55 Commits

Author SHA1 Message Date
683cda35cb Add design references, editor settings and todo
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-21 11:42:33 +02:00
2db4368fc9 Web frontend: perf panel, cover warmup, incremental browse rendering
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-21 11:42:33 +02:00
9fd106b757 Backend: cover cache and web API changes
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-21 11:42:33 +02:00
794126bfdb Port "Mein Zimmer" - the Home Assistant room panel
The second of the web front-end's three pages. Lights get a toggle, five brightness
steps and six colours; shutters get four presets, up/stop/down and a window that
reflects the position Home Assistant reports. Its own violet hue rather than the
player's teal, so the two pages read as siblings rather than one bleeding into the
other - the same reason room.css has its own tokens.

The backend keeps Home Assistant's URL and token and relays the calls, so this client
learns only which entities exist, exactly as the browser does. A 404 from GET /api/ha
means Home Assistant is not configured, which is a normal answer: the tab simply does
not appear.

Polled, not subscribed, and only while the page is on screen. HA's own auth-and-
subscribe websocket is more machinery than a room panel needs, and a lamp's state is
not worth a request every 2.5 seconds when nobody is looking at it - this device has a
music player to stay out of the way of. A tap patches the entity locally and records
when; a poll that was already in flight when the patch landed is dropped for that
entity rather than putting the lamp back to "off" until the next one catches up. That
reconciliation is the one non-obvious thing in useHomeAssistant.ts and it is carried
over for the same reason.

Nothing on a shutter card animates locally. A real cover reports its own movement and
position, and a client-side guess at where it will end up is precisely what would
fight with that - the design mockup animated it because it had no backend to ask.

Two additions beyond a straight port, both because a kiosk has no pointer:

CTRL+TAB cycles the pages. The web's tab rail is pointer-only, which sits badly with a
front-end whose README claims every screen is reachable from the keyboard. Plain TAB
was already the group cycle, and CTRL+TAB is the idiom for the outer one everywhere
else.

--page opens directly on a page, which a kiosk may well want and which is the only way
in with neither keyboard nor pointer.

Verified against the real Home Assistant: the shutter reported open and the lamp off,
and both drew that way. Nothing was switched - those entities are hardware.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-21 01:02:18 +02:00
ec9d617ad8 Vendor Nunito as a TTF so the device renders in the right face
Slint cannot read woff2, which is the only form web/public/fonts/ carries, and Raspbian
has no fonts-nunito to install instead - so the device was going to fall back to
DejaVu Sans, which is not what any of this was drawn in. The upstream variable TTF
(SIL OFL, weights 200-1000) is small enough to vendor and covers every weight the
design uses, including the 800/900 the headings lean on.

SLINT_DEFAULT_FONT takes one file and makes it the primary font. shell.nix now points
at this copy rather than at nixpkgs' own, so development and the device render from the
identical file, and the binary falls back to finding it beside the executable when
neither the dev shell nor the device's launcher has set the variable.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-20 22:45:37 +02:00
6ccb3e458f Add a native Slint front-end for the music player
The React UI is sluggish on the kiosk and the reasons are browser-shaped: a compositor
deciding what gets its own layer, a requestAnimationFrame loop repainting the viewport,
and a JPEG decode per album card per cold start. The last three commits chased that
through the service worker and the cover pipeline. This is the other direction - the
same backend, the same layout, the same German copy, without a browser.

Browse and play only. The typing game, the room-lights page, parent mode and the
IR-remote assignment stay web-only, and nothing here touches python-backend.

Four things carry the performance claim, in rough order of how much they should matter:

Covers are downscaled once, ever. The backend serves one size - 640px on the long edge,
no ?size= - and a grid card is 180. src/covers.rs fetches each cover once on a worker
thread, resizes it, and writes a JPEG thumbnail to ~/.cache/musicmouse-slint/covers/.
Two tiers and only two, which is what makes the cache worth keeping: a per-widget pixel
size would give each album a dozen near-identical files and a fresh decode for each. The
cache is dropped when the websocket announces a rescan, because that is the one moment
the backend rewrites the art behind an unchanged cover URL - the trap sw.js had to learn
about the hard way.

The grid is virtualized. Rust hands the UI the album list pre-chunked into rows and the
view puts those in a ListView, which instantiates only what is on screen. A flat list of
660 cards gives it no rows to skip, hence the chunking. Same purpose as
content-visibility: auto on .grid > .card.

The progress bar animates between the 2 Hz pushes rather than running a clock, so
interpolation costs a property evaluation per frame on the render side and there is no
equivalent of usePlaybackClock. It is suppressed for the frame a track changes on, so a
new track jumps instead of sliding across two unrelated positions.

Nothing on screen animates by itself. The ambient canvas is not ported, for the reason
lib/lowPower.ts already gives: a loop repainting the viewport is a floor you cannot get
under while it runs at all.

The device must not use FemtoVG. On Mesa V3D it draws every runtime-loaded Image as
solid black (slint-ui/slint#11785, open), which here means every album cover; Skia and
the software renderer are unaffected. So `kiosk` is linuxkms + Skia and FemtoVG stays
the default only for desktop development. Both profiles are verified to build; the kiosk
binary links libinput/libgbm/libdrm and no X11 or Wayland at all.

lib/search.ts, lib/keyboard.ts and lib/format.ts were already pure functions with their
own tests, so they port across as pure Rust with theirs: 43 tests, no window required.
The .slint files are layout only - nothing in them formats a number or picks a word.

Verified against the real 660-album library rather than a fixture. tools/headless-shots.sh
renders the UI inside a nested headless compositor and grabs a frame per screen, which
is how that was checked on a machine whose session was locked; a Slint window needs a
real compositor, and under bare Xvfb nothing maps at all.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-20 22:26:09 +02:00
83d16e0058 Take the service worker off the cover path, and cut cover art to 384px
Search was still stalling for seconds a keystroke. A trace across five keystrokes said
the renderer main thread was blocked for 9.4 s in a single task with *zero* V8 samples
inside it - no JavaScript ran at all. What ran instead, on the worker pool during those
same 9.4 s: ImageDecodeTask 7.6 s, RasterTask 1.7 s, and only 229 ms of actual "Decode
Image". The main thread was waiting on cover bytes, not computing anything.

Two causes, and the first one was mine. The stale-while-revalidate handler added earlier
today made every cover do a Cache Storage read *plus* a network fetch *plus* a cache
write, all serialised through one worker thread. Measured with
Network.setBypassServiceWorker: worst keystroke 5580 ms through the worker against
461 ms without it. So covers no longer go through the worker at all. That costs nothing
here: this worker only registers on localhost or over HTTPS, which on this setup is the
kiosk on the device itself, where the backend is the same machine and a cache lookup is
strictly more work than asking for the file. The shell caching, which is what makes it
installable, stays.

The second is that decode cost goes with pixel count, and 640 px was headroom for a
tablet at devicePixelRatio 2 that nobody had asked for. A browse grid paints a card
132 px wide; the largest any screen asks for is 340. At 384 px, typing "conni" over 343
albums, keydown to painted, three runs:

  before   3735,  270, 5580,  88,  57 ms
  after     873,   75,   17,  24,  26 ms

`shrink_cover` never scales art up, so dropping the limit cannot be applied by
re-reading the cache - only by going back to the original art. _INDEX_VERSION 6 does
that: the index is discarded and every album is scanned again through store_cover.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-20 18:31:57 +02:00
ebab03b700 Cache every cover, not only the ones pulled out of tags
The downscaling landed and the device kept serving 1920px art, because _cover_for has
two branches and only one of them went through the cache. An album with a cover.jpg
already sitting beside its audio - which most of this library has - had its `cover`
point straight at that file, so FileResponse served whatever the internet had given it.
The cache directory was full of tidy 640px files that half the albums never used.

Both branches now store through the cache, in _cover_for and in _cover_for_episode
(sidecar and shared-folder art alike). The undownscaled bytes still come back alongside
the path, because colour extraction wants the real thing.

That re-points `cover` for every album, but only for albums that are actually rescanned,
and the scanner reuses anything whose fingerprint is unchanged - so _INDEX_VERSION goes
to 5. An index from 4 is discarded and rebuilt, which is what that mechanism is for and
is cheap by design.

Two tests asserted `cover == <the library file>`, which is precisely the behaviour being
changed. The episode one was also checking something real - that an episode's own
sidecar art beats the show's shared cover - and both covers now live under their own
album id, so it reads the colour back out of the stored file instead of comparing paths.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-20 16:57:00 +02:00
3fea56d4e1 Stop cover art going stale in two caches at once
Shrinking the covers changed nothing on the device, twice over, because two layers were
independently serving the old bytes and each had the same wrong premise written into its
comment: that a cover is "content-addressed by album id". The id addresses which album
the art belongs to. The bytes behind the URL change whenever the art is reprocessed.

The backend sent `public, max-age=604800`, so every browser that had loaded the page in
the previous week kept decoding the 3000px original out of its own disk cache without
asking. It now sends `no-cache`, which does not mean "do not store" but "revalidate
before reusing" - the file stays cached and the usual answer is a 304.

The service worker cached covers cache-first on a URL that never changes, which means a
client could serve a stale cover for ever; bumping the cache name fixed today's covers
and would have had to be done again for the next batch. It now does
stale-while-revalidate: the cached copy is returned immediately, so a grid of album art
still never waits on the network, and a fresh copy is fetched behind the page for next
time. Neither layer needs a version bump when art is reprocessed again.

The revalidation is off the paint path entirely, which is what makes `no-cache`
affordable here: the service worker answers first, the network call happens behind it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-20 16:43:56 +02:00
e1c10f5408 Retire the service worker's cache of the old, huge cover art
A DevTools trace recorded on musicdolphin put the whole question beyond argument:

  ImageDecodeTask      29,939 ms  x20   (~1.5 s each)
  Decode LazyPixelRef   3,924 ms  x20
  Decode Image          3,530 ms  x22
  Paint                    99.7 ms
  Layout                   77.3 ms
  all app JavaScript      <400 ms  across 22 seconds

Image decoding is not the largest cost on that page, it is very nearly the only one.

The covers should already have been small - the backend downscales to 640 px now - but
the page was still decoding them at 1920, 1600, 1400 px, with deliveryType
"cache-storage" on every one. The service worker caches cover art cache-first, keyed on
URL, on the premise that it is "immutable per album id". The id did not change; the
bytes did. So every client that had ever loaded a cover kept serving the 3000 px
original from its own disk and never asked the backend for the new one.

Renaming the cache is the retirement mechanism the worker already has - `activate`
deletes every cache that is not one of the two current names - so COVERS becomes v2,
with a note saying that changing how covers are produced means bumping it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-20 16:29:37 +02:00
0ef5a04cb9 Downscale cached cover art, and stop every animation loop under ?pi=1
Covers. Art out of an ID3 APIC frame is sized for a record sleeve: this library
averaged 3000x3000 and 580 kB per cover, 140 MB across 284 albums. The browser was
decoding nine megapixels - around 36 MB of bitmap - for every cover it painted, to show
it in a 185 px card, on a Pi with 2 GB of RAM. The largest any screen in this app asks
for is 340 px (the play view), so cache.store_cover now downscales to a 640 px long
edge, which leaves room for a tablet at devicePixelRatio 2 and cuts the decode about
twentyfold. Pillow was already a hard dependency, for colour extraction.

scan_library reuses an album whose fingerprint is unchanged without re-reading its
tags, so covers already on disk would never be rewritten - hence shrink_stored_covers(),
a pass at the top of a scan. Reading a JPEG's dimensions only parses its header, so
after the first run it costs one small read per album. Art already small enough is
returned byte-identical rather than re-encoded, so repeated scans cannot slowly grind
it down, and anything Pillow cannot read is passed through untouched: a cover that is
too big is a performance problem, a cover that is missing is a visible one.

Animation. Halving the ambient canvas to a quarter of the pixels at 30fps took it from
53.5% of a core to 25%, and 25% was still not good enough to use. A requestAnimationFrame
loop repainting the viewport is a floor you cannot get under while it runs at all, so
?pi=1 now switches it off outright rather than thinning it, along with the decorative
CSS loops, the view transitions, the typing game's bubbles and its next-key pulse. The
pets stay on screen but hold still, through the same path prefers-reduced-motion already
took - taking the animation away is the point, taking away what she earned is not.
.stage keeps its own static gradient, so there is still a sea behind everything.

Both blurs on the panels stay on. Dropping those measured five times worse.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-20 15:44:02 +02:00
3cdad1e714 Stop rendering album cards that are off screen, and split card blur from panel blur
Searching a single letter over a real library puts 340 cards in one grid, each with a
cover image, a shadow and a backdrop blur, all of them live whether or not they are on
screen. On musicdolphin that saturated the renderer badly enough that a DevTools
Runtime.evaluate could not be scheduled on the main thread inside 30 seconds, which is
a fair description of what "sluggish" felt like.

content-visibility: auto on the grid's cards is the browser's own answer: off-screen
cards skip layout, paint and compositing and come back as they scroll near the
viewport. The grid's tracks are sized by minmax(180px, 1fr) rather than by card
content, so skipping that content cannot move the columns; contain-intrinsic-size
supplies the block-axis guess and `auto` remembers each card's real size after its
first render, so scroll height and offsetTop - which BrowseView's keep-the-selection-
on-screen effect reads - stay honest. Not behind ?pi=1: there is no visual difference
to trade away.

SHOW_CARD_BLUR separates the repeated frosted surfaces (every card, every list row)
from the handful of panels wrapped around them, because the two behave nothing alike
and lumping them together is what made the first Pi profile five times slower. A panel
is one live backdrop copy that buys its whole subtree a compositing layer; a card is
one of three hundred sitting directly over the animated canvas. ?pi=1 now drops the
card blur and keeps the panel blur.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-20 15:12:26 +02:00
2514ecbc35 Measure the Pi profile on the Pi, and keep only what helped
The first cut of ?pi=1 switched off the two things that look most expensive - the
backdrop-filter glass blur and the decorative CSS animation loops - and made the device
slower, not faster: 53.5% of a core idle became 118%. Measured on musicdolphin, sum of
the Firefox process tree, idle on the browse screen, 15s average:

  full app                                       53.5%
  + ambient canvas at half resolution            25.0%   <- the whole win
  + 30fps cap on top of that                     25.0%   (no idle change)
  + decorative CSS animation loops off           24.6%   (noise; left on)
  + backdrop-filter glass blur off              118.1%   <- 5x worse

The blur is what promotes each glass panel to its own compositing layer. Without it the
animated canvas and the whole album grid above it collapse into one layer and every
canvas frame repaints all of it. The most expensive-looking CSS in the app is what was
keeping the rest of it cheap. SHOW_GLASS_BLUR and SHOW_DECORATIVE_ANIMATIONS therefore
go back to unconditionally on, in both the music app and the typing game, with the
numbers written down next to them so the next person does not repeat this.

What is left is one real change - paint a quarter of the pixels - plus three caps that
only bite while something is playing and so are not in the table above: 30fps on the
canvas, 60 bubbles alive at once, and ten progress-bar re-renders a second. Those three
are unmeasured; measuring them means playing audio.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-20 13:44:05 +02:00
cc3db44c4e Add a ?pi=1 profile, and stop re-deriving search keys per keystroke
Two separate costs, both measured on musicdolphin (Pi 4, 1920x1080 kiosk), where the
app was burning ~70% of a core with nothing happening on screen.

Per-frame work. The ambient canvas repaints a full-screen gradient plus a particle
field every frame, and `usePlaybackClock` pushes a React setState per animation frame
into both PlayView and PlayerBar for the whole length of a track. `?pi=1` (lib/
lowPower.ts) makes those cheaper rather than switching them off: the canvas paints a
quarter of the pixels at 30fps with a bubble cap, and the clock renders ten times a
second - a progress bar advances one pixel every few hundred ms and its label has
one-second resolution, so nothing on screen can tell. Only the effects with no cheap
version actually go: the backdrop-filter glass blur and the decorative CSS loops.
Also drops a redundant full-canvas clearRect that the opaque gradient always covered.

Search. normalize() runs a Unicode NFD decomposition, and albumMatches/songMatches
called it on every album title and every track title on every keystroke - 4969 of them
for a track search, whose answer cannot change until the library does. buildSearchIndex
does it once per library payload; a keystroke is now String.includes over strings that
already exist. On the real library that is 33ms -> 3.4ms for an eight-letter track
query on a laptop, and this runs on a Pi. The same index partitions albums by shelf and
pre-sorts each shelf's categories, which App and BrowseView were deriving separately
from the same data.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-20 13:15:23 +02:00
a7fb56c9fe Target the Python that Raspberry Pi OS ships
Requiring 3.13 meant the device needed an interpreter the distribution does not
have, which is what dragged uv in, and uv then had to be matched to the Pi's
32-bit userland by hand and to build Pillow from source because no armv7 wheel
exists for a 3.13 ABI. Dropping to 3.11 removes all of that: apt provides the
interpreter and piwheels has prebuilt armhf wheels for the native dependencies.

The 3.13-only syntax was shallow - PEP 695 throughout, which converts back
mechanically:

  type X = Y               ->  X: TypeAlias = Y
  type Handler[E: Event]   ->  E = TypeVar("E", bound=Event) plus a plain alias,
                               which is generic anyway because it carries a TypeVar
  def f[T: Bound](...)     ->  a module-level TypeVar

Also drop the one @override (3.12, and static-only), and stop the lirc test
harness calling Server.close_clients(), which is 3.13: the scripted handler now
releases its connection when asked, which is what that call was there to force.

Verified on 3.11.14 - 485 passed, mypy strict clean - and still 496 passed on
the 3.14 dev venv, which additionally has the analysis extra.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 21:20:59 +02:00
fa3d92189c Keep only the newest 50 episodes of each podcast
A show that has published for years is unbounded: GEOlino Spezial alone is 358
episodes and 5.8 GB, and the device it syncs onto is a 30 GB SD card that also
holds the rest of the library. Nothing stopped the 6-hourly poll from eventually
filling it.

Cap each show's folder at general.podcast_episode_limit (default 50, null to
keep everything), pruning the oldest past that after each sync pass.

The same limit caps what is downloaded, and it has to be one number for both.
Prune to the newest N but keep fetching everything the feed offers, and every
poll would re-download exactly the episodes the previous one deleted - forever,
at full size, since missing_episodes() decides purely from what is on disk.
There is a test for that specific loop.

Pruning only touches files named the way this module names them
(YYYYMMDD - Title.ext), so feed.txt, folder.jpg, the failed-download record and
anything placed by hand are all left alone; a parse that fails means "not ours",
not "delete it". An episode's sidecar cover goes with it. A pass that only
deleted still reports a change, because the library needs the rescan just as
much as it does after a download.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 20:40:53 +02:00
dd14f5d901 Add a script to seed a device's library and analysis cache
Copying the library to a Pi is one rsync; copying the cache with it is not,
because its three parts travel differently. covers/ is keyed by the album
folder's path relative to the library root, so it survives the move. analysis/
is keyed by name:size:mtime, so it survives only if mtimes do - hence -a
everywhere, and a comment saying why. index.json holds absolute source paths and
must not be copied at all: scan_library() reuses a cached album on a matching
(name, size, mtime) fingerprint without re-checking the path, so copying it
leaves every album pointing at the dev machine and playback fails on files that
are present. It is the cheap part, and the device rebuilds it on first scan
while reusing everything expensive.

Syncs shelf by shelf rather than the whole directory, which is what makes
--delete safe: config.yml, tippen-curriculum.yml, tippen-progress.json and the
cache all live in the same directory on the device and have no counterpart here.
Preflight checks ssh, sizes the transfer and refuses to fill the SD card.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 18:58:50 +02:00
274085b92e Stop tracking the library cache
python-backend/.gitignore lists /.musicmouse-cache, but index.json and seven
cover JPGs were committed before that ignore existed, so the ignore never
applied to them. index.json is a 2 MB machine-specific blob holding 6606
absolute /home/martin/... paths, rewritten on every app start - it showed up as
modified in git status permanently, and a deploy checkout would have shipped a
dev machine's index to the device.

The files stay on disk; only the tracking goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 18:26:45 +02:00
f3337975c2 Celebrate a media unlock with a treasure chest that opens
The reward pipeline worked end to end already, but it had nothing to show for
itself: the unlock was one more line at the bottom of the result sheet, a 52px
thumbnail with the generic 520ms pop, below the stars, the stats, the progress
bar, the animal ladder and three other badges. The sound was `playFanfare`, the
same chirp used for a new lesson and a new aquarium pet. It fired correctly and
was impossible to notice.

This is the only reward that reaches outside the game, so it now gets the whole
screen. A chest drops in shut and rattles, the lid swings open on a burst of
light and confetti, the cover art rises out of it, and the tune is a real melody
- two seconds landing on a held major chord - rather than another blip. It is
dismissed by hand, so she can look at what she won for as long as she likes.

On the map, the 15px 🎁 becomes a drawn chest, shut while the reward is unwon
and open with the cover inside once it has been. It is rendered as a sibling of
the lesson node rather than a child, because a locked node is dimmed to 45% and
the chest that most needs to be bright is the one three worlds away.

One real bug behind the missing badge state: `progressFromApi` dropped the
`earned` flag the backend already sends, so the map could not tell a claimed
reward from an unclaimed one. Added, with a test that names it - a hand-written
field mapping loses fields without failing a type check.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 18:10:11 +02:00
e6f6b15cc7 Make the lesson map the floor screen of the typing tab
The aquarium was a separate landing screen in front of the map, showing the pets
collected so far and a "Weiter üben" button. But the pets already swim behind
every screen in the tab, so the screen mostly restated what was visible anyway,
at the cost of one extra step between opening the tab and typing.

The map absorbs what was worth keeping: the "Weiter üben" button now floats over
it, and the pets, streak and best animal move into the header. One Escape from
the map leaves the tab entirely, where it used to go back a screen first.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 18:08:11 +02:00
f3f7082fb8 Draw locked covers as artwork instead of a question mark
A reward-gated album showed a bare  over the generated gradient, which reads as
"something is broken" rather than "something is waiting". It is now a proper
placeholder cover, with a separate one for audiobooks and podcasts.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 18:05:19 +02:00
36e93be79b Let a lesson list review keys beside the two it introduces
A lesson's `keys` was capped at two outright, which made it impossible to write
"K, with the four keys before it still in play". The cap now counts only what is
*new*; keys already taught can be listed freely, and the spotlight falls on the
new ones alone, so a lesson titled "K" drills K instead of spreading itself
evenly over all five keys it names. A round that introduces nothing new still
spotlights its whole list - that is the "mixed" replay, unchanged.

Also documents `unlocks:` paths as relative to the library root. Absolute and
"~" paths still resolve, so an existing file keeps working, but a relative path
survives moving the library.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 18:05:19 +02:00
b6342cc117 Drop the pearls currency
Pearls were earned every run and spent on nothing: the aquarium fills up by
finishing worlds, not by paying for it. A counter that only ever goes up is one
more stat competing for attention on the result sheet and the home screen, and
one more field to carry through the run payload, the progress file and both test
suites.

Stars and the animal ladder already say how a run went, so nothing is lost.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 18:05:08 +02:00
fd6283718c Analyse tracks in a pool of worker processes
A first pass over an unanalysed library is hours of librosa, and there was no
reason for a desktop to spend them one core at a time. Analysis now runs in a
process pool sized by `general.library.analysis_workers`, defaulting to one per
core bar one (capped at 8) when the key is absent.

Two consequences worth knowing before touching this: whatever an `Analyzer`
returns has to be picklable, and an analyzer that keeps state on its own
instance - a test double counting calls - only behaves as written with
`analysis_workers=1`.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 18:04:01 +02:00
75b0eed080 Remove the Quallenalarm (jellyfish) typing minigame
Letters-round lessons only had bubbles and jellyfish as eligible arcade
modes; with jellyfish gone, bubbles is now always used instead of the
two alternating - no lessons need to be dropped.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-13 00:38:19 +02:00
a69db98241 Use a plain text note glyph for the music tab, not the emoji
Setting color explicitly wasn't enough: the 🎵 emoji has its own
baked-in colour (a muted grey-blue on at least one real platform) and
simply ignores the CSS color property, unlike a plain Unicode symbol.
Swapped to the bare eighth-note character (♪), which renders as text
and finally responds to the color already set on the button.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-13 00:29:18 +02:00
e243862769 Fix barely-visible music-note tab icon
The glass-bar redesign dropped the explicit icon color, so inactive
icons fell back to the browser's default text color - fine for icons
that render as full-color emoji, but the music note apparently renders
as a plain glyph on at least one platform, making it nearly invisible
against the bar's near-white glass background. Set it explicitly.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-13 00:21:34 +02:00
b8f9f6d537 Give the tab rail its own glass bar and reserve space for it
The three tab buttons now share one frosted glass pill instead of each
floating separately, and BrowseView/RoomView reserve TAB_RAIL_CLEARANCE
of right-side padding so a full-width row or grid never renders under
it - verified against the real library, where dense rows (e.g. Conni's
82 audiobooks) previously butted right up against the rail.

Also gitignore the real (non-.example) tippen-curriculum.yml and
tippen-progress.json, matching config.yml's own privacy treatment,
since the curriculum now contains real reward paths into a personal
library.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-13 00:16:42 +02:00
57ead93497 Apply lock state to category-tile cover previews too
Verified the whole reward-lock feature against a real library with an
actual browser (Playwright + headless Chromium): the album-grid cards
already showed the question-mark placeholder for a locked album, but
its 2x2 preview thumbnail in the category-tile view (the screen before
drilling into an artist/category) still rendered the real cover art,
since that Cover call never received the locked prop.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-12 21:37:57 +02:00
7f5e2733c2 Merge the typing game into the music player as a tab, with lock/unlock UI
Moves tippen from a standalone app into web/ as a third tab (audio player /
smarthome / typing), replacing the old single room-toggle corner button with a
vertical icon tab rail. Curriculum and progress now come from the backend
(musicmouse/tippen/*) instead of a build-time YAML import and localStorage.

