UiState {
group: Some(Group::Music),
sel_index: 1,
..Default::default()
};
assert!(handle_key("enter", false, false, &mut state, &results, &[0, 0, 0], 0).is_empty());
assert_eq!(state.category.as_deref(), Some("C1"));
}
#[test]
fn enter_on_an_album_plays_it_from_the_top() {
let results = results_with(0, 0, 3);
let mut state = UiState {
group: Some(Group::Music),
sel_index: 2,
..Default::default()
};
let got = handle_key("enter", false, false, &mut state, &results, &[0, 0, 0], 0);
assert_eq!(
got,
vec![Action::Play {
album_id: "al2".into(),
track_index: 0
}]
);
}
#[test]
fn shift_enter_opens_the_track_list_instead() {
let results = results_with(0, 0, 2);
let mut state = UiState {
group: Some(Group::Music),
sel_index: 1,
..Default::default()
};
assert!(handle_key("enter", false, true, &mut state, &results, &[0, 0, 0], 0).is_empty());
assert_eq!(state.open_album.as_deref(), Some("al1"));
}
#[test]
fn shift_enter_on_a_category_falls_through_to_drilling_in() {
let results = results_with(0, 1, 0);
let mut state = UiState {
group: Some(Group::Music),
sel_index: 0,
..Default::default()
};
handle_key("enter", false, true, &mut state, &results, &[0, 0, 0], 0);
assert!(state.open_album.is_none());
assert_eq!(state.category.as_deref(), Some("C0"));
}
#[test]
fn ctrl_jk_walks_the_open_track_list_and_clamps() {
let mut state = UiState {
open_album: Some("al0".into()),
..Default::default()
};
handle_key("j", true, false, &mut state, &empty(), &[0, 0, 0], 3);
handle_key("j", true, false, &mut state, &empty(), &[0, 0, 0], 3);
handle_key("j", true, false, &mut state, &empty(), &[0, 0, 0], 3);
assert_eq!(state.sheet_index, 2);
handle_key("k", true, false, &mut state, &empty(), &[0, 0, 0], 3);
assert_eq!(state.sheet_index, 1);
}
#[test]
fn enter_with_the_sheet_open_plays_the_highlighted_track() {
let mut state = UiState {
open_album: Some("al0".into()),
sheet_index: 2,
..Default::default()
};
let got = handle_key("enter", false, false, &mut state, &empty(), &[0, 0, 0], 4);
assert_eq!(
got,
vec![Action::Play {
album_id: "al0".into(),
track_index: 2
}]
);
}
}

View File

@@ -0,0 +1,504 @@
//! Browsing and searching the library, entirely on the client.
//!
//! The whole index arrives in one response, so type-to-search has no round trip - which
//! is the point of a keyboard-first UI. Ported from `web/src/lib/search.ts`, including
//! the reason that module is shaped the way it is:
//!
//! The cost that matters is per keystroke, not per library load. A real collection is
//! 343 albums and 4969 tracks, and the naive version re-derives its search keys from
//! scratch on every one of them for every letter typed - `normalize` runs a lowercase,
//! a Unicode NFD decomposition and two filtering passes, so track search would mean
//! five thousand NFD normalizations before a single comparison. That is work whose
//! answer cannot change until the library does, so it happens once, in
//! [`Library::build`], and a keystroke becomes `str::contains` over strings that
//! already exist.
use std::collections::HashMap;
use std::rc::Rc;
use unicode_normalization::UnicodeNormalization;
use crate::api::Album;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Group {
Music,
Audiobooks,
Podcasts,
}
pub const GROUPS: [Group; 3] = [Group::Music, Group::Audiobooks, Group::Podcasts];
impl Group {
/// Which of the three shelves an album belongs on. A podcast is exactly a
/// `Kinderpodcasts`-section album; everything else buckets by `kind`, so a Figuren
/// album joins whichever of music/audiobooks matches what it actually holds.
pub fn of(album: &Album) -> Self {
if album.section == "Kinderpodcasts" {
Self::Podcasts
} else if album.is_book() {
Self::Audiobooks
} else {
Self::Music
}
}
pub fn index(self) -> usize {
match self {
Self::Music => 0,
Self::Audiobooks => 1,
Self::Podcasts => 2,
}
}
pub fn from_index(index: usize) -> Self {
GROUPS[index.min(2)]
}
pub fn label(self) -> &'static str {
match self {
Self::Music => "Musik",
Self::Audiobooks => "Hörbücher",
Self::Podcasts => "Podcasts",
}
}
pub fn icon(self) -> &'static str {
match self {
Self::Music => "🎵",
Self::Audiobooks => "📖",
Self::Podcasts => "🎙️",
}
}
/// Heading over the category tiles inside this group.
pub fn category_label(self) -> &'static str {
match self {
Self::Music => "Künstler",
Self::Audiobooks => "Figuren",
Self::Podcasts => "Sendungen",
}
}
/// Heading over the album grid inside this group.
pub fn section_label(self) -> &'static str {
match self {
Self::Music => "Alben",
Self::Audiobooks => "Hörbücher",
Self::Podcasts => "Episoden",
}
}
/// Per-group hue in oklch degrees, shared with the generated cover art so a shelf
/// already hints at the mood its albums play into.
pub fn hue(self) -> f32 {
match self {
Self::Music => 210.0, // today's sea - the baseline hue
Self::Audiobooks => 55.0, // warm amber
Self::Podcasts => 300.0, // the one otherwise-unused family
}
}
}
/// Diacritics and punctuation are noise when a child is hunting for letters.
pub fn normalize(value: &str) -> String {
value
.to_lowercase()
.nfd()
// Combining marks, i.e. what NFD just split off the base letters.
.filter(|c| !matches!(*c as u32, 0x0300..=0x036F))
.filter(|c| c.is_ascii_alphanumeric())
.collect()
}
/// Words of a query, normalized individually. A space-separated query like "conni rad"
/// should find "Conni lernt Rad fahren" even though "rad" is not right after "conni",
/// so requiring the whole phrase to be one contiguous substring is too strict.
fn search_words(value: &str) -> Vec<String> {
value
.split_whitespace()
.map(normalize)
.filter(|w| !w.is_empty())
.collect()
}
/// Every word has to show up somewhere in the haystack, in any order.
fn matches_words(haystack: &str, words: &[String]) -> bool {
words.iter().all(|word| haystack.contains(word.as_str()))
}
pub struct AlbumEntry {
pub album: Rc<Album>,
/// `normalize(title + artist)`, as a naive `album_matches` would recompute per key.
haystack: String,
}
pub struct TrackEntry {
pub album: Rc<Album>,
/// Index within `album.tracks`, which is what playback wants.
pub index: usize,
pub title: String,
pub duration: f64,
haystack: String,
}
#[derive(Clone)]
pub struct Category {
pub key: String,
pub albums: Vec<Rc<Album>>,
}
#[derive(Clone)]
pub struct SongHit {
pub album: Rc<Album>,
pub index: usize,
pub title: String,
pub duration: f64,
}
/// Everything a search needs, derived once per library payload.
#[derive(Default)]
pub struct Library {
pub albums: Vec<Rc<Album>>,
entries: Vec<AlbumEntry>,
by_group: [Vec<usize>; 3],
/// Each group's categories, already grouped and sorted.
categories_by_group: [Vec<Category>; 3],
/// Unlocked tracks only, album order then track order. A locked track shows as a
/// question mark wherever it appears, so it has no title to match on and is left
/// out of the index entirely rather than skipped at match time.
tracks: Vec<TrackEntry>,
tracks_by_group: [Vec<usize>; 3],
by_id: HashMap<String, Rc<Album>>,
}
impl Library {
pub fn build(albums: Vec<Album>) -> Self {
let mut library = Self::default();
// One map per group rather than one overall: two groups may legitimately hold
// the same category name, and merging them would put an artist's albums on
// the audiobook shelf.
let mut category_maps: [HashMap<String, Vec<Rc<Album>>>; 3] = Default::default();
for album in albums {
let album = Rc::new(album);
let group = Group::of(&album);
library.by_id.insert(album.id.clone(), Rc::clone(&album));
library.albums.push(Rc::clone(&album));
library.by_group[group.index()].push(library.entries.len());
library.entries.push(AlbumEntry {
haystack: normalize(&format!("{}{}", album.title, album.artist)),
album: Rc::clone(&album),
});
category_maps[group.index()]
.entry(album.category.clone())
.or_default()
.push(Rc::clone(&album));
for (index, track) in album.tracks.iter().enumerate() {
if track.locked {
continue;
}
library.tracks_by_group[group.index()].push(library.tracks.len());
library.tracks.push(TrackEntry {
haystack: normalize(&track.title),
album: Rc::clone(&album),
index,
title: track.title.clone(),
duration: track.duration,
});
}
}
for (slot, map) in library.categories_by_group.iter_mut().zip(category_maps) {
let mut categories: Vec<Category> = map
.into_iter()
.map(|(key, albums)| Category { key, albums })
.collect();
// `localeCompare(_, "de")` in the original. A full collator is more than
// this earns; normalizing first folds the umlauts, which is the whole of
// what German ordering asks for here.
categories.sort_by_key(|c| normalize(&c.key));
*slot = categories;
}
library
}
pub fn get(&self, album_id: &str) -> Option<&Rc<Album>> {
self.by_id.get(album_id)
}
pub fn categories(&self, group: Group) -> &[Category] {
&self.categories_by_group[group.index()]
}
}
// --------------------------------------------------------------------- queries --
/// `group: None` means unrestricted - typing at the root searches every group at once.
pub struct Query<'a> {
pub search: &'a str,
pub tracks_mode: bool,
pub group: Option<Group>,
pub category: Option<&'a str>,
}
/// Which of the three lists the browse view is showing.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ListMode {
Tracks,
Albums,
Categories,
}
/// Capped, because an empty query over 900 podcast episodes is not a useful screen.
pub const MAX_SONG_HITS: usize = 40;
/// Selection indices run flat across songs, then categories, then albums, so one pair
/// of arrow keys walks the whole page.
#[derive(Default)]
pub struct Results {
pub songs: Vec<SongHit>,
pub categories: Vec<Category>,
pub albums: Vec<Rc<Album>>,
}
impl Results {
pub fn total(&self) -> usize {
self.songs.len() + self.categories.len() + self.albums.len()
}
}
impl Library {
pub fn list_mode(&self, query: &Query) -> ListMode {
if query.tracks_mode {
ListMode::Tracks
} else if !query.search.is_empty() || query.category.is_some() {
ListMode::Albums
} else {
ListMode::Categories
}
}
fn album_pool(&self, query: &Query) -> Vec<usize> {
match query.group {
None => (0..self.entries.len()).collect(),
Some(group) => self.by_group[group.index()].clone(),
}
}
pub fn category_matches(&self, query: &Query) -> Vec<Category> {
// `group: None` is the bare root screen, rendered as three shelves instead of a
// flat category list - each shelf asks again with its own group filled in.
match (self.list_mode(query), query.group) {
(ListMode::Categories, Some(group)) => self.categories(group).to_vec(),
_ => Vec::new(),
}
}
pub fn album_matches(&self, query: &Query) -> Vec<Rc<Album>> {
if query.tracks_mode {
return Vec::new();
}
let words = search_words(query.search);
if words.is_empty() && query.category.is_none() {
return Vec::new();
}
self.album_pool(query)
.into_iter()
.map(|i| &self.entries[i])
.filter(|entry| match query.category {
Some(category) => entry.album.category == category,
None => true,
})
.filter(|entry| words.is_empty() || matches_words(&entry.haystack, &words))
.map(|entry| Rc::clone(&entry.album))
.collect()
}
pub fn song_matches(&self, query: &Query) -> Vec<SongHit> {
if !query.tracks_mode {
return Vec::new();
}
let words = search_words(query.search);
let pool: &[usize] = match query.group {
None => return self.take_song_hits(self.tracks.iter(), &words),
Some(group) => &self.tracks_by_group[group.index()],
};
self.take_song_hits(pool.iter().map(|&i| &self.tracks[i]), &words)
}
/// Stopping at the cap rather than filling every hit and slicing is what keeps an
/// empty query in tracks mode from walking all 4969 tracks to show 40 rows.
