Searching a single letter over a real library puts 340 cards in one grid, each with a cover image, a shadow and a backdrop blur, all of them live whether or not they are on screen. On musicdolphin that saturated the renderer badly enough that a DevTools Runtime.evaluate could not be scheduled on the main thread inside 30 seconds, which is a fair description of what "sluggish" felt like. content-visibility: auto on the grid's cards is the browser's own answer: off-screen cards skip layout, paint and compositing and come back as they scroll near the viewport. The grid's tracks are sized by minmax(180px, 1fr) rather than by card content, so skipping that content cannot move the columns; contain-intrinsic-size supplies the block-axis guess and `auto` remembers each card's real size after its first render, so scroll height and offsetTop - which BrowseView's keep-the-selection- on-screen effect reads - stay honest. Not behind ?pi=1: there is no visual difference to trade away. SHOW_CARD_BLUR separates the repeated frosted surfaces (every card, every list row) from the handful of panels wrapped around them, because the two behave nothing alike and lumping them together is what made the first Pi profile five times slower. A panel is one live backdrop copy that buys its whole subtree a compositing layer; a card is one of three hundred sitting directly over the animated canvas. ?pi=1 now drops the card blur and keeps the panel blur. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Musik Delphin — the web front-end
Browse the whole music collection and play any of it from a browser: the six figurines are only five of the twenty-odd albums on the shelf, and everything else was previously unreachable without swapping files around on disk.
Built from ../claude-design/Dolphin Beats.dc.html, which is a finished interaction and
visual spec rather than a sketch. The keyboard model, the layout, the colours and the
German copy are ported from it; what changed is that a real player sits behind it.
Running it
The backend serves the API. Either of these will do - --simulate needs no audio device
and no libVLC at all, which makes it the easier one to develop against:
cd ../python-backend
python -m musicmouse --config ./config.yml --no-hardware # real audio
python -m musicmouse --config ./config.yml --simulate # fake player
Then:
npm install
npm run dev # http://localhost:5173, /api and the websocket proxied to :8080
For the device, npm run build writes dist/, and general.web.static_dir in
config.yml points at it so one process serves both.
Checks
npm run test # vitest over src/lib
npx tsc --noEmit # strict, noUncheckedIndexedAccess
Only the pure modules are tested - the search, the keyboard machine and the time formatting. That is where the behaviour lives; the components are mostly layout.
src/lib/search.ts builds its normalized search keys once per library payload
(buildSearchIndex) rather than per keystroke. It matters more than it sounds: a real
collection is 343 albums and 4969 tracks, and normalize() does a Unicode NFD
decomposition, so track search used to mean five thousand of those before a single
comparison - 4 ms per keystroke on a laptop, and this runs on a Pi. The same build also
partitions albums by shelf and pre-sorts each shelf's categories, which App and
BrowseView were otherwise deriving separately from the same data.
How it is put together
The split that matters: what is playing comes from the backend, what you are
looking at lives in the browser. The mockup kept both in one state object, but a real
player has other front-ends - the buttons on the mouse, a figurine on the reader, Home
Assistant - and this UI has to follow them rather than assume it is in charge. So
isPlaying, volume, the position and the current album all arrive over the websocket,
and only search / mode / filter / category / selIndex / view / openAlbumId / showHelp
are local.
| Path | What it is |
|---|---|
src/lib/keyboard.ts |
The key map, as a pure function from a keypress to a list of actions. Testable without a DOM. |
src/lib/search.ts |
Filtering and the three-level browse hierarchy. The whole library is in memory, so this is instant - see the note on buildSearchIndex below. |
src/lib/lowPower.ts |
The ?pi=1 profile: what gets cheaper, and by how much. |
src/lib/covers.ts |
Generated cover art from the album's three colours, and the book-spine treatment. |
src/hooks/usePlayerState.ts |
The websocket, with reconnect-and-reseed. |
src/hooks/usePlaybackClock.ts |
Interpolates the 2 Hz position onto animation frames. |
src/components/ |
Layout only. |
src/api/types.ts mirrors musicmouse/services/web/schemas.py; the two are hand-kept in
step.