Adds reward-driven lock rendering: Cover/BrowseView/AlbumModal show a question
mark for locked albums/tracks with a hint on what unlocks them, and
ResultSheet gets a new unlock-animation block alongside the existing
lesson-unlock and aquarium-creature celebrations.

CSS from the two apps is merged carefully: identical rules (bubble/card/
key-cap/view-enter/backdrop-enter and their keyframes) are shared as-is,
while rules that bake in each app's own hue are kept separate under a
`tp-` prefix and scoped to the typing tab's own .tp-stage wrapper, so
neither app's look bleeds into the other's.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-12 21:25:42 +02:00
f7a5d24d8d Add backend support for the typing game: curriculum, progress, and reward unlocks
Moves the typing app's lesson plan and progress from client-side YAML/localStorage
into the backend, and adds a reward system that ties passing a lesson to unlocking
part of the music library. Lock state is always recomputed live from curriculum x
progress x the live library, never persisted separately.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-12 21:03:45 +02:00
a5210fead2 Typing lessons like duolingo & musicmouse cleanup 2026-09-12 18:58:02 +02:00
498243af46 Anglicize tippen's codebase and finish pending UI/curriculum cleanup
- Rename all German identifiers, types, mode ids, file names, CSS classes
  and data-attributes to English throughout tippen/src; only user-facing
  text (lesson titles, word lists, labels, spoken praise) stays German.
- Add a word/nonsense-word list to the "Übung: die Grundstellung" home-row
  lesson in the curriculum.
- Remove the unused HandHint component and speech.ts, and carry forward
  the in-progress App.tsx/component/generator/progress edits from other
  sessions.
- Refresh the regenerated music-library cache index.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-12 00:07:18 +02:00
f97de193d8 First implementation of 10 finger typing 2026-09-11 21:55:45 +02:00
7e5fd5ab75 Animations 2026-09-11 13:56:02 +02:00
fbf03a9847 UI cleanup, visual and keyboard navigation 2026-09-11 13:32:07 +02:00
df89acd9a8 Fix podcast episode downloads: ffmpeg muxer bug and dead-URL retry storm
_extract_audio wrote transcoded audio to a .tmp temp path, so ffmpeg
couldn't guess a muxer from the filename and aborted on every video
episode whose source was still reachable. Pass -f mp3 explicitly instead
of relying on the extension.

Separately, a permanently 404'd episode was retried on every startup and
every 6-hour poll forever, since nothing remembered past failures. Track
failed downloads per show folder with a 7-day backoff before retrying.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-11 12:30:42 +02:00
829ea89386 Fix search: allow spaces and match multi-word queries as separate words
Space was hard-coded as the global play/pause toggle, so it never reached
the search-typing logic - typing "geolino azte" would toggle playback
instead of adding the space. Now a space is appended to an in-progress
search instead.

Search also required the whole query to be one contiguous substring of
title + artist, which misses queries like "conni rad" for "Conni lernt
Rad fahren" or "geolino azte" for a podcast episode titled "Azteken" by
"GEOlino Spezial" (title comes before artist). Each word is now matched
independently, in any order.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-11 12:11:36 +02:00
a3b2c0ce2f Add a vim-style keyboard layer: Ctrl navigates, Shift controls transport
Ctrl+h/j/k/l move the highlight in whatever list is on screen - the browse
grid, search results, or an open album's track list - the same job the
arrow keys already do, just reachable without leaving the home row.
Ctrl+d/u add vim's own half-page jump. Shift+h/j/k/l/m are transport
(previous/next, volume, mute) from anywhere, including the room page,
matching the muscle memory of other vim-ish media apps; every other
Shift+letter still reaches search untouched; only the shifted letter
form of those five keys is intercepted.

Shift+Enter opens an album's track list (the keyboard equivalent of
clicking its cover, which had no key of its own until now) instead of
playing it outright; Ctrl+j/k then move a visible highlight through that
list, and Enter plays whichever track is highlighted. Falls back to plain
ENTER's behaviour for a category tile or a podcast episode, neither of
which has a track list to show.

Mute (Shift+M) is new - nothing was bound to it before.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-11 11:40:40 +02:00
ba7f082f48 Rework navigation for a consistent music/room toggle and back button
- Replace the "Mein Zimmer"/"Musik" text pills and the help button with
  two fixed circular corner buttons: a music/room toggle (top-right)
  and a single "back one level" button (top-left) used everywhere -
  search, categories, and the play view.
- Split `view` (browse/play) from a new `page` (music/room) in UiState
  so toggling to the room and back leaves the music side - search,
  selection, even the full-screen play view - exactly as it was.
- Back peels one step at a time (search, then track-search mode, then
  group+category together, since a root shelf tile sets both at once
  and undoing that jump should be one step too).
- Album cards: click the cover to open the track list, click the title
  to start playing immediately (matching what Enter already did from
  the keyboard). Audiobook cards drop the artist line and clamp the
  title to a fixed height so covers stay aligned across a row.
- Root shelf group headings ("Musik", "Hörbücher", "Podcasts") are now
  the link into that group's full category grid, replacing the
  separate search-icon button.
- "Taste zuweisen" is now an icon-only round button, moved to the
  bottom-right so it doesn't sit under the new toggle.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-11 11:12:39 +02:00
69119bb72a Add per-episode podcast cover art and fix nested album grouping
- podcast_feeds.py: fetch per-episode cover art from a feed's itunes:image
  (when it's genuinely distinct from the channel image) or, failing that,
  from the og:image on the episode's own linked page; extract audio from
  video-only enclosures via ffmpeg; match podcast-dl's filename convention
  (illegal characters become "_" instead of being dropped) so enabling
  feed.txt on an already-downloaded show doesn't re-download its back catalog
- scanner.py: _cover_for_episode now checks for a same-stem sidecar cover
  image before falling back to embedded ID3 art and the shared folder cover
- scanner.py/__init__.py: fixed a bug where an album folder nested one level
  deeper than usual (an age-range grouping folder, say) was mistaken for an
  empty album and skipped; added periodic progress logging for long scans
  and analysis passes

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-11 09:54:33 +02:00
747c390303 Add IR remote control (LIRC) with a number-key content mapping
Adds a TCP client for lircd's classic protocol: play/pause/next/prev/
volume/mute map to the same intents every other front-end already
emits, and number keys 0-9 play an assigned album/audiobook from the
start or a podcast show's newest episode, resolved fresh on every
press. The mapping is configured in config.yml and editable from the
frontend: a small "Taste zuweisen" button on the play screen (or the
A+digit keyboard shortcut) opens a 10-key picker to assign whatever is
currently playing.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-11 08:31:28 +02:00
57afc32f4a Auto-download new podcast episodes from an RSS feed
A show folder under Kinderpodcasts/ opts in by containing a feed.txt marker
naming its RSS feed. A new PodcastFeedService polls every such feed every 6
hours (and once at startup), downloads any episode not already on disk using
the existing YYYYMMDD - Title.ext convention, and triggers the same
rescan-and-broadcast sequence "Bibliothek neu einlesen" already uses - now
shared via App.rescan_library() instead of duplicated. A show with no
feed.txt is untouched, so there is no new config section for this.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-10 22:43:50 +02:00
2e0e6ad199 Add librosa beat/mood analysis and an Ambience background driven by it
The background worker now runs a real librosa analyzer (tempo, beat grid,
per-second energy/valence curves) instead of only the null baseline, kept
behind build_analyzer() so a plain checkout without the analysis extra still
runs fine. The web player reads that per-track analysis and drives a new
animated "Ambience" background (bubbles, colour, current) that reacts to the
beat and the mood curve as the track plays, plus a debug overlay for tuning
it. Also adds a one-off script to backfill podcast cover art from iTunes.
2026-09-10 22:42:51 +02:00
8aed3b022b updates 2026-08-27 23:46:19 +02:00
a8ed350aec Add "Mein Zimmer" room-control page (Home Assistant, proxied through the backend)
Implements the room-control page from the design mockup: a scenes row above cards
for shutters, color lamps, and brightness-only lamps, all driven by a new
`general.ha` config section (server URL, token, ordered device/scene lists).

The backend proxies every Home Assistant call server-side (GET/POST /api/ha/...)
rather than the browser calling Home Assistant directly, so the long-lived token
never leaves the LAN device and Home Assistant's own CORS settings don't need to
know about musicmouse at all. Card kind (shutter/color/brightness-only) is
inferred at runtime from what Home Assistant reports about each entity, not
configured explicitly.

Also stops tracking python-backend/config.yml, which had drifted into the repo
despite its own header saying it shouldn't be - it now carries real credentials
locally and needs to stay untracked.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-27 23:45:29 +02:00
edb6e5e027 Web frontend 2026-08-27 12:32:20 +02:00
d44c24ec97 Full rearchitecture using Claude
- event bus systen
- all components are independent
- preparation for web frontend
2026-08-26 13:22:28 +02:00
55bcc9448c color parsing cleanup 2026-08-26 11:28:48 +02:00
1cb3387fbe Fix: lights now should turn off correctly when playlist ends 2026-08-26 10:54:40 +02:00
7aa7fe4693 Claude cleanup 2026-08-26 10:38:56 +02:00
bd8925a278 Cleaned up repository
- only moving files around
2026-08-25 17:06:53 +02:00
Martin Bauer
b2c060fcc9 Adapted to new aiomqtt version 2024-03-07 16:38:05 +01:00
Martin Bauer
11bf0505fb Changes for python3.11 2024-03-06 17:15:07 +01:00
Martin Bauer
ef038a29a4 fixes 2024-01-02 17:41:43 +01:00
354 changed files with 567234 additions and 1221 deletions

8
.gitignore vendored
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generated_3d
venv
.venv
build
*.egg-info
*.FCStd1
*.blend1
__pycache__
.ipynb_checkpoints
.pytest_cache
.mypy_cache
.ruff_cache
.envrc
.direnv

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.vscode/settings.json vendored Normal file
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{
"files.associations": {
"*.tcc": "cpp",
"deque": "cpp",
"string": "cpp",
"unordered_map": "cpp",
"vector": "cpp",
"system_error": "cpp"
}
}

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<script src="./support.js"></script>
</head>
<body>
<x-dc>
<div style="display:grid;grid-template-columns:1fr auto 1fr;align-items:center;gap:16px;padding:14px 78px 8px 32px;">
<a href="{{ linkHref }}" style="justify-self:start;text-decoration:none;background:oklch(97% 0.01 230 / .95);border-radius:999px;padding:9px 16px;font-size:14px;font-weight:800;color:oklch(30% 0.03 230);display:inline-flex;align-items:center;gap:8px;box-shadow:0 6px 18px oklch(15% 0.04 230 / .4);white-space:nowrap;">{{ linkLabel }}</a>
<div style="display:flex;align-items:center;gap:12px;">
<img src="{{ mascot }}" alt="Delfin" style="width:82px;height:82px;object-fit:contain;flex:none;filter:drop-shadow(0 4px 10px oklch(15% 0.04 230 / .45));">
<div style="font-size:44px;font-weight:900;color:oklch(97% 0.01 230);letter-spacing:.5px;white-space:nowrap;">{{ title }}</div>
</div>
<div style="justify-self:end;display:flex;align-items:center;gap:8px;">
<sc-for list="{{ actions }}" as="action" hint-placeholder-count="0">
<button onClick="{{ action.onClick }}" style="{{ action.style }}">{{ action.label }}</button>
</sc-for>
</div>
</div>
</x-dc>
<script type="text/x-dc" data-dc-script data-props="{&quot;$preview&quot;: {&quot;width&quot;: 1180, &quot;height&quot;: 100}, &quot;title&quot;: {&quot;editor&quot;: &quot;text&quot;, &quot;default&quot;: &quot;Musik Delphin&quot;, &quot;tsType&quot;: &quot;string&quot;}, &quot;mascot&quot;: {&quot;editor&quot;: &quot;text&quot;, &quot;default&quot;: &quot;dolphin-mascot.png&quot;, &quot;tsType&quot;: &quot;string&quot;}, &quot;linkHref&quot;: {&quot;editor&quot;: &quot;text&quot;, &quot;default&quot;: &quot;./Mein%20Zimmer.dc.html&quot;, &quot;tsType&quot;: &quot;string&quot;}, &quot;linkLabel&quot;: {&quot;editor&quot;: &quot;text&quot;, &quot;default&quot;: &quot;💡 Mein Zimmer&quot;, &quot;tsType&quot;: &quot;string&quot;}, &quot;actions&quot;: {&quot;editor&quot;: null, &quot;tsType&quot;: &quot;Array&lt;{label: string, style: string, onClick: () =&gt; void}&gt;&quot;}}"></script>
</body>
</html>