fn take_song_hits<'a>(
&self,
pool: impl Iterator<Item = &'a TrackEntry>,
words: &[String],
) -> Vec<SongHit> {
pool.filter(|track| words.is_empty() || matches_words(&track.haystack, words))
.take(MAX_SONG_HITS)
.map(|track| SongHit {
album: Rc::clone(&track.album),
index: track.index,
title: track.title.clone(),
duration: track.duration,
})
.collect()
}
pub fn results(&self, query: &Query) -> Results {
Results {
songs: self.song_matches(query),
categories: self.category_matches(query),
albums: self.album_matches(query),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
fn album(id: &str, title: &str, artist: &str, section: &str, tracks: &[&str]) -> Album {
serde_json::from_value(serde_json::json!({
"id": id,
"section": section,
"kind": if section == "Musik" { "music" } else { "book" },
"title": title,
"artist": artist,
"category": artist,
"tracks": tracks.iter().map(|t| serde_json::json!({ "title": t, "duration": 60.0 })).collect::<Vec<_>>(),
}))
.unwrap()
}
fn fixture() -> Library {
Library::build(vec![
album(
"a",
"Grüffelo",
"Julia Donaldson",
"Hörbücher",
&["Kapitel 1", "Kapitel 2"],
),
album("b", "Bibi Blocksberg", "Bibi", "Hörbücher", &["Hexerei"]),
album(
"c",
"Rote Lieder",
"Rolf Zuckowski",
"Musik",
&["Wie schön"],
),
album(
"d",
"Maus Folge 3",
"Sendung mit der Maus",
"Kinderpodcasts",
&["Folge 3"],
),
])
}
#[test]
fn normalize_folds_umlauts_and_punctuation() {
assert_eq!(normalize("Hörbücher!"), "horbucher");
assert_eq!(normalize("Grüffelo"), "gruffelo");
assert_eq!(normalize("A-B C"), "abc");
}
#[test]
fn groups_split_podcasts_out_of_books() {
let library = fixture();
assert_eq!(Group::of(library.get("d").unwrap()), Group::Podcasts);
assert_eq!(Group::of(library.get("a").unwrap()), Group::Audiobooks);
assert_eq!(Group::of(library.get("c").unwrap()), Group::Music);
}
#[test]
fn album_search_is_word_order_independent() {
let library = fixture();
let hits = library.album_matches(&Query {
search: "donaldson gruffelo",
tracks_mode: false,
group: None,
category: None,
});
assert_eq!(hits.len(), 1);
assert_eq!(hits[0].id, "a");
}
#[test]
fn an_empty_query_lists_no_albums_but_does_list_categories() {
let library = fixture();
let query = Query {
search: "",
tracks_mode: false,
group: Some(Group::Audiobooks),
category: None,
};
assert!(library.album_matches(&query).is_empty());
assert_eq!(library.category_matches(&query).len(), 2);
}
#[test]
fn the_root_screen_has_no_flat_category_list_of_its_own() {
let library = fixture();
let query = Query {
search: "",
tracks_mode: false,
group: None,
category: None,
};
assert!(library.category_matches(&query).is_empty());
}
#[test]
fn a_category_lists_its_albums_without_a_search() {
let library = fixture();
let hits = library.album_matches(&Query {
search: "",
tracks_mode: false,
group: Some(Group::Audiobooks),
category: Some("Bibi"),
});
assert_eq!(hits.len(), 1);
assert_eq!(hits[0].id, "b");
}
#[test]
fn track_search_is_capped_and_group_scoped() {
let library = fixture();
let hits = library.song_matches(&Query {
search: "kapitel",
tracks_mode: true,
group: None,
category: None,
});
assert_eq!(hits.len(), 2);
assert!(hits.len() <= MAX_SONG_HITS);
let scoped = library.song_matches(&Query {
search: "",
tracks_mode: true,
group: Some(Group::Music),
category: None,
});
assert_eq!(scoped.len(), 1);
assert_eq!(scoped[0].title, "Wie schön");
}
#[test]
fn categories_sort_by_folded_key() {
let library = fixture();
let keys: Vec<&str> = library
.categories(Group::Audiobooks)
.iter()
.map(|c| c.key.as_str())
.collect();
assert_eq!(keys, ["Bibi", "Julia Donaldson"]);
}
}

985
slint-frontend/src/main.rs Normal file
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//! A native front-end for the MusicMouse player.
//!
//! The same split the web front-end is built on: **what is playing** comes from the
//! backend over a push-only websocket, **what you are looking at** lives here. The
//! device has other front-ends - the buttons on the mouse, a figurine on the reader,
//! Home Assistant - so this follows playback rather than owning it.
//!
//! Three threads and no async runtime. The UI thread does layout and nothing else; a
//! websocket thread reads state; a cover thread fetches and downscales album art; a
//! command thread makes the HTTP calls, because a blocking POST on the UI thread is
//! exactly the stall this front-end exists to remove.
mod api;
mod covers;
mod format;
mod keymap;
mod library;
mod oklch;
mod ws;
use std::cell::RefCell;
use std::collections::VecDeque;
use std::rc::Rc;
use std::sync::mpsc::{channel, Sender};
use std::sync::{Arc, Mutex};
use slint::{ModelRc, SharedString, VecModel};
use api::{Album, Client, PlayerState};
use covers::Tier;
use keymap::{Action, UiState};
use library::{Group, Library, Query, Results, GROUPS};
slint::include_modules!();
// The application state lives on the UI thread and is reached from the event-loop
// closures the worker relay posts. See `pump_workers`.
thread_local! {
static APP: RefCell<Option<Rc<RefCell<App>>>> = const { RefCell::new(None) };
}
// --------------------------------------------------------------------- commands --
/// Anything that talks to the backend, run off the UI thread. They all answer 204 with
/// no body, so nothing comes back: the authoritative answer arrives as a pushed state
/// frame, which is also what makes the optimistic updates below safe.
enum Command {
Play {
album_id: String,
track_index: usize,
},
Resume,
Pause,
Next,
Previous,
Seek(f64),
Volume(i32),
ReloadLibrary,
}
enum FromWorker {
Library(Result<Vec<Album>, String>),
Cover(covers::Ready),
Ws(WsEvent),
}
enum WsEvent {
Connected,
Disconnected,
State(Box<PlayerState>),
Position { position: f64, duration: f64 },
LibraryChanged,
}
// ------------------------------------------------------------------------ state --
struct App {
commands: Sender<Command>,
ui: UiState,
player: PlayerState,
library: Library,
covers: covers::Store,
online: bool,
loaded: bool,
error: Option<String>,
/// Changes whenever the track itself changes, so the progress bar can stop
/// animating across two unrelated positions instead of sliding between them.
track_key: String,
/// False for exactly one render: the frame a track changes on, and the frame a seek
/// lands on.
smooth: bool,
}
impl App {
fn send(&self, command: Command) {
let _ = self.commands.send(command);
}
fn query(&self) -> Query<'_> {
Query {
search: &self.ui.search,
tracks_mode: self.ui.tracks_mode,
group: self.ui.group,
category: self.ui.category.as_deref(),
}
}
fn current_album(&self) -> Option<&Rc<Album>> {
self.player
.album_id
.as_deref()
.and_then(|id| self.library.get(id))
}
/// How long each of the three root shelves is, for the keyboard's column clamping.
fn shelf_lengths(&self) -> [usize; 3] {
[
self.library.categories(Group::Music).len(),
self.library.categories(Group::Audiobooks).len(),
self.library.categories(Group::Podcasts).len(),
]
}
fn apply(&mut self, actions: Vec<Action>) {
for action in actions {
match action {
Action::Play {
album_id,
track_index,
} => {
// Starting something switches to the full-screen view and closes
// the track list behind it, as the web front-end does: what you
// just chose becomes the thing on screen. ESC and `/` come back.
self.ui.play_view = true;
self.ui.open_album = None;
self.send(Command::Play {
album_id,
track_index,
});
}
Action::Toggle => {
// Optimistic: flip it here and let the pushed frame confirm. Safe
// precisely because state only ever arrives pushed, never polled,
// so there is no poll in flight to race with.
self.player.playing = !self.player.playing;
self.send(if self.player.playing {
Command::Resume
} else {
Command::Pause
});
}
Action::Next => self.send(Command::Next),
Action::Previous => self.send(Command::Previous),
Action::Volume(delta) => {
self.player.volume = (self.player.volume + delta).clamp(0, 100);
self.send(Command::Volume(self.player.volume));
}
Action::Seek(delta) => {
let target = (self.player.position + delta).clamp(0.0, self.player.duration);
self.player.position = target;
self.smooth = false;
self.send(Command::Seek(target));
}
Action::Mute => {
// Unmuting restores a sensible level rather than whatever it was:
// the level before a mute is not recorded anywhere the device
// agrees on, and coming back at 8% reads as still broken.
let target = if self.player.volume == 0 { 60 } else { 0 };
self.player.volume = target;
self.send(Command::Volume(target));
}
}
}
}
}
// ------------------------------------------------------------------ presentation --
fn cover_of(store: &mut covers::Store, album: &Album, tier: Tier) -> slint::Image {
let palette = album.palette();
store
.get(covers::Request {
album_id: album.id.clone(),
tier,
has_cover: album.has_cover,
is_book: album.is_book(),
locked: album.locked,
colors: [palette[0].into(), palette[1].into(), palette[2].into()],
})
.unwrap_or_default()
}
/// "12 Songs · 45:03 · 🧸" - the line under an album's title.
fn album_meta(album: &Album) -> String {
let unit = if album.is_book() {
"Kapitel"
} else if album.tracks.len() == 1 {
"Song"
} else {
"Songs"
};
let mut meta = format!(
"{} {unit} · {}",
album.tracks.len(),
format::clock(album.duration)
);
if album.figure.is_some() {
meta.push_str(" · 🧸");
}
meta
}
/// "7 Hörbücher" - the line under a category tile.
fn category_meta(group: Group, count: usize) -> String {
let unit = match (group, count) {
(Group::Music, 1) => "Album",
(Group::Music, _) => "Alben",
(Group::Audiobooks, _) => "Hörbücher",
(Group::Podcasts, 1) => "Episode",
(Group::Podcasts, _) => "Episoden",
};
format!("{count} {unit}")
}
fn album_tile(store: &mut covers::Store, album: &Album, current: bool, nav: usize) -> AlbumTile {
AlbumTile {
id: album.id.as_str().into(),
title: if album.locked {
"❓ Geheimnis".into()
} else {
album.title.as_str().into()
},
// A podcast episode's artist is its show, which the title already says.
artist: if album.artist == album.title {
SharedString::new()
} else {
album.artist.as_str().into()
},
meta: album_meta(album).into(),
cover: cover_of(store, album, Tier::Thumb),
is_book: album.is_book(),
locked: album.locked,
current,
nav: nav as i32,
}
}
fn category_tile(
store: &mut covers::Store,
group: Group,
category: &library::Category,
nav: usize,
) -> CategoryTile {
// Up to four covers in a 2x2 contact sheet, which is how a category reads as "a
// stack of these" without a label saying so.
let mut covers_out = [
slint::Image::default(),
slint::Image::default(),
slint::Image::default(),
slint::Image::default(),
];
for (slot, album) in covers_out.iter_mut().zip(category.albums.iter()) {
*slot = cover_of(store, album, Tier::Thumb);
}
let [c1, c2, c3, c4] = covers_out;
CategoryTile {
key: category.key.as_str().into(),
count_label: category_meta(group, category.albums.len()).into(),
cover1: c1,
cover2: c2,
cover3: c3,
cover4: c4,
cover_count: category.albums.len().min(4) as i32,
is_book: category.albums.first().is_some_and(|a| a.is_book()),
nav: nav as i32,
}
}
fn track_row(
store: &mut covers::Store,
album: &Album,
index: usize,
title: &str,
duration: f64,
current: bool,
nav: usize,
) -> TrackRow {
TrackRow {
title: title.into(),
subtitle: album.line().into(),
duration: format::clock(duration).into(),
cover: cover_of(store, album, Tier::Thumb),
is_book: album.is_book(),
current,
locked: false,
album_id: album.id.as_str().into(),
index: index as i32,
nav: nav as i32,
}
}
fn now_playing(app: &mut App) -> NowPlaying {
let album = app.current_album().map(Rc::clone);
let state = &app.player;
let is_book = album.as_ref().is_some_and(|a| a.is_book());
let is_podcast = album
.as_ref()
.is_some_and(|a| Group::of(a) == Group::Podcasts);
let (cover, hero) = match &album {
Some(album) => (
cover_of(&mut app.covers, album, Tier::Thumb),
cover_of(&mut app.covers, album, Tier::Hero),
),
None => (slint::Image::default(), slint::Image::default()),
};
let remaining_label = match &album {
// "Noch ... im Hörbuch" means nothing for a podcast, where an episode is the
// whole of what was chosen.