Keyboard
The device is meant to be driven from a keyboard, so every screen is reachable without a
pointer. F1 shows the same list in-app.
| Key | |
|---|---|
SPACE |
play / pause |
CTRL+H / CTRL+L |
previous / next track |
CTRL+J / CTRL+K |
quieter / louder |
SHIFT+← / SHIFT+→ |
seek 15 s |
A-Z, 0-9 |
search albums as you type |
? |
switch to searching individual tracks |
TAB |
cycle all / music / audiobooks |
← ↑ ↓ → |
move the selection while browsing; transport and volume while playing |
ENTER |
play the selection |
ESC |
back out one layer at a time |
/ |
back to browsing |
F1 |
this list |
SHIFT+arrows is the one addition to the mockup: plain arrows were already taken, and
seeking is the one thing a real player can do that the mockup could not.
The Raspberry Pi profile
?pi=1 loads the same app with the ambient canvas painting a quarter of the pixels. It
exists for musicdolphin - a Pi 4 driving a 1920x1080 kiosk screen - where Firefox
rasterizes 2D canvas in the content process, and the canvas repaints the whole screen
every frame whether or not anything is playing.
Everything in src/lib/lowPower.ts was measured on the device. Sum of the Firefox
process tree, idle on the browse screen, 15 s average:
| idle CPU | |
|---|---|
| full app | 53.5% |
| + ambient canvas at half resolution | 25.0% |
| + 30 fps cap on top of that | 25.0% |
| + decorative CSS animation loops off | 24.6% |
+ backdrop-filter glass blur off |
118.1% |
Two things to take from that table. The canvas resolution is the whole win, and
turning off the backdrop blur makes it five times worse - the blur is what promotes
each glass panel to its own compositing layer, so a canvas frame underneath repaints
only the canvas. Without it the canvas and the album grid above it share one layer and
every frame repaints all of it. The most expensive-looking CSS in the app is what keeps
the rest of it cheap; SHOW_GLASS_BLUR stays on everywhere, and so do the decorative
loops, which measured as noise.
So the profile is one real change plus three caps that only bite while something is
playing, and are therefore not in the table: 30 fps on the canvas, 60 bubbles alive at
once, and ten progress-bar re-renders a second instead of sixty (usePlaybackClock
pushes a React setState per animation frame, into both PlayView and PlayerBar).
The flag is read once at module load from the URL and nowhere else - no persistence, no
auto-detection. That is what makes "is this the profile or the hardware?" answerable by
editing the address bar. The kiosk gets it from pi_kiosk_url in the ansible repo.
Parent mode
?parentMode=1 opens a settings panel - volume limits, the rotary step, button
brightness, and a button to re-read the library. Saving writes the device's
config.yml.
It is hidden from the child, not protected from them: there is no authentication on the
endpoints behind it. See ../python-backend/README.md.
Installing it on a phone
It is a PWA: public/manifest.webmanifest, icons generated from the mascot, and a small
service worker in public/sw.js. On iOS, Share → Zum Home-Bildschirm; it then opens
full-screen with no Safari chrome, because iOS reads the apple-mobile-web-app-* meta
tags in index.html rather than the manifest.
Two things worth knowing:
- The service worker only registers over HTTPS or on
localhost. Athttp://<mouse>:8080on the LAN, iOS will still install the icon and run it standalone - that part is the meta tags - but there is no offline caching. Put the mouse behind a TLS-terminating proxy if you want that. - The worker deliberately caches very little: the app shell, the font and cover art.
Not
/api/state, not the library, not anything else live. A player that shows stale state is worse than one that says it cannot reach the mouse.
Nunito is self-hosted in public/fonts/ (one variable file per subset, ~74 kB) rather
than pulled from Google. The mouse may have no internet, and a cached shell rendering in
a fallback face looks broken.
Not implemented
The mockup's second page, "Mein Zimmer" (Hue lights, a roller shutter and scenes), is not built. Nothing here depends on it.