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<script src="./support.js"></script>
</head>
<body>
<x-dc>
<helmet>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link href="https://fonts.googleapis.com/css2?family=Nunito:wght@500;700;800;900&display=swap" rel="stylesheet">
<style>
@keyframes bubbleRise { 0% { transform: translateY(0) scale(1); opacity: .55; } 100% { transform: translateY(-120vh) scale(1.3); opacity: 0; } }
@keyframes dolphinBob { 0%, 100% { transform: translateY(0) rotate(-2deg); } 50% { transform: translateY(-10px) rotate(2deg); } }
@keyframes dolphinSwim {
0% { transform: translate(-20vw, 10vh) rotate(-3deg) scaleX(1); }
15% { transform: translate(2vw, 2vh) rotate(4deg) scaleX(1); }
30% { transform: translate(24vw, 12vh) rotate(-3deg) scaleX(1); }
45% { transform: translate(46vw, 2vh) rotate(4deg) scaleX(1); }
60% { transform: translate(68vw, 12vh) rotate(-3deg) scaleX(1); }
70% { transform: translate(84vw, 6vh) rotate(0deg) scaleX(1); }
74% { transform: translate(84vw, 6vh) rotate(0deg) scaleX(-1); }
85% { transform: translate(52vw, 18vh) rotate(-3deg) scaleX(-1); }
95% { transform: translate(16vw, 6vh) rotate(3deg) scaleX(-1); }
100% { transform: translate(-20vw, 10vh) rotate(-3deg) scaleX(-1); }
}
body { margin: 0; font-family: 'Nunito', system-ui, sans-serif; }
a { color: oklch(70% 0.16 340); }
a:hover { color: oklch(55% 0.16 340); }
</style>
</helmet>
<div style="position:relative;width:100%;height:100vh;overflow:hidden;background:linear-gradient(180deg, oklch(55% 0.07 210) 0%, oklch(38% 0.06 210) 45%, oklch(20% 0.045 210) 100%);">
<div style="position:absolute;left:5%;bottom:-40px;width:14px;height:14px;border-radius:50%;background:oklch(90% 0.02 210 / .5);animation:bubbleRise 9s linear infinite;animation-delay:0s;"></div>
<div style="position:absolute;left:15%;bottom:-40px;width:22px;height:22px;border-radius:50%;background:oklch(90% 0.02 210 / .4);animation:bubbleRise 12s linear infinite;animation-delay:2s;"></div>
<div style="position:absolute;left:28%;bottom:-40px;width:10px;height:10px;border-radius:50%;background:oklch(90% 0.02 210 / .5);animation:bubbleRise 7s linear infinite;animation-delay:1s;"></div>
<div style="position:absolute;left:42%;bottom:-40px;width:18px;height:18px;border-radius:50%;background:oklch(90% 0.02 210 / .45);animation:bubbleRise 10s linear infinite;animation-delay:4s;"></div>
<div style="position:absolute;left:58%;bottom:-40px;width:12px;height:12px;border-radius:50%;background:oklch(90% 0.02 210 / .5);animation:bubbleRise 8s linear infinite;animation-delay:3s;"></div>
<div style="position:absolute;left:70%;bottom:-40px;width:26px;height:26px;border-radius:50%;background:oklch(90% 0.02 210 / .35);animation:bubbleRise 13s linear infinite;animation-delay:5s;"></div>
<div style="position:absolute;left:82%;bottom:-40px;width:16px;height:16px;border-radius:50%;background:oklch(90% 0.02 210 / .5);animation:bubbleRise 9.5s linear infinite;animation-delay:1.5s;"></div>
<div style="position:absolute;left:92%;bottom:-40px;width:10px;height:10px;border-radius:50%;background:oklch(90% 0.02 210 / .5);animation:bubbleRise 6.5s linear infinite;animation-delay:2.5s;"></div>
<div style="position:absolute;left:2%;bottom:-40px;width:8px;height:8px;border-radius:50%;background:oklch(90% 0.02 210 / .45);animation:bubbleRise 7.5s linear infinite;animation-delay:3.5s;"></div>
<div style="position:absolute;left:9%;bottom:-40px;width:18px;height:18px;border-radius:50%;background:oklch(90% 0.02 210 / .3);animation:bubbleRise 14s linear infinite;animation-delay:6s;"></div>
<div style="position:absolute;left:21%;bottom:-40px;width:12px;height:12px;border-radius:50%;background:oklch(90% 0.02 210 / .5);animation:bubbleRise 8.5s linear infinite;animation-delay:5.5s;"></div>
<div style="position:absolute;left:34%;bottom:-40px;width:24px;height:24px;border-radius:50%;background:oklch(90% 0.02 210 / .32);animation:bubbleRise 12.5s linear infinite;animation-delay:1.2s;"></div>
<div style="position:absolute;left:38%;bottom:-40px;width:9px;height:9px;border-radius:50%;background:oklch(90% 0.02 210 / .5);animation:bubbleRise 6.8s linear infinite;animation-delay:4.6s;"></div>
<div style="position:absolute;left:48%;bottom:-40px;width:14px;height:14px;border-radius:50%;background:oklch(90% 0.02 210 / .42);animation:bubbleRise 10.5s linear infinite;animation-delay:0.6s;"></div>
<div style="position:absolute;left:53%;bottom:-40px;width:20px;height:20px;border-radius:50%;background:oklch(90% 0.02 210 / .3);animation:bubbleRise 13.5s linear infinite;animation-delay:7s;"></div>
<div style="position:absolute;left:63%;bottom:-40px;width:8px;height:8px;border-radius:50%;background:oklch(90% 0.02 210 / .5);animation:bubbleRise 7.2s linear infinite;animation-delay:2.2s;"></div>
<div style="position:absolute;left:66%;bottom:-40px;width:16px;height:16px;border-radius:50%;background:oklch(90% 0.02 210 / .38);animation:bubbleRise 11.5s linear infinite;animation-delay:5.2s;"></div>
<div style="position:absolute;left:76%;bottom:-40px;width:11px;height:11px;border-radius:50%;background:oklch(90% 0.02 210 / .48);animation:bubbleRise 9.2s linear infinite;animation-delay:6.4s;"></div>
<div style="position:absolute;left:87%;bottom:-40px;width:22px;height:22px;border-radius:50%;background:oklch(90% 0.02 210 / .28);animation:bubbleRise 15s linear infinite;animation-delay:3.2s;"></div>
<div style="position:absolute;left:96%;bottom:-40px;width:14px;height:14px;border-radius:50%;background:oklch(90% 0.02 210 / .42);animation:bubbleRise 10.8s linear infinite;animation-delay:8s;"></div>
<div style="position:absolute;left:45%;bottom:-40px;width:7px;height:7px;border-radius:50%;background:oklch(90% 0.02 210 / .5);animation:bubbleRise 6.2s linear infinite;animation-delay:7.6s;"></div>
<sc-if value="{{ isBrowse }}" hint-placeholder-val="{{ true }}">
<div style="position:relative;z-index:1;height:100%;display:flex;flex-direction:column;">
<!-- header -->
<dc-import name="AppHeader" title="Musik Delphin" mascot="dolphin-mascot.png" link-href="./Mein%20Zimmer.dc.html" link-label="💡 Mein Zimmer" hint-size="100%,116px"></dc-import>
<div style="display:flex;align-items:center;justify-content:center;gap:10px;padding:4px 32px 6px;">
<button onClick="{{ setFilterAll }}" style="{{ filterAllStyle }}">Alles</button>
<button onClick="{{ setFilterMusic }}" style="{{ filterMusicStyle }}">🎵 Musik</button>
<button onClick="{{ setFilterBook }}" style="{{ filterBookStyle }}">📖 Hörbücher</button>
</div>
<!-- search pill -->
<sc-if value="{{ showSearchBar }}" hint-placeholder-val="{{ false }}">
<div style="margin:2px 32px 6px;display:flex;align-items:center;justify-content:center;gap:12px;">
<div style="background:oklch(97% 0.01 210);color:oklch(30% 0.04 210);font-weight:800;font-size:20px;padding:10px 20px;border-radius:999px;box-shadow:0 4px 14px oklch(15% 0.05 210 / .35);display:flex;align-items:center;gap:10px;">
<span style="font-size:14px;font-weight:800;background:oklch(30% 0.04 210);color:#fff;padding:4px 10px;border-radius:999px;">{{ modeLabel }}</span>
<span>{{ searchDisplay }}</span>
</div>
<div style="color:oklch(90% 0.02 210 / .85);font-weight:700;font-size:14px;">{{ resultCountLabel }}</div>
</div>
</sc-if>
<!-- results -->
<div ref="{{ scrollerRef }}" style="flex:1;overflow:auto;min-height:0;padding:14px 32px 250px;">
<!-- song hits -->
<sc-if value="{{ hasSongHits }}" hint-placeholder-val="{{ false }}">
<div style="margin-bottom:30px;">
<div style="display:flex;align-items:baseline;justify-content:center;gap:10px;margin-bottom:12px;">
<div style="font-size:19px;font-weight:900;color:oklch(97% 0.01 210);">Titel</div>
<div style="font-size:13px;font-weight:700;color:oklch(88% 0.02 210 / .7);">{{ songHitLabel }}</div>
</div>
<div style="display:flex;flex-direction:column;gap:8px;max-width:760px;margin:0 auto;">
<sc-for list="{{ songHits }}" as="song" hint-placeholder-count="3">
<div onClick="{{ playSongHit }}" data-nav-index="{{ song.navIndex }}" data-album="{{ song.albumId }}" data-index="{{ song.index }}" style="{{ song.rowStyle }}">
<div style="{{ song.chipStyle }}"></div>
<div style="flex:1;min-width:0;">
<div style="font-size:16px;font-weight:800;color:oklch(97% 0.01 210);">{{ song.title }}</div>
<div style="font-size:12px;font-weight:700;color:oklch(88% 0.02 210 / .65);">{{ song.albumLine }}</div>
</div>
<div style="font:700 13px ui-monospace,Menlo,monospace;color:oklch(88% 0.02 210 / .6);">{{ song.duration }}</div>
</div>
</sc-for>
</div>
</div>
</sc-if>
<!-- category grid -->
<sc-if value="{{ hasCategories }}" hint-placeholder-val="{{ true }}">
<div>
<div style="font-size:19px;font-weight:900;color:oklch(97% 0.01 210);margin-bottom:12px;text-align:center;">{{ categorySectionLabel }}</div>
<div ref="{{ gridRef }}" style="display:grid;grid-template-columns:repeat(auto-fill, minmax(180px, 1fr));gap:24px;max-width:1180px;margin:0 auto;">
<sc-for list="{{ categories }}" as="cat" hint-placeholder-count="8">
<div onClick="{{ openCategory }}" data-nav-index="{{ cat.navIndex }}" data-key="{{ cat.key }}" style="{{ cat.cardStyle }}">
<div style="display:grid;grid-template-columns:1fr 1fr;gap:4px;padding:8px;aspect-ratio:1;">
<sc-for list="{{ cat.tiles }}" as="tile" hint-placeholder-count="4">
<div style="{{ tile.style }}"></div>
</sc-for>
</div>
<div style="padding:4px 12px 14px;">
<div style="font-size:16px;font-weight:800;color:oklch(22% 0.03 210);line-height:1.2;">{{ cat.name }}</div>
<div style="font-size:12px;font-weight:800;color:oklch(40% 0.17 340);margin-top:5px;">{{ cat.countLabel }}</div>
</div>
</div>
</sc-for>
</div>
</div>
</sc-if>
<!-- album grid -->
<sc-if value="{{ hasAlbumHits }}" hint-placeholder-val="{{ false }}">
<div>
<sc-if value="{{ hasCategoryCrumb }}" hint-placeholder-val="{{ false }}">
<div style="display:flex;align-items:center;justify-content:center;gap:12px;margin-bottom:14px;">
<button onClick="{{ clearCategory }}" style="border:none;cursor:pointer;font-family:inherit;font-size:14px;font-weight:800;padding:9px 16px;border-radius:999px;background:oklch(97% 0.01 210 / .95);color:oklch(30% 0.04 210);">← Alle</button>
<div style="font-size:22px;font-weight:900;color:oklch(97% 0.01 210);">{{ categoryCrumb }}</div>
</div>
</sc-if>
<sc-if value="{{ hasSearch }}" hint-placeholder-val="{{ false }}">
<div style="font-size:19px;font-weight:900;color:oklch(97% 0.01 210);margin-bottom:12px;text-align:center;">{{ albumSectionLabel }}</div>
</sc-if>
<div ref="{{ gridRef }}" style="display:grid;grid-template-columns:repeat(auto-fill, minmax(180px, 1fr));gap:24px;max-width:1180px;margin:0 auto;justify-content:center;">
<sc-for list="{{ filteredAlbums }}" as="album" hint-placeholder-count="8">
<div onClick="{{ openAlbumCard }}" data-nav-index="{{ album.navIndex }}" data-id="{{ album.id }}" style="{{ album.cardStyle }}">
<div style="{{ album.coverStyle }}">
<span style="{{ album.coverLabelStyle }}">{{ album.coverLabel }}</span>
</div>
<div style="{{ album.bodyStyle }}">
<div style="font-size:16px;font-weight:800;color:oklch(22% 0.03 210);line-height:1.2;">{{ album.title }}</div>
<div style="font-size:13px;font-weight:700;color:oklch(30% 0.03 210);margin-top:2px;">{{ album.artist }}</div>
<div style="font-size:12px;font-weight:800;color:oklch(40% 0.17 340);margin-top:6px;">{{ album.songCountLabel }}</div>
</div>
</div>
</sc-for>
</div>
</div>
</sc-if>
<sc-if value="{{ hasNoResults }}" hint-placeholder-val="{{ false }}">
<div style="text-align:center;margin-top:60px;color:oklch(92% 0.02 210 / .8);">
<img src="dolphin-mascot.png" alt="" style="width:120px;height:120px;object-fit:contain;opacity:.9;">
<div style="font-size:22px;font-weight:800;margin-top:10px;">Nichts gefunden — probier andere Buchstaben!</div>
</div>
</sc-if>
</div>
</div>
</sc-if>
<!-- play view -->
<sc-if value="{{ isPlay }}" hint-placeholder-val="{{ false }}">
<div style="position:relative;z-index:1;height:100%;min-height:0;overflow:auto;">
<div style="min-height:100%;box-sizing:border-box;display:flex;flex-direction:column;align-items:center;justify-content:center;gap:clamp(8px, 1.8vh, 26px);padding:clamp(14px, 3.5vh, 40px) 40px;">
<img src="dolphin-mascot.png" alt="Delfin mit Kopfhörern" style="position:absolute;top:14%;left:0;width:140px;height:140px;object-fit:contain;z-index:0;pointer-events:none;opacity:.92;animation:dolphinSwim 62s linear infinite;filter:drop-shadow(0 10px 26px oklch(10% 0.05 210 / .45));">
<div style="{{ bigCoverStyle }}">
<span style="font-family:ui-monospace,Menlo,monospace;font-size:13px;color:oklch(98% 0 0 / .85);letter-spacing:1px;">ALBUM COVER</span>
</div>
<div style="text-align:center;max-width:760px;position:relative;z-index:1;flex:none;">
<div style="font-size:clamp(28px, 4.6vh, 46px);font-weight:900;color:oklch(97% 0.01 210);line-height:1.1;text-wrap:pretty;">{{ currentSongTitle }}</div>
<div style="font-size:20px;font-weight:700;color:oklch(88% 0.02 210 / .8);margin-top:8px;">{{ currentAlbumLine }}</div>
<div style="font-size:15px;font-weight:800;color:oklch(78% 0.14 340);margin-top:6px;">{{ trackCounter }}</div>
</div>
<div style="width:min(680px, 90%);position:relative;z-index:1;">
<div style="height:14px;border-radius:999px;background:oklch(30% 0.03 210 / .55);overflow:hidden;">
<div style="height:100%;border-radius:999px;background:oklch(70% 0.16 340);{{ progressStyle }}"></div>
</div>
<div style="display:flex;align-items:center;justify-content:space-between;gap:12px;margin-top:8px;font-size:14px;font-weight:800;color:oklch(88% 0.02 210 / .8);">
<span style="font-family:ui-monospace,Menlo,monospace;">{{ trackRemainingLabel }}</span>
<span>{{ albumRemainingLabel }}</span>
</div>
</div>
<div style="display:flex;align-items:center;gap:22px;position:relative;z-index:1;flex:none;">
<button onClick="{{ prevTrack }}" style="width:clamp(50px, 9vh, 76px);height:clamp(50px, 9vh, 76px);border-radius:999px;border:none;padding:0;background:oklch(97% 0.01 210 / .16);cursor:pointer;display:flex;align-items:center;justify-content:center;"><span style="display:flex;align-items:center;gap:3px;"><span style="width:6px;height:26px;border-radius:2px;background:#fff;"></span><span style="width:22px;height:26px;background:#fff;clip-path:polygon(100% 0%, 100% 100%, 0% 50%);"></span></span></button>
<button onClick="{{ togglePlay }}" style="width:clamp(68px, 12vh, 110px);height:clamp(68px, 12vh, 110px);border-radius:999px;border:none;padding:0;background:oklch(70% 0.16 340);cursor:pointer;display:flex;align-items:center;justify-content:center;box-shadow:0 10px 30px oklch(70% 0.16 340 / .5);"><sc-if value="{{ isPlaying }}" hint-placeholder-val="{{ false }}"><span style="display:flex;gap:9px;"><span style="width:10px;height:clamp(26px, 4.6vh, 42px);border-radius:3px;background:#fff;"></span><span style="width:10px;height:clamp(26px, 4.6vh, 42px);border-radius:3px;background:#fff;"></span></span></sc-if><sc-if value="{{ isPaused }}" hint-placeholder-val="{{ true }}"><span style="width:clamp(24px, 4.2vh, 38px);height:clamp(26px, 4.6vh, 42px);background:#fff;clip-path:polygon(6% 0%, 100% 50%, 6% 100%);"></span></sc-if></button>
<button onClick="{{ nextTrack }}" style="width:clamp(50px, 9vh, 76px);height:clamp(50px, 9vh, 76px);border-radius:999px;border:none;padding:0;background:oklch(97% 0.01 210 / .16);cursor:pointer;display:flex;align-items:center;justify-content:center;"><span style="display:flex;align-items:center;gap:3px;"><span style="width:22px;height:26px;background:#fff;clip-path:polygon(0% 0%, 0% 100%, 100% 50%);"></span><span style="width:6px;height:26px;border-radius:2px;background:#fff;"></span></span></button>
</div>
<div style="display:flex;align-items:center;gap:12px;position:relative;z-index:1;">
<button onClick="{{ muteToggle }}" title="Stumm" style="border:none;background:none;padding:0;cursor:pointer;font-size:24px;line-height:1;">🔊</button>
<div style="display:flex;gap:5px;">
<sc-for list="{{ volumeBars }}" as="bar" hint-placeholder-count="5">
<button onClick="{{ setVolume }}" data-level="{{ bar.level }}" title="Lautstärke" style="width:18px;height:clamp(26px, 4.6vh, 44px);border-radius:5px;{{ bar.style }}"></button>
</sc-for>
</div>
</div>
<button onClick="{{ goBrowse }}" style="position:absolute;top:28px;left:32px;border:none;cursor:pointer;background:oklch(97% 0.01 210 / .95);border-radius:999px;padding:11px 20px;font-family:inherit;font-size:14px;font-weight:800;color:oklch(30% 0.04 210);display:flex;align-items:center;gap:8px;box-shadow:0 8px 24px oklch(15% 0.05 210 / .4);">
<span style="font:800 13px ui-monospace,monospace;background:oklch(30% 0.04 210);color:#fff;padding:2px 8px;border-radius:6px;">/</span>
Zurück zur Suche
</button>
</div>
</div>
</sc-if>
<!-- album detail panel -->
<sc-if value="{{ hasOpenAlbum }}" hint-placeholder-val="{{ false }}">
<div onClick="{{ closeAlbum }}" style="position:absolute;inset:0;z-index:4;background:oklch(15% 0.03 210 / .6);display:flex;align-items:center;justify-content:center;padding:40px;">
<div onClick="{{ stopClick }}" style="background:oklch(96% 0.012 210);border-radius:26px;padding:26px;width:640px;max-width:100%;max-height:100%;overflow:auto;box-shadow:0 24px 60px oklch(10% 0.04 210 / .55);">
<div style="display:flex;gap:20px;align-items:flex-start;">
<div style="{{ openAlbumCoverStyle }}">
<span style="font-family:ui-monospace,Menlo,monospace;font-size:11px;color:oklch(98% 0 0 / .8);">ALBUM COVER</span>
</div>
<div style="flex:1;min-width:0;">
<div style="font-size:26px;font-weight:900;color:oklch(22% 0.03 210);line-height:1.15;">{{ openAlbumTitle }}</div>
<div style="font-size:15px;font-weight:700;color:oklch(45% 0.03 210 / .85);margin-top:2px;">{{ openAlbumArtist }}</div>
<div style="font-size:13px;font-weight:700;color:oklch(50% 0.03 210 / .7);margin-top:2px;">{{ openAlbumMeta }}</div>
<button onClick="{{ playOpenAlbum }}" style="margin-top:14px;border:none;cursor:pointer;background:oklch(70% 0.16 340);color:#fff;font-family:inherit;font-size:16px;font-weight:800;padding:12px 22px;border-radius:999px;display:flex;align-items:center;gap:10px;box-shadow:0 4px 14px oklch(70% 0.16 340 / .45);">
<span style="width:14px;height:16px;background:#fff;clip-path:polygon(6% 0%, 100% 50%, 6% 100%);"></span>
Alle Songs abspielen
</button>
</div>
<button onClick="{{ closeAlbum }}" style="border:none;cursor:pointer;background:oklch(88% 0.02 210);color:oklch(30% 0.04 210);font-family:inherit;font-size:18px;font-weight:900;width:40px;height:40px;border-radius:999px;flex:none;">×</button>
</div>
<div style="display:flex;flex-direction:column;gap:6px;margin-top:22px;">
<sc-for list="{{ openAlbumSongs }}" as="song" hint-placeholder-count="5">
<div onClick="{{ playSongHit }}" data-album="{{ song.albumId }}" data-index="{{ song.index }}" style="{{ song.rowStyle }}">
<div style="{{ song.numStyle }}">{{ song.number }}</div>
<div style="flex:1;min-width:0;font-size:16px;font-weight:800;{{ song.titleStyle }}">{{ song.title }}</div>
<div style="font:700 13px ui-monospace,Menlo,monospace;color:oklch(45% 0.03 210 / .7);">{{ song.duration }}</div>
</div>
</sc-for>
</div>
</div>
</div>
</sc-if>
<!-- shortcut help toggle + overlay -->
<button onClick="{{ toggleHelp }}" title="Zaubertasten (F1)" style="position:absolute;top:18px;right:24px;z-index:3;width:44px;height:44px;background:oklch(97% 0.01 210 / .95);border:none;border-radius:999px;box-shadow:0 6px 18px oklch(15% 0.05 210 / .4);font-size:20px;font-weight:900;color:oklch(30% 0.04 210);cursor:pointer;display:flex;align-items:center;justify-content:center;">?</button>
<sc-if value="{{ showHelp }}" hint-placeholder-val="{{ false }}">
<div onClick="{{ toggleHelp }}" style="position:absolute;inset:0;background:oklch(15% 0.03 210 / .55);z-index:5;display:flex;align-items:center;justify-content:center;">
<div style="background:oklch(97% 0.01 210);border-radius:24px;padding:26px 30px;width:300px;box-shadow:0 20px 50px oklch(10% 0.04 210 / .5);">
<div style="font-size:17px;font-weight:800;color:oklch(30% 0.04 210);margin-bottom:14px;letter-spacing:.3px;">⌨️ Zaubertasten</div>
<div style="display:flex;flex-direction:column;gap:10px;">
<div style="display:flex;align-items:center;gap:10px;">
<div style="font:800 12px ui-monospace,monospace;background:oklch(30% 0.04 210);color:#fff;padding:5px 12px;border-radius:8px;min-width:56px;text-align:center;">LEER</div>
<div style="font-size:14px;font-weight:700;color:oklch(35% 0.03 210);">Play / Pause</div>
</div>
<div style="display:flex;align-items:center;gap:10px;">
<div style="display:flex;gap:4px;">
<div style="font:800 12px ui-monospace,monospace;background:oklch(30% 0.04 210);color:#fff;padding:5px 8px;border-radius:8px;">CTRL+H</div>
<div style="font:800 12px ui-monospace,monospace;background:oklch(30% 0.04 210);color:#fff;padding:5px 8px;border-radius:8px;">CTRL+L</div>
</div>
<div style="font-size:14px;font-weight:700;color:oklch(35% 0.03 210);">Song zurück / vor</div>
</div>
<div style="display:flex;align-items:center;gap:10px;">
<div style="display:flex;gap:4px;">
<div style="font:800 12px ui-monospace,monospace;background:oklch(30% 0.04 210);color:#fff;padding:5px 8px;border-radius:8px;">CTRL+J</div>
<div style="font:800 12px ui-monospace,monospace;background:oklch(30% 0.04 210);color:#fff;padding:5px 8px;border-radius:8px;">CTRL+K</div>
</div>
<div style="font-size:14px;font-weight:700;color:oklch(35% 0.03 210);">Leiser / lauter</div>
</div>
<div style="display:flex;align-items:center;gap:10px;">
<div style="font:800 12px ui-monospace,monospace;background:oklch(30% 0.04 210);color:#fff;padding:5px 12px;border-radius:8px;min-width:56px;text-align:center;">A-Z</div>
<div style="font-size:14px;font-weight:700;color:oklch(35% 0.03 210);">Album oder Hörbuch suchen</div>
</div>
<div style="display:flex;align-items:center;gap:10px;">
<div style="font:800 12px ui-monospace,monospace;background:oklch(30% 0.04 210);color:#fff;padding:5px 12px;border-radius:8px;min-width:56px;text-align:center;">?</div>
<div style="font-size:14px;font-weight:700;color:oklch(35% 0.03 210);">Einzelne Titel suchen</div>
</div>
<div style="display:flex;align-items:center;gap:10px;">
<div style="font:800 12px ui-monospace,monospace;background:oklch(30% 0.04 210);color:#fff;padding:5px 12px;border-radius:8px;min-width:56px;text-align:center;">F1</div>
<div style="font-size:14px;font-weight:700;color:oklch(35% 0.03 210);">Diese Hilfe</div>
</div>
<div style="display:flex;align-items:center;gap:10px;">
<div style="font:800 12px ui-monospace,monospace;background:oklch(30% 0.04 210);color:#fff;padding:5px 12px;border-radius:8px;min-width:56px;text-align:center;">TAB</div>
<div style="font-size:14px;font-weight:700;color:oklch(35% 0.03 210);">Musik / Hörbücher / alles</div>
</div>
<div style="display:flex;align-items:center;gap:10px;">
<div style="font:800 12px ui-monospace,monospace;background:oklch(30% 0.04 210);color:#fff;padding:5px 12px;border-radius:8px;min-width:56px;text-align:center;">← ↑ ↓ →</div>
<div style="font-size:14px;font-weight:700;color:oklch(35% 0.03 210);">Auswahl bewegen</div>
</div>
<div style="display:flex;align-items:center;gap:10px;">
<div style="font:800 12px ui-monospace,monospace;background:oklch(30% 0.04 210);color:#fff;padding:5px 12px;border-radius:8px;min-width:56px;text-align:center;">ENTER</div>
<div style="font-size:14px;font-weight:700;color:oklch(35% 0.03 210);">Auswahl abspielen</div>
</div>
<div style="display:flex;align-items:center;gap:10px;">
<div style="font:800 12px ui-monospace,monospace;background:oklch(30% 0.04 210);color:#fff;padding:5px 12px;border-radius:8px;min-width:56px;text-align:center;">ESC</div>
<div style="font-size:14px;font-weight:700;color:oklch(35% 0.03 210);">Schließen / Suche löschen</div>
</div>
</div>
<div style="margin-top:16px;font-size:12px;font-weight:600;color:oklch(50% 0.03 210 / .8);text-align:center;">Tippe irgendwohin, um zu schließen</div>
</div>
</div>
</sc-if>
<!-- player bar -->
<sc-if value="{{ isBrowse }}" hint-placeholder-val="{{ true }}">
<div style="position:absolute;left:0;right:0;bottom:0;z-index:2;background:oklch(18% 0.05 210 / .96);backdrop-filter:blur(6px);padding:16px clamp(12px, 3vw, 32px);box-sizing:border-box;display:flex;align-items:center;justify-content:center;gap:clamp(10px, 1.6vw, 22px);border-top:3px solid oklch(70% 0.16 340 / .5);">
<img src="dolphin-mascot.png" alt="Delfin mit Kopfhörern" style="width:clamp(56px, 7vw, 84px);height:clamp(56px, 7vw, 84px);object-fit:contain;flex:0 1 auto;min-width:0;animation:{{ dolphinBobAnim }};filter:drop-shadow(0 4px 12px oklch(10% 0.05 210 / .5));">
<div style="width:52px;height:52px;border-radius:12px;flex:none;{{ playerCoverStyle }}"></div>
<div style="flex:0 1 220px;min-width:0;overflow:hidden;">
<div style="font-size:16px;font-weight:800;color:oklch(97% 0.01 210);">{{ currentSongTitle }}</div>
<div style="font-size:13px;font-weight:600;color:oklch(85% 0.02 210 / .75);">{{ currentAlbumLine }}</div>
<div style="font-size:12px;font-weight:800;color:oklch(75% 0.14 340);margin-top:1px;">{{ trackCounter }}</div>
</div>
<div style="flex:1 1 auto;max-width:360px;min-width:90px;">
<div style="height:10px;border-radius:999px;background:oklch(30% 0.03 210 / .6);overflow:hidden;">
<div style="height:100%;border-radius:999px;background:oklch(70% 0.16 340);{{ progressStyle }}"></div>
</div>
</div>
<div style="display:flex;align-items:center;gap:10px;">
<button onClick="{{ prevTrack }}" style="width:48px;height:48px;border-radius:999px;border:none;padding:0;background:oklch(30% 0.04 210);color:#fff;line-height:1;cursor:pointer;display:flex;align-items:center;justify-content:center;"><span style="display:flex;align-items:center;gap:2px;"><span style="width:4px;height:16px;border-radius:1px;background:#fff;"></span><span style="width:14px;height:16px;background:#fff;clip-path:polygon(100% 0%, 100% 100%, 0% 50%);"></span></span></button>
<button onClick="{{ togglePlay }}" style="width:60px;height:60px;border-radius:999px;border:none;padding:0;background:oklch(70% 0.16 340);color:#fff;line-height:1;cursor:pointer;display:flex;align-items:center;justify-content:center;box-shadow:0 4px 14px oklch(70% 0.16 340 / .5);"><sc-if value="{{ isPlaying }}" hint-placeholder-val="{{ false }}"><span style="display:flex;gap:5px;"><span style="width:6px;height:22px;border-radius:2px;background:#fff;"></span><span style="width:6px;height:22px;border-radius:2px;background:#fff;"></span></span></sc-if><sc-if value="{{ isPaused }}" hint-placeholder-val="{{ true }}"><span style="width:20px;height:22px;background:#fff;clip-path:polygon(6% 0%, 100% 50%, 6% 100%);"></span></sc-if></button>