Some(album) if !is_podcast => {
let durations: Vec<f64> = album.tracks.iter().map(|t| t.duration).collect();
let left = format::remaining_in_album(
&durations,
state.track_index.max(0) as usize,
state.position,
);
let what = if is_book { "im Hörbuch" } else { "im Album" };
format!("Noch {} {what}", format::clock(left))
}
_ => String::new(),
};
NowPlaying {
title: state
.track_title
.clone()
.unwrap_or_else(|| "Wähl ein Album!".into())
.into(),
subtitle: album
.as_ref()
.map_or_else(|| "Tippen oder klicken".to_string(), |a| a.line())
.into(),
counter: format!(
"{} {} von {}",
if is_book { "Kapitel" } else { "Song" },
state.track_index + 1,
state.track_count.max(1)
)
.into(),
cover,
hero_cover: hero,
is_book,
has_album: album.is_some(),
clock_label: if state.duration > 0.0 {
format!("{}", format::clock(state.duration - state.position)).into()
} else {
SharedString::new()
},
remaining_label: remaining_label.into(),
}
}
// ---------------------------------------------------------------------- rendering --
fn render(app: &mut App, window: &AppWindow) {
window.set_loading(!app.loaded);
window.set_splash_text(
match &app.error {
Some(error) => format!("Der Delfin ist nicht erreichbar …\n{error}"),
None => "Einen Moment …".to_string(),
}
.into(),
);
window.set_online(app.online);
window.set_status_label(
if !app.online {
"Keine Verbindung".into()
} else {
match &app.player.active_figure {
Some(figure) => format!("🧸 {figure}"),
None => String::new(),
}
}
.into(),
);
// How many columns fit, from the width the window is actually giving the grid. The
// keyboard needs the same number to know what "one row down" means.
let gap = 24.0_f32;
let card = 180.0_f32;
let cols = (((window.get_grid_width() + gap) / (card + gap)).floor() as usize).max(1);
app.ui.cols = cols;
window.set_play_view(app.ui.play_view);
window.set_can_go_back(app.ui.can_go_back());
window.set_playing(app.player.playing);
window.set_volume(app.player.volume);
window.set_smooth(app.smooth);
window.set_progress(if app.player.duration > 0.0 {
(app.player.position / app.player.duration).clamp(0.0, 1.0) as f32
} else {
0.0
});
let now = now_playing(app);
let has_album = now.has_album;
window.set_now(now);
window.set_has_bar(has_album && !app.ui.play_view);
let root_screen = app.ui.is_root_shelf();
window.set_root_screen(root_screen);
window.set_shelf_row(app.ui.shelf_row as i32);
window.set_sel_index(app.ui.sel_index as i32);
if root_screen {
render_shelves(app, window);
} else {
render_results(app, window, cols);
}
render_sheet(app, window);
}
fn render_shelves(app: &mut App, window: &AppWindow) {
let mut shelves = Vec::with_capacity(GROUPS.len());
for group in GROUPS {
let categories: Vec<library::Category> = app.library.categories(group).to_vec();
let tiles: Vec<CategoryTile> = categories
.iter()
.enumerate()
.map(|(i, category)| category_tile(&mut app.covers, group, category, i))
.collect();
shelves.push(Shelf {
label: group.label().into(),
icon: group.icon().into(),
tiles: ModelRc::new(VecModel::from(tiles)),
empty_label: "Noch nichts hier".into(),
});
}
window.set_shelves(ModelRc::new(VecModel::from(shelves)));
// The shelves replace the flat result lists rather than sitting beside them.
window.set_songs(ModelRc::new(VecModel::from(Vec::<TrackRow>::new())));
window.set_grid(ModelRc::new(VecModel::from(Vec::<GridRow>::new())));
window.set_category_grid(ModelRc::new(VecModel::from(Vec::<CategoryRow>::new())));
}
fn render_results(app: &mut App, window: &AppWindow, cols: usize) {
let results: Results = app.library.results(&app.query());
let total = results.total();
let current_album = app.player.album_id.clone();
let current_track = app.player.track_index.max(0) as usize;
// Selection indices run flat across songs, then categories, then albums.
let mut nav = 0usize;
let songs: Vec<TrackRow> = results
.songs
.iter()
.map(|hit| {
let row = track_row(
&mut app.covers,
&hit.album,
hit.index,
&hit.title,
hit.duration,
current_album.as_deref() == Some(hit.album.id.as_str())
&& current_track == hit.index,
nav,
);
nav += 1;
row
})
.collect();
let group = app.ui.group.unwrap_or(Group::Music);
let categories: Vec<CategoryTile> = results
.categories
.iter()
.map(|category| {
let tile = category_tile(&mut app.covers, group, category, nav);
nav += 1;
tile
})
.collect();
// Chunked like the album grid, and for the same reason: the view puts each row in
// a virtualizing list rather than one ever-widening horizontal layout.
let category_grid: Vec<CategoryRow> = categories
.chunks(cols)
.map(|chunk| CategoryRow {
tiles: ModelRc::new(VecModel::from(chunk.to_vec())),
})
.collect();
let tiles: Vec<AlbumTile> = results
.albums
.iter()
.map(|album| {
let tile = album_tile(
&mut app.covers,
album,
current_album.as_deref() == Some(album.id.as_str()),
nav,
);
nav += 1;
tile
})
.collect();
// Pre-chunked into rows: a ListView virtualizes its model, and a flat list of 343
// cards has no rows for it to skip. The web grid reaches the same place with
// `content-visibility: auto`.
let first_album_nav = songs.len() + categories.len();
let grid: Vec<GridRow> = tiles
.chunks(cols)
.map(|chunk| GridRow {
tiles: ModelRc::new(VecModel::from(chunk.to_vec())),
})
.collect();
// Which grid row the selection is in, so the scroller can follow it without
// measuring anything - every row is the same height by construction.
let sel_row = app
.ui
.sel_index
.checked_sub(first_album_nav)
.map_or(0, |within| within / cols.max(1));
let count_label = if app.ui.tracks_mode {
format!("{} Titel gefunden", results.songs.len())
} else if results.albums.is_empty() {
"nichts gefunden".to_string()
} else if results.albums.len() == 1 {
"1 Album gefunden".to_string()
} else {
format!("{} Alben gefunden", results.albums.len())
};
window.set_group_label(
app.ui
.group
.map_or(SharedString::new(), |g| g.label().into()),
);
window.set_category_heading(group.category_label().into());
window.set_album_heading(
match app.ui.category.as_deref() {
Some(category) => category.to_string(),
None => group.section_label().to_string(),
}
.into(),
);
window.set_show_search(!app.ui.search.is_empty() || app.ui.tracks_mode);
window.set_search_text(
if app.ui.search.is_empty() {
"tippe …".to_string()
} else {
format!("\"{}\"", app.ui.search)
}
.into(),
);
window.set_mode_label(if app.ui.tracks_mode {
"♪ Titel".into()
} else {
"🔎 Alben".into()
});
window.set_count_label(count_label.into());
window.set_no_results(total == 0);
window.set_sel_row(sel_row as i32);
window.set_songs(ModelRc::new(VecModel::from(songs)));
window.set_category_grid(ModelRc::new(VecModel::from(category_grid)));
window.set_grid(ModelRc::new(VecModel::from(grid)));
}
fn render_sheet(app: &mut App, window: &AppWindow) {
let Some(album) = app
.ui
.open_album
.clone()
.and_then(|id| app.library.get(&id).map(Rc::clone))
else {
window.set_show_sheet(false);
return;
};
let playing_here = app.player.album_id.as_deref() == Some(album.id.as_str());
let current = app.player.track_index.max(0) as usize;
let rows: Vec<TrackRow> = album
.tracks
.iter()
.enumerate()
.map(|(i, track)| {
let title = if track.locked {
"".to_string()
} else {
track.title.clone()
};
track_row(
&mut app.covers,
&album,
i,
&title,
track.duration,
playing_here && current == i,
i,
)
})
.collect();
let kind = if album.is_book() {
"📖 Hörbuch"
} else {
"🎵 Album"
};
let mut meta = format!("{kind} · {}", album_meta(&album));
if let Some(figure) = &album.figure {
meta.push_str(&format!(" · {figure}"));
}
window.set_show_sheet(true);
window.set_sheet_title(album.title.as_str().into());
window.set_sheet_subtitle(album.artist.as_str().into());
window.set_sheet_meta(meta.into());
window.set_sheet_cover(cover_of(&mut app.covers, &album, Tier::Hero));
window.set_sheet_is_book(album.is_book());
window.set_sheet_index(app.ui.sheet_index.min(album.tracks.len().saturating_sub(1)) as i32);
window.set_sheet_tracks(ModelRc::new(VecModel::from(rows)));
}
// ----------------------------------------------------------------------- wiring --
fn main() -> Result<(), Box<dyn std::error::Error>> {
let base = std::env::args()
.skip_while(|a| a != "--server")
.nth(1)
.unwrap_or_else(|| api::DEFAULT_BASE_URL.to_string());
println!("musicmouse-slint → {base}");
// Nunito is the face the design is drawn in. Slint takes one file as the primary
// font through `SLINT_DEFAULT_FONT`; the dev shell sets it, and a deployment can
// drop the TTF next to the binary instead. Neither present just means the system
// sans - a missing font should change how this looks, not whether it runs.
if std::env::var_os("SLINT_DEFAULT_FONT").is_none() {
let local = std::path::Path::new("fonts/Nunito.ttf");
if local.exists() {
std::env::set_var("SLINT_DEFAULT_FONT", local);
}
}
let window = AppWindow::new()?;
let client = Client::new(&base);
let (to_ui, from_workers) = channel::<FromWorker>();
let (cover_jobs, cover_rx) = channel::<covers::Job>();
let (commands, command_rx) = channel::<Command>();
// Covers: fetch, downscale, cache to disk. Never on the UI thread.
{
let to_ui = to_ui.clone();
covers::spawn(client.clone(), cover_rx, move |ready| {
let _ = to_ui.send(FromWorker::Cover(ready));
});
}
// Commands, and the library fetch that seeds everything.
{
let client = client.clone();
let to_ui = to_ui.clone();
std::thread::Builder::new()
.name("commands".into())
.spawn(move || {
let _ = to_ui.send(FromWorker::Library(client.library()));
for command in command_rx {
let result = match command {
Command::Play {
album_id,
track_index,
} => client.play(&album_id, track_index as i32),
Command::Resume => client.resume(),
Command::Pause => client.pause(),
Command::Next => client.next(),
Command::Previous => client.previous(),
Command::Seek(position) => client.seek(position),
Command::Volume(percent) => client.volume(percent),
Command::ReloadLibrary => {
let _ = to_ui.send(FromWorker::Library(client.library()));
Ok(())
}
};
if let Err(error) = result {
// A failed command is not fatal: the next pushed frame says
// what actually happened, which is the only truth anyway.
eprintln!("{error}");
}
}
})?;
}
// State.
{
let to_ui = to_ui.clone();
let (ws_tx, ws_rx) = channel();
ws::spawn(client.clone(), ws_tx);
std::thread::Builder::new()
.name("ws-relay".into())
.spawn(move || {
for update in ws_rx {
let event = match update {
ws::Update::Connected => WsEvent::Connected,
ws::Update::Disconnected => WsEvent::Disconnected,
ws::Update::State(state) => WsEvent::State(state),
ws::Update::Position { position, duration } => {
WsEvent::Position { position, duration }
}
ws::Update::LibraryChanged => WsEvent::LibraryChanged,
};
if to_ui.send(FromWorker::Ws(event)).is_err() {
return;
}
}
})?;
}
let app = Rc::new(RefCell::new(App {
commands,
ui: UiState::default(),
player: PlayerState::default(),
library: Library::default(),
covers: covers::Store::new(cover_jobs),
online: false,
loaded: false,
error: None,
track_key: String::new(),
smooth: true,
}));
install_callbacks(&app, &window);
pump_workers(&app, &window, from_workers);
render(&mut app.borrow_mut(), &window);
window.run()?;
Ok(())
}
/// Bridge the worker channels onto the Slint event loop.
///
/// `invoke_from_event_loop` takes a `Send` closure, and the application state is
/// `Rc<RefCell<..>>` that never leaves the UI thread - so the state stays in a
/// thread-local here and only the *messages* cross, which are `Send` by construction.
///
/// The queue is drained rather than handled one at a time, and that is not incidental:
/// a cold start delivers a few hundred covers in a burst, and one re-render per cover
/// would rebuild every model a few hundred times. Coalescing collapses each burst into
/// a single render.
fn pump_workers(
app: &Rc<RefCell<App>>,
window: &AppWindow,
from_workers: std::sync::mpsc::Receiver<FromWorker>,
) {
APP.with(|slot| *slot.borrow_mut() = Some(Rc::clone(app)));
let queue: Arc<Mutex<VecDeque<FromWorker>>> = Arc::default();
let weak = window.as_weak();
let producer = Arc::clone(&queue);
std::thread::Builder::new()
.name("relay".into())
.spawn(move || {
for message in from_workers {
match producer.lock() {
Ok(mut queue) => queue.push_back(message),
// Only reachable if a UI-thread panic poisoned the lock, in which
// case there is no UI left to deliver to.