<button onClick="{{ nextTrack }}" style="width:48px;height:48px;border-radius:999px;border:none;padding:0;background:oklch(30% 0.04 210);color:#fff;line-height:1;cursor:pointer;display:flex;align-items:center;justify-content:center;"><span style="display:flex;align-items:center;gap:2px;"><span style="width:14px;height:16px;background:#fff;clip-path:polygon(0% 0%, 0% 100%, 100% 50%);"></span><span style="width:4px;height:16px;border-radius:1px;background:#fff;"></span></span></button>
</div>
<div style="display:flex;align-items:center;gap:8px;flex:0 0 auto;">
<button onClick="{{ muteToggle }}" title="Stumm" style="border:none;background:none;padding:0;cursor:pointer;font-size:18px;line-height:1;">🔊</button>
<div style="display:flex;gap:3px;">
<sc-for list="{{ volumeBars }}" as="bar" hint-placeholder-count="5">
<button onClick="{{ setVolume }}" data-level="{{ bar.level }}" title="Lautstärke" style="width:11px;height:30px;border-radius:4px;{{ bar.style }}"></button>
</sc-for>
</div>
</div>
</div>
</sc-if>
</div>
</x-dc>
<script type="text/x-dc" data-dc-script data-props="{&quot;$preview&quot;: {&quot;width&quot;: 1280, &quot;height&quot;: 800}}">
const ALBUMS = [
{ id: 1, title: "Ocean Adventure", artist: "The Coral Crew", hue: 180, songs: [["Set Sail", "2:41"], ["Wave Rider", "3:05"], ["Lighthouse", "2:28"], ["Salty Wind", "3:22"], ["Safe Harbour", "2:55"]] },
{ id: 2, title: "Splash Party", artist: "Wavy Tunes", hue: 200, songs: [["Cannonball", "2:12"], ["Pool Noodle Boogie", "2:47"], ["Big Splash", "3:01"], ["Towel Dance", "2:33"]] },
{ id: 3, title: "Deep Blue Dreams", artist: "Finn & Friends", hue: 220, songs: [["Sinking Slow", "3:48"], ["Blue Lullaby", "4:12"], ["Silent Depths", "3:30"], ["Bioluminescence", "4:02"], ["Morning Surface", "3:14"]] },
{ id: 4, title: "Bubble Trouble", artist: "The Coral Crew", hue: 250, songs: [["Bubble Machine", "2:20"], ["Pop Pop Pop", "1:58"], ["Fizzy Water", "2:44"], ["Upside Down", "3:06"]] },
{ id: 5, title: "Starfish Disco", artist: "Reef Riders", hue: 20, songs: [["Five Arms Up", "3:18"], ["Glitter Sand", "2:52"], ["Disco Tide", "3:40"], ["Neon Anemone", "3:02"], ["Last Dance", "4:05"]] },
{ id: 6, title: "Whale Song", artist: "Finn & Friends", hue: 240, songs: [["Long Call", "5:12"], ["Migration", "4:36"], ["Under Ice", "3:58"], ["Deep Echo", "4:20"]] },
{ id: 7, title: "Tidal Groove", artist: "Wavy Tunes", hue: 195, songs: [["High Tide", "3:11"], ["Low Tide", "2:49"], ["Moon Pull", "3:35"], ["Rock Pool", "2:58"], ["Undertow", "3:24"]] },
{ id: 8, title: "Coral Reef Jam", artist: "Reef Riders", hue: 15, songs: [["Clownfish Shuffle", "2:36"], ["Parrotfish Parade", "3:08"], ["Coral Bloom", "3:44"], ["Reef Party", "2:50"]] },
{ id: 9, title: "Sandy Shores", artist: "Beach Buddies", hue: 40, songs: [["Barefoot", "2:26"], ["Sandcastle", "3:02"], ["Seagull Song", "2:14"], ["Sunset Picnic", "3:30"], ["Beach Fire", "3:52"]] },
{ id: 10, title: "Moonlit Lagoon", artist: "Finn & Friends", hue: 260, songs: [["Silver Water", "4:08"], ["Night Swim", "3:36"], ["Sleepy Palms", "3:12"], ["Star Reflection", "4:24"]] },
{ id: 11, title: "Jellyfish Jive", artist: "The Coral Crew", hue: 300, songs: [["Wobble Wobble", "2:18"], ["Glow Parade", "2:56"], ["Tentacle Twist", "3:14"], ["Drifting", "3:40"], ["Sting Free", "2:44"]] },
{ id: 12, title: "Seahorse Shuffle", artist: "Beach Buddies", hue: 30, songs: [["Tiny Trot", "2:22"], ["Seagrass Swing", "2:58"], ["Curly Tail", "3:16"], ["Slow Parade", "3:04"]] },
{ id: 13, title: "Current Rhythm", artist: "Wavy Tunes", hue: 205, songs: [["Fast Current", "3:26"], ["Drift Beat", "3:02"], ["Whirlpool", "3:48"], ["Cross Stream", "2:52"], ["Open Water", "4:10"]] },
{ id: 14, title: "Anchor Down", artist: "Reef Riders", hue: 10, songs: [["Chain Rattle", "2:40"], ["Harbour Lights", "3:20"], ["Old Rope", "3:04"], ["Anchor Down", "3:52"]] },
{ id: 15, type: "book", series: "Wal Wilma", title: "Der kleine Wal Wilma", artist: "Erzählt von Lena Fisch", hue: 230, songs: [["Kapitel 1 — Wilma wacht auf", "8:12"], ["Kapitel 2 — Die große Welle", "9:04"], ["Kapitel 3 — Ein Freund im Dunkeln", "7:48"], ["Kapitel 4 — Heimweg", "8:36"]] },
{ id: 16, type: "book", series: "Käpt'n Krabbe", title: "Käpt'n Krabbe und der Schatz", artist: "Erzählt von Jonas Meer", hue: 25, songs: [["Kapitel 1 — Die alte Karte", "10:20"], ["Kapitel 2 — Sturm vor Kap Kork", "11:02"], ["Kapitel 3 — Die Höhle", "9:44"], ["Kapitel 4 — Gold und Muscheln", "10:12"], ["Kapitel 5 — Zurück im Hafen", "8:58"]] },
{ id: 17, type: "book", series: "Nele", title: "Nele taucht ab", artist: "Erzählt von Mira Sand", hue: 190, songs: [["Kapitel 1 — Die neue Taucherbrille", "7:30"], ["Kapitel 2 — Unten am Riff", "8:14"], ["Kapitel 3 — Das leise Lied", "9:06"], ["Kapitel 4 — Wieder oben", "6:52"]] },
{ id: 18, type: "book", series: "Muschelbande", title: "Die Muschelbande", artist: "Erzählt von Tom Anker", hue: 300, songs: [["Kapitel 1 — Drei Freunde", "8:48"], ["Kapitel 2 — Der Plan", "9:22"], ["Kapitel 3 — Verfolgt", "10:04"], ["Kapitel 4 — Das Versteck", "8:16"], ["Kapitel 5 — Alles gut", "7:40"]] },
{ id: 19, type: "book", series: "Riff-Geschichten", title: "Gute-Nacht-Geschichten vom Riff", artist: "Erzählt von Lena Fisch", hue: 265, songs: [["Der schläfrige Seestern", "6:40"], ["Wo die Quallen leuchten", "7:12"], ["Das müde Seepferdchen", "6:28"], ["Lied der Strömung", "8:02"]] },
{ id: 20, type: "book", series: "Wal Wilma", title: "Wal Wilma im Eismeer", artist: "Erzählt von Lena Fisch", hue: 245, songs: [["Kapitel 1 — Kaltes Wasser", "9:10"], ["Kapitel 2 — Das Eisloch", "8:26"], ["Kapitel 3 — Der Pinguin", "9:44"], ["Kapitel 4 — Nach Hause", "8:02"]] },
{ id: 21, type: "book", series: "Käpt'n Krabbe", title: "Käpt'n Krabbe segelt los", artist: "Erzählt von Jonas Meer", hue: 35, songs: [["Kapitel 1 — Neue Segel", "9:52"], ["Kapitel 2 — Der blinde Passagier", "10:36"], ["Kapitel 3 — Nebelbank", "9:18"], ["Kapitel 4 — Land in Sicht", "8:44"]] },
{ id: 22, type: "book", series: "Nele", title: "Nele und der Seestern", artist: "Erzählt von Mira Sand", hue: 200, songs: [["Kapitel 1 — Fünf Arme", "7:22"], ["Kapitel 2 — Der Gezeitenteich", "8:06"], ["Kapitel 3 — Zurück ins Meer", "7:54"]] },
];
const TRACK_DURATION_MS = 24000;
class Component extends DCLogic {
state = {
search: "",
mode: "albums",
category: null,
filter: "all",
albumId: null,
trackIndex: 0,
openAlbumId: null,
view: "browse",
selIndex: 0,
cols: 4,
isPlaying: false,
volume: 70,
progress: 0,
showHelp: false,
};
playPop(freq) {
try {
if (!this._ac) this._ac = new (window.AudioContext || window.webkitAudioContext)();
const ac = this._ac;
const osc = ac.createOscillator();
const gain = ac.createGain();
osc.type = "sine";
osc.frequency.setValueAtTime(freq, ac.currentTime);
osc.frequency.exponentialRampToValueAtTime(freq * 1.8, ac.currentTime + 0.08);
gain.gain.setValueAtTime(0.15, ac.currentTime);
gain.gain.exponentialRampToValueAtTime(0.001, ac.currentTime + 0.15);
osc.connect(gain).connect(ac.destination);
osc.start();
osc.stop(ac.currentTime + 0.16);
} catch (e) {}
}
componentDidMount() {
this._onKey = (e) => this.handleKey(e);
window.addEventListener("keydown", this._onKey);
this._onResize = () => this.measureCols();
window.addEventListener("resize", this._onResize);
this.measureCols();
}
componentWillUnmount() {
window.removeEventListener("keydown", this._onKey);
window.removeEventListener("resize", this._onResize);
if (this._timer) clearInterval(this._timer);
}
navCounts() {
return { songs: this.songMatches().length, albums: this.albumMatches().length + this.categoryMatches().length };
}
moveSel(dx, dy) {
const { songs, albums } = this.navCounts();
const total = songs + albums;
if (!total) return;
const cols = Math.max(1, this.state.cols);
this.setState((s) => {
let i = Math.min(s.selIndex, total - 1);
if (dx) i += dx;
if (dy) {
if (i < songs) i += dy;
else i += dy * cols;
}
if (i < 0) i = 0;
if (i > total - 1) i = total - 1;
return { selIndex: i };
});
}
playSelection() {
const songs = this.songMatches();
const albums = this.albumMatches();
const cats = this.categoryMatches();
const i = Math.min(this.state.selIndex, songs.length + albums.length + cats.length - 1);
if (i < 0) return;
if (i < songs.length) return this.playSong(songs[i].album.id, songs[i].index);
if (cats.length) {
const c = cats[i - songs.length];
if (c) this.setState({ category: c.key, selIndex: 0 });
return;
}
const a = albums[i - songs.length];
if (a) this.playSong(a.id, 0);
}
componentDidUpdate() {
const sc = this._scroller;
if (!sc) return;
if (this._lastSel === this.state.selIndex) return;
this._lastSel = this.state.selIndex;
const el = sc.querySelector('[data-nav-index="' + this.state.selIndex + '"]');
if (!el) return;
const top = el.offsetTop - sc.offsetTop;
const bottom = top + el.offsetHeight;
const pad = 24;
if (top - pad < sc.scrollTop) sc.scrollTop = Math.max(0, top - pad);
else if (bottom + pad > sc.scrollTop + sc.clientHeight) sc.scrollTop = bottom + pad - sc.clientHeight;
}
measureCols() {
const g = this._grid;
if (!g) return;
const n = getComputedStyle(g).gridTemplateColumns.split(" ").filter(Boolean).length;
if (n && n !== this.state.cols) this.setState({ cols: n });
}
normalize(s) {
return (s || "").toLowerCase().replace(/[^a-z0-9]/g, "");
}
setFilter(f) {
this.playPop(380);
this.setState({ filter: f, selIndex: 0, view: "browse", category: null });
}
cycleFilter() {
const order = ["all", "music", "book"];
this.setFilter(order[(order.indexOf(this.state.filter) + 1) % order.length]);
}
secs(d) {
const p = (d || "0:00").split(":");
return Number(p[0]) * 60 + Number(p[1]);
}
clock(total) {
const t = Math.max(0, Math.round(total));
const h = Math.floor(t / 3600);
const m = Math.floor((t % 3600) / 60);
const s = t % 60;
const pad = (n) => String(n).padStart(2, "0");
return h ? `${h}:${pad(m)}:${pad(s)}` : `${m}:${pad(s)}`;
}
remainingSecs(album) {
if (!album) return 0;
const i = this.state.trackIndex;
const cur = this.secs(album.songs[i] ? album.songs[i][1] : "0:00");
let rest = cur * (1 - this.state.progress / 100);
for (let k = i + 1; k < album.songs.length; k++) rest += this.secs(album.songs[k][1]);
return rest;
}
isBook(a) {
return a.type === "book";
}
categoryOf(a) {
return this.isBook(a) ? a.series || a.artist : a.artist;
}
listMode() {
if (this.state.mode === "tracks") return "tracks";
if (this.state.search || this.state.category) return "albums";
return "categories";
}
categoryMatches() {
if (this.listMode() !== "categories") return [];
const map = new Map();
this.pool().forEach((a) => {
const key = this.categoryOf(a);
if (!map.has(key)) map.set(key, { key, name: key, albums: [] });
map.get(key).albums.push(a);
});
return Array.from(map.values());
}
navTotal() {
return this.songMatches().length + this.albumMatches().length + this.categoryMatches().length;
}
inFilter(a) {
const f = this.state.filter;
if (f === "book") return this.isBook(a);
if (f === "music") return !this.isBook(a);
return true;
}
pool() {
return ALBUMS.filter((a) => this.inFilter(a));
}
albumMatches() {
if (this.state.mode === "tracks") return [];
const q = this.normalize(this.state.search);
let pool = this.pool();
if (!q && !this.state.category) return [];
if (this.state.category) pool = pool.filter((a) => this.categoryOf(a) === this.state.category);
if (!q) return pool;
return pool.filter((a) => this.normalize(a.title + a.artist).includes(q));
}
songMatches() {
if (this.state.mode !== "tracks") return [];
const q = this.normalize(this.state.search);
const hits = [];
this.pool().forEach((a) => {
a.songs.forEach((s, i) => {
if (!q || this.normalize(s[0]).includes(q)) hits.push({ album: a, index: i, title: s[0], duration: s[1] });
});
});
return hits.slice(0, 40);
}
playSong(albumId, index) {
this.playPop(300);
this.setState({ albumId, trackIndex: index, isPlaying: true, progress: 0, view: "play", openAlbumId: null });
this.startTimer();
}
startTimer() {
if (this._timer) clearInterval(this._timer);
this._timer = setInterval(() => {
this.setState((s) => {
if (!s.isPlaying) return {};
const next = s.progress + 100 / (TRACK_DURATION_MS / 200);
if (next >= 100) {
this.advance(1, true);
return {};
}
return { progress: next };
});
}, 200);
}
advance(dir, silent) {
if (!silent) this.playPop(260);
this.setState((s) => {
const album = ALBUMS.find((a) => a.id === s.albumId);
if (!album) {
const first = this.albumMatches()[0] || ALBUMS[0];
return { albumId: first.id, trackIndex: 0, progress: 0, isPlaying: true };
}
const next = s.trackIndex + dir;
if (next >= 0 && next < album.songs.length) {
return { trackIndex: next, progress: 0, isPlaying: true };
}
// step to the neighbouring album and continue there
const order = ALBUMS;
const ai = order.findIndex((a) => a.id === album.id);
const nextAlbum = order[(ai + (dir > 0 ? 1 : -1) + order.length) % order.length];
return {
albumId: nextAlbum.id,
trackIndex: dir > 0 ? 0 : nextAlbum.songs.length - 1,
progress: 0,
isPlaying: true,
};
});
}
handleKey(e) {
const key = e.key;
if (e.ctrlKey || e.metaKey) {
const k = key.toLowerCase();
if (k === "l") { e.preventDefault(); this.advance(1); return; }
if (k === "h") { e.preventDefault(); this.advance(-1); return; }
if (k === "k") { e.preventDefault(); this.setState((s) => ({ volume: Math.min(100, s.volume + 10) })); return; }
if (k === "j") { e.preventDefault(); this.setState((s) => ({ volume: Math.max(0, s.volume - 10) })); return; }
return;
}
if (key === "Tab") {
e.preventDefault();
this.cycleFilter();
} else if (key === "/") {
e.preventDefault();
this.setState({ view: "browse" });
} else if (key === " ") {
e.preventDefault();
this.togglePlayInternal();
} else if (key === "ArrowRight" || key === "ArrowLeft" || key === "ArrowUp" || key === "ArrowDown") {
e.preventDefault();
const browsing = this.state.view === "browse" && this.state.openAlbumId === null && !this.state.showHelp;
if (browsing) {
if (key === "ArrowRight") this.moveSel(1, 0);
else if (key === "ArrowLeft") this.moveSel(-1, 0);
else if (key === "ArrowDown") this.moveSel(0, 1);
else this.moveSel(0, -1);
} else if (key === "ArrowRight") this.advance(1);
else if (key === "ArrowLeft") this.advance(-1);
else if (key === "ArrowUp") this.setState((s) => ({ volume: Math.min(100, s.volume + 10) }));
else this.setState((s) => ({ volume: Math.max(0, s.volume - 10) }));
} else if (key === "?") {
e.preventDefault();
this.playPop(460);
this.setState({ mode: "tracks", search: "", selIndex: 0, view: "browse", showHelp: false });
} else if (key === "F1") {
e.preventDefault();
this.setState((s) => ({ showHelp: !s.showHelp }));
} else if (key === "Escape") {
this.setState((s) => (s.showHelp || s.openAlbumId !== null
? { showHelp: false, openAlbumId: null }
: s.search
? { search: "", selIndex: 0 }
: s.mode === "tracks"
? { mode: "albums", selIndex: 0 }
: { category: null, selIndex: 0 }));
} else if (key === "Backspace") {
this.setState((s) => ({ search: s.search.slice(0, -1), selIndex: 0 }));
} else if (key === "Enter") {
if (this.state.openAlbumId !== null) {
this.playSong(this.state.openAlbumId, 0);
} else {
this.playSelection();
}
} else if (/^[a-zA-Z0-9]$/.test(key)) {
this.setState((s) => ({ search: s.search + key, view: "browse", selIndex: 0 }));
}
}
togglePlayInternal() {
this.playPop(340);
this.setState((s) => {
if (s.albumId === null) {
const first = this.albumMatches()[0];
if (!first) return {};
this.startTimer();
return { albumId: first.id, trackIndex: 0, isPlaying: true, progress: 0 };
}
return { isPlaying: !s.isPlaying };
});
}
coverBg(a, w) {
if (this.isBook(a)) {
const h = a.hue;
return `background:
linear-gradient(90deg, transparent 0 95%, oklch(97% 0.02 88) 95% 97.5%, oklch(90% 0.03 88) 97.5% 100%),
linear-gradient(90deg, transparent 0 3.5%, oklch(92% 0.04 ${h} / .45) 3.5% 4.3%, transparent 4.3% 7%, oklch(92% 0.04 ${h} / .45) 7% 7.8%, transparent 7.8%),
linear-gradient(90deg, oklch(30% 0.06 ${h}) 0 11%, oklch(24% 0.05 ${h}) 11% 13%, transparent 13%),
linear-gradient(155deg, oklch(64% 0.10 ${h}) 0%, oklch(48% 0.09 ${h}) 100%);`;
}
return this.stripes(a.hue, w);
}
filterPill(value, active) {
return `border:none;cursor:pointer;font-family:inherit;font-size:14px;font-weight:800;padding:9px 15px;border-radius:999px;white-space:nowrap;${
active
? "background:oklch(97% 0.01 210);color:oklch(28% 0.04 210);box-shadow:0 4px 14px oklch(15% 0.05 210 / .35);"
: "background:oklch(97% 0.01 210 / .16);color:oklch(97% 0.01 210);"
}`;
}
stripes(hue, w) {
return `background:repeating-linear-gradient(135deg, oklch(62% 0.12 ${hue}) 0px, oklch(62% 0.12 ${hue}) ${w}px, oklch(50% 0.12 ${hue}) ${w}px, oklch(50% 0.12 ${hue}) ${w * 2}px);`;
}
renderVals() {
const albums = this.albumMatches();
const songHits = this.songMatches();
const album = ALBUMS.find((a) => a.id === this.state.albumId) || null;
const song = album ? album.songs[this.state.trackIndex] : null;
const openAlbum = ALBUMS.find((a) => a.id === this.state.openAlbumId) || null;
const cats = this.categoryMatches();
const total = songHits.length + albums.length + cats.length;
const sel = total ? Math.min(this.state.selIndex, total - 1) : -1;
const categoryCards = cats.map((c, ci) => {
const isSel = sel === songHits.length + ci;
const books = c.albums.filter((a) => this.isBook(a)).length;
const allBooks = books === c.albums.length;
const tiles = c.albums.slice(0, 4).map((a) => ({
style: `border-radius:6px;${this.coverBg(a, 7)}`,
}));
return {
key: c.key,
navIndex: songHits.length + ci,
name: c.name,
typeLabel: allBooks ? "📖 Hörbücher" : books ? "🎵📖 Gemischt" : "🎵 Musik",
countLabel: `${c.albums.length} ${allBooks ? (c.albums.length === 1 ? "Hörbuch" : "Hörbücher") : c.albums.length === 1 ? "Album" : "Alben"}`,
tiles,
cardStyle: `background:${allBooks ? "oklch(93% 0.055 88 / .7)" : "oklch(95% 0.015 210 / .66)"};backdrop-filter:blur(6px);border-radius:${allBooks ? "6px 18px 18px 6px" : "16px"};overflow:hidden;cursor:pointer;transition:transform .12s ease;box-shadow:0 6px 18px oklch(15% 0.05 210 / .35);${
isSel ? "outline:5px solid oklch(97% 0.01 210);outline-offset:3px;transform:translateY(-3px);" : ""
}`,
};
});
const albumCards = albums.map((a, ai) => {
const isSel = sel === songHits.length + cats.length + ai;
const ring = isSel
? "outline:5px solid oklch(97% 0.01 210);outline-offset:3px;transform:translateY(-3px);"
: a.id === this.state.albumId
? "outline:4px solid oklch(70% 0.16 340);"
: "";
const book = this.isBook(a);
return {
id: a.id,
navIndex: songHits.length + cats.length + ai,
title: a.title,
artist: a.artist,
typeLabel: book ? "📖 Hörbuch" : "🎵 Musik",
coverLabel: book ? "HÖRBUCH COVER" : "ALBUM COVER",
coverLabelStyle: book
? "font-family:ui-monospace,Menlo,monospace;font-size:10px;color:oklch(98% 0 0 / .9);letter-spacing:.5px;text-align:center;margin-left:11%;padding:14px 10px;border:2px solid oklch(98% 0 0 / .55);border-radius:4px;"
: "font-family:ui-monospace,Menlo,monospace;font-size:11px;color:oklch(98% 0 0 / .8);letter-spacing:.5px;",
songCountLabel: book ? `${a.songs.length} Kapitel` : `${a.songs.length} Songs`,
bodyStyle: `padding:10px 12px 14px;${book ? "padding-right:22px;" : ""}`,
badgeStyle: `position:absolute;top:8px;left:8px;font-size:11px;font-weight:800;padding:4px 9px;border-radius:999px;background:${book ? "oklch(94% 0.09 88)" : "oklch(97% 0.01 210)"};color:oklch(26% 0.04 210);box-shadow:0 2px 6px oklch(15% 0.05 210 / .3);`,
cardStyle: `background:${book ? "oklch(93% 0.055 88 / .7)" : "oklch(95% 0.015 210 / .66)"};backdrop-filter:blur(6px);border-radius:${book ? "6px 18px 18px 6px" : "16px"};overflow:hidden;cursor:pointer;transition:transform .12s ease;box-shadow:${
book
? "inset -7px 0 0 oklch(88% 0.06 88 / .7), inset -11px 0 0 oklch(82% 0.06 88 / .7), 0 6px 18px oklch(15% 0.05 210 / .35)"
: "0 6px 18px oklch(15% 0.05 210 / .35)"
};${ring}`,
coverStyle: `width:100%;aspect-ratio:${book ? "0.82" : "1"};position:relative;display:flex;align-items:center;justify-content:center;${this.coverBg(a, 14)}`,
};
});
const songRows = songHits.map((h, hi) => ({
albumId: h.album.id,
navIndex: hi,
index: h.index,
title: h.title,
duration: h.duration,
albumLine: `${this.isBook(h.album) ? "📖 " : ""}${h.album.title} · ${h.album.artist}`,
rowStyle: `display:flex;align-items:center;gap:14px;padding:10px 16px;border-radius:14px;cursor:pointer;background:oklch(97% 0.01 210 / ${album && album.id === h.album.id && this.state.trackIndex === h.index ? ".22" : ".10"});${sel === hi ? "outline:4px solid oklch(97% 0.01 210);outline-offset:2px;" : ""}`,
chipStyle: `width:38px;height:38px;flex:none;border-radius:${this.isBook(h.album) ? "6px 12px 12px 6px" : "10px"};${this.coverBg(h.album, 7)}`,
}));
const openSongs = openAlbum
? openAlbum.songs.map((s, i) => {
const isCurrent = album && album.id === openAlbum.id && this.state.trackIndex === i;
return {
albumId: openAlbum.id,
index: i,
number: String(i + 1),
title: s[0],
duration: s[1],
rowStyle: `display:flex;align-items:center;gap:14px;padding:10px 14px;border-radius:14px;cursor:pointer;background:${isCurrent ? "oklch(70% 0.16 340 / .16)" : "oklch(30% 0.03 210 / .05)"};`,
numStyle: `width:30px;height:30px;border-radius:999px;flex:none;display:flex;align-items:center;justify-content:center;font:800 13px ui-monospace,Menlo,monospace;background:${isCurrent ? "oklch(70% 0.16 340)" : "oklch(88% 0.02 210)"};color:${isCurrent ? "#fff" : "oklch(35% 0.03 210)"};`,
titleStyle: `color:${isCurrent ? "oklch(45% 0.16 340)" : "oklch(24% 0.03 210)"};`,
};
})
: [];
const volumeBars = [0, 1, 2, 3, 4].map((i) => ({
level: (i + 1) * 20,
style: `border:none;padding:0;cursor:pointer;background:${this.state.volume >= (i + 1) * 20 ? "oklch(70% 0.16 340)" : "oklch(88% 0.02 210 / .4)"};`,
}));
const parts = [];
if (this.state.mode === "tracks") parts.push(`${songHits.length} Titel`);
else if (albums.length) parts.push(`${albums.length} Album${albums.length === 1 ? "" : "en"}`);
return {
filterAllStyle: this.filterPill("all", this.state.filter === "all"),
filterMusicStyle: this.filterPill("music", this.state.filter === "music"),
filterBookStyle: this.filterPill("book", this.state.filter === "book"),
setFilterAll: () => this.setFilter("all"),
setFilterMusic: () => this.setFilter("music"),
setFilterBook: () => this.setFilter("book"),
scrollerRef: (el) => { this._scroller = el; },
gridRef: (el) => { this._grid = el; if (el) requestAnimationFrame(() => this.measureCols()); },
showHelp: this.state.showHelp,
toggleHelp: () => this.setState((s) => ({ showHelp: !s.showHelp })),
hasSearch: this.state.search.length > 0,
showSearchBar: this.state.search.length > 0 || this.state.mode === "tracks",
modeLabel: this.state.mode === "tracks" ? "♪ Titel" : "🔎 Alben",
searchDisplay: this.state.search ? `"${this.state.search}"` : "tippe …",
resultCountLabel: parts.length ? parts.join(" · ") + " gefunden" : "nichts gefunden",
albumSectionLabel: this.state.filter === "book" ? "Hörbücher" : this.state.filter === "music" ? "Alben" : "Alben & Hörbücher",
categories: categoryCards,
hasCategories: categoryCards.length > 0,
categorySectionLabel: this.state.filter === "book" ? "Figuren" : this.state.filter === "music" ? "Künstler" : "Figuren & Künstler",
openCategory: (e) => {
this.playPop(440);
this.setState({ category: e.currentTarget.dataset.key, selIndex: 0 });
},
hasCategoryCrumb: this.state.category !== null && !this.state.search,
categoryCrumb: this.state.category || "",
clearCategory: () => this.setState({ category: null, selIndex: 0 }),
hasAlbumHits: albums.length > 0,
hasSongHits: songHits.length > 0,
hasNoResults: albums.length === 0 && songHits.length === 0 && cats.length === 0,
songHitLabel: `${songHits.length} Treffer`,
filteredAlbums: albumCards,
songHits: songRows,
openAlbumCard: (e) => {
this.playPop(420);
const nav = Number(e.currentTarget.dataset.navIndex);
this.setState({ openAlbumId: Number(e.currentTarget.dataset.id), selIndex: isNaN(nav) ? this.state.selIndex : nav });
},
closeAlbum: () => this.setState({ openAlbumId: null }),
stopClick: (e) => e.stopPropagation(),
playOpenAlbum: () => {
if (this.state.openAlbumId !== null) {
this.playSong(this.state.openAlbumId, 0);
this.setState({ openAlbumId: null });
}
},
playSongHit: (e) => {
const d = e.currentTarget.dataset;
this.playSong(Number(d.album), Number(d.index));
},
hasOpenAlbum: openAlbum !== null,
openAlbumTitle: openAlbum ? openAlbum.title : "",
openAlbumArtist: openAlbum ? openAlbum.artist : "",
openAlbumMeta: openAlbum
? this.isBook(openAlbum)
? `📖 Hörbuch · ${openAlbum.songs.length} Kapitel`
: `🎵 Musik · ${openAlbum.songs.length} Songs`
: "",
openAlbumCoverStyle: openAlbum
? `width:150px;height:150px;flex:none;border-radius:${this.isBook(openAlbum) ? "10px 18px 18px 10px" : "16px"};display:flex;align-items:center;justify-content:center;${this.coverBg(openAlbum, 12)}`
: "display:none;",
openAlbumSongs: openSongs,
togglePlay: () => this.togglePlayInternal(),
prevTrack: () => this.advance(-1),
nextTrack: () => this.advance(1),
isBrowse: this.state.view === "browse",
isPlay: this.state.view === "play",
goBrowse: () => this.setState({ view: "browse" }),
bigCoverStyle: album
? `width:min(340px, 28vh);height:min(340px, 28vh);flex:none;border-radius:${this.isBook(album) ? "18px 34px 34px 18px" : "28px"};display:flex;align-items:center;justify-content:center;box-shadow:0 20px 50px oklch(10% 0.05 210 / .55);${this.coverBg(album, 22)}`
: "width:min(340px, 28vh);height:min(340px, 28vh);flex:none;border-radius:28px;background:oklch(35% 0.03 210);",
isPlaying: this.state.isPlaying,
isPaused: !this.state.isPlaying,
currentSongTitle: song ? song[0] : "Wähl ein Album!",
currentAlbumLine: album ? `${this.isBook(album) ? "📖 " : ""}${album.title} · ${album.artist}` : "Tippen oder klicken",
trackCounter: album ? `${this.isBook(album) ? "Kapitel" : "Song"} ${this.state.trackIndex + 1} von ${album.songs.length}` : "",
playerCoverStyle: album ? this.coverBg(album, 8) : "background:oklch(35% 0.03 210);",
albumRemainingLabel: album
? `Noch ${this.clock(this.remainingSecs(album))} ${this.isBook(album) ? "im Hörbuch" : "im Album"}`
: "",
trackRemainingLabel: album && album.songs[this.state.trackIndex]
? `${this.clock(this.secs(album.songs[this.state.trackIndex][1]) * (1 - this.state.progress / 100))}`
: "",
progressStyle: `width:${this.state.progress}%;transition:width .2s linear;`,
dolphinBobAnim: this.state.isPlaying ? "dolphinBob 1.6s ease-in-out infinite" : "none",
volumeBars,
setVolume: (e) => {
this.playPop(500);
this.setState({ volume: Number(e.currentTarget.dataset.level) });
},
muteToggle: () => this.setState((s) => ({ volume: s.volume > 0 ? 0 : 60 })),
};
}
}
</script>
</body>
</html>

View File

@@ -0,0 +1,317 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<script src="./support.js"></script>
</head>
<body>
<x-dc>
<helmet>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link href="https://fonts.googleapis.com/css2?family=Nunito:wght@500;700;800;900&display=swap" rel="stylesheet">
<style>
@keyframes bubbleRise { 0% { transform: translateY(0) scale(1); opacity: .55; } 100% { transform: translateY(-120vh) scale(1.3); opacity: 0; } }
@keyframes dolphinFloat { 0%, 100% { transform: translateY(0) rotate(-2deg); } 50% { transform: translateY(-12px) rotate(2deg); } }
body { margin: 0; font-family: 'Nunito', system-ui, sans-serif; }
a { color: oklch(80% 0.14 302); }
a:hover { color: oklch(92% 0.10 302); }
</style>
</helmet>
<div style="position:relative;width:100%;min-height:100vh;box-sizing:border-box;overflow:hidden;background:linear-gradient(180deg, oklch(56% 0.14 305) 0%, oklch(38% 0.12 300) 45%, oklch(21% 0.08 298) 100%);">
<div style="position:absolute;left:4%;bottom:-40px;width:14px;height:14px;border-radius:50%;background:oklch(94% 0.03 302 / .5);animation:bubbleRise 9s linear infinite;"></div>
<div style="position:absolute;left:11%;bottom:-40px;width:22px;height:22px;border-radius:50%;background:oklch(94% 0.03 302 / .35);animation:bubbleRise 12s linear infinite;animation-delay:2s;"></div>
<div style="position:absolute;left:19%;bottom:-40px;width:10px;height:10px;border-radius:50%;background:oklch(94% 0.03 302 / .5);animation:bubbleRise 7s linear infinite;animation-delay:1s;"></div>
<div style="position:absolute;left:27%;bottom:-40px;width:18px;height:18px;border-radius:50%;background:oklch(94% 0.03 302 / .42);animation:bubbleRise 10.5s linear infinite;animation-delay:4s;"></div>
<div style="position:absolute;left:34%;bottom:-40px;width:8px;height:8px;border-radius:50%;background:oklch(94% 0.03 302 / .5);animation:bubbleRise 6.8s linear infinite;animation-delay:3s;"></div>
<div style="position:absolute;left:42%;bottom:-40px;width:24px;height:24px;border-radius:50%;background:oklch(94% 0.03 302 / .3);animation:bubbleRise 13.5s linear infinite;animation-delay:5.5s;"></div>
<div style="position:absolute;left:49%;bottom:-40px;width:12px;height:12px;border-radius:50%;background:oklch(94% 0.03 302 / .48);animation:bubbleRise 8.4s linear infinite;animation-delay:1.6s;"></div>
<div style="position:absolute;left:57%;bottom:-40px;width:16px;height:16px;border-radius:50%;background:oklch(94% 0.03 302 / .4);animation:bubbleRise 11.2s linear infinite;animation-delay:6.2s;"></div>
<div style="position:absolute;left:64%;bottom:-40px;width:9px;height:9px;border-radius:50%;background:oklch(94% 0.03 302 / .5);animation:bubbleRise 7.4s linear infinite;animation-delay:2.4s;"></div>
<div style="position:absolute;left:72%;bottom:-40px;width:20px;height:20px;border-radius:50%;background:oklch(94% 0.03 302 / .32);animation:bubbleRise 14s linear infinite;animation-delay:3.8s;"></div>
<div style="position:absolute;left:80%;bottom:-40px;width:11px;height:11px;border-radius:50%;background:oklch(94% 0.03 302 / .48);animation:bubbleRise 9.2s linear infinite;animation-delay:5s;"></div>
<div style="position:absolute;left:88%;bottom:-40px;width:26px;height:26px;border-radius:50%;background:oklch(94% 0.03 302 / .28);animation:bubbleRise 15s linear infinite;animation-delay:1.2s;"></div>
<div style="position:absolute;left:95%;bottom:-40px;width:13px;height:13px;border-radius:50%;background:oklch(94% 0.03 302 / .45);animation:bubbleRise 10.2s linear infinite;animation-delay:7s;"></div>
<div style="position:relative;z-index:1;padding-top:10px;">
<dc-import name="AppHeader" title="Mein Zimmer" mascot="dolphin-remote.png" link-href="./Dolphin%20Beats.dc.html" link-label="♪ Musik" hint-size="100%,116px"></dc-import>
</div>
<div style="position:relative;z-index:1;max-width:1180px;margin:0 auto;padding:0 32px 64px;box-sizing:border-box;">
<div style="margin-top:18px;">
<div style="font-size:19px;font-weight:900;color:oklch(97% 0.01 302);text-align:center;margin-bottom:14px;">Szenen</div>
<div style="display:flex;flex-wrap:wrap;justify-content:center;gap:12px;">
<sc-for list="{{ scenes }}" as="scene" hint-placeholder-count="5">
<button onClick="{{ activateScene }}" data-id="{{ scene.id }}" style="{{ scene.style }}">
<span style="font-size:22px;">{{ scene.emoji }}</span>
<span>{{ scene.name }}</span>
</button>
</sc-for>
</div>
</div>
<div style="display:grid;grid-template-columns:repeat(auto-fit, minmax(300px, 1fr));gap:20px;margin-top:30px;">
<sc-for list="{{ lights }}" as="light" hint-placeholder-count="4">
<div style="{{ light.cardStyle }}">
<div style="display:flex;align-items:center;gap:14px;">
<div style="{{ light.iconWrapStyle }}">
<sc-if value="{{ light.isBeyond }}" hint-placeholder-val="{{ true }}">
<svg viewBox="0 0 48 48" width="34" height="34" aria-hidden="true">
<circle cx="24" cy="24" r="17" fill="none" stroke="currentColor" stroke-width="3"></circle>
<circle cx="24" cy="24" r="9" fill="currentColor" opacity=".85"></circle>
<circle cx="24" cy="24" r="22" fill="none" stroke="currentColor" stroke-width="1.5" opacity=".4"></circle>
</svg>
</sc-if>
<sc-if value="{{ light.isStrip }}" hint-placeholder-val="{{ false }}">
<svg viewBox="0 0 48 48" width="34" height="34" aria-hidden="true">
<rect x="4" y="19" width="40" height="10" rx="5" fill="none" stroke="currentColor" stroke-width="3"></rect>
<circle cx="13" cy="24" r="2.4" fill="currentColor"></circle>
<circle cx="24" cy="24" r="2.4" fill="currentColor"></circle>
<circle cx="35" cy="24" r="2.4" fill="currentColor"></circle>
</svg>
</sc-if>
<sc-if value="{{ light.isCeiling }}" hint-placeholder-val="{{ false }}">
<svg viewBox="0 0 48 48" width="34" height="34" aria-hidden="true">
<path d="M24 4v7" stroke="currentColor" stroke-width="3" stroke-linecap="round"></path>
<path d="M9 30 L24 11 L39 30 Z" fill="none" stroke="currentColor" stroke-width="3" stroke-linejoin="round"></path>
<path d="M16 37h16" stroke="currentColor" stroke-width="3" stroke-linecap="round" opacity=".55"></path>
<path d="M20 43h8" stroke="currentColor" stroke-width="3" stroke-linecap="round" opacity=".3"></path>
</svg>
</sc-if>
</div>
<div style="flex:1;min-width:0;font-size:19px;font-weight:900;color:oklch(20% 0.03 300);">{{ light.name }}</div>
<button onClick="{{ toggleLight }}" data-id="{{ light.id }}" style="{{ light.switchStyle }}">
<span style="{{ light.knobStyle }}"></span>
</button>
</div>
<div style="margin-top:16px;">
<div style="display:flex;gap:6px;">
<sc-for list="{{ light.levels }}" as="lvl" hint-placeholder-count="5">
<button onClick="{{ setLevel }}" data-id="{{ lvl.lightId }}" data-level="{{ lvl.value }}" style="{{ lvl.style }}"></button>
</sc-for>
</div>
</div>
<sc-if value="{{ light.hasColors }}" hint-placeholder-val="{{ true }}">
<div style="margin-top:14px;">
<div style="display:flex;flex-wrap:wrap;gap:10px;">
<sc-for list="{{ light.swatches }}" as="sw" hint-placeholder-count="5">
<button onClick="{{ setColor }}" data-id="{{ sw.lightId }}" data-color="{{ sw.value }}" title="{{ sw.name }}" style="{{ sw.style }}"></button>
</sc-for>
</div>
</div>
</sc-if>
</div>
</sc-for>
<div style="background:oklch(96% 0.012 300 / .55);backdrop-filter:blur(6px);border-radius:22px;padding:18px 20px 20px;box-shadow:0 8px 24px oklch(15% 0.05 300 / .35);">
<div style="display:flex;align-items:center;gap:14px;">
<div style="width:56px;height:56px;border-radius:16px;flex:none;display:flex;align-items:center;justify-content:center;background:oklch(88% 0.03 300);color:oklch(35% 0.05 300);">
<svg viewBox="0 0 48 48" width="34" height="34" aria-hidden="true">
<rect x="7" y="7" width="34" height="34" rx="4" fill="none" stroke="currentColor" stroke-width="3"></rect>
<path d="M7 16h34M7 24h34M7 32h34" stroke="currentColor" stroke-width="2.5"></path>
</svg>
</div>
<div style="flex:1;min-width:0;">
<div style="font-size:19px;font-weight:900;color:oklch(20% 0.03 300);">Rollo</div>
<div style="font-size:13px;font-weight:700;color:oklch(45% 0.03 300 / .8);">{{ shutterLabel }}</div>
</div>
</div>
<div style="margin-top:16px;display:flex;gap:18px;align-items:stretch;">
<div style="width:104px;flex:none;border-radius:12px;overflow:hidden;position:relative;background:linear-gradient(180deg, oklch(82% 0.08 220), oklch(70% 0.09 200));border:3px solid oklch(35% 0.04 300);">
<div style="position:absolute;left:0;right:0;top:0;{{ shutterFillStyle }}"></div>
</div>
<div style="flex:1;min-width:0;display:flex;flex-direction:column;gap:10px;">
<div style="display:grid;grid-template-columns:1fr 1fr;gap:8px;">
<sc-for list="{{ shutterPresets }}" as="p" hint-placeholder-count="4">
<button onClick="{{ setShutter }}" data-value="{{ p.value }}" style="{{ p.style }}">{{ p.name }}</button>
</sc-for>
</div>
<div style="display:grid;grid-template-columns:1fr 1fr 1fr;gap:8px;">
<button onClick="{{ shutterUp }}" style="{{ upStyle }}"></button>
<button onClick="{{ shutterStop }}" style="{{ stopStyle }}"></button>
<button onClick="{{ shutterDown }}" style="{{ downStyle }}"></button>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</x-dc>
<script type="text/x-dc" data-dc-script data-props="{&quot;$preview&quot;: {&quot;width&quot;: 1280, &quot;height&quot;: 900}}">
const SWATCHES = [
{ name: "Warmweiß", value: "oklch(90% 0.06 85)" },
{ name: "Sonnengelb", value: "oklch(85% 0.16 95)" },
{ name: "Korallenrot", value: "oklch(65% 0.20 25)" },
{ name: "Delfinblau", value: "oklch(70% 0.15 235)" },
{ name: "Riffgrün", value: "oklch(75% 0.16 155)" },
{ name: "Quallenlila", value: "oklch(65% 0.18 310)" },
];
const SCENES = [
{ id: "lesen", name: "Lesen", emoji: "📖", lights: [{ on: true, level: 4, color: "oklch(90% 0.06 85)" }, { on: true, level: 2, color: "oklch(90% 0.06 85)" }, { on: false, level: 2, color: "oklch(70% 0.15 235)" }], ceiling: { on: true, level: 3 }, shutter: 0 },
{ id: "spielen", name: "Spielen", emoji: "🐬", lights: [{ on: true, level: 5, color: "oklch(75% 0.16 155)" }, { on: true, level: 5, color: "oklch(70% 0.15 235)" }, { on: true, level: 4, color: "oklch(65% 0.18 310)" }], ceiling: { on: true, level: 5 }, shutter: 0 },
{ id: "party", name: "Disco", emoji: "🪩", lights: [{ on: true, level: 5, color: "oklch(65% 0.18 310)" }, { on: true, level: 5, color: "oklch(65% 0.20 25)" }, { on: true, level: 5, color: "oklch(70% 0.15 235)" }], ceiling: { on: false, level: 2 }, shutter: 85 },
{ id: "nacht", name: "Gute Nacht", emoji: "🌙", lights: [{ on: true, level: 1, color: "oklch(70% 0.15 235)" }, { on: false, level: 1, color: "oklch(70% 0.15 235)" }, { on: true, level: 1, color: "oklch(65% 0.18 310)" }], ceiling: { on: false, level: 1 }, shutter: 100 },
{ id: "aufwachen", name: "Aufwachen", emoji: "🌞", lights: [{ on: true, level: 3, color: "oklch(85% 0.16 95)" }, { on: true, level: 3, color: "oklch(85% 0.16 95)" }, { on: false, level: 2, color: "oklch(85% 0.16 95)" }], ceiling: { on: true, level: 2 }, shutter: 0 },
];
class Component extends DCLogic {
state = {
lights: [
{ id: "beyond1", kind: "beyond", name: "Hue Beyond links", on: true, level: 4, color: "oklch(70% 0.15 235)" },
{ id: "beyond2", kind: "beyond", name: "Hue Beyond rechts", on: false, level: 3, color: "oklch(75% 0.16 155)" },
{ id: "strip", kind: "strip", name: "Lichtband Bett", on: true, level: 3, color: "oklch(65% 0.18 310)" },
{ id: "ceiling", kind: "ceiling", name: "Deckenlampe", on: true, level: 5, color: null },
],
shutter: 0,
moving: null,
scene: null,
};
componentWillUnmount() {
if (this._mover) clearInterval(this._mover);
}
patch(id, changes) {
this.setState((s) => ({
scene: null,
lights: s.lights.map((l) => (l.id === id ? Object.assign({}, l, changes) : l)),
}));
}
move(dir) {
if (this._mover) clearInterval(this._mover);
this.setState({ moving: dir, scene: null });
this._mover = setInterval(() => {
this.setState((s) => {
const next = s.shutter + dir * 4;
if (next <= 0) { clearInterval(this._mover); this._mover = null; return { shutter: 0, moving: null }; }
if (next >= 100) { clearInterval(this._mover); this._mover = null; return { shutter: 100, moving: null }; }
return { shutter: next };
});
}, 90);
}
stop() {
if (this._mover) clearInterval(this._mover);
this._mover = null;
this.setState({ moving: null });
}
glow(color, level) {
return `0 0 0 4px ${color.replace(")", " / .28)")}, 0 10px 26px ${color.replace(")", ` / ${0.18 + level * 0.08})`)}`;
}
renderVals() {
const shutter = Math.round(this.state.shutter);
const lights = this.state.lights.map((l) => {
const tint = l.color || "oklch(92% 0.05 90)";
const active = l.on;
return {
id: l.id,
name: l.name,
isBeyond: l.kind === "beyond",
isStrip: l.kind === "strip",
isCeiling: l.kind === "ceiling",
hasColors: l.kind !== "ceiling",
cardStyle: `background:oklch(96% 0.012 300 / .55);backdrop-filter:blur(6px);border-radius:22px;padding:18px 20px 20px;box-shadow:0 8px 24px oklch(15% 0.05 300 / .35)${active ? `, 0 0 0 3px ${tint.replace(")", " / .55)")}` : ""};`,
iconWrapStyle: `width:56px;height:56px;border-radius:16px;flex:none;display:flex;align-items:center;justify-content:center;transition:background .15s ease;background:${active ? tint : "oklch(88% 0.02 300)"};color:${active ? "oklch(28% 0.05 300)" : "oklch(55% 0.02 300)"};${active ? `box-shadow:0 0 22px ${tint.replace(")", " / .7)")};` : ""}`,
switchStyle: `width:74px;height:42px;flex:none;border:none;cursor:pointer;border-radius:999px;padding:4px;display:flex;justify-content:${active ? "flex-end" : "flex-start"};background:${active ? "oklch(62% 0.15 302)" : "oklch(84% 0.01 300)"};transition:background .15s ease;`,
knobStyle: "width:34px;height:34px;border-radius:999px;background:#fff;box-shadow:0 2px 6px oklch(20% 0.03 300 / .4);display:block;",
levels: [1, 2, 3, 4, 5].map((v) => ({
lightId: l.id,
value: v,
style: `flex:1;height:46px;min-width:0;border:none;cursor:pointer;border-radius:12px;background:${active && l.level >= v ? tint : "oklch(88% 0.02 300)"};opacity:${active ? 1 : 0.55};`,
})),
swatches: SWATCHES.map((sw) => ({
lightId: l.id,
value: sw.value,
name: sw.name,
style: `width:46px;height:46px;border-radius:999px;cursor:pointer;background:${sw.value};border:${l.color === sw.value ? "4px solid oklch(28% 0.05 300)" : "4px solid oklch(96% 0.012 300 / .8)"};box-shadow:0 3px 8px oklch(20% 0.03 300 / .35);`,
})),
};
});
const presetBtn = (active) =>
`border:none;cursor:pointer;font-family:inherit;font-size:14px;font-weight:800;padding:0 10px;height:48px;border-radius:14px;background:${active ? "oklch(62% 0.15 302)" : "oklch(89% 0.02 300)"};color:${active ? "#fff" : "oklch(28% 0.04 300)"};`;
const label =
shutter >= 99 ? "Ganz zu" :
shutter >= 80 ? "Fast zu" :
shutter >= 40 ? "Halb zu" :
shutter <= 1 ? "Offen" : `${shutter}% zu`;
return {
lights,
toggleLight: (e) => {
const id = e.currentTarget.dataset.id;
const l = this.state.lights.find((x) => x.id === id);
this.patch(id, { on: !l.on });
},
setLevel: (e) => {
const d = e.currentTarget.dataset;
this.patch(d.id, { level: Number(d.level), on: true });
},
setColor: (e) => {
const d = e.currentTarget.dataset;
this.patch(d.id, { color: d.color, on: true });
},
shutterLabel: this.state.moving ? (this.state.moving > 0 ? "Fährt runter …" : "Fährt hoch …") : label,
shutterFillStyle: `height:${shutter}%;transition:height .2s linear;background:repeating-linear-gradient(180deg, oklch(70% 0.03 300) 0px, oklch(70% 0.03 300) 9px, oklch(58% 0.03 300) 9px, oklch(58% 0.03 300) 12px);box-shadow:0 4px 10px oklch(20% 0.03 300 / .4);`,
shutterPresets: [
{ name: "Offen", value: 0, style: presetBtn(shutter <= 1) },
{ name: "Halb zu", value: 50, style: presetBtn(shutter > 1 && shutter < 80) },
{ name: "Fast zu", value: 85, style: presetBtn(shutter >= 80 && shutter < 99) },
{ name: "Ganz zu", value: 100, style: presetBtn(shutter >= 99) },
],
setShutter: (e) => {
this.stop();
this.setState({ shutter: Number(e.currentTarget.dataset.value), scene: null });
},
shutterUp: () => this.move(-1),
shutterDown: () => this.move(1),
shutterStop: () => this.stop(),
upStyle: `border:none;cursor:pointer;font-family:inherit;font-size:20px;font-weight:900;height:52px;border-radius:14px;background:${this.state.moving === -1 ? "oklch(62% 0.15 302)" : "oklch(89% 0.02 300)"};color:${this.state.moving === -1 ? "#fff" : "oklch(28% 0.04 300)"};`,
downStyle: `border:none;cursor:pointer;font-family:inherit;font-size:20px;font-weight:900;height:52px;border-radius:14px;background:${this.state.moving === 1 ? "oklch(62% 0.15 302)" : "oklch(89% 0.02 300)"};color:${this.state.moving === 1 ? "#fff" : "oklch(28% 0.04 300)"};`,
stopStyle: "border:none;cursor:pointer;font-family:inherit;font-size:18px;font-weight:900;height:52px;border-radius:14px;background:oklch(65% 0.18 25);color:#fff;",
scenes: SCENES.map((sc) => ({
id: sc.id,
name: sc.name,
emoji: sc.emoji,
style: `border:none;cursor:pointer;font-family:inherit;font-size:15px;font-weight:800;padding:12px 20px;border-radius:999px;display:flex;align-items:center;gap:10px;min-height:52px;background:${
this.state.scene === sc.id ? "oklch(97% 0.01 302)" : "oklch(97% 0.01 302 / .18)"
};color:${this.state.scene === sc.id ? "oklch(26% 0.05 300)" : "oklch(97% 0.01 302)"};box-shadow:${
this.state.scene === sc.id ? "0 6px 18px oklch(15% 0.05 300 / .4)" : "none"
};`,
})),
activateScene: (e) => {
const sc = SCENES.find((x) => x.id === e.currentTarget.dataset.id);
if (!sc) return;
this.stop();
this.setState((s) => ({
scene: sc.id,
shutter: sc.shutter,
lights: s.lights.map((l, i) =>
l.kind === "ceiling"
? Object.assign({}, l, sc.ceiling)
: Object.assign({}, l, sc.lights[i] || {})
),
}));
},
};
}
}
</script>
</body>
</html>