Err(_) => return,
}
let drain = Arc::clone(&producer);
let posted = weak.upgrade_in_event_loop(move |window| {
let messages: Vec<FromWorker> = match drain.lock() {
Ok(mut queue) => queue.drain(..).collect(),
Err(_) => return,
};
if messages.is_empty() {
return;
}
APP.with(|slot| {
let Some(app) = slot.borrow().clone() else {
return;
};
{
let mut app = app.borrow_mut();
for message in messages {
handle_worker_message(&mut app, message);
}
}
render(&mut app.borrow_mut(), &window);
});
});
if posted.is_err() {
return;
}
}
})
.expect("spawning the worker relay");
}
fn handle_worker_message(app: &mut App, message: FromWorker) {
match message {
FromWorker::Library(Ok(albums)) => {
app.library = Library::build(albums);
app.loaded = true;
app.error = None;
}
FromWorker::Library(Err(error)) => {
app.error = Some(error);
}
FromWorker::Cover(ready) => app.covers.insert(ready),
FromWorker::Ws(WsEvent::Connected) => app.online = true,
FromWorker::Ws(WsEvent::Disconnected) => app.online = false,
FromWorker::Ws(WsEvent::State(state)) => {
let key = format!("{:?}:{}", state.album_id, state.track_index);
// A new track means the bar must jump, not slide: animating across two
// unrelated positions is what makes a seek look like it drifts backwards.
app.smooth = key == app.track_key;
app.track_key = key;
app.player = *state;
}
FromWorker::Ws(WsEvent::Position { position, duration }) => {
app.player.position = position;
if duration > 0.0 {
app.player.duration = duration;
}
app.smooth = true;
}
FromWorker::Ws(WsEvent::LibraryChanged) => {
// A rescan is the one moment the backend rewrites the art behind an
// unchanged cover URL, so the thumbnails go with it.
app.covers.clear();
app.send(Command::ReloadLibrary);
}
}
}
fn install_callbacks(app: &Rc<RefCell<App>>, window: &AppWindow) {
// Every callback does the same three things: mutate state, maybe queue a command,
// re-render. `bind!` is that shape written once, so no individual handler has to
// remember the third.
macro_rules! bind {
($setter:ident, |$a:ident $(, $arg:ident : $ty:ty)*| $body:block) => {
let weak = window.as_weak();
let handle = Rc::clone(app);
window.$setter(move |$($arg: $ty),*| {
let Some(window) = weak.upgrade() else { return };
{
let mut $a = handle.borrow_mut();
$body
}
render(&mut handle.borrow_mut(), &window);
});
};
}
bind!(on_key, |a, key: SharedString, ctrl: bool, shift: bool| {
let results = a.library.results(&a.query());
let shelves = a.shelf_lengths();
let sheet_tracks =
a.ui.open_album
.as_deref()
.and_then(|id| a.library.get(id))
.map_or(0, |album| album.tracks.len());
let mut ui = a.ui.clone();
let actions = keymap::handle_key(
key.as_str(),
ctrl,
shift,
&mut ui,
&results,
&shelves,
sheet_tracks,
);
a.ui = ui;
a.apply(actions);
});
bind!(on_toggle, |a| {
a.apply(vec![Action::Toggle]);
});
bind!(on_next, |a| {
a.apply(vec![Action::Next]);
});
bind!(on_previous, |a| {
a.apply(vec![Action::Previous]);
});
bind!(on_mute, |a| {
a.apply(vec![Action::Mute]);
});
bind!(on_seek, |a, fraction: f32| {
let target = (fraction as f64 * a.player.duration).clamp(0.0, a.player.duration);
a.player.position = target;
a.smooth = false;
a.send(Command::Seek(target));
});
bind!(on_set_volume, |a, percent: i32| {
a.player.volume = percent.clamp(0, 100);
a.send(Command::Volume(a.player.volume));
});
bind!(on_go_back, |a| {
if a.ui.open_album.is_some() {
a.ui.open_album = None;
} else if a.ui.play_view {
a.ui.play_view = false;
} else {
a.ui.browse_back();
}
});
bind!(on_enter_group, |a, shelf: i32| {
a.ui.group = Some(Group::from_index(shelf.max(0) as usize));
a.ui.category = None;
a.ui.sel_index = 0;
});
bind!(on_enter_category, |a, shelf: i32, key: SharedString| {
a.ui.group = Some(Group::from_index(shelf.max(0) as usize));
a.ui.category = Some(key.to_string());
a.ui.sel_index = 0;
});
bind!(on_open_category, |a, key: SharedString| {
a.ui.category = Some(key.to_string());
a.ui.sel_index = 0;
});
bind!(on_open_album, |a, id: SharedString| {
// A podcast episode is a single track with nothing to choose between, so the
// cover plays it rather than opening a list of one.
match a.library.get(id.as_str()).map(Rc::clone) {
Some(album) if Group::of(&album) == Group::Podcasts => {
a.apply(vec![Action::Play {
album_id: album.id.clone(),
track_index: 0,
}]);
}
Some(album) => {
a.ui.open_album = Some(album.id.clone());
a.ui.sheet_index = 0;
}
None => {}
}
});
bind!(on_play_album, |a, id: SharedString| {
a.apply(vec![Action::Play {
album_id: id.to_string(),
track_index: 0,
}]);
});
bind!(on_play_song, |a, id: SharedString, index: i32| {
a.apply(vec![Action::Play {
album_id: id.to_string(),
track_index: index.max(0) as usize,
}]);
});
bind!(on_open_play_view, |a| {
a.ui.play_view = true;
});
bind!(on_close_sheet, |a| {
a.ui.open_album = None;
});
bind!(on_play_sheet_track, |a, index: i32| {
if let Some(album_id) = a.ui.open_album.clone() {
a.apply(vec![Action::Play {
album_id,
track_index: index.max(0) as usize,
}]);
a.ui.open_album = None;
}
});
}

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//! oklch -> sRGB.
//!
//! The web front-end's palette is oklch throughout (`web/src/styles/app.css`) and
//! Slint has no such colour space, so every value crossing over is converted here.
//! Ported from `web/src/lib/oklch.ts`.
//!
//! The static palette is converted once at build time into the literals in
//! `ui/theme.slint`; this module exists for the values that are only known at runtime -
//! the per-group hues behind the generated book-spine art.
/// `l` is 0..1 (not the 0..100% that CSS writes), `c` is chroma, `h` is degrees.
pub fn oklch_to_rgb(l: f32, c: f32, h: f32) -> [u8; 3] {
let (sin, cos) = (h.to_radians().sin(), h.to_radians().cos());
let (a, b) = (c * cos, c * sin);
let l_ = l + 0.396_337_78 * a + 0.215_803_76 * b;
let m_ = l - 0.105_561_34 * a - 0.063_854_17 * b;
let s_ = l - 0.089_484_18 * a - 1.291_485_5 * b;
let (l3, m3, s3) = (l_ * l_ * l_, m_ * m_ * m_, s_ * s_ * s_);
let lin = [
4.076_741_7 * l3 - 3.307_711_6 * m3 + 0.230_969_94 * s3,
-1.268_438 * l3 + 2.609_757_4 * m3 - 0.341_319_38 * s3,
-0.004_196_086_3 * l3 - 0.703_418_6 * m3 + 1.707_614_7 * s3,
];
lin.map(|v| {
// Gamut clipping is per channel and deliberately crude: every colour this app
// actually asks for is inside sRGB, so a channel landing outside it means a
// typo, and a hard clamp shows that as a flat primary rather than hiding it.
let v = v.clamp(0.0, 1.0);
let encoded = if v <= 0.003_130_8 {
12.92 * v
} else {
1.055 * v.powf(1.0 / 2.4) - 0.055
};
(encoded * 255.0).round().clamp(0.0, 255.0) as u8
})
}
/// `#rrggbb` as the backend writes it. Anything unparseable falls back rather than
/// failing: the colours are decoration, and an album with a malformed one should still
/// appear on the shelf.
pub fn parse_hex(hex: &str, fallback: [u8; 3]) -> [u8; 3] {
let digits = hex.trim().trim_start_matches('#');
if digits.len() != 6 {
return fallback;
}
let byte = |i: usize| u8::from_str_radix(&digits[i..i + 2], 16).ok();
match (byte(0), byte(2), byte(4)) {
(Some(r), Some(g), Some(b)) => [r, g, b],
_ => fallback,
}
}
/// Linear blend, for the spine's translucent highlight lines.
pub fn mix(base: [u8; 3], over: [u8; 3], alpha: f32) -> [u8; 3] {
let alpha = alpha.clamp(0.0, 1.0);
[0, 1, 2].map(|i| (base[i] as f32 * (1.0 - alpha) + over[i] as f32 * alpha).round() as u8)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn known_anchors_round_trip_into_srgb() {
// Pure white and pure black are the two values with no room to be subtly wrong.
assert_eq!(oklch_to_rgb(1.0, 0.0, 0.0), [255, 255, 255]);
assert_eq!(oklch_to_rgb(0.0, 0.0, 0.0), [0, 0, 0]);
}
#[test]
fn the_accent_pink_lands_where_the_web_ui_puts_it() {
// oklch(70% 0.16 340) is `--accent`; the browser resolves it to ~#e A pink in
// the red-magenta corner. Assert the shape of it rather than an exact byte.
let [r, g, b] = oklch_to_rgb(0.70, 0.16, 340.0);
assert!(r > g && b > g, "expected a pink, got {r},{g},{b}");
assert!(r > 200, "expected a light pink, got {r},{g},{b}");
}
#[test]
fn hex_parsing_falls_back_rather_than_failing() {
assert_eq!(parse_hex("#4a6fa5", [0, 0, 0]), [0x4a, 0x6f, 0xa5]);
assert_eq!(parse_hex("4a6fa5", [0, 0, 0]), [0x4a, 0x6f, 0xa5]);
assert_eq!(parse_hex("nope", [1, 2, 3]), [1, 2, 3]);
assert_eq!(parse_hex("", [1, 2, 3]), [1, 2, 3]);
}
#[test]
fn mix_interpolates_between_the_two_ends() {
assert_eq!(mix([0, 0, 0], [255, 255, 255], 0.0), [0, 0, 0]);
assert_eq!(mix([0, 0, 0], [255, 255, 255], 1.0), [255, 255, 255]);
assert_eq!(mix([0, 0, 0], [200, 100, 50], 0.5), [100, 50, 25]);
}
}

97
slint-frontend/src/ws.rs Normal file
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//! The state websocket, with reconnect-and-reseed.
//!
//! Ported from `web/src/hooks/usePlayerState.ts`. The backend pushes and never listens,
//! so this is a read loop and nothing else. Two details are load-bearing:
//!
//! * **Reseed on open, not just on connect.** A reconnect can have missed every change
//! between the drop and the new socket, and the server only sends a snapshot to a
//! client it already considers connected. So each successful open is followed by a
//! `GET /api/state`.
//! * **Position is not on the event bus.** The server polls its player on a 0.5 s timer
//! and sends `position` frames only while something is playing - so the absence of
//! them is not a stall, and the UI interpolates between them rather than waiting.
use std::sync::mpsc::Sender;
use std::time::Duration;
use crate::api::{Client, PlayerState, ServerMessage};
/// What the UI thread hears from this connection. Wider than `ServerMessage` because
/// connectivity is itself a thing the screen shows.
pub enum Update {
Connected,
Disconnected,
State(Box<PlayerState>),
Position {
position: f64,
duration: f64,
},
/// The library was rescanned: re-fetch it, and drop the cover thumbnails, since a
/// rescan is exactly when the art behind an unchanged URL gets rewritten.
LibraryChanged,
}
/// Matches the web client's retry interval. Short enough that the screen comes back
/// before a child gives up on it, long enough not to spin while the backend restarts.
const RETRY: Duration = Duration::from_millis(1500);
pub fn spawn(client: Client, updates: Sender<Update>) -> std::thread::JoinHandle<()> {
std::thread::Builder::new()
.name("ws".into())
.spawn(move || loop {
match connect_once(&client, &updates) {
Ok(()) | Err(()) => {}
}
// `send` failing means the UI is gone, which is the one reason to stop.
if updates.send(Update::Disconnected).is_err() {
return;
}
std::thread::sleep(RETRY);
})
.expect("spawning the websocket thread")
}
fn connect_once(client: &Client, updates: &Sender<Update>) -> Result<(), ()> {
let (mut socket, _) = tungstenite::connect(client.websocket_url()).map_err(|_| ())?;
if updates.send(Update::Connected).is_err() {
return Err(());
}
// Reseed: see the note at the top of this module.
if let Ok(state) = client.state() {
if updates.send(Update::State(Box::new(state))).is_err() {
return Err(());
}
}
loop {
let message = match socket.read() {
Ok(message) => message,
Err(_) => return Err(()),
};
let text = match message {
tungstenite::Message::Text(text) => text,
tungstenite::Message::Close(_) => return Ok(()),
// Ping/Pong are answered by tungstenite itself on the next write; binary
// frames are not part of this protocol.