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1911
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// @ds-adherence-ignore -- omelette starter scaffold (raw elements/hex/px by design)
// Copied omelette starter. Re-running copy_starter_component with this kind overwrites this file with the latest version (page content is unaffected).
/* BEGIN USAGE */
/**
* <three-d-stage> — 3D object viewer + exporter shell (three.js).
*
* The stage owns the whole scene: WebGL renderer, neutral studio lighting
* with a soft ground shadow, orbit controls (drag to orbit, wheel to zoom,
* right-drag to pan), a camera auto-framed to the object's bounds, resize
* handling, and a download toolbar that exports the current object as
* OBJ + MTL or GLB (binary glTF). FBX cannot be exported in the browser;
* GLB is the interchange format every modern 3D tool imports.
*
* three.js loads through the page's import map. Include this EXACT pinned
* map in <head>, before any module runs — versions and integrity hashes
* stay together (same map the "3D object" skill mandates):
*
* <script type="importmap">
* {
* "imports": {
* "three": "https://unpkg.com/three@0.184.0/build/three.module.js",
* "three/addons/controls/OrbitControls.js": "https://unpkg.com/three@0.184.0/examples/jsm/controls/OrbitControls.js",
* "three/addons/exporters/OBJExporter.js": "https://unpkg.com/three@0.184.0/examples/jsm/exporters/OBJExporter.js",
* "three/addons/exporters/GLTFExporter.js": "https://unpkg.com/three@0.184.0/examples/jsm/exporters/GLTFExporter.js"
* },
* "integrity": {
* "https://unpkg.com/three@0.184.0/build/three.module.js": "sha384-8FCZ1eVO6it4+pbec2aDtnTrwjWXZLJRC+MAGCIPDgsYnUrl/E0A2YlF8ioMKI/J",
* "https://unpkg.com/three@0.184.0/build/three.core.js": "sha384-dw2ooPewaEIrAgl6oFDBmmBWCE9oW9LxRGcfwZ0hLvEprzo202wXl7vCYHRlSnOT",
* "https://unpkg.com/three@0.184.0/examples/jsm/controls/OrbitControls.js": "sha384-4rziNxOBZKQ69i+w+f89KJ55TCYquwchVbByQwmaOeIOXdOU2PLDn3kOfXHwIJC9",
* "https://unpkg.com/three@0.184.0/examples/jsm/exporters/OBJExporter.js": "sha384-nbwtoZENJD3Vq+ACK0CuGQdPMuDWHkamC2KJD70EV5nfg6jQjfppKOea07YJN+N3",
* "https://unpkg.com/three@0.184.0/examples/jsm/exporters/GLTFExporter.js": "sha384-VofkvpG6HERhFCYbsUOHeNXBCqID2nfqkQqnVzE1jc/oPcz+qJ13ADdXH08hE+cQ"
* }
* }
* </script>
*
* Usage:
* <style>three-d-stage:not(:defined){visibility:hidden}</style>
* <three-d-stage name="rocket"></three-d-stage>
* <script src="three-d-stage.js"></script>
* <script type="module">
* const stage = document.querySelector('three-d-stage');
* const { THREE } = await stage.ready;
* const model = new THREE.Group();
* // …build the model out of named meshes with named materials —
* // the names become the o / usemtl entries in the exported OBJ…
* stage.setObject(model);
* </script>
*
* Attributes:
* name — export file basename (default "model")
* background — CSS color behind the scene (default a warm paper tone)
* autorotate — when present, a slow turntable until the user interacts
*
* Model in real-world meters, centered on the origin, y-up — exports
* inherit the scene's units and orientation. The stage fills its own box;
* size it with ordinary CSS (default 100vw/100vh page hero).
*
* Default setup: neutral studio lighting (hemisphere + key + fill), a
* soft ground shadow, and NO environment map — so high metalness has
* nothing to reflect and renders near-black. Cap metalness around
* 0.30.4 and carry a metal look with a brighter base color. The copied
* file is yours: adjust the lights, shadow, or background in _boot()
* when the object needs a different look.
*/
/* END USAGE */
(() => {
const stylesheet = `
:host {
position: relative;
display: block;
width: 100%;
height: 100vh;
background: var(--stage-bg, #f0eee6);
overflow: hidden;
}
canvas { display: block; outline: none; }
.toolbar {
position: absolute;
right: 16px;
bottom: 16px;
display: flex;
gap: 8px;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
}
.toolbar button {
appearance: none;
border: 1px solid rgba(20, 20, 19, 0.18);
border-radius: 8px;
background: rgba(255, 255, 255, 0.92);
color: #1a1915;
font-family: inherit;
font-size: 12.5px;
font-weight: 500;
line-height: 1;
padding: 9px 12px;
cursor: default;
}
.toolbar button:hover { background: #fff; }
.toolbar button:active { transform: translateY(1px); }
.toolbar button[disabled] { opacity: 0.5; pointer-events: none; }
.note {
position: absolute;
left: 16px;
bottom: 16px;
max-width: 60%;
font: 400 12px/1.5 -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
color: rgba(26, 25, 21, 0.55);
user-select: none;
}
.err {
position: absolute;
inset: 0;
display: none;
align-items: center;
justify-content: center;
padding: 24px;
font: 500 14px/1.6 -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
color: #8a2f20;
text-align: center;
white-space: pre-line;
}
`;
function download(blob, filename) {
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
a.remove();
setTimeout(() => URL.revokeObjectURL(url), 4000);
}
/** Tell the host an export attempt settled — telemetry only. The host
* (HTMLViewer) verifies the source and re-reads these fields defensively
* before counting; nothing else crosses the frame boundary. Guarded so
* telemetry can never break the download path. */
function notifyExport(format, ok) {
try {
window.parent.postMessage(
{ type: 'omelette:notify-3d-export', format: format, ok: ok === true },
'*'
);
} catch (e) {}
}
class ThreeDStage extends HTMLElement {
constructor() {
super();
const root = this.attachShadow({ mode: 'open' });
const style = document.createElement('style');
style.textContent = stylesheet;
root.appendChild(style);
this._err = document.createElement('div');
this._err.className = 'err';
root.appendChild(this._err);
const note = document.createElement('div');
note.className = 'note';
note.textContent = 'Drag to orbit · scroll to zoom · right-drag to pan';
root.appendChild(note);
this._toolbar = document.createElement('div');
this._toolbar.className = 'toolbar';
this._objBtn = document.createElement('button');
this._objBtn.type = 'button';
this._objBtn.textContent = 'Download OBJ + MTL';
this._objBtn.addEventListener('click', () => this._runExport('obj'));
this._glbBtn = document.createElement('button');
this._glbBtn.type = 'button';
this._glbBtn.textContent = 'Download GLB';
this._glbBtn.addEventListener('click', () => this._runExport('glb'));
this._toolbar.appendChild(this._objBtn);
this._toolbar.appendChild(this._glbBtn);
root.appendChild(this._toolbar);
this._setButtonsEnabled(false);
/** Resolves with { THREE } once the scene is live — build the model
* in `await stage.ready` so nothing races the library load. */
this.ready = new Promise((resolve, reject) => {
this._readyResolve = resolve;
this._readyReject = reject;
});
}
connectedCallback() {
if (this._booted) {
// Re-attached after a removal — resume what disconnected stopped.
if (this._renderer) {
this._renderer.setAnimationLoop(this._loop);
this._ro && this._ro.observe(this);
}
return;
}
this._booted = true;
this._boot().catch((err) => {
this._err.style.display = 'flex';
this._err.textContent =
'three.js failed to load.\n' +
'Check that the pinned <script type="importmap"> from the usage ' +
'notes is in <head> before any module script.\n\n' +
String(err && err.message ? err.message : err);
this._readyReject(err);
});
}
async _boot() {
const bg = this.getAttribute('background');
if (bg) this.style.setProperty('--stage-bg', bg);
const [THREE, controlsMod] = await Promise.all([
import('three'),
import('three/addons/controls/OrbitControls.js'),
]);
this._THREE = THREE;
// preserveDrawingBuffer keeps the last frame readable after
// compositing (toDataURL / drawImage) — it's what lets the
// screenshot tools capture the scene instead of a blank canvas.
const renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true,
preserveDrawingBuffer: true,
});
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
this._renderer = renderer;
this.shadowRoot.insertBefore(renderer.domElement, this._err);
const scene = new THREE.Scene();
this._scene = scene;
const camera = new THREE.PerspectiveCamera(45, 1, 0.01, 500);
camera.position.set(3, 2.2, 4);
this._camera = camera;
const controls = new controlsMod.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.08;
this._controls = controls;
// Neutral studio: soft sky/ground wash, a shadow-casting key light,
// and a dim fill from behind so silhouettes never go black.
scene.add(new THREE.HemisphereLight(0xffffff, 0xd8d2c4, 1.0));
const key = new THREE.DirectionalLight(0xffffff, 2.2);
key.position.set(4, 7, 5);
key.castShadow = true;
key.shadow.mapSize.set(2048, 2048);
key.shadow.bias = -0.0002;
this._key = key;
scene.add(key);
const fill = new THREE.DirectionalLight(0xfff4e6, 0.5);
fill.position.set(-5, 3, -4);
scene.add(fill);
const ground = new THREE.Mesh(
new THREE.PlaneGeometry(200, 200),
new THREE.ShadowMaterial({ opacity: 0.18 })
);
ground.rotation.x = -Math.PI / 2;
ground.receiveShadow = true;
this._ground = ground;
scene.add(ground);
this._autorotate = this.hasAttribute('autorotate');
controls.autoRotate = this._autorotate;
controls.autoRotateSpeed = 1.2;
controls.addEventListener('start', () => {
controls.autoRotate = false;
});
const fit = () => {
const w = this.clientWidth || 1;
const h = this.clientHeight || 1;
renderer.setSize(w, h);
camera.aspect = w / h;
camera.updateProjectionMatrix();
};
fit();
this._ro = new ResizeObserver(fit);
this._loop = () => {
controls.update();
renderer.render(scene, camera);
};
// Detached while three.js was fetching? Stay idle — the
// connectedCallback resume starts the loop and observer on
// reattach.
if (this.isConnected) {
this._ro.observe(this);
renderer.setAnimationLoop(this._loop);
}
this._readyResolve({ THREE });
}
disconnectedCallback() {
// Stop rendering and observing while detached; connectedCallback
// resumes both. (The renderer itself is kept — a move within the
// document must not rebuild the scene.)
if (this._renderer) this._renderer.setAnimationLoop(null);
if (this._ro) this._ro.disconnect();
}
/** Show (and own) the object. Replaces any previous object, enables
* shadows on every mesh, rests it on the ground plane, and frames
* the camera to its bounds. */
setObject(object) {
const THREE = this._THREE;
if (!THREE) throw new Error('three-d-stage: not ready — await stage.ready first');
if (this._object) this._scene.remove(this._object);
this._object = object;
object.traverse((o) => {
if (o.isMesh) {
o.castShadow = true;
o.receiveShadow = true;
}
});
const box = new THREE.Box3().setFromObject(object);
if (!box.isEmpty()) {
// Rest the object on the ground without moving its origin.
this._ground.position.y = box.min.y;
const sphere = box.getBoundingSphere(new THREE.Sphere());
const dist =
(sphere.radius / Math.tan((this._camera.fov * Math.PI) / 360)) * 1.35;
const dir = new THREE.Vector3(1, 0.55, 1.25).normalize();
this._camera.position
.copy(sphere.center)
.add(dir.multiplyScalar(dist));
this._camera.near = Math.max(dist / 100, 0.01);
this._camera.far = dist * 100;
this._camera.updateProjectionMatrix();
this._controls.target.copy(sphere.center);
this._controls.update();
const span = sphere.radius * 3;
this._key.shadow.camera.left = -span;
this._key.shadow.camera.right = span;
this._key.shadow.camera.top = span;
this._key.shadow.camera.bottom = -span;
this._key.shadow.camera.updateProjectionMatrix();
}
this._scene.add(object);
this._setButtonsEnabled(true);
}
get _basename() {
return (this.getAttribute('name') || 'model').replace(/[^\w.-]+/g, '_');
}
_setButtonsEnabled(on) {
this._objBtn.disabled = !on;
this._glbBtn.disabled = !on;
}
/** Every mesh and material needs a unique name for o/usemtl lines —
* fill in stable fallbacks, and return the unique material list. */
_nameParts() {
const mats = [];
const seen = new Set();
let meshI = 0;
let matI = 0;
this._object.traverse((o) => {
if (!o.isMesh) return;
if (!o.name) o.name = 'part_' + meshI;
meshI += 1;
const list = Array.isArray(o.material) ? o.material : [o.material];
for (const m of list) {
if (!m || mats.includes(m)) continue;
if (!m.name) {
m.name = 'mat_' + matI;
matI += 1;
}
while (seen.has(m.name)) {
m.name = m.name + '_' + matI;
matI += 1;
}
seen.add(m.name);
mats.push(m);
}
});
return mats;
}
/** One export attempt, reported to the host however it settles.
* Rethrows so a failure stays visible on the guest console exactly as
* before. The no-object early return is not an attempt (the toolbar is
* disabled until the model loads) and reports nothing. */
async _runExport(format) {
if (!this._object) return;
try {
await (format === 'obj' ? this._exportObj() : this._exportGlb());
notifyExport(format, true);
} catch (err) {
notifyExport(format, false);
throw err;
}
}
async _exportObj() {
if (!this._object) return;
const mod = await import('three/addons/exporters/OBJExporter.js');
const mats = this._nameParts();
const base = this._basename;
const obj =
'mtllib ' + base + '.mtl\n' + new mod.OBJExporter().parse(this._object);
let mtl = '# Exported by three-d-stage\n';
for (const m of mats) {
const c = m.color || { r: 0.8, g: 0.8, b: 0.8 };
const rough = typeof m.roughness === 'number' ? m.roughness : 0.5;
const opacity = typeof m.opacity === 'number' ? m.opacity : 1;
mtl += 'newmtl ' + m.name + '\n';
mtl +=
'Kd ' + c.r.toFixed(4) + ' ' + c.g.toFixed(4) + ' ' + c.b.toFixed(4) + '\n';
mtl += 'Ks 0.2000 0.2000 0.2000\n';
mtl += 'Ns ' + Math.round((1 - rough) * 200) + '\n';
mtl += 'd ' + opacity.toFixed(4) + '\n\n';
}
download(new Blob([obj], { type: 'text/plain' }), base + '.obj');
download(new Blob([mtl], { type: 'text/plain' }), base + '.mtl');
}
async _exportGlb() {
if (!this._object) return;
const mod = await import('three/addons/exporters/GLTFExporter.js');
this._nameParts();
const base = this._basename;
const buf = await new mod.GLTFExporter().parseAsync(this._object, {
binary: true,
});
download(
new Blob([buf], { type: 'model/gltf-binary' }),
base + '.glb'
);
}
}
customElements.define('three-d-stage', ThreeDStage);
})();

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# MusicMouse — repo overview
Orientation doc for AI agents (or humans) working on this repo for the first time.
## What this is
MusicMouse is a DIY, Toniebox-style physical music player for kids, shaped like a mouse
and living on a shelf. Small 3D-printed animal figurines (fox, owl, dog, elephant,
squirrel, crocodile, rabbit, snowman, puppy — see `hardware/3dprints/figures/`) each
carry an RFID tag. Placing a figurine on the mouse starts that figure's playlist. The
mouse also has a rotary encoder and capacitive touch areas (ears/feet) for
volume/skip control, addressable RGBW LED rings with animated effects, and MQTT/Home
Assistant integration.
## Repo layout
| Path | What it is |
|---|---|
| `python-backend/` | Python host application — the main runtime. Has its own `README.md` with the architecture; start there for backend work. |
| `web/` | React + TypeScript front-end (Vite). Browse the whole library and play any of it from a browser. Built output is served by `python-backend` itself. |
| `esp-firmware/` | ESP32 firmware (C++, Arduino framework via PlatformIO). Reads the RFID reader and buttons, drives the LED strips, talks to `python-backend` over serial. |
| `hardware/` | 3D-print models for the figurines and enclosure (FreeCAD/Blender/OBJ/STL), a Fritzing electronics sketch, datasheets, and `pinout.md` (RFID reader + button-board wiring). |
| `claude-design/` | The interaction and visual spec the web front-end was built from ("Dolphin Beats"), as a standalone HTML mockup with hardcoded data. `web/` is the real implementation; the mockup is kept as the reference for the keyboard model and the styling. It also contains a second page, "Mein Zimmer" (room lights), which is **not** implemented. |
## How the pieces talk to each other
- **ESP32 firmware ↔ `python-backend`**: a length-prefixed binary protocol over serial.
Frames are `uint32 magic | uint8 type | uint16 size | payload`, little-endian, with
firmware log text interleaved on the same link. The Python side lives in
`python-backend/musicmouse/devices/wire.py`, the firmware side in
`esp-firmware/src/Messages.h`.
The contract is hand-duplicated in two languages. `tests/test_wire.py` parses
`Messages.h` and fails if the message ids drift, and `tests/test_effects.py` pins the
exact bytes of every effect payload — so a firmware change that breaks the host now
breaks a test instead of just the LEDs.
- **`python-backend``web/`**: JSON over HTTP for the library and for commands, plus a
push-only websocket at `/api/ws` for state. Commands emit exactly the same *intents*
the physical buttons emit, so the web UI has no privileged path — and no way to get
out of step with a figure someone puts on the reader. See
`python-backend/README.md` for the endpoint list.
- **`python-backend` ↔ Home Assistant**: MQTT only. The backend publishes three
discoverable lights, a player sensor, a volume number, transport buttons, device
triggers for every button and touch area, and a tag scanner for the RFID reader. It
does *not* call Home Assistant services directly any more; behaviour like "the left
ear turns the room light pink" is an HA automation. See `python-backend/README.md`
for the trigger topics and the old colour mapping.
## Running it
```sh
python -m musicmouse --config /media/musicmouse/config.yml
```
On a machine with no mouse attached — real audio and a real web UI, no serial port:
```sh
python -m musicmouse --config ./config.yml --no-hardware
```
`general.serial_port: simulate` does the same thing from the config, and
`general.alsa_device: simulate` swaps in a silent player. Both warn at startup, and
both keys are required - omitting one is an error rather than an implicit simulation.
Or with no hardware *and* no audio:
```sh
python -m musicmouse --config ./config.yml --simulate
```
The simulator runs the whole app against a fake serial link and a fake player, either
interactively or from a scenario file. `python-backend/musicmouse.service` is the
systemd unit for the device.
For front-end work, run the backend (either way above) and then:
```sh
cd web && npm install && npm run dev # http://localhost:5173, /api proxied to :8080
```
`npm run build` writes `web/dist`, which `general.web.static_dir` points at in
production so one process serves both the UI and the API.
## Config
`python-backend/config.yml.example` documents the schema. In short:
- `general.{library.*, serial_port, baudrate, reconnect_interval, alsa_device,
min_volume, max_volume, initial_volume, volume_increment, button_leds_brightness,
audio_extensions, mqtt.*, web.*}`
- `figures.<name>.{id, colors}` — `id` is a 5-byte hex RFID tag, unique per figure;
`colors` is exactly four (`primary, secondary, bg, accent`), each `"#rrggbb"` or
`"wNN"`.
`general.library.root` is the one path to the music. The shelves under it are fixed
names, not settings, because each has quirks the scanner knows about:
```
<root>/Figuren/<figure name>/ one folder per figurine
<root>/Musik/<Artist> - <Album>/ albums, grouped by artist
<root>/Hörbücher/<Artist> - <Album>/ audiobooks, grouped by character
<root>/Kinderpodcasts/<Show>/ shows, newest episode first
```
Config is validated with pydantic: unknown keys are errors, and every problem is
reported at once.
## Notes for agents
- The backend has `pytest`, `ruff` and `mypy --strict` configured in
`python-backend/pyproject.toml`, and no CI. Run all three before proposing changes.
- Prefer adding a scenario in `python-backend/scenarios/` over a hand-rolled test when
the behaviour is end-to-end — those files are executed by the test suite.
- `python-backend/notebooks/` is university course material on chord recognition, not
part of the app.
- The firmware has no automated tests beyond a PlatformIO `native` env for LED effects.
- The front-end has `vitest` over the pure modules (`web/src/lib/`) and `tsc --noEmit`;
there is no component-level test harness. `npm run test` and `npx tsc --noEmit` are
the two checks.
- The library index is cached under `general.library.cache`. It is keyed by file mtime
and size, so **a change to how the scanner derives a title, artist or series is
invisible until the cache is invalidated** — bump `_INDEX_VERSION` in
`musicmouse/library/cache.py` when you touch that logic.
- Track analysis (librosa) runs in a pool of worker *processes* - see
`musicmouse/library/workers.py`. Anything an `Analyzer` returns therefore has to be
picklable, and an analyzer that records state in its own instance (a test double
counting calls) only behaves as written with `analysis_workers=1`.

View File

@@ -36,6 +36,8 @@ public:
beginIdx_ = constrain(static_cast<int>(cfg.begin * NUM_LEDS + 0.5f), 0, NUM_LEDS - 1);
endIdx_ = constrain(static_cast<int>(cfg.end * NUM_LEDS + 0.5f), 0, NUM_LEDS - 1);
while (endIdx_ < beginIdx_)
endIdx_ += NUM_LEDS;
}
bool finished() const { return finished_; }
@@ -45,22 +47,25 @@ public:
if (finished_)
return 1000000;
const float progress = static_cast<float>(DELAY_MS * calls_) / config_.transition_time_in_ms;
const float progress = config_.transition_time_in_ms > 0.0f ? static_cast<float>(DELAY_MS * calls_) / config_.transition_time_in_ms : 1.f;
// Finished case
if(progress > 1.0) {
if (config_.transition_time_in_ms <= 0.0f || progress >= 1.0)
{
finished_ = true;
clear(ledStrip_);
for (int i = beginIdx_; i < endIdx_; i += config_.increment)
setLedRGBW(ledStrip_, i % NUM_LEDS, config_.color);
return 10000000;
}
// In-progress case
clear(ledStrip_);
for(int i = beginIdx_; i != endIdx_; i += config_.increment) {
ColorRGBW newColor = hsv2rgb(interpolate(rgb2hsv(state_[i]), rgb2hsv(config_.color), progress));
newColor.w = config_.color.w * progress + state_[i].w * (1 - progress);
setLedRGBW(ledStrip_, i, newColor);
if(i >= NUM_LEDS)
i = 0;
for (int i = beginIdx_; i < endIdx_; i += config_.increment)
{
const auto idx = i % NUM_LEDS;
ColorRGBW newColor = ColorRGBW::interpolate(state_[idx], config_.color, progress);
setLedRGBW(ledStrip_, idx, newColor);
}
++calls_;
@@ -68,6 +73,11 @@ public:
}
private:
static int int_interpolate(int prev, int next, float progress)
{
return static_cast<float>(prev) * (1 - progress) +
static_cast<float>(next) * progress;
}
EffectStaticDetailedConfig config_;
TLedStrip &ledStrip_;
ColorRGBW state_[NUM_LEDS];

View File

@@ -0,0 +1,26 @@
#pragma once
#include <cstdint>
struct ColorRGBW
{
uint8_t r, g, b, w;
ColorRGBW operator*(float s) const
{
return {uint8_t(s * r),
uint8_t(s * g),
uint8_t(s * b),
uint8_t(s * w)};
}
static inline ColorRGBW interpolate(const ColorRGBW &c1, const ColorRGBW &c2, float f)
{
return ColorRGBW{
static_cast<uint8_t>((1.0f - f) * static_cast<float>(c1.r) + f * static_cast<float>(c2.r)),
static_cast<uint8_t>((1.0f - f) * static_cast<float>(c1.g) + f * static_cast<float>(c2.g)),
static_cast<uint8_t>((1.0f - f) * static_cast<float>(c1.b) + f * static_cast<float>(c2.b)),
static_cast<uint8_t>((1.0f - f) * static_cast<float>(c1.w) + f * static_cast<float>(c2.w)),
};
}
};

View File

@@ -1,74 +0,0 @@
Reader
----------
- GND black
- RST blue 3.3V
- 3.3V red
- MISO brown 21
- SDA green 19
- SCK yellow 18
- MOSI orange 5
- IRQ green single cable not connected
Button Board:
-------------
- rot in | white 13
- btn2 led | grey 12
- btn2 in | purple 14
- rotB | blue 27
- rotA | green 26
- btn1 in | yellow 25
- btn1 led | orange 33
rot="rotary encoder"
in=button sense in
led = 5V pwm
Firmware Planning
-----------------
- input commands:
- led: effect + parameters
- off
- single color
- multiple color HSV fade, list of colors with timings
- circular motion (already exists)
- chained events? e.g. circle two times then fade
- effects:
- welle fuer an und aus
- breathe waehrend an, oder farbgradient
-
- output infos:
- nfc read: with id
- nfc remove
- button presses, (possible also long press, double click, etc)
- rotary encoder up down + current numeric state
- on led effect end?
TODO
----
1) case redesign
- slightly smaller led ring (10mm -> 9mm) [ok]
- thicker top of inner ring, but cutouts for reader [ok]
- adjust reader stands position [ok]
- bottom for led ring snap-in [ok]
- bottom for inner ring [ok]
- stands for own "pcb" [ok]
- 2 cutouts for cables [ok]
- checks, compared to existing print
- same diameter, very slightly smaller
- larger overlap of LED ring
- minimal wall thickness for led ring top and side
- check total height - compare to existing

View File

@@ -1,47 +0,0 @@
"""Some simple tests/examples for the Home Assistant client."""
import asyncio
import logging
import sys
from hass_client import HomeAssistantClient
LOGGER = logging.getLogger()
if __name__ == "__main__":
logformat = logging.Formatter(
"%(asctime)-15s %(levelname)-5s %(name)s.%(module)s -- %(message)s")
consolehandler = logging.StreamHandler()
consolehandler.setFormatter(logformat)
LOGGER.addHandler(consolehandler)
LOGGER.setLevel(logging.DEBUG)
if len(sys.argv) < 3:
LOGGER.error("usage: test.py <url> <token>")
sys.exit()
url = sys.argv[1]
token = sys.argv[2]
loop = asyncio.get_event_loop()
hass = HomeAssistantClient(url, token)
async def hass_event(event, event_details):
"""Handle hass event callback."""
LOGGER.info("received event %s --> %s\n", event, event_details)
hass.register_event_callback(hass_event)
async def run():
"""Run tests."""
await hass.async_connect()
await asyncio.sleep(10)
await hass.async_close()
loop.stop()
try:
loop.create_task(run())
loop.run_forever()
except KeyboardInterrupt:
loop.stop()
loop.close()

View File

@@ -1,198 +0,0 @@
import asyncio
from enum import Enum
import struct
from led_cmds import *
MAGIC_TOKEN_HOST_TO_FW = 0x1d6379e3
MAGIC_TOKEN_FW_TO_HOST = 0x10c65631
class MessageFwToHost(Enum):
RFID_TOKEN_READ = 0
ROTARY_ENCODER = 1
TOUCH_BUTTON_PRESS = 2
TOUCH_BUTTON_RELEASE = 3
class TouchButton(Enum):
LEFT_FOOT = 0
RIGHT_FOOT = 1
LEFT_EAR = 2
RIGHT_EAR = 3
led_ring_effect_to_message_id = {
EffectStaticConfig: 0,
EffectAlexaSwipeConfig: 1,
EffectCircularConfig: 2,
EffectRandomTwoColorInterpolationConfig: 3,
EffectSwipeAndChange: 4,
EffectReverseSwipe: 5,
}
mouse_led_effect_to_message_id = {
EffectStaticConfig: 6,
EffectCircularConfig: 7,
EffectRandomTwoColorInterpolationConfig: 8,
EffectSwipeAndChange: 9,
EffectReverseSwipe: 10,
}
shelve_led_effect_to_message_id = {
EffectStaticConfig: 15,
EffectCircularConfig: 16,
EffectRandomTwoColorInterpolationConfig: 17,
EffectSwipeAndChange: 18,
EffectReverseSwipe: 19,
EffectStaticDetailedConfig: 20,
}
mouse_leds_index_ranges = {
TouchButton.RIGHT_FOOT: (0, 6),
TouchButton.LEFT_FOOT: (6, 6 + 6),
TouchButton.LEFT_EAR: (6 + 6, 6 + 6 + 16),
TouchButton.RIGHT_EAR: (6 + 6 + 16, 6 + 6 + 16 + 17),
}
PREV_BUTTON_LED_MSG = 21
NEXT_BUTTON_LED_MSG = 22
class RfidTokenRead:
def __init__(self, id: bytes):
self.id = id
def __repr__(self):
return "RFID Token (" + " ".join(f"{v:02x}" for v in self.id) + ")"
class RotaryEncoderEvent:
def __init__(self, msg_content: bytes):
self.position, self.increment, self.direction = struct.unpack("<iiB", msg_content)
def __repr__(self):
return f"Rotary event: pos {self.position}, incr {self.increment}, dir {self.direction}"
class TouchButtonPress:
def __init__(self, msg_content: bytes):
val = int(msg_content[0])
self.touch_button = TouchButton(val)
def __repr__(self) -> str:
return "Pressed " + repr(self.touch_button)
class TouchButtonRelease:
def __init__(self, msg_content: bytes):
val = int(msg_content[0])
self.touch_button = TouchButton(val)
def __repr__(self) -> str:
return "Released " + repr(self.touch_button)
class ButtonEvent:
button_name = {1: 'left', 2: 'right', 3: 'rotary'}
event_name = {
0: 'pressed',
1: 'released',
2: 'clicked',
3: 'double_clicked',
4: 'long_pressed',
5: 'repeat_pressed',
6: 'long_released'
}
def __init__(self, msg_content: bytes):
button_nr, event_nr = struct.unpack("<BB", msg_content)
self.button = self.button_name[button_nr]
self.event = self.event_name[event_nr]
def __repr__(self) -> str:
return f"Button {self.button} {self.event}"
incomingMsgMap = {
0: RfidTokenRead,
1: RotaryEncoderEvent,
2: TouchButtonPress,
3: TouchButtonRelease,
4: ButtonEvent,
}
class MusicMouseProtocol(asyncio.Protocol):
def __init__(self):
super()
self._msg_callback = None
def register_message_callback(self, cb):
self._msg_callback = cb
def connection_made(self, transport):
self.transport = transport
self.in_buff = bytes()
def __led_effect(self, effect_cfg, msg_dict):
msg_content = effect_cfg.as_bytes()
header = struct.pack("<IBH", MAGIC_TOKEN_HOST_TO_FW, msg_dict[type(effect_cfg)],
len(msg_content))
self.transport.write(header + msg_content)
def led_ring_effect(self, effect_cfg):
self.__led_effect(effect_cfg, led_ring_effect_to_message_id)
def mouse_led_effect(self, effect_cfg):
self.__led_effect(effect_cfg, mouse_led_effect_to_message_id)
def shelve_led_effect(self, effect_cfg):
self.__led_effect(effect_cfg, shelve_led_effect_to_message_id)
def button_background_led_prev(self, val):
msg_content = struct.pack("<f", val)
header = struct.pack("<IBH", MAGIC_TOKEN_HOST_TO_FW, PREV_BUTTON_LED_MSG, len(msg_content))
self.transport.write(header + msg_content)
def button_background_led_next(self, val):
msg_content = struct.pack("<f", val)
header = struct.pack("<IBH", MAGIC_TOKEN_HOST_TO_FW, NEXT_BUTTON_LED_MSG, len(msg_content))
self.transport.write(header + msg_content)
def data_received(self, data):
self.in_buff += data
self._parse_message()
def connection_lost(self, exc):
print('port closed')
self.transport.loop.stop()
def pause_writing(self):
print('pause writing')
print(self.transport.get_write_buffer_size())
def resume_writing(self):
print(self.transport.get_write_buffer_size())
print('resume writing')
def _parse_message(self):
HEADER_SIZE = 4 + 1 + 2
if len(self.in_buff) == 0:
return
if len(self.in_buff) >= HEADER_SIZE:
token, msg_type, msg_size = struct.unpack("<IBH", self.in_buff[:HEADER_SIZE])
if token == MAGIC_TOKEN_FW_TO_HOST and len(self.in_buff) >= HEADER_SIZE + msg_size:
self._on_msg_receive(msg_type, self.in_buff[HEADER_SIZE:HEADER_SIZE + msg_size])
self.in_buff = self.in_buff[HEADER_SIZE + msg_size:]
else:
idx = self.in_buff.find("\n".encode())
if idx >= 0:
text_msg = self.in_buff[:idx]
print("LOG:", text_msg.decode())
self.in_buff = self.in_buff[idx + 1:]
def _on_msg_receive(self, msg_type, msg_payload):
parsed_msg = incomingMsgMap[msg_type](msg_payload)
if self._msg_callback is not None:
self._msg_callback(self, parsed_msg)