_ => continue,
};
let parsed: ServerMessage = match serde_json::from_str(&text) {
Ok(parsed) => parsed,
// A frame this build cannot read is not a reason to drop the connection -
// the next one is probably fine.
Err(_) => continue,
};
let update = match parsed {
ServerMessage::State { state } => Update::State(Box::new(state)),
ServerMessage::Position { position, duration } => {
Update::Position { position, duration }
}
ServerMessage::Library => Update::LibraryChanged,
ServerMessage::Unknown => continue,
};
if updates.send(update).is_err() {
return Err(());
}
}
}

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#!/usr/bin/env bash
#
# Render the UI and screenshot it without touching your session.
#
# A Slint window needs a compositor: under bare Xvfb nothing maps, and on a locked or
# remote machine there is no session to draw into. So this starts a nested headless
# sway, runs the app inside it, drives it with synthetic keys and grabs a frame per
# screen. It is how the shots in README.md were made, and how to check a layout change
# on a machine with no display.
#
# nix-shell -E '(import ./shell.nix {}).overrideAttrs (o: {
# nativeBuildInputs = o.nativeBuildInputs ++ (with (import <nixpkgs> {}); [ sway grim wtype ]);
# })' --run 'tools/headless-shots.sh out/ http://127.0.0.1:8080'
#
set -euo pipefail
OUTDIR="${1:?usage: headless-shots.sh <outdir> [server-url]}"
SERVER="${2:-http://127.0.0.1:8080}"
BIN="${BIN:-./target/release/musicmouse-slint}"
mkdir -p "$OUTDIR"
export XDG_RUNTIME_DIR="$(mktemp -d)"
unset WAYLAND_DISPLAY DISPLAY
export WLR_BACKENDS=headless WLR_LIBINPUT_NO_DEVICES=1 WLR_RENDERER=pixman
trap 'kill %1 2>/dev/null || true; rm -rf "$XDG_RUNTIME_DIR"' EXIT
launcher="$XDG_RUNTIME_DIR/launch.sh"
printf '#!/usr/bin/env bash\nexec %q --server %q >%q/app.log 2>&1\n' \
"$(realpath "$BIN")" "$SERVER" "$XDG_RUNTIME_DIR" > "$launcher"
chmod +x "$launcher"
printf 'output HEADLESS-1 mode 1920x1080\ndefault_border none\nexec %s\n' "$launcher" \
> "$XDG_RUNTIME_DIR/sway.cfg"
sway -c "$XDG_RUNTIME_DIR/sway.cfg" >"$XDG_RUNTIME_DIR/sway.log" 2>&1 &
for _ in $(seq 30); do [ -S "$XDG_RUNTIME_DIR/wayland-1" ] && break; sleep 1; done
export WAYLAND_DISPLAY=wayland-1
sleep 16 # library fetch plus the first covers
# Each step is ONE wtype invocation, and starts with a throwaway keypress.
#
# wtype creates a virtual keyboard, sends, and exits. The client needs a moment to
# notice the seat gained a keyboard, so the first key or two of any invocation is
# dropped - which makes a per-key loop lose every key it sends. Batching a step into
# one invocation and opening it with "x" + BackSpace spends that warm-up on a keypress
# that cancels itself out.
WARM=(-s 260 "x" -k BackSpace)
shot() { sleep 2.5; grim "$OUTDIR/$1.png"; echo " $1"; }
shot 01-root
wtype "${WARM[@]}" -k Down -k Return; shot 02-categories
wtype "${WARM[@]}" -k Return; shot 03-grid
wtype "${WARM[@]}" -k Escape -k Escape "maja"; shot 04-search
wtype "${WARM[@]}" -k Escape -k question "brumm"; shot 05-tracksearch
wtype "${WARM[@]}" -k Return; sleep 4; shot 06-play
wtype "${WARM[@]}" -k Escape; shot 07-bar
echo "wrote 7 frames to $OUTDIR"

261
slint-frontend/ui/app.slint Normal file
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import { Theme } from "theme.slint";
import { RoundButton } from "widgets.slint";
import { ShelfView, ResultsView } from "browse.slint";
import { PlayerBar, PlayView, AlbumSheet } from "player.slint";
import { AlbumTile, GridRow, CategoryTile, CategoryRow, Shelf, TrackRow, NowPlaying } from "models.slint";
export { AlbumTile, GridRow, CategoryTile, CategoryRow, Shelf, TrackRow, NowPlaying, Theme }
export component AppWindow inherits Window {
title: "Musik Delfin";
default-font-family: Theme.font;
default-font-size: Theme.text-body;
// The stage. In the web app a per-track animated canvas sits on top of this; here
// it is the whole background, on purpose. A full-viewport repaint loop is a floor
// you cannot get under while it runs at all, and it is the first thing `?pi=1`
// already removes on the device this is meant to replace.
background: @linear-gradient(180deg,
Theme.stage-top 0%,
Theme.stage-mid 45%,
Theme.sea-deep 100%);
// ------------------------------------------------------------------- inputs --
in property <bool> loading: true;
in property <string> splash-text;
in property <string> status-label;
in property <bool> online: false;
in property <bool> play-view: false;
in property <bool> show-sheet: false;
in property <bool> can-go-back: false;
in property <[Shelf]> shelves;
in property <bool> root-screen: true;
in property <int> shelf-row: 0;
in property <string> group-label;
in property <string> category-heading;
in property <string> album-heading;
in property <bool> show-search: false;
in property <string> search-text;
in property <string> mode-label;
in property <string> count-label;
in property <[TrackRow]> songs;
in property <[CategoryRow]> category-grid;
in property <[GridRow]> grid;
in property <bool> no-results: false;
in property <int> sel-index: 0;
in property <int> sel-row: 0;
in property <NowPlaying> now;
in property <bool> playing: false;
in property <float> progress: 0.0;
in property <bool> smooth: true;
in property <int> volume: 60;
in property <bool> has-bar: false;
in property <string> sheet-title;
in property <string> sheet-subtitle;
in property <string> sheet-meta;
in property <image> sheet-cover;
in property <bool> sheet-is-book: false;
in property <[TrackRow]> sheet-tracks;
in property <int> sheet-index: 0;
// How wide the grid may be. Rust reads this back to decide the column count, so the
// chunking into `GridRow`s and the layout agree about how many fit.
out property <length> grid-width: self.width - 32px - Theme.rail-clearance;
// ---------------------------------------------------------------- callbacks --
// The special keys are named here rather than in Rust because this is where the
// `Key.*` constants exist; Rust receives "escape"/"left"/"enter"/… or the literal
// character that was typed.
callback key(string, bool, bool);
callback toggle();
callback next();
callback previous();
callback seek(float);
callback set-volume(int);
callback mute();
callback go-back();
callback enter-group(int);
callback enter-category(int, string);
callback open-category(string);
callback open-album(string);
callback play-album(string);
callback play-song(string, int);
callback open-play-view();
callback close-sheet();
callback play-sheet-track(int);
forward-focus: keys;
keys := FocusScope {
key-pressed(event) => {
root.key(
event.text == Key.Escape ? "escape"
: event.text == Key.Return ? "enter"
: event.text == Key.Backspace ? "backspace"
: event.text == Key.Tab ? "tab"
: event.text == Key.LeftArrow ? "left"
: event.text == Key.RightArrow ? "right"
: event.text == Key.UpArrow ? "up"
: event.text == Key.DownArrow ? "down"
: event.text == Key.F1 ? "f1"
: event.text == Key.Space ? "space"
: event.text,
event.modifiers.control,
event.modifiers.shift);
accept
}
VerticalLayout {
// ------------------------------------------------------------ header --
if !root.play-view: HorizontalLayout {
alignment: center;
spacing: 16px;
padding-top: 18px;
padding-bottom: 6px;
Text {
text: "Musik Delfin";
font-size: 34px;
font-weight: 900;
color: Theme.paper;
}
if root.status-label != "": VerticalLayout {
alignment: center;
Rectangle {
background: Theme.paper.with-alpha(0.16);
border-radius: Theme.pill;
width: status.preferred-width;
height: status.preferred-height;
status := HorizontalLayout {
padding-left: 14px;
padding-right: 14px;
padding-top: 6px;
padding-bottom: 6px;
Text {
text: root.status-label;
font-size: Theme.text-small + 1px;
font-weight: 800;
color: root.online ? Theme.paper : #ffb4a2;
}
}
}
}
}
// -------------------------------------------------------------- body --
if !root.play-view && root.root-screen: ShelfView {
shelves: root.shelves;
shelf-row: root.shelf-row;
sel-index: root.sel-index;
enter-group(s) => { root.enter-group(s); }
enter-category(s, key) => { root.enter-category(s, key); }
}
if !root.play-view && !root.root-screen: ResultsView {
group-label: root.group-label;
category-heading: root.category-heading;
album-heading: root.album-heading;
show-search: root.show-search;
search-text: root.search-text;
mode-label: root.mode-label;
count-label: root.count-label;
songs: root.songs;
category-grid: root.category-grid;
grid: root.grid;
sel-index: root.sel-index;
sel-row: root.sel-row;
empty: root.no-results;
play-song(id, i) => { root.play-song(id, i); }
open-category(key) => { root.open-category(key); }
open-album(id) => { root.open-album(id); }
play-album(id) => { root.play-album(id); }
}
if root.play-view: PlayView {
now: root.now;
playing: root.playing;
progress: root.progress;
smooth: root.smooth;
volume: root.volume;
toggle => { root.toggle(); }
next => { root.next(); }
previous => { root.previous(); }
seek(f) => { root.seek(f); }
set-volume(v) => { root.set-volume(v); }
mute => { root.mute(); }
open-album => { root.open-album(root.now.title); }
}
}
}
// The player bar floats over the browse screen rather than displacing it, which is
// why the scrollers above reserve bottom padding for it. Geometry is set here
// rather than inside the component: a plain element takes its *preferred* width
// from its content, not its parent's width, so a bar that only declared a height
// left gaps for the grid behind it to show through.
if !root.play-view && root.has-bar: PlayerBar {
x: 0;
y: parent.height - self.height;
width: parent.width;
now: root.now;
playing: root.playing;
progress: root.progress;
smooth: root.smooth;
volume: root.volume;
toggle => { root.toggle(); }
next => { root.next(); }
previous => { root.previous(); }
seek(f) => { root.seek(f); }
set-volume(v) => { root.set-volume(v); }
mute => { root.mute(); }
open-play-view => { root.open-play-view(); }
}
// One fixed round button in the top-left: back, everywhere it applies, so "top
// left" always means the same thing.
if root.can-go-back: RoundButton {
x: 24px;
y: 18px;
label: "";
clicked => { root.go-back(); }
}
if root.show-sheet: AlbumSheet {
width: 100%;
height: 100%;
title: root.sheet-title;
subtitle: root.sheet-subtitle;
meta: root.sheet-meta;
cover: root.sheet-cover;
is-book: root.sheet-is-book;
tracks: root.sheet-tracks;
sel-index: root.sheet-index;
close => { root.close-sheet(); }
play(i) => { root.play-sheet-track(i); }
play-all => { root.play-sheet-track(0); }
}
if root.loading: Rectangle {
background: Theme.sea-deep.with-alpha(0.92);
TouchArea { }
VerticalLayout {
alignment: center;
spacing: 18px;
Text {
text: "🐬";
font-size: 96px;
horizontal-alignment: center;
}
Text {
text: root.splash-text;
font-size: 22px;
font-weight: 800;
color: Theme.paper;
horizontal-alignment: center;
}
}
}
}

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import { ListView } from "std-widgets.slint";
import { Theme } from "theme.slint";
import { GlassPanel, Cover } from "widgets.slint";
import { AlbumTile, GridRow, CategoryTile, CategoryRow, Shelf, TrackRow } from "models.slint";
// Heights are fixed rather than derived from content, and that is the whole reason the
// grid can be virtualized: a `ListView` that has to measure a row before it can decide
// whether to skip it has not skipped anything. The web grid does the same thing with
// `contain-intrinsic-size` for the same reason.