View File

@@ -1,167 +0,0 @@
from dataclasses import dataclass
import struct
import colorsys
@dataclass
class ColorRGBW:
r: float
g: float
b: float
w: float
def __repr__(self):
return f"#({self.r}, {self.g}, {self.b}, {self.w})"
def as_bytes(self) -> bytes:
assert self.is_valid(), "Trying to send invalid " + repr(self)
return struct.pack("<BBBB", int(self.r * 255), int(self.g * 255), int(self.b * 255),
int(self.w * 255))
def is_valid(self):
vals = (self.r, self.g, self.b, self.w)
return all(0 <= v <= 1 for v in vals)
def __mul__(self, other:float):
assert 0<= other <= 1
return ColorRGBW(self.r * other, self.g * other, self.b * other, self.w * other)
def __eq__(self, other:'ColorRGBW'):
return self.r == other.r and self.g == other.g and self.b == other.b and self.w == other.w
def __neq__(self, other:'ColorRGBW'):
return not self == other
def without_white_channel(self, scale=1):
args = (min(1, e + self.w) for e in (self.r, self.g, self.b) )
return ColorRGBW(*args, 0)
@dataclass
class ColorHSV:
h: float
s: float
v: float
@staticmethod
def fromRGB(rgb):
conv = colorsys.rgb_to_hsv(rgb.r, rgb.g, rgb.b)
return ColorHSV(conv[0] * 360, conv[1], conv[2])
def __repr__(self):
return f"ColorHSV({self.h}, {self.s}, {self.v})"
def as_bytes(self) -> bytes:
return struct.pack("<fff", self.h, self.s, self.v)
def is_valid(self):
if not 0 <= self.h <= 360:
return False
if not 0 <= self.s <= 1:
return False
if not 0 <= self.v <= 2:
return False
return True
@dataclass
class EffectStaticConfig:
color: ColorRGBW
begin: int = 0
end: int = 0
def __repr__(self):
return f"EffectStaticConfig {str(self.color)}, beg: {self.begin}, end {self.end}"
def as_bytes(self) -> bytes:
return self.color.as_bytes() + struct.pack("<HH", self.begin, self.end)
@dataclass
class EffectStaticDetailedConfig:
color: ColorRGBW
increment: int = 1
begin: float = 0.0
end: float = 1.0
transition_time_in_ms : float = 500
def __repr__(self):
return f"EffectStaticDetailedConfig {str(self.color)}, beg: {self.begin}, end {self.end}, incr {self.increment}, transition in ms {self.transition_time_in_ms}"
def as_bytes(self) -> bytes:
return self.color.as_bytes() + struct.pack("<Hfff", self.increment, self.begin, self.end, self.transition_time_in_ms)
@dataclass
class EffectAlexaSwipeConfig:
primary_color_width: float = 20 # in degrees
transition_width: float = 30 # in degrees
swipe_speed: float = 2 * 360 # in degrees per second
bell_curve_width_in_leds: float = 3
start_position: float = 180 # in degrees
forward: bool = True
primary_color: ColorRGBW = ColorRGBW(0, 0, 1, 0)
secondary_color: ColorRGBW = ColorRGBW(0, 200 / 255, 1, 0)
def as_bytes(self) -> bytes:
return struct.pack(
"<fffff?", self.primary_color_width, self.transition_width, self.swipe_speed,
self.bell_curve_width_in_leds, self.start_position,
self.forward) + self.primary_color.as_bytes() + self.secondary_color.as_bytes()
def __repr__(self):
return f"EffectAlexaSwipe primary {str(self.primary_color)}, {str(self.secondary_color)}"
@dataclass
class EffectRandomTwoColorInterpolationConfig:
cycle_durations_ms: int = 6000
start_with_existing: bool = True
num_segments: int = 3
hue1_random: bool = False
hue2_random: bool = False
color1: ColorHSV = ColorHSV(240, 1, 1)
color2: ColorHSV = ColorHSV(192, 1, 1)
def as_bytes(self) -> bytes:
c1 = ColorHSV.fromRGB(self.color1) if isinstance(self.color1, ColorRGBW) else self.color1
c2 = ColorHSV.fromRGB(self.color2) if isinstance(self.color2, ColorRGBW) else self.color2
return struct.pack("<i?i??", self.cycle_durations_ms, self.start_with_existing,
self.num_segments, self.hue1_random,
self.hue2_random) + c1.as_bytes() + c2.as_bytes()
def __repr__(self):
return f"RandTwoColor {str(self.color1)}, {str(self.color2)}, segments {self.num_segments}"
@dataclass
class EffectCircularConfig:
speed: float = 360 # in degrees per second
width: float = 180 # in degrees
color: ColorRGBW = ColorRGBW(0, 0, 1, 0)
def as_bytes(self) -> bytes:
return struct.pack("<ff", self.speed, self.width) + self.color.as_bytes()
@dataclass
class EffectSwipeAndChange:
swipe: EffectAlexaSwipeConfig = EffectAlexaSwipeConfig()
change: EffectRandomTwoColorInterpolationConfig = EffectRandomTwoColorInterpolationConfig()
def as_bytes(self) -> bytes:
return self.swipe.as_bytes() + self.change.as_bytes()
def __repr__(self) -> str:
return f"Swipe and Change: \n {str(self.swipe)}\n {str(self.change)}"
@dataclass
class EffectReverseSwipe:
swipeSpeed: float = 2 * 360
bellCurveWidthInLeds: float = 3
startPosition: float = 180
def as_bytes(self) -> bytes:
return struct.pack("<fff", self.swipeSpeed, self.bellCurveWidthInLeds, self.startPosition)
def __repr__(self) -> str:
return f"Reverse swipe, speed {self.swipeSpeed}, width in leds {self.bellCurveWidthInLeds}, start position {self.startPosition}"

View File

@@ -1,270 +0,0 @@
#!/usr/bin/env python
import asyncio
import sys
import serial_asyncio
from led_cmds import (ColorRGBW, ColorHSV, EffectCircularConfig, EffectStaticConfig,
EffectRandomTwoColorInterpolationConfig, EffectAlexaSwipeConfig,
EffectSwipeAndChange, EffectReverseSwipe)
from host_driver import MusicMouseProtocol, RfidTokenRead, RotaryEncoderEvent, ButtonEvent, TouchButton, TouchButtonPress, TouchButtonRelease, mouse_leds_index_ranges
from player import AudioPlayer
from glob import glob
from copy import deepcopy
import os
from hass_client import HomeAssistantClient
import argparse
from ruamel.yaml import YAML
import warnings
from pprint import pprint
from typing import Optional
from mqtt_json import start_mqtt
yaml = YAML(typ='safe')
OFF_COLOR = ColorRGBW(0, 0, 0, 0)
def parse_color(color_str: str):
if isinstance(color_str, ColorRGBW):
return color_str
elif color_str.startswith("#"):
color_str = color_str.lstrip('#')
t = tuple(int(color_str[i:i + 2], 16) / 255 for i in (0, 2, 4))
return ColorRGBW(*t, 0)
elif color_str.startswith("w"):
color_str = color_str.lstrip("w")
return ColorRGBW(0, 0, 0, int(color_str, 16) / 255)
def load_config(config_path):
with open(os.path.join(config_path, "config.yml")) as cfg_file:
cfg = yaml.load(cfg_file)
for figure_name, figure_cfg in cfg["figures"].items():
figure_cfg["colors"] = [parse_color(c) for c in figure_cfg["colors"]]
if 'media_files' not in figure_cfg:
figure_cfg['media_files'] = sorted(glob(os.path.join(config_path, figure_name)))
return cfg
def hass_service(hass, domain, service, **kwargs):
asyncio.create_task(hass.call_service(domain, service, kwargs))
class MusicMouseState:
def __init__(self, protocol: MusicMouseProtocol):
self.active_figure: Optional[
str] = None # None if no figure is placed on the reader, or the name of the figure
self.last_partially_played_figure: Optional[
str] = None # figure whose playlist wasn't played completely and was removed
self.current_mouse_led_effect = None
self.current_led_ring_effect = None
self.protocol: MusicMouseProtocol = protocol
self.button_led_brightness = None
def mouse_led_effect(self, effect_cfg):
self.current_mouse_led_effect = effect_cfg
self.protocol.mouse_led_effect(effect_cfg)
def led_ring_effect(self, effect_cfg):
self.current_led_ring_effect = effect_cfg
self.protocol.led_ring_effect(effect_cfg)
self.protocol.shelve_led_effect(effect_cfg)
def button_leds(self, brightness):
assert 0 <= brightness <= 1
self.protocol.button_background_led_prev(brightness)
self.protocol.button_background_led_next(brightness)
self.button_led_brightness = brightness
def reset(self):
self.mouse_led_effect(EffectStaticConfig(OFF_COLOR))
self.led_ring_effect(EffectStaticConfig(OFF_COLOR))
class Controller:
def __init__(self, protocol, hass, cfg):
self.cfg = cfg
self.audio_player = AudioPlayer(cfg["general"]["alsa_device"])
self.audio_player.set_volume(50)
self.mmstate = MusicMouseState(protocol)
self.protocol = protocol
self.hass = hass
vol_min = self.cfg["general"].get("min_volume", None)
vol_max = self.cfg["general"].get("max_volume", None)
self.audio_player.set_volume_limits(vol_min, vol_max)
protocol.register_message_callback(self.on_firmware_msg)
self.audio_player.on_playlist_end_callback = self._on_playlist_end
self.playlists = {
fig: self.audio_player.create_playlist(fig_cfg['media_files'])
for fig, fig_cfg in cfg['figures'].items()
}
self._rfid_to_figure_name = {
bytes.fromhex(figure_cfg["id"]): figure_name
for figure_name, figure_cfg in cfg["figures"].items()
}
self.protocol.shelve_led_effect(EffectStaticConfig(ColorRGBW(0, 0, 0.1, 0)))
shelf_eff = EffectCircularConfig()
shelf_eff.color = ColorRGBW(0, 0, 0.4, 0)
shelf_eff = EffectStaticConfig(ColorRGBW(0, 0, 0, 0))
self.protocol.shelve_led_effect(shelf_eff)
def _on_playlist_end(self):
if not self.audio_player.is_playing():
self.mmstate.last_partially_played_figure = None
self._run_off_animation()
else:
print("Playlist end was called, even if player remains playing?!")
def handle_rfid_event(self, tagid):
if tagid == bytes.fromhex("0000000000"):
if self.audio_player.is_playing():
print("Got 000 rfid -> playing off animation")
self._run_off_animation()
self.audio_player.pause()
self.mmstate.last_partially_played_figure = self.mmstate.active_figure
else:
self.mmstate.last_partially_played_figure = None
self.mmstate.active_figure = None
elif tagid in self._rfid_to_figure_name:
newly_placed_figure = self._rfid_to_figure_name[tagid]
primary_color, secondary_color, *rest = self.cfg["figures"][newly_placed_figure][
"colors"]
self._start_animation(primary_color, secondary_color)
self.mmstate.button_leds(self.cfg["general"].get("button_leds_brightness", 0.5))
if newly_placed_figure in self.cfg['figures']:
if self.mmstate.last_partially_played_figure == newly_placed_figure:
print("Continuing playlist")
self.audio_player.play()
else:
print("Restarting playlist")
self.audio_player.set_playlist(
self.audio_player.create_playlist(
self.cfg['figures'][newly_placed_figure]['media_files']))
self.audio_player.play_from_start()
self.mmstate.active_figure = newly_placed_figure
else:
warnings.warn(f"Unknown figure/tag with id {tagid}")
def on_firmware_msg(self, _, message):
print("FW msg:", message)
if isinstance(message, RfidTokenRead):
self.handle_rfid_event(message.id)
elif isinstance(message, RotaryEncoderEvent):
volume_increment = self.cfg["general"].get("volume_increment", 2) * abs(
message.increment)
if message.direction == 2:
self.audio_player.change_volume(volume_increment)
elif message.direction == 1:
self.audio_player.change_volume(-volume_increment)
elif isinstance(message, ButtonEvent):
btn = message.button
if btn == "left" and message.event == "pressed" and self.audio_player.is_playing():
self.audio_player.previous()
elif btn == "right" and message.event == "pressed" and self.audio_player.is_playing():
self.audio_player.next()
elif message.button == "rotary" and message.event == "pressed":
hass_service(self.hass, "light", "toggle", entity_id="light.kinderzimmer_fluter")
elif isinstance(message, TouchButtonPress):
figure = self.mmstate.active_figure
if figure and self.audio_player.is_playing():
primary_color, secondary_color, bg, accent = self.cfg["figures"][figure]["colors"]
self.protocol.mouse_led_effect(
EffectStaticConfig(accent, *mouse_leds_index_ranges[message.touch_button]))
colors = {
TouchButton.RIGHT_FOOT: {
'rgb_color': [235, 255, 67]
},
TouchButton.LEFT_FOOT: {
'color_temp': 469
},
TouchButton.RIGHT_EAR: {
'rgb_color': [101, 49, 255]
},
TouchButton.LEFT_EAR: {
'rgb_color': [255, 74, 254]
},
}
hass_service(
self.hass,
"light",
"turn_on",
entity_id=["light.kinderzimmer_fluter", "light.music_mouse_regal_licht"],
**colors[message.touch_button])
elif isinstance(message, TouchButtonRelease):
figure = self.mmstate.active_figure
eff_change = EffectRandomTwoColorInterpolationConfig()
eff_static = EffectStaticConfig(ColorRGBW(0, 0, 0, 0),
*mouse_leds_index_ranges[message.touch_button])
if self.audio_player.is_playing():
primary_color, secondary_color, bg, accent = self.cfg["figures"][figure]["colors"]
eff_static.color = primary_color
self.protocol.mouse_led_effect(eff_static)
if self.audio_player.is_playing():
primary_color, secondary_color, bg, accent = self.cfg["figures"][figure]["colors"]
eff_change.color1 = primary_color
eff_change.color2 = secondary_color
eff_change.start_with_existing = True
self.protocol.mouse_led_effect(eff_change)
def _start_animation(self, primary_color, secondary_color):
ring_eff = EffectSwipeAndChange()
ring_eff.swipe.primary_color = primary_color
ring_eff.swipe.secondary_color = secondary_color
ring_eff.swipe.swipe_speed = 180
ring_eff.change.color1 = primary_color
ring_eff.change.color2 = secondary_color
self.mmstate.led_ring_effect(ring_eff)
mouse_eff = deepcopy(ring_eff)
mouse_eff.swipe.start_position = 6 / 45 * 360
mouse_eff.swipe.bell_curve_width_in_leds = 16
mouse_eff.swipe.swipe_speed = 180
self.mmstate.mouse_led_effect(mouse_eff)
def _run_off_animation(self):
print("Running off animation")
ring_eff = EffectReverseSwipe()
self.mmstate.led_ring_effect(ring_eff)
mouse_eff = EffectReverseSwipe()
mouse_eff.startPosition = 6 / 45 * 360
self.mmstate.mouse_led_effect(mouse_eff)
self.mmstate.button_leds(0)
def main(config_path):
cfg = load_config(config_path)
loop = asyncio.get_event_loop()
hass = HomeAssistantClient(cfg["general"]["hass_url"], cfg["general"]["hass_token"], loop)
coro = serial_asyncio.create_serial_connection(loop,
MusicMouseProtocol,
cfg["general"]["serial_port"],
baudrate=115200)
transport, protocol = loop.run_until_complete(coro)
controller = Controller(protocol, hass, cfg)
mqtt_cfg = cfg["general"]["mqtt"]
loop.create_task(start_mqtt(protocol, mqtt_cfg["server"], mqtt_cfg["user"],mqtt_cfg["password"] ))
loop.create_task(hass.connect())
return controller, loop
if __name__ == "__main__":
if len(sys.argv) == 2:
controller, loop = main(config_path=sys.argv[1])
loop.run_forever()
loop.close()
else:
print("Error: run with config file path as first argument")

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@@ -1,155 +0,0 @@
from led_cmds import ColorRGBW, EffectStaticConfig, EffectCircularConfig, EffectRandomTwoColorInterpolationConfig, EffectAlexaSwipeConfig, EffectSwipeAndChange
import asyncio
import asyncio_mqtt
import json
BRIGHTNESS_SCALE = 1 # power supply is a bit weak -> scale brightness down globally
class ShelveLightMqtt:
def __init__(self, protocol, client):
self._brightness = 100
self._protocol = protocol
self._mqtt_client = client
self._brightness = 0
self._color = ColorRGBW(0.5, 0.5, 0.5, 0)
self._last_color = ColorRGBW(0.5, 0.5, 0.5, 0)
self._original_color_repr = (127, 127, 127)
self._effect = "static"
self._discovery_spec = self._create_discovery_msg_light()
async def init(self):
self._protocol.shelve_led_effect(EffectStaticConfig(ColorRGBW(0, 0, 0, 0)))
await self._notify_mqtt_brightness()
await self._notify_mqtt_state()
await self._notify_mqtt_rgb()
await self._send_autodiscovery_msg()
async def _send_autodiscovery_msg(self):
topic = f"homeassistant/light/{self._discovery_spec['unique_id']}/config"
await self._mqtt_client.publish(topic, json.dumps(self._discovery_spec).encode())
async def _notify_mqtt_rgb(self):
rgb_payload = ",".join(str(e) for e in self._original_color_repr)
print("OUT ", "rgb", rgb_payload)
await self._mqtt_client.publish(self._discovery_spec['rgb_state_topic'],
rgb_payload.encode())
async def _notify_mqtt_state(self):
state_payload = "ON" if self._brightness > 0 else "OFF"
print("OUT ", "state", state_payload)
await self._mqtt_client.publish(self._discovery_spec['state_topic'], state_payload.encode())
async def _notify_mqtt_brightness(self):
brightness_payload = str(int(self._brightness * 255))
print("OUT ", "brightness", brightness_payload)
await self._mqtt_client.publish(self._discovery_spec['brightness_state_topic'],
brightness_payload.encode())
async def _notify_mqtt_shelve_effect(self, effect):
await self._mqtt_client.publish(self._discovery_spec['effect_state_topic'], effect.encode())
def _set_rgb_color(self, color: ColorRGBW):
if self._color != self._last_color: # mqtt sends color multiple times, we want to remember last distinct color as second color for effects
self._last_color = self._color
self._color = color * BRIGHTNESS_SCALE * self._brightness
def _update_device(self):
if self._effect == "static":
eff = EffectStaticConfig(self._color)
elif self._effect == "circular":
eff = EffectCircularConfig()
eff.color = self._color
elif self._effect == "wipeup":
eff = EffectSwipeAndChange()
eff.swipe.secondary_color = self._color
eff.swipe.primary_color = self._last_color
eff.swipe.bell_curve_width_in_leds = 5
eff.swipe.swipe_speed = 180
eff.change.color1 = self._color
eff.change.color2 = self._last_color
elif self._effect == "twocolor":
eff = EffectRandomTwoColorInterpolationConfig()
eff.color1 = self._color
eff.color2 = self._last_color
eff.start_with_existing = True
elif self._effect == "twocolorrandom":
eff = EffectRandomTwoColorInterpolationConfig()
eff.color1 = self._color
eff.color2 = self._last_color
eff.hue1_random = True
eff.hue2_random = True
eff.start_with_existing = True
else:
print(f"Unknown effect {self._effect}")
eff = EffectStaticConfig(ColorRGBW(0, 0, 0, 0))
self._protocol.shelve_led_effect(eff)
async def handle_light_message(self, msg):
prefix = 'musicmouse/lights_shelve'
if not msg.topic.startswith(prefix):
return False
cmd = msg.topic.split("/")[-1]
payload = msg.payload.decode()
print("IN ", cmd, payload)
if cmd == "rgb":
r, g, b = tuple(int(i) for i in payload.split(","))
self._original_color_repr = (r, g, b)
self._set_rgb_color(ColorRGBW(r / 255, g / 255, b / 255, 0))
await self._notify_mqtt_rgb()
elif cmd == "switch":
if payload == "ON" and self._brightness == 0:
self._brightness = 1
elif payload == "OFF":
self._color = ColorRGBW(0, 0, 0, 0)
self._brightness = 0
self._update_device()
await self._notify_mqtt_rgb()
await self._notify_mqtt_brightness()
await self._notify_mqtt_state()
elif cmd == "brightness":
self._brightness = int(payload) / 255
self._set_rgb_color(self._color)
await self._notify_mqtt_brightness()
elif cmd == "effect":
self._effect = payload
@staticmethod
def _create_discovery_msg_light(base_name="musicmouse", display_name="Music Mouse Regal Licht"):
id = "shelve"
return {
'name': display_name,
'unique_id': f'{base_name}_{id}',
'command_topic': f'{base_name}/lights_{id}/switch',
'state_topic': f'{base_name}/lights_{id}/switch_state',
'brightness_command_topic': f'{base_name}/lights_{id}/brightness',
'brightness_state_topic': f'{base_name}/lights_{id}/brightness_state',
'rgb_command_topic': f'{base_name}/lights_{id}/rgb',
'rgb_state_topic': f'{base_name}/lights_{id}/rgb_state',
'effect_command_topic': f'{base_name}/lights_{id}/effect',
'effect_state_topic': f'{base_name}/lights_{id}/effect_state',
'effect_list': ['static', 'circular', 'wipeup', 'twocolor', 'twocolorrandom'],
}
async def start_mqtt(music_mouse_protocol, server, username, password):
async with asyncio_mqtt.Client(hostname=server, username=username, password=password) as client:
shelve_light = ShelveLightMqtt(music_mouse_protocol, client)
await shelve_light.init()
async with client.filtered_messages("musicmouse/#") as messages:
await client.subscribe("musicmouse/#")
async for message in messages:
await shelve_light.handle_light_message(message)
if __name__ == "__main__":
class DummyProtocol:
def shelve_led_effect(self, effect):
print("EFF ", repr(effect))
password = "KNLEFLZF94yA6Zhj141"
asyncio.run(start_mqtt(DummyProtocol(), "homeassistant", "musicmouse", password))

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@@ -1,187 +0,0 @@
from led_cmds import ColorRGBW, EffectStaticConfig, EffectStaticDetailedConfig, EffectCircularConfig, EffectRandomTwoColorInterpolationConfig, EffectAlexaSwipeConfig, EffectSwipeAndChange
import asyncio
import asyncio_mqtt
import json
from copy import deepcopy
class ShelveLightMqtt:
def __init__(self, protocol, client: asyncio_mqtt.Client):
self._protocol = protocol
self._mqtt_client = client
self._state = {
"state": "OFF",
"color": {
"r": 255,
"g": 255,
"b": 255,
"w": 0,
},
"color_mode": "rgbw",
"brightness": 30,
"effect": "static",
}
self._last_color = ColorRGBW(0.5, 0.5, 0.5, 0)
self._discovery_spec = self._create_discovery_msg_light()
async def init(self):
"""Init method, because constructor can't be async"""
self._protocol.shelve_led_effect(EffectStaticConfig(ColorRGBW(0, 0, 0, 0)))
await self._send_autodiscovery_msg()
await self._notify_mqtt_state({"state": "OFF"})
async def handle_light_message(self, msg):
if msg.topic == self._discovery_spec['command_topic']:
payload = msg.payload.decode()
new_state = json.loads(payload)
print("IN ", new_state)
await self._update_state(new_state)
await self._notify_mqtt_state(new_state)
async def _update_state(self, new_state):
"""Merges current state with new state, updates device"""
# memorize last color - this is used for effects that need 2 colors
if 'color' in new_state:
brightness = new_state.get('brightness', self._state['brightness'])
new_color = self._color_from_json(new_state['color'], brightness)
current_color = self._color_from_json(self._state['color'])
if new_color != current_color:
self._last_color = current_color
print("last color", self._last_color)
self._state.update(new_state)
self._update_device()
@staticmethod
def _color_from_json(json_color, brightness=255):
args = ((json_color[e] / 255) * (brightness / 255) for e in ('r', 'g', 'b', 'w'))
return ColorRGBW(*args)
def _update_device(self):
s = self._state
current_color = self._color_from_json(s['color'], brightness=s["brightness"])
transition = s.get("transition", 0.0) * 1000
print(f"Effect {s['effect']} Transition {transition}")
if s['state'] == "OFF":
if transition > 0:
eff = EffectStaticDetailedConfig(ColorRGBW(0,0,0,0), transition_tim_in_ms=transition)
else:
eff = EffectStaticConfig(ColorRGBW(0, 0, 0, 0))
elif s['effect'] == 'static':
if transition > 0:
eff = EffectStaticDetailedConfig(current_color, transition_time_in_ms=transition)
else:
eff = EffectStaticConfig(current_color)
elif s['effect'] == 'circular':
eff = EffectCircularConfig(speed=180, width=90, color=current_color)
elif s['effect'] == 'wipeup':
eff = EffectSwipeAndChange()
eff.swipe.secondary_color = current_color
eff.swipe.primary_color = self._last_color
eff.swipe.bell_curve_width_in_leds = 10
eff.swipe.transition_width = 30
eff.swipe.start_position = 0
eff.swipe.swipe_speed = 260
eff.change.color1 = current_color
eff.change.color2 = self._last_color
elif s['effect'] == "twocolor":
eff = EffectRandomTwoColorInterpolationConfig()
eff.color1 = current_color
eff.color2 = self._last_color
eff.start_with_existing = True
elif s['effect'] == "twocolorrandom":
eff = EffectRandomTwoColorInterpolationConfig()
eff.color1 = current_color
eff.color2 = self._last_color
eff.hue1_random = True
eff.hue2_random = True
eff.start_with_existing = True
elif s['effect'] == "side_0.2":
eff = EffectStaticDetailedConfig(current_color, begin=0.9, end=0.1, increment=1, transition_time_in_ms=transition)
elif s['effect'] == "side_0.2_inc4":
eff = EffectStaticDetailedConfig(current_color, begin=0.9, end=0.1, increment=4, transition_time_in_ms=transition)
elif s['effect'] == "side_0.5":
eff = EffectStaticDetailedConfig(current_color, begin=0.75, end=0.25, increment=1, transition_time_in_ms=transition)
elif s['effect'] == "side_0.5_inc4":
eff = EffectStaticDetailedConfig(current_color, begin=0.75, end=0.25, increment=4, transition_time_in_ms=transition)
else:
print(f"Unknown effect {s['effect']}")
eff = EffectStaticConfig(ColorRGBW(0, 0, 0, 0))
self._protocol.shelve_led_effect(eff)
@staticmethod
def _create_discovery_msg_light(base_name="musicmouse_json",
display_name="Music Mouse Regal Licht"):
id = "shelve"
return {
'platform': 'mqtt',
'schema': 'json',
'name': display_name,
'unique_id': f'{base_name}_{id}',
'command_topic': f'{base_name}/lights_{id}/command',
'state_topic': f'{base_name}/lights_{id}/state',
'color_mode': True,
'brightness': True,
#'device': {
# 'manufacturer': 'bauer.tech',
# 'model': "SK6812 LED strip",
#},
'effect': True,
'effect_list': ['static', 'circular', 'wipeup', 'twocolor', 'twocolorrandom',
"side_0.2", "side_0.5", "side_0.2_inc4", "side_0.5_inc4", "top_0.2"],
'supported_color_modes': ['rgbw'],
}
async def _send_autodiscovery_msg(self):
topic = f"homeassistant/light/{self._discovery_spec['unique_id']}/config"
await self._mqtt_client.publish(topic, json.dumps(self._discovery_spec).encode(), retain=True)
async def _notify_mqtt_state(self, state):
state_payload = json.dumps(self._state)
print("OUT ", state_payload)
await self._mqtt_client.publish(self._discovery_spec['state_topic'], state_payload.encode())
return
direct_ack = False
if direct_ack == True:
state_payload = json.dumps(state)
else:
s = deepcopy(self._state)
if s['state'] == "OFF":
state_payload = json.dumps({"state": "OFF"})
else:
s['color_mode'] = "rgbw"
state_payload = json.dumps(s)
print("OUT ", state_payload)
await self._mqtt_client.publish(self._discovery_spec['state_topic'], state_payload.encode())
async def start_mqtt(music_mouse_protocol, server, username, password):
reconnect_interval = 10 # [seconds]
while True:
try:
async with asyncio_mqtt.Client(hostname=server, username=username, password=password) as client:
shelve_light = ShelveLightMqtt(music_mouse_protocol, client)
await shelve_light.init()
async with client.filtered_messages("musicmouse_json/#") as messages:
await client.subscribe("musicmouse_json/#")
async for message in messages:
await shelve_light.handle_light_message(message)
except asyncio_mqtt.MqttError as error:
print(f'Error "{error}". Reconnecting in {reconnect_interval} seconds')
finally:
await asyncio.sleep(reconnect_interval)
if __name__ == "__main__":
class DummyProtocol:
def shelve_led_effect(self, effect):
print("EFF ", repr(effect))
password = ""
asyncio.run(start_mqtt(DummyProtocol(), "homeassistant", "musicmouse", password))