//
// A book is taller than an album, so the cover *slot* is sized for the taller of the
// two and each cover is centred in it. That keeps every row identical without
// flattening the shape difference that tells the two media apart.
export global Metrics {
out property <length> cover-slot: 200px;
out property <length> card-text: 78px;
out property <length> card-height: 278px; // cover-slot + card-text
out property <length> row-height: 302px; // card-height + grid-gap
out property <length> shelf-height: 236px;
out property <length> category-row-height: 260px;
}
component SelectionRing inherits Rectangle {
in property <bool> selected;
in property <bool> current;
// Selection outranks "currently playing": when the keyboard is on the album that is
// also playing, the ring it needs to see is the one that moves.
border-width: root.selected ? 5px : (root.current ? 4px : 0px);
border-color: root.selected ? Theme.paper : Theme.accent;
border-radius: Theme.radius-card + 6px;
}
component AlbumCard inherits Rectangle {
in property <AlbumTile> tile;
in property <bool> selected;
callback open();
callback play();
height: Metrics.card-height;
ring := SelectionRing {
selected: root.selected;
current: root.tile.current;
x: -7px;
y: -7px;
width: parent.width + 14px;
height: parent.height + 14px;
}
card := Rectangle {
background: root.tile.is-book ? Theme.card-book : Theme.card-music;
border-radius: Theme.radius-card;
drop-shadow-color: #00101759;
drop-shadow-blur: 18px;
drop-shadow-offset-y: 6px;
// The lift on selection: 120ms, the same as the web card's transition.
y: root.selected ? -3px : 0px;
animate y { duration: 120ms; easing: ease-out; }
VerticalLayout {
padding: 10px;
spacing: 6px;
// The cover, centred in a slot tall enough for the taller media type.
Rectangle {
height: Metrics.cover-slot - 20px;
HorizontalLayout {
alignment: center;
Cover {
source: root.tile.cover;
is-book: root.tile.is-book;
height: parent.height;
width: root.tile.is-book ? parent.height * 0.82 : parent.height;
}
}
TouchArea {
// Cover opens the track list; the title below starts it playing.
// Two targets, because "show me what is in this" and "play this"
// are different intentions and a child has both.
clicked => { root.open(); }
}
}
Rectangle {
height: Metrics.card-text - 26px;
VerticalLayout {
spacing: 1px;
Text {
text: root.tile.title;
font-size: Theme.text-body - 1px;
font-weight: 800;
color: Theme.ink;
wrap: word-wrap;
overflow: elide;
// Two lines always, whether or not the title needs them, so
// every card in the row ends at the same place.
height: (Theme.text-body - 1px) * 2.4;
}
Text {
text: root.tile.artist;
font-size: Theme.text-small - 1px;
font-weight: 700;
color: Theme.ink.with-alpha(0.65);
overflow: elide;
}
}
TouchArea {
clicked => { root.play(); }
}
}
Text {
text: root.tile.meta;
font-size: Theme.text-tiny;
font-weight: 800;
color: Theme.count-pink;
overflow: elide;
}
}
}
}
component CategoryCard inherits Rectangle {
in property <CategoryTile> tile;
in property <bool> selected;
in property <length> tile-width: Theme.shelf-tile;
callback open();
width: root.tile-width;
height: Metrics.shelf-height;
SelectionRing {
selected: root.selected;
current: false;
x: -7px;
y: -7px;
width: parent.width + 14px;
height: parent.height + 14px;
}
Rectangle {
background: root.tile.is-book ? Theme.card-book : Theme.card-music;
border-radius: Theme.radius-card;
drop-shadow-color: #00101759;
drop-shadow-blur: 18px;
drop-shadow-offset-y: 6px;
y: root.selected ? -3px : 0px;
animate y { duration: 120ms; easing: ease-out; }
VerticalLayout {
padding: 8px;
spacing: 5px;
// One album fills the tile; several show as a 2x2 contact sheet, which is
// how a category reads as "a stack of these" without a label saying so.
Rectangle {
height: root.tile-width - 16px;
clip: true;
if root.tile.cover-count <= 1: Cover {
source: root.tile.cover1;
is-book: root.tile.is-book;
width: 100%;
height: 100%;
}
if root.tile.cover-count > 1: VerticalLayout {
spacing: 4px;
HorizontalLayout {
spacing: 4px;
Cover { source: root.tile.cover1; radius: 6px; }
Cover { source: root.tile.cover2; radius: 6px; }
}
HorizontalLayout {
spacing: 4px;
Cover { source: root.tile.cover3; radius: 6px; }
Cover { source: root.tile.cover4; radius: 6px; }
}
}
}
Text {
text: root.tile.key;
font-size: Theme.text-body;
font-weight: 800;
color: Theme.ink;
overflow: elide;
}
Text {
text: root.tile.count-label;
font-size: Theme.text-tiny;
font-weight: 800;
color: Theme.count-pink;
overflow: elide;
}
}
TouchArea {
clicked => { root.open(); }
}
}
}
component TrackListRow inherits Rectangle {
in property <TrackRow> track;
in property <bool> selected;
callback play();
height: 58px;
background: root.track.current ? Theme.row-active : Theme.row-idle;
border-radius: Theme.radius-row;
border-width: root.selected ? 3px : 1px;
border-color: root.selected ? Theme.paper : (root.track.current ? Theme.accent : Theme.glass-border);
HorizontalLayout {
padding-left: 12px;
padding-right: 16px;
spacing: 12px;
VerticalLayout {
alignment: center;
Cover {
source: root.track.cover;
is-book: root.track.is-book;
radius: 8px;
height: 40px;
width: root.track.is-book ? 33px : 40px;
}
}
VerticalLayout {
alignment: center;
Text {
text: root.track.title;
font-size: Theme.text-body;
font-weight: 800;
color: Theme.paper;
overflow: elide;
}
Text {
text: root.track.subtitle;
font-size: Theme.text-tiny;
font-weight: 700;
color: Theme.text-sub.with-alpha(0.75);
overflow: elide;
}
}
VerticalLayout {
alignment: center;
Text {
text: root.track.duration;
font-family: Theme.mono;
font-size: Theme.text-small;
font-weight: 700;
color: Theme.text-dim.with-alpha(0.8);
}
}
}
TouchArea {
clicked => { root.play(); }
}
}
// The root screen: three shelves, each scrolling sideways.
export component ShelfView inherits Flickable {
in property <[Shelf]> shelves;
in property <int> shelf-row;
in property <int> sel-index;
callback enter-group(int); // shelf index
callback enter-category(int, string); // shelf index, category key
content-height: layout.preferred-height;
content-width: self.width;
layout := VerticalLayout {
padding-left: 32px;
padding-right: Theme.rail-clearance;
padding-top: 14px;
// Clear of the player bar, which floats over this rather than displacing it.
padding-bottom: 210px;
spacing: 25px;
for shelf[s] in root.shelves: GlassPanel {
height: Metrics.shelf-height + 74px;
// The panel itself is a target: it opens the whole group.
TouchArea {
clicked => { root.enter-group(s); }
}
VerticalLayout {
padding: 14px;
spacing: 10px;
HorizontalLayout {
spacing: 10px;
alignment: start;
// A round frosted badge behind the emoji, which otherwise renders
// thin and low-contrast straight on the stage gradient.
Rectangle {
width: 34px;
height: 34px;
border-radius: 17px;
background: Theme.paper.with-alpha(0.2);
border-width: 1px;
border-color: Theme.paper.with-alpha(0.4);
Text {
text: shelf.icon;
font-size: 17px;
vertical-alignment: center;
horizontal-alignment: center;
}
}
VerticalLayout {
alignment: center;
Text {
text: shelf.label;
font-size: Theme.text-heading;
font-weight: 900;
color: Theme.paper;
}
}
VerticalLayout {
alignment: center;
Text {
text: "";
font-size: 17px;
font-weight: 900;
color: Theme.paper.with-alpha(0.6);
}
}
}
if shelf.tiles.length == 0: Text {
text: shelf.empty-label;
font-size: Theme.text-small;
font-weight: 700;
color: Theme.text-dim.with-alpha(0.6);
horizontal-alignment: center;
vertical-alignment: center;
}
if shelf.tiles.length > 0: Flickable {
content-width: shelf.tiles.length * (Theme.shelf-tile + 12px) + 20px;
content-height: self.height;
// Keep the focused tile in view as the arrow keys walk past the fold.
content-x: root.shelf-row != s
? 0px
: -max(0px, min(
self.content-width - self.width,
root.sel-index * (Theme.shelf-tile + 12px) - self.width / 2 + Theme.shelf-tile / 2));
animate content-x { duration: 180ms; easing: ease-out; }
HorizontalLayout {
spacing: 12px;
padding: 10px;
alignment: start;
for tile[i] in shelf.tiles: CategoryCard {
tile: tile;
selected: root.shelf-row == s && root.sel-index == i;
open => { root.enter-category(s, tile.key); }
}
}
}
}
}
}
}
// Inside a group, or showing search results.
//
// Exactly one of the three lists is ever populated, and that is a property of the query
// model rather than a coincidence worth defending against: track hits only exist in
// track-search mode, which forces the album list empty; the category list only exists
// when there is neither a query nor a chosen category, which is exactly when the album
// list is empty. So this shows one list filling the page, instead of stacking three
// inside a scroller and nesting a second scroller in it.
export component ResultsView inherits VerticalLayout {
in property <string> group-label;
in property <string> category-heading;
in property <string> album-heading;
in property <bool> show-search;
in property <string> search-text;
in property <string> mode-label;
in property <string> count-label;
in property <[TrackRow]> songs;
in property <[CategoryRow]> category-grid;
in property <[GridRow]> grid;
in property <int> sel-index;
/// Which row of the visible grid holds the selection. Every row is the same height
/// by construction, so following the keyboard is arithmetic, not measurement.
in property <int> sel-row;
in property <bool> empty;
callback play-song(string, int);
callback open-category(string);
callback open-album(string);
callback play-album(string);
spacing: 6px;
padding-left: 32px;
padding-right: Theme.rail-clearance;
if root.group-label != "": Text {
text: root.group-label;
font-size: 15px;
font-weight: 800;
color: Theme.paper;
horizontal-alignment: center;
}
if root.show-search: HorizontalLayout {
alignment: center;
spacing: 12px;
padding-bottom: 4px;
Rectangle {
background: Theme.paper;
border-radius: Theme.pill;
drop-shadow-color: #00101759;
drop-shadow-blur: 14px;
drop-shadow-offset-y: 4px;
width: chip.preferred-width;
height: chip.preferred-height;
chip := HorizontalLayout {
padding-left: 10px;
padding-right: 20px;
padding-top: 10px;
padding-bottom: 10px;
spacing: 10px;
Rectangle {
background: Theme.ink;
border-radius: Theme.pill;
width: label.preferred-width;
label := HorizontalLayout {
padding-left: 10px;
padding-right: 10px;
padding-top: 4px;
padding-bottom: 4px;
Text {
text: root.mode-label;
font-size: Theme.text-small + 1px;
font-weight: 800;
color: white;
}
}
}
Text {
text: root.search-text;
font-size: Theme.text-heading;
font-weight: 800;
color: Theme.ink;
vertical-alignment: center;
}
}
}
VerticalLayout {
alignment: center;
Text {
text: root.count-label;
font-size: Theme.text-small + 1px;
font-weight: 700;
color: Theme.text-dim.with-alpha(0.85);
}
}
}
if root.empty: VerticalLayout {
alignment: center;
Text {
text: "Nichts gefunden — probier andere Buchstaben!";
font-size: Theme.text-heading;
font-weight: 800;
color: Theme.paper;
horizontal-alignment: center;
}
}
// --- track hits -----------------------------------------------------------
// Capped at 40 rows upstream, so this one does not need virtualizing. Held to a
// readable column rather than the full width, which is what lets a long album
// line elide instead of running the width of a 1080p screen. The heading rides
// inside that column so the two are aligned with each other, not with the page.
if root.songs.length > 0: Flickable {
content-height: songs-column.preferred-height + 210px;
content-width: self.width;
HorizontalLayout {
alignment: center;
songs-column := VerticalLayout {
// Without this the column is centred in whatever vertical space is
// left over, which on a short result list leaves it floating.
alignment: start;
width: 860px;
spacing: 8px;
Text {
text: "Titel";
font-size: Theme.text-heading;
font-weight: 900;
color: Theme.paper;
}
GlassPanel {
height: song-rows.preferred-height;
song-rows := VerticalLayout {
padding: 12px;
spacing: 6px;
for song in root.songs: TrackListRow {
track: song;
selected: root.sel-index == song.nav;
play => { root.play-song(song.album-id, song.index); }
}
}
}
}
}
}
// --- categories -----------------------------------------------------------
if root.category-grid.length > 0: Text {
text: root.category-heading;
font-size: Theme.text-heading;
font-weight: 900;
color: Theme.paper;
}
if root.category-grid.length > 0: ListView {
for row in root.category-grid: HorizontalLayout {
height: Metrics.category-row-height;
spacing: Theme.grid-gap;
alignment: start;
for tile in row.tiles: CategoryCard {
tile: tile;
tile-width: Theme.card-width;
selected: root.sel-index == tile.nav;
open => { root.open-category(tile.key); }
}
}
}
// --- albums ---------------------------------------------------------------
if root.grid.length > 0: Text {
text: root.album-heading;
font-size: Theme.text-heading;
font-weight: 900;
color: Theme.paper;
}
if root.grid.length > 0: album-list := ListView {
// Follow the keyboard without measuring anything.
content-y: -max(0px, min(
max(0px, self.content-height - self.height),
root.sel-row * Metrics.row-height));
animate content-y { duration: 180ms; easing: ease-out; }
for row in root.grid: HorizontalLayout {
height: Metrics.row-height;
spacing: Theme.grid-gap;
alignment: start;
for tile in row.tiles: AlbumCard {
width: Theme.card-width;
tile: tile;
selected: root.sel-index == tile.nav;
open => { root.open-album(tile.id); }
play => { root.play-album(tile.id); }
}
}
}
}

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// The shapes that cross between Rust and the UI.
//
// Everything here is already *presentation*: labels are formatted, durations are
// strings, covers are decoded images. Nothing in the .slint files formats a number or
// picks a word, so the German copy and the duration format live in one place (Rust)
// rather than being split across two languages.
//
// `nav` is each item's position in the single flat selection order that runs songs ->
// categories -> albums, so one pair of arrow keys walks the whole page. It is assigned
// in Rust, where the three lists are built together.
export struct AlbumTile {
id: string,
title: string,
artist: string,
// "12 Songs · 45:03 · 🧸" - already assembled, including the figurine marker.
meta: string,
cover: image,
is-book: bool,
locked: bool,
// This album is the one playing; drawn with the accent ring rather than the
// selection ring, and outranked by it when they coincide.
current: bool,
nav: int,
}
// The grid is handed to the UI pre-chunked into rows, because a `ListView` virtualizes
// its model and a flat list of 343 cards has no rows to skip. This is the direct
// counterpart of the web app's `content-visibility: auto` on `.grid > .card`, which
// exists for exactly the same measurement: 340 live cards saturated the Pi's renderer.
export struct GridRow {
tiles: [AlbumTile],
}
export struct CategoryTile {
key: string,
// "7 Hörbücher"
count-label: string,
// Up to four covers in a 2x2, or one filling the tile when the category holds a
// single album. Four fields rather than an array: the count is fixed and small, and
// this keeps the tile a plain struct.
cover1: image,
cover2: image,
cover3: image,
cover4: image,
cover-count: int,
is-book: bool,
nav: int,
}
export struct CategoryRow {
tiles: [CategoryTile],
}
// One of the three shelves on the root screen.
export struct Shelf {
label: string,
icon: string,
tiles: [CategoryTile],
empty-label: string,
}
export struct TrackRow {
title: string,
subtitle: string,
duration: string,
cover: image,
is-book: bool,
current: bool,
locked: bool,
album-id: string,
index: int,
nav: int,
}
// What the player bar and the full-screen view both say. Shared so the two cannot
// drift apart on a copy change.
export struct NowPlaying {
title: string,
subtitle: string,
// "Song 3 von 8" / "Kapitel 3 von 8"
counter: string,
cover: image,
hero-cover: image,
is-book: bool,
has-album: bool,
// "4:12", the time left in this track.
clock-label: string,
// "Noch 38:20 im Album" - empty for a podcast, where it means nothing.
remaining-label: string,
}

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import { Theme } from "theme.slint";
import { Cover, Transport, ProgressBar, VolumeBars, RoundButton, GlassPanel } from "widgets.slint";
import { NowPlaying, TrackRow } from "models.slint";
// The bar along the bottom of the browse screen.
export component PlayerBar inherits Rectangle {
in property <NowPlaying> now;
in property <bool> playing;
in property <float> progress;
in property <bool> smooth;
in property <int> volume;
callback toggle();
callback next();
callback previous();
callback seek(float);
callback set-volume(int);
callback mute();
callback open-play-view();
height: 96px;
background: Theme.bar-bg;
// The accent rule along the top is what separates the bar from the stage without a
// shadow, which over a gradient reads as a smudge.
Rectangle {
y: 0;
height: 3px;
width: 100%;
background: Theme.accent.with-alpha(0.5);
}
HorizontalLayout {
padding-left: 24px;
padding-right: 24px;
padding-top: 16px;
padding-bottom: 16px;
spacing: 18px;
// Cover: the way back into the full-screen view.
VerticalLayout {
alignment: center;
Rectangle {
width: root.now.is-book ? 46px : 56px;
height: 56px;
Cover {
source: root.now.cover;
is-book: root.now.is-book;
radius: 10px;
width: 100%;
height: 100%;
}
TouchArea {
clicked => { root.open-play-view(); }
}
}
}
VerticalLayout {
alignment: center;
width: 240px;
Text {
text: root.now.title;
font-size: Theme.text-body;
font-weight: 800;
color: Theme.paper;
overflow: elide;
}
Text {
text: root.now.subtitle;
font-size: Theme.text-small;
font-weight: 600;
color: Theme.text-sub.with-alpha(0.75);
overflow: elide;
}
if root.now.has-album: Text {
text: root.now.counter;
font-size: Theme.text-tiny;
font-weight: 800;
color: Theme.accent-dim;
overflow: elide;
}
}
VerticalLayout {
alignment: center;
horizontal-stretch: 1;
ProgressBar {
progress: root.progress;
smooth: root.smooth;
on-dark: true;
bar-height: 10px;
seek(fraction) => { root.seek(fraction); }
}
}
VerticalLayout {
alignment: center;
Transport {
playing: root.playing;
size: 48px;
toggle => { root.toggle(); }
next => { root.next(); }
previous => { root.previous(); }
}
}
VerticalLayout {
alignment: center;
VolumeBars {
volume: root.volume;
bar-width: 11px;
bar-height: 30px;
set-volume(v) => { root.set-volume(v); }
mute => { root.mute(); }
}
}
}
}
// The full-screen now-playing view.
export component PlayView inherits VerticalLayout {
in property <NowPlaying> now;
in property <bool> playing;
in property <float> progress;
in property <bool> smooth;
in property <int> volume;
callback toggle();
callback next();
callback previous();
callback seek(float);
callback set-volume(int);
callback mute();
callback open-album();
alignment: center;
spacing: 18px;
padding: 32px;
HorizontalLayout {
alignment: center;
Rectangle {
height: 320px;
width: root.now.is-book ? 262px : 320px;
drop-shadow-color: #0016208c;
drop-shadow-blur: 40px;
drop-shadow-offset-y: 20px;
if root.now.has-album: Cover {
source: root.now.hero-cover;
is-book: root.now.is-book;
radius: 28px;
width: 100%;
height: 100%;
}
if !root.now.has-album: Rectangle {
background: #2a4f57;
border-radius: 28px;
}
TouchArea {
clicked => { root.open-album(); }
}
}
}
VerticalLayout {
spacing: 6px;
Text {
text: root.now.title;
font-size: Theme.text-hero;
font-weight: 900;
color: Theme.paper;
horizontal-alignment: center;
wrap: word-wrap;
}
Text {
text: root.now.subtitle;
font-size: Theme.text-heading;
font-weight: 700;
color: Theme.text-dim.with-alpha(0.8);
horizontal-alignment: center;
overflow: elide;
}
if root.now.has-album: Text {
text: root.now.counter;
font-size: 15px;
font-weight: 800;
color: Theme.accent-dim;
horizontal-alignment: center;
}
}
HorizontalLayout {
alignment: center;
VerticalLayout {
width: 680px;
spacing: 8px;
ProgressBar {
progress: root.progress;
smooth: root.smooth;
bar-height: 14px;
seek(fraction) => { root.seek(fraction); }
}
HorizontalLayout {
Text {
text: root.now.clock-label;
font-family: Theme.mono;
font-size: Theme.text-small + 1px;
font-weight: 800;
color: Theme.text-dim.with-alpha(0.8);
}
Rectangle { horizontal-stretch: 1; }
Text {
text: root.now.remaining-label;
font-size: Theme.text-small + 1px;
font-weight: 800;
color: Theme.text-dim.with-alpha(0.8);
}
}
}
}
Transport {
playing: root.playing;
size: 72px;
toggle => { root.toggle(); }
next => { root.next(); }
previous => { root.previous(); }
}
VolumeBars {
volume: root.volume;
bar-width: 18px;
bar-height: 44px;
set-volume(v) => { root.set-volume(v); }
mute => { root.mute(); }
}
}
// The track list for one album, over a dimmed stage.
export component AlbumSheet inherits Rectangle {
in property <string> title;
in property <string> subtitle;
in property <string> meta;
in property <image> cover;
in property <bool> is-book;
in property <[TrackRow]> tracks;
in property <int> sel-index;
callback close();
callback play(int);
callback play-all();
background: Theme.backdrop.with-alpha(0.6);
// Catches every click that misses the sheet, so tapping the dimmed area closes it.
TouchArea {
clicked => { root.close(); }
}
Rectangle {
width: 640px;
height: min(root.height - 80px, 720px);
background: Theme.sheet-bg;
border-radius: Theme.radius-sheet;
drop-shadow-color: #0016208c;
drop-shadow-blur: 60px;
drop-shadow-offset-y: 24px;
// Without this the backdrop's TouchArea above would receive clicks aimed at the
// sheet's own background and close it.
TouchArea { }
VerticalLayout {
padding: 26px;
spacing: 16px;
HorizontalLayout {
spacing: 18px;
Cover {
source: root.cover;
is-book: root.is-book;
width: root.is-book ? 123px : 150px;
height: 150px;
}
VerticalLayout {
alignment: start;
spacing: 6px;
Text {
text: root.title;
font-size: Theme.text-title;
font-weight: 900;
color: Theme.ink;
wrap: word-wrap;
}
Text {
text: root.subtitle;
font-size: Theme.text-body;
font-weight: 700;
color: Theme.ink.with-alpha(0.7);
overflow: elide;
}
Text {
text: root.meta;
font-size: Theme.text-small;
font-weight: 800;
color: Theme.count-pink;
overflow: elide;
}
Rectangle {
height: 8px;
}
Rectangle {
background: play-all-touch.pressed ? Theme.accent-dim : Theme.accent;
border-radius: Theme.pill;
width: play-all.preferred-width;
height: play-all.preferred-height;
play-all := HorizontalLayout {
padding-left: 18px;
padding-right: 18px;
padding-top: 9px;
padding-bottom: 9px;
Text {
text: "▶ Alle abspielen";
font-size: Theme.text-small + 1px;
font-weight: 800;
color: white;
}
}
play-all-touch := TouchArea {
clicked => { root.play-all(); }
}
}
}
VerticalLayout {
alignment: start;
RoundButton {
label: "×";
size: 40px;
clicked => { root.close(); }
}
}
}
Flickable {
content-height: list.preferred-height;
content-width: self.width;
// Follow the keyboard through the list without measuring: every row is
// the same height, so the selected one's offset is arithmetic.
content-y: -max(0px, min(
max(0px, self.content-height - self.height),
root.sel-index * 52px - self.height / 2));
animate content-y { duration: 150ms; easing: ease-out; }
list := VerticalLayout {
spacing: 4px;
for track[i] in root.tracks: Rectangle {
height: 48px;
background: track.current ? Theme.accent.with-alpha(0.18) : transparent;
border-radius: 14px;
border-width: root.sel-index == i ? 3px : 0px;
border-color: Theme.accent;
HorizontalLayout {
padding-left: 14px;
padding-right: 14px;
spacing: 12px;
VerticalLayout {
alignment: center;
Rectangle {
width: 30px;
height: 30px;
border-radius: 15px;
background: track.current ? Theme.accent : Theme.ink.with-alpha(0.12);
Text {
text: i + 1;
font-size: Theme.text-tiny;
font-weight: 800;
color: track.current ? white : Theme.ink;
vertical-alignment: center;
horizontal-alignment: center;
}
}
}
VerticalLayout {
alignment: center;
Text {
text: track.title;
font-size: Theme.text-small + 1px;
font-weight: 700;
color: Theme.ink;
overflow: elide;
}
}
VerticalLayout {
alignment: center;
Text {
text: track.duration;
font-family: Theme.mono;
font-size: Theme.text-tiny;
font-weight: 700;
color: Theme.ink.with-alpha(0.6);
}
}
}
TouchArea {
clicked => { root.play(i); }
}
}
}
}
}
}
}

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// The palette, converted once from the web front-end's oklch tokens
// (`web/src/styles/app.css`) into the sRGB hex Slint speaks. The oklch source value is
// kept beside each one, because that is the form the design is actually maintained in -
// if a colour needs adjusting, adjust the oklch and re-convert (`src/oklch.rs`), rather
// than nudging the hex and letting the two drift.