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@@ -1,82 +0,0 @@
import vlc
class AudioPlayer:
def __init__(self, alsa_device=None):
params = ["-A", "alsa", "--alsa-audio-device", alsa_device] if alsa_device else []
self.instance = vlc.Instance(*params)
self.media_list_player = self.instance.media_list_player_new()
self.media_player = self.media_list_player.get_media_player()
evm = self.media_player.event_manager()
evm.event_attach(vlc.EventType.MediaPlayerStopped, self._callback)
evm2 = self.media_list_player.event_manager()
evm2.event_attach(vlc.EventType.MediaListPlayerPlayed, self._callback)
evm2.event_attach(vlc.EventType.MediaListPlayerStopped, self._callback)
self.on_playlist_end_callback = None
self.volume_min = None
self.volume_max = None
def create_playlist(self, files):
result = vlc.MediaList()
for e in files:
result.add_media(self.instance.media_new(e))
evm = result.event_manager()
evm.event_attach(vlc.EventType.MediaListEndReached,
lambda e: print("Ml CB", str(vlc.EventType(e.type))))
evm.event_attach(vlc.EventType.MediaListItemAdded,
lambda e: print("Ml ia CB", str(vlc.EventType(e.type))))
return result
def set_playlist(self, media_list):
self.media_list_player.set_media_list(media_list)
print("Setting media list of length ", media_list.count())
self.media_list_player.set_playback_mode(vlc.PlaybackMode.default)
def next(self):
return self.media_list_player.next()
def previous(self):
return self.media_list_player.previous()
def play(self):
self.media_list_player.play()
def play_from_start(self):
self.media_list_player.play_item_at_index(0)
def is_playing(self):
return self.media_list_player.is_playing()
def pause(self):
self.media_list_player.pause()
def _callback(self, event, *args, **kwargs):
eventStr = str(vlc.EventType(event.type))
print(f"Got vlc event type {event.type} {eventStr} , event {event}")
if event.type == vlc.EventType.MediaPlayerStopped:
if self.on_playlist_end_callback:
print("Calling playlist end cb")
self.on_playlist_end_callback()
#print("Callback from VLC", event, args, kwargs)
#print(event.meta_type, event.obj, event.type)
def set_volume(self, volume):
if self.volume_min and volume < self.volume_min:
volume = self.volume_min
if self.volume_max and volume > self.volume_max:
volume = self.volume_max
self.media_player.audio_set_volume(volume)
def set_volume_limits(self, vmin, vmax):
self.volume_min = vmin
self.volume_max = vmax
def change_volume(self, amount=1):
vol = self.media_player.audio_get_volume() + amount
self.set_volume(vol)

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@@ -1,3 +0,0 @@
pyserial-asyncio==0.6
python-vlc==3.0.12118
hass-client==0.1.2

View File

@@ -1,16 +0,0 @@
#pragma once
#include <cstdint>
struct ColorRGBW
{
uint8_t r, g, b, w;
ColorRGBW operator*(float s) const
{
return {uint8_t(s * r),
uint8_t(s * g),
uint8_t(s * b),
uint8_t(s * w)};
}
};

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@@ -1,13 +0,0 @@
# Put this into /etc/systemd/system/musicmouse.service
[Unit]
Description=Music Mouse RFID Music Player
After=multi-user.target
[Service]
Type=simple
Restart=always
ExecStart=/opt/musicmouse/venv/bin/python /opt/musicmouse/espmusicmouse/host_driver/main.py /media/musicmouse/
[Install]
WantedBy=multi-user.target

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Reader
----------
- GND black
- RST blue 3.3V
- 3.3V red
- MISO brown 21
- SDA green 19
- SCK yellow 18
- MOSI orange 5
- IRQ green single cable not connected
Button Board:
-------------
- rot in | white 13
- btn2 led | grey 12
- btn2 in | purple 14
- rotB | blue 27
- rotA | green 26
- btn1 in | yellow 25
- btn1 led | orange 33
rot="rotary encoder"
in=button sense in
led = 5V pwm

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python-backend/.gitignore vendored Normal file
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config.yml
tippen-curriculum.yml
tippen-progress.json
/.musicmouse-cache

241
python-backend/README.md Normal file
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# MusicMouse backend
The host application: it reads RFID tags, buttons and touch areas from the ESP32
firmware over serial, plays music through VLC, drives three LED strips, indexes the
music collection, and exposes everything to Home Assistant over MQTT and to a browser
over HTTP.
```
ESP32 ⇄ MusicMouseDevice ─┐ ┌─► MqttService (state out, intents in)
VLC ⇄ VlcPlayer ────────┼──► EventBus ──────────►┤
broker ⇄ MqttService ──────┤ ▲ └─► WebService (state out, intents in)
browser ⇄ WebService ───────┘ │
reactions/*.py ── call actions on ──► device / player
```
Three objects own the outside world, one bus carries everything, and the *reactions*
are the only place that decides what should happen. Adding a new way to control the
mouse means adding a service that emits the same intents - no device or reaction
changes. The web front-end was added exactly that way.
## Running it
```sh
pip install -e '.[dev]'
python -m musicmouse --config /media/musicmouse/config.yml
```
See `config.yml.example` for the schema and `musicmouse.service` for the systemd unit.
Config problems are reported all at once with the path to each one; unknown keys are
errors, not silent no-ops.
### On a host with no mouse attached
The web front-end is a complete way to drive the player, so the backend is useful on a
machine with no serial port and no sound card worth grabbing. Two config keys say so,
each by taking the literal value `simulate`:
| Setting | `simulate` gives you | Warned about as |
|---|---|---|
| `serial_port` | no serial link; RFID, buttons and LEDs are inert | "running without the mouse" |
| `alsa_device` | the simulator's player: everything works, nothing is audible | "nothing will be audible" |
Both keys are **required**. Leaving one out is a config error, not a shortcut to
simulation - running blind or silent has to be asked for, so a config that lost a line
fails loudly instead of booting into something that looks like it is working. The
warnings are repeated on every boot for the same reason.
`--no-hardware` forces the serial half regardless of the config, for a one-off run:
```sh
python -m musicmouse --config ./config.yml --no-hardware
```
Note that `alsa_device` has no "just use whatever" value. VLC's own default would seize
whatever the desktop is playing through, which is the wrong thing to do silently - name
a device (`"default"` is the system one) when the machine is meant to make noise.
### Without hardware
The simulator runs the entire app - real bus, real device, real reactions, real MQTT
if configured - against a fake serial link and a fake player.
```sh
python -m musicmouse --config ./config.yml --simulate
```
```
musicmouse> place fuchs
in RfidTokenRead(04a1b2c3d4, figure='fuchs')
rfid fuchs
led ring: SwipeAndChange(AlexaSwipe(#(1.0, 0.4, 0.0, 0) -> ...))
play playing
musicmouse> press right
play track 1: 01 - Song 1
```
`help` lists the verbs. The same verbs go in a scenario file:
```sh
python -m musicmouse --config ./config.yml --simulate --script scenarios/smoke.txt
```
Scenario files run on a virtual clock under pytest, so `wait 1s` costs microseconds and
every file in `scenarios/` is part of the test suite. A session reproduced by hand at
the prompt becomes a regression test by pasting it into a `.txt` file.
## Layout
| Path | What it is |
|---|---|
| `musicmouse/bus.py` | One FIFO queue on one loop. Thread-safe `emit()` - which is how libVLC's callback thread stops reaching the serial transport. |
| `musicmouse/events.py` | The vocabulary: **input** (something happened), **intent** (something was requested), **state** (something changed). |
| `musicmouse/devices/` | `mouse.py` (firmware), `player.py` (VLC), `wire.py` (pure codec), `serial_link.py` (transport + reconnect). |
| `musicmouse/reactions/` | The policy. `@on(SomeEvent)` functions that get the app and act. |
| `musicmouse/library/` | The music collection: scanning, tags, cover art and its colours, the cache, and the seams for future track analysis. |
| `musicmouse/services/mqtt/` | Home Assistant entities: three lights, a player sensor, a volume number, transport buttons, device triggers, a tag scanner. |
| `musicmouse/services/web/` | The browser front-end's API: the library, a state websocket, command endpoints, and parent-mode settings. |
| `musicmouse/simulator/` | Fake transport and player, the driver vocabulary, the REPL and the script runner. |
| `musicmouse/config.py` | Pydantic schema, validation, and human-readable error formatting. |
## Checks
```sh
pytest # unit + scenario tests
ruff check .
mypy # --strict, configured in pyproject.toml
```
`tests/test_wire.py` parses `../esp-firmware/src/Messages.h` and fails if the Python
message ids drift from the firmware's - the contract is hand-duplicated in two
languages, and it had already drifted once (`BUTTON_EVENT` was missing on the Python
side). `tests/test_effects.py` pins the exact bytes of every effect payload.
## LED arbitration
`MusicMouseDevice` is the single writer to each zone, and the most recent effect wins -
whether it came from a figure animation or from Home Assistant. There is no priority
scheme. Every write emits `LedEffectChanged`, and the MQTT light entities publish their
state from that rather than echoing their own commands, so HA keeps showing the strip's
real state when a figure animation overrides a colour it set.
## Home Assistant
The backend no longer calls Home Assistant directly (`hass-client` is gone). It
publishes what happened; the automations live in HA.
MQTT device triggers are published for every button (`pressed`, `double_clicked`,
`long_pressed`), every touch area (touched/released), and the RFID reader appears as a
tag scanner. Topics are under `musicmouse/trigger/…` and `musicmouse/tag`.
### Recreating the old room-light behaviour
Two behaviours used to be hard-coded in `main.py` and now need automations:
**Rotary press toggled the room light.** Trigger on the `rotary_pressed` device
trigger, action `light.toggle` on `light.kinderzimmer_fluter`.
**Touching a body part set a colour** on `light.kinderzimmer_fluter` and
`light.music_mouse_regal_licht`:
| Touch area | Old service data |
|---|---|
| `right_foot` | `rgb_color: [235, 255, 67]` |
| `left_foot` | `color_temp: 469` |
| `right_ear` | `rgb_color: [101, 49, 255]` |
| `left_ear` | `rgb_color: [255, 74, 254]` |
Trigger on the corresponding `*_touched` device trigger and call `light.turn_on` with
that data.
## The library
`general.library.root` is the one path to the music. The shelves under it are fixed
names rather than settings (`musicmouse/library/sections.py`), because each has quirks
the scanner has to know about:
| Folder | Shown as | Why it is special |
|---|---|---|
| `Figuren/<figure>/` | an album per figurine | the folder name *is* the figure name from the config |
| `Musik/<Artist> - <Album>/` | music, grouped by artist | plain ID3 |
| `Hörbücher/<Artist> - <Album>/` | audiobooks, grouped by character | `album_artist` is a credit list; only the name before the first comma groups usefully |
| `Kinderpodcasts/<Show>/` | audiobooks, newest episode first | the tags are useless here - `artist` is the presenter list and `album` is the feed name, so the *folder* is the show |
Only files whose suffix is in `audio_extensions` are read, and dotfiles are skipped, so
a podcast downloader's `archive.json` and its half-finished `.download.tmp` never reach
a playlist.
Drop a `feed.txt` into a show folder (its first line the show's RSS feed URL) and the
backend becomes that podcast downloader itself: every six hours it checks the feed and
saves any episode not already on disk, named `YYYYMMDD - Title.ext` like a hand-placed
one so it sorts and scans identically. A show with no `feed.txt` is untouched, exactly
as before - the file is the opt-in, there is no separate setting for it.
Each album carries three colours, pulled out of its cover art with Pillow (or
synthesised from a hash of its id when it has none). The frontend paints cards with
them and the LED strips run the first of them, so shelf and screen agree.
### The cache
`general.library.cache` is a directory, not a file, because its contents cost wildly
different amounts to produce:
```
index.json cheap: tags and structure. Rebuilt freely.
covers/<album_id>.jpg medium: art extracted from an ID3 APIC frame
analysis/<track_key>.json expensive: reserved for offline audio analysis
```
Deleting the whole directory is safe; deleting it throws away analysis that is minutes
of DSP per track, which is why anything expensive is keyed by *file content* rather than
by album id - renaming a folder or re-sorting a section then costs nothing.
An entry is reused whenever its files' sizes and mtimes are unchanged. That means a
change to how the scanner derives a title, artist or series is invisible until the cache
is invalidated: bump `_INDEX_VERSION` in `musicmouse/library/cache.py` when you touch
that logic.
**Track analysis is not implemented.** `musicmouse/library/analysis.py` fixes the shape
of the results - scalars (`tempo`, `energy`, `valence`, `brightness`) travel inline with
the index, and a beat grid lives in its own file and is fetched per track - so an
analyzer can be added later without touching the scanner, the API or the frontend. It
will go behind an optional dependency group, and because results are content-keyed
files, they can equally well be computed on a workstation and the `analysis/` folder
copied to the device.
## The web front-end
`web/` in the repo root, served by this backend when `general.web.static_dir` is set.
| Route | Purpose |
|---|---|
| `GET /api/library` | Every album with its tracks and colours. ~90 kB, sent once. |
| `GET /api/albums/{id}/cover` | The cover, or 404 - the client paints the album's colours instead. |
| `POST /api/library/refresh` | Rescan in the background; connected clients are told when it lands. |
| `GET /api/state` | Snapshot: what is playing, where, how loud. |
| `WS /api/ws` | Push only. A snapshot on connect, then a frame per change, plus the position at 2 Hz while playing. |
| `POST /api/play` | `{album_id, track_index?}` |
| `POST /api/resume` `/pause` `/next` `/previous` `/seek` | transport |
| `POST /api/volume` | `{percent}` or `{delta_percent}` |
| `GET` `PUT /api/settings` | parent mode |
Two decisions worth knowing:
**Search is not an endpoint.** The whole index goes to the browser and filtering happens
there, which is what makes the design's type-to-search feel instant.
**Volume is a percentage at this boundary.** `max_volume` is a parent's business, not a
child's, so it never crosses into the browser: `100 %` means whatever ceiling is
configured, and the mapping lives in `services/web/settings.py` so MQTT, the rotary
encoder and the firmware carry on in device units.
### Parent mode
`?parentMode=1` reveals a settings panel for the volume limits, the rotary step and the
button brightness. Saving writes `config.yml` back through ruamel's round-trip loader,
so the file keeps its comments, and a new ceiling applies to the running player rather
than waiting for a restart.
This **hides** the settings; it does not protect them. There is no authentication on any
endpoint, which matches a device on a home network - put it behind a reverse proxy if
that is not good enough.

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# Example config for the MusicMouse backend.
#
# python -m musicmouse --config /media/musicmouse/config.yml
#
# Unknown keys are rejected rather than ignored, and every problem in the file is
# reported at once, so a typo fails at startup with the path to the offending line.
# Keep the real config (with credentials) off the repo - on the device only.
general:
# The music collection. One path; the shelves underneath it are fixed names, not
# settings, because each one has its own quirks the code already knows about:
#
# <root>/Figuren/<figure name>/ one folder per figurine
# <root>/Musik/<Artist> - <Album>/ albums, grouped by artist
# <root>/Hörbücher/<Artist> - <Album>/ audiobooks, grouped by character
# <root>/Kinderpodcasts/<Show>/ shows, newest episode first
#
# A cover.jpg next to the audio is used if present, otherwise the art is pulled out
# of the files' tags. Relative paths resolve against this file's directory.
library:
root: /home/martin/Music
# Scan results, extracted cover art and track analysis. Safe to delete: the index
# is rebuilt on the next start. Deleting it does throw away track analysis, which
# is expensive to recompute.
cache: .musicmouse-cache
# How many tracks the background analyzer may work on at once, each in its own
# worker process. Omitted means one per core bar one (capped at 8), which is what
# turns a first-time pass over a whole library from an overnight job into a coffee
# break on a desktop. Set it to 1 on a machine that has better things to do, or to
# a specific number to cap how much of it analysis may take.
# analysis_workers: 4
# Serial port the ESP32 firmware is on. A dropped link is retried, not fatal.
# Required - use "simulate" to run without the mouse attached, which is a complete
# setup on its own because the web front-end can drive the player by itself. RFID,
# buttons and LEDs then do nothing, and startup says so every boot.
serial_port: "/dev/ttyUSB0"
baudrate: 115200
reconnect_interval: 5.0
# ALSA output device passed to VLC, e.g. "hw:0,0", or "default" for the system
# default output. Required - use "simulate" for a player that makes no sound, which
# is handy when working on the web UI on a machine whose audio you would rather not
# commandeer. Startup says so every boot.
#
# Both of these are required rather than optional on purpose: running blind or silent
# has to be asked for, so a config that lost a line fails loudly instead of booting
# into something that looks like it is working.
alsa_device: "softvol_effects"
# Volume, 0..100. min/max clamp everything, including the rotary encoder.
min_volume: 0
max_volume: 60
initial_volume: 40
volume_increment: 5 # per rotary-encoder click
# Backlight of the prev/next buttons while a figure is playing, 0..1.
button_leds_brightness: 0.5
# Which files count as music. Anything else - a podcast downloader's archive.json,
# a half-finished .tmp - is ignored.
audio_extensions: [".mp3", ".ogg", ".oga", ".opus", ".flac", ".wav", ".m4a", ".aac"]
# How many episodes of each podcast show to keep, newest first. A show that has
# published for years grows without bound: GEOlino Spezial alone is 358 episodes and
# 5.8 GB, which will not sit next to the rest of a library on a Pi's SD card.
#
# The same number caps what gets downloaded, which is what makes the folder settle.
# Prune to the newest N but fetch everything the feed offers, and every poll would
# re-download the episodes the last one deleted.
#
# Lowering this DELETES the episodes that fall outside the window on the next poll,
# and an episode that has aged out of its feed cannot be fetched again. Use `null` to
# keep every episode and mind the free space yourself.
podcast_episode_limit: 50
# The web front-end. Omit the whole section to run without it.
#
# There is no authentication: this is a device on a home network. The settings panel
# at ?parentMode=1 is hidden from the child, not protected from them - it writes back
# to this file. Put it behind a reverse proxy if that is not good enough.
web:
host: "0.0.0.0"
port: 8080
# Built frontend to serve at /. Omit to expose only the JSON API.
static_dir: ../web/dist
# IR remote control, over lircd's TCP socket (see ansible/roles/pi_lirc for how
# lircd itself is set up on the Pi). Omit the whole section to run without a remote.
# Play/pause/stop/previous/forward/rewind/volume/mute map to normal music control;
# number keys 0-9 play whatever the "remote:" section below assigns them.
lirc:
host: "musicmouse-pi.local"
port: 2222 # this deployment's lircd listens on 2222, not its own
# default of 8765 - see the ansible role
remote_name: "Hauppauge" # other remotes registered with the same lircd (an LED
# remote, say) are ignored
reconnect_interval: 5.0
# Home Assistant integration. Omit the whole section to run without MQTT.
# The backend exposes three lights, a player sensor, a volume slider, transport
# buttons, device triggers for every button/touch area, and a tag scanner.
mqtt:
server: "homeassistant.local"
port: 1883
user: "musicmouse"
password: "REPLACE_WITH_MQTT_PASSWORD"
base_topic: "musicmouse"
discovery_prefix: "homeassistant"
device_id: "musicmouse"
device_name: "Music Mouse"
reconnect_interval: 10.0
# Room control page ("Mein Zimmer"). Omit the whole section to hide the page. This is
# the opposite direction from mqtt above: it's musicmouse controlling Home Assistant
# entities, not the other way round. The backend proxies every call to Home
# Assistant's REST API with this token attached; the browser never sees it, only
# entity ids and display names. Home Assistant's own CORS settings do not need to
# allow musicmouse's origin for this - the browser only ever talks to musicmouse.
ha:
url: "http://homeassistant.local:8123"
# A long-lived access token, created under the HA user's own profile page.
token: "REPLACE_WITH_HA_LONG_LIVED_TOKEN"
# Cards on the room page, in this order. "name" is optional; falls back to the
# entity id if omitted.
devices:
- entity_id: cover.kinderzimmer_rollo
name: "Rollo"
- entity_id: light.kinderzimmer_hue_beyond_links
name: "Hue Beyond links"
- entity_id: light.kinderzimmer_deckenlampe
name: "Deckenlampe"
# Scene pill row above the cards, in this order.
scenes:
- entity_id: scene.kinderzimmer_lesen
name: "Lesen"
- entity_id: scene.kinderzimmer_gute_nacht
name: "Gute Nacht"
# The typing game ("Tippen"). Omit the whole section to hide its tab in the web
# front-end. The lesson plan is content, not device config, so it lives in its own
# file - see tippen-curriculum.yml.example for the format, including the optional
# `unlocks:` key that turns passing a lesson into unlocking part of the library.
tippen:
curriculum_file: tippen-curriculum.yml
# Where progress (stars, unlocked lessons, streak, ...) is saved. Written by the
# app itself - never hand-edited. Relative to this file, like curriculum_file.
progress_file: tippen-progress.json
# One entry per figurine. The key is the figure name and the subfolder name.
figures:
fuchs:
# RFID tag id, 5 bytes as hex. Must be unique across figures.
id: "04a1b2c3d4"
# Exactly four colours: primary, secondary, background, accent.
# Either "#rrggbb" (RGB) or "wNN" (white channel only, hex).
colors: ["#ff6600", "#ffcc00", "#331100", "wff"]
# "music" (default) or "book". Every other shelf is named after what is on it, so
# its type is obvious; a figure folder is named after the figurine, so this is the
# one thing that has to be said out loud. The web UI draws albums square and
# audiobooks taller than wide, so getting it wrong is visible at a glance.
kind: music
eule:
id: "04b2c3d4e5"
colors: ["#3355ff", "#66aaff", "#001133", "#ffffff"]
kind: book
# Number keys 0-9 on the IR remote, mapped to what they play. Omit the whole section,
# or any digit within it, for "unassigned" - a fresh install boots with none of this
# and that is not an error. Editable from the web front-end, which writes back here.
#
# target_kind: album -> always starts from the first track (music, audiobooks).
# target is an album id, as shown at GET /api/library.
# target_kind: series -> always plays the newest episode of a podcast show, resolved
# fresh on every press - never a fixed episode. target is the
# show's folder name under Kinderpodcasts, e.g. "Wissen macht Ah".
remote:
"1":
target_kind: album
target: "3f9a0c12ab44"
"2":
target_kind: series
target: "Wissen macht Ah"

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@@ -0,0 +1,24 @@
# Put this into /etc/systemd/system/musicmouse.service
#
# Assumes the repo is checked out at /opt/musicmouse with a venv at /opt/musicmouse/.venv:
# /opt/musicmouse/.venv/bin/pip install -e /opt/musicmouse/python-backend
#
# A dropped serial link is now handled in-process (SerialLink reconnects), so
# Restart=always is only for genuine crashes.
[Unit]
Description=Music Mouse RFID Music Player
After=multi-user.target sound.target network-online.target
Wants=network-online.target
[Service]
Type=simple
Restart=always
RestartSec=5
WorkingDirectory=/opt/musicmouse/python-backend
ExecStart=/opt/musicmouse/.venv/bin/python -m musicmouse --config /media/musicmouse/config.yml
StandardOutput=journal
StandardError=journal
[Install]
WantedBy=multi-user.target

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