export global Theme {
// ------------------------------------------------------------------ colours --
out property <color> ink: #113339; // oklch(30% 0.04 210)
out property <color> paper: #eef7f9; // oklch(97% 0.01 210)
out property <color> accent: #de73bd; // oklch(70% 0.16 340)
out property <color> accent-dim: #f292d3; // oklch(78% 0.14 340)
out property <color> sea-deep: #001b21; // oklch(20% 0.045 210)
out property <color> shadow: #001017; // oklch(15% 0.05 210)
// The stage gradient, which in the web app sits under an animated canvas. There is
// no canvas here: a full-viewport repaint loop is the one cost a Pi cannot absorb,
// and `?pi=1` already removes it on the device this replaces.
out property <color> stage-top: #397d88; // oklch(55% 0.07 210)
out property <color> stage-mid: #0e4b54; // oklch(38% 0.06 210)
out property <color> text-dim: #c9dbdf; // oklch(88% 0.02 210)
out property <color> text-sub: #c0d2d5; // oklch(85% 0.02 210)
out property <color> count-pink: #7d0563; // oklch(40% 0.17 340)
out property <color> card-music: #e4f1f4; // oklch(95% 0.015 210)
out property <color> card-book: #ffd5ab; // oklch(92% 0.09 55)
out property <color> book-edge-1: #ffc298; // oklch(86% 0.09 55)
out property <color> book-edge-2: #e5a880; // oklch(78% 0.09 55)
out property <color> bar-bg: #00171e; // oklch(18% 0.05 210)
out property <color> sheet-bg: #e9f4f6; // oklch(96% 0.012 210)
out property <color> backdrop: #000e12; // oklch(15% 0.03 210)
// Two track colours, not one with an alpha: the seek bar sits on the pale stage in
// the play view and on the near-black player bar in the browse view, and a single
// translucent fill that reads correctly on one is invisible on the other.
out property <color> progress-track: #1b3236; // oklch(30% 0.03 210)
out property <color> progress-track-dark: #2e4f57;
out property <color> vol-empty: #c9dbdf; // oklch(88% 0.02 210)
// Glass, without the glass. `backdrop-filter` has no counterpart here, so these are
// exactly the web app's own `data-blur="off"` fallback: a flat translucent fill.
// That is a real loss of depth and the honest substitute for it - faking a blur by
// compositing a pre-blurred copy would reintroduce the per-frame cost the blur was
// dropped to avoid.
out property <brush> glass: @linear-gradient(160deg, #eef7f924 0%, #eef7f90d 100%);
out property <color> glass-border: #eef7f929;
out property <color> row-idle: #f7fcfd1a;
out property <color> row-active: #f7fcfd38;
// ------------------------------------------------------------------- metrics --
out property <length> radius-panel: 22px;
out property <length> radius-card: 16px;
out property <length> radius-row: 12px;
out property <length> radius-sheet: 26px;
out property <length> pill: 999px;
// The album grid's track width. The web grid is `minmax(180px, 1fr)`; keeping the
// same number keeps the same number of columns at 1920, which is what the shelf
// rows and the measured card height below were both tuned against.
out property <length> card-width: 180px;
out property <length> grid-gap: 24px;
out property <length> shelf-tile: 148px;
// How much of the right edge the page must leave clear for nothing to render
// underneath the corner controls.
out property <length> rail-clearance: 88px;
// ---------------------------------------------------------------- typography --
// Heavy throughout: 700/800/900. Durations and counters use the monospace family so
// a ticking clock does not reflow the row it sits in.
out property <string> font: "Nunito";
out property <string> mono: "monospace";
out property <length> text-hero: 44px;
out property <length> text-title: 26px;
out property <length> text-heading: 20px;
out property <length> text-body: 16px;
out property <length> text-small: 13px;
out property <length> text-tiny: 12px;
}

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import { Theme } from "theme.slint";
// A frosted surface wrapped around a shelf or a list, so it reads as something
// floating over the stage rather than text on a gradient.
export component GlassPanel inherits Rectangle {
background: Theme.glass;
border-width: 1px;
border-color: Theme.glass-border;
border-radius: Theme.radius-panel;
drop-shadow-color: #00101759;
drop-shadow-blur: 24px;
drop-shadow-offset-y: 8px;
}
// Album art. `source` is whatever the cover store has decoded; until it has one, the
// Rust side hands over generated art built from the album's own three colours, so this
// never has an empty frame to show.
//
// The shape comes from the media type and from nowhere else: square for an album,
// taller than wide for an audiobook, everywhere either appears.
export component Cover inherits Rectangle {
in property <image> source;
in property <bool> is-book: false;
in property <length> radius: Theme.radius-card;
clip: true;
border-radius: root.radius;
// A book keeps a sliver of its generated spine showing past real square artwork, so
// the shelf metaphor survives contact with a photograph.
background: root.is-book ? Theme.book-edge-2 : transparent;
Image {
source: root.source;
image-fit: cover;
width: root.is-book ? parent.width * 1.05 : parent.width;
height: parent.height;
x: 0;
}
}
// Prev / next / play. Every glyph is drawn from rectangles and a clip, not an icon
// font: there is no icon font on the device, and a missing glyph is a blank button.
export component TransportButton inherits Rectangle {
in property <length> size: 48px;
in property <bool> primary: false;
in property <bool> playing: false;
in property <string> direction: "play"; // "play" | "next" | "previous"
callback clicked();
width: root.size;
height: root.size;
border-radius: root.size / 2;
background: root.primary
? (touch.pressed ? Theme.accent-dim : Theme.accent)
: (touch.pressed ? #2a4f57 : Theme.ink);
drop-shadow-color: root.primary ? #de73bd80 : #00101766;
drop-shadow-blur: root.primary ? 20px : 10px;
drop-shadow-offset-y: 4px;
animate background { duration: 100ms; }
// Pause: two bars. Play and the skips: a triangle, clipped out of a square.
if root.direction == "play" && root.playing: HorizontalLayout {
alignment: center;
spacing: root.size * 0.1;
Rectangle {
width: root.size * 0.1;
height: root.size * 0.34;
border-radius: 2px;
background: white;
}
Rectangle {
width: root.size * 0.1;
height: root.size * 0.34;
border-radius: 2px;
background: white;
}
}
if root.direction != "play" || !root.playing: HorizontalLayout {
alignment: center;
spacing: root.size * 0.06;
// "Previous" is the same triangle mirrored, plus the bar it butts against.
if root.direction == "previous": Rectangle {
width: root.size * 0.07;
height: root.size * 0.3;
border-radius: 1px;
background: white;
}
Rectangle {
width: root.size * 0.3;
height: root.size * 0.3;
Path {
width: 100%;
height: 100%;
fill: white;
viewbox-width: 100;
viewbox-height: 100;
commands: root.direction == "previous"
? "M 100 0 L 100 100 L 0 50 Z"
: "M 6 0 L 100 50 L 6 100 Z";
}
}
if root.direction == "next": Rectangle {
width: root.size * 0.07;
height: root.size * 0.3;
border-radius: 1px;
background: white;
}
}
touch := TouchArea {
clicked => { root.clicked(); }
}
}
export component Transport inherits HorizontalLayout {
in property <bool> playing;
in property <length> size: 48px;
callback toggle();
callback next();
callback previous();
alignment: center;
spacing: root.size * 0.21;
VerticalLayout {
alignment: center;
TransportButton {
direction: "previous";
size: root.size;
clicked => { root.previous(); }
}
}
VerticalLayout {
alignment: center;
TransportButton {
direction: "play";
primary: true;
playing: root.playing;
// The play button is the one target a child aims at from across the room.
size: root.size * 1.26;
clicked => { root.toggle(); }
}
}
VerticalLayout {
alignment: center;
TransportButton {
direction: "next";
size: root.size;
clicked => { root.next(); }
}
}
}
// The seek bar.
//
// `position` is only pushed twice a second, so the fill is *animated* between frames
// rather than recomputed on a client-side clock. That puts the interpolation on the
// render side, where it costs a property evaluation per frame instead of a layout pass,
// and it is why there is no equivalent of the web client's `usePlaybackClock` here.
//
// The animation is suppressed whenever `smooth` goes false - while dragging, and for
// the frame a track changes on - because sliding the fill across two unrelated
// positions is exactly the "it moves slightly backwards" artefact the web UI has.
export component ProgressBar inherits Rectangle {
in property <float> progress; // 0..1
in property <bool> interactive: true;
in property <length> bar-height: 10px;
in property <bool> smooth: true;
/// Set on the player bar, whose background is darker than the seek bar's own
/// track would otherwise show against.
in property <bool> on-dark: false;
callback seek(float);
height: max(root.bar-height, 28px);
track := Rectangle {
y: (parent.height - root.bar-height) / 2;
height: root.bar-height;
width: 100%;
border-radius: root.bar-height / 2;
background: root.on-dark ? Theme.progress-track-dark : Theme.progress-track.with-alpha(0.6);
clip: true;
fill := Rectangle {
x: 0;
width: parent.width * clamp(root.progress, 0.0, 1.0);
height: 100%;
border-radius: root.bar-height / 2;
background: Theme.accent;
animate width {
duration: root.smooth ? 500ms : 0ms;
easing: linear;
}
}
}
// A grab handle only while it is worth having one: at player-bar size the bar is
// the target, and a knob would be smaller than the thing it sits on.
if root.interactive && root.bar-height >= 12px: Rectangle {
x: max(0px, min(parent.width - self.width, track.width * clamp(root.progress, 0.0, 1.0) - self.width / 2));
y: (parent.height - self.height) / 2;
width: root.bar-height * 1.7;
height: root.bar-height * 1.7;
border-radius: self.width / 2;
background: Theme.paper;
drop-shadow-color: #00101773;
drop-shadow-blur: 8px;
}
if root.interactive: TouchArea {
width: 100%;
height: 100%;
// Both a click and a drag resolve to "the position under the finger", so
// scrubbing works without a separate drag state machine.
moved => {
if (self.pressed) { root.seek(clamp(self.mouse-x / track.width, 0.0, 1.0)); }
}
clicked => { root.seek(clamp(self.mouse-x / track.width, 0.0, 1.0)); }
}
}
// Volume as five discrete steps, not a continuous slider: a child aiming at a bar hits
// a level, where a slider would hand back whatever pixel they landed on.
export component VolumeBars inherits HorizontalLayout {
in property <int> volume; // 0..100
in property <length> bar-width: 11px;
in property <length> bar-height: 30px;
callback set-volume(int);
callback mute();
spacing: root.bar-width * 0.3;
alignment: center;
VerticalLayout {
alignment: center;
Rectangle {
width: root.bar-height * 0.8;
height: root.bar-height * 0.8;
border-radius: self.width / 2;
background: speaker.has-hover ? #ffffff26 : transparent;
Text {
text: root.volume == 0 ? "🔇" : "🔊";
font-size: root.bar-width * 1.6;
vertical-alignment: center;
horizontal-alignment: center;
}
speaker := TouchArea {
clicked => { root.mute(); }
}
}
}
for level[i] in [20, 40, 60, 80, 100]: VerticalLayout {
alignment: center;
Rectangle {
width: root.bar-width;
// Stepped heights, so the control reads as a volume ramp at a glance.
height: root.bar-height * (0.45 + 0.55 * (i + 1) / 5);
border-radius: 5px;
background: root.volume >= level ? Theme.accent : Theme.vol-empty.with-alpha(0.4);
animate background { duration: 120ms; }
TouchArea {
clicked => { root.set-volume(level); }
}
}
}
}
// A round icon button - back, close, and the fixed corner controls.
export component RoundButton inherits Rectangle {
in property <string> label;
in property <length> size: 44px;
in property <bool> highlighted: false;
callback clicked();
width: root.size;
height: root.size;
border-radius: root.size / 2;
background: root.highlighted
? Theme.accent
: (touch.pressed ? Theme.text-dim : Theme.paper.with-alpha(0.95));
drop-shadow-color: #00101766;
drop-shadow-blur: 18px;
drop-shadow-offset-y: 6px;
Text {
text: root.label;
font-size: root.size * 0.45;
font-weight: 900;
color: root.highlighted ? white : Theme.ink;
vertical-alignment: center;
horizontal-alignment: center;
}
touch := TouchArea {
clicked => { root.clicked(); }
}
}