Covers. Art out of an ID3 APIC frame is sized for a record sleeve: this library averaged 3000x3000 and 580 kB per cover, 140 MB across 284 albums. The browser was decoding nine megapixels - around 36 MB of bitmap - for every cover it painted, to show it in a 185 px card, on a Pi with 2 GB of RAM. The largest any screen in this app asks for is 340 px (the play view), so cache.store_cover now downscales to a 640 px long edge, which leaves room for a tablet at devicePixelRatio 2 and cuts the decode about twentyfold. Pillow was already a hard dependency, for colour extraction. scan_library reuses an album whose fingerprint is unchanged without re-reading its tags, so covers already on disk would never be rewritten - hence shrink_stored_covers(), a pass at the top of a scan. Reading a JPEG's dimensions only parses its header, so after the first run it costs one small read per album. Art already small enough is returned byte-identical rather than re-encoded, so repeated scans cannot slowly grind it down, and anything Pillow cannot read is passed through untouched: a cover that is too big is a performance problem, a cover that is missing is a visible one. Animation. Halving the ambient canvas to a quarter of the pixels at 30fps took it from 53.5% of a core to 25%, and 25% was still not good enough to use. A requestAnimationFrame loop repainting the viewport is a floor you cannot get under while it runs at all, so ?pi=1 now switches it off outright rather than thinning it, along with the decorative CSS loops, the view transitions, the typing game's bubbles and its next-key pulse. The pets stay on screen but hold still, through the same path prefers-reduced-motion already took - taking the animation away is the point, taking away what she earned is not. .stage keeps its own static gradient, so there is still a sea behind everything. Both blurs on the panels stay on. Dropping those measured five times worse. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
166 lines
7.5 KiB
Markdown
166 lines
7.5 KiB
Markdown
# Musik Delphin — the web front-end
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Browse the whole music collection and play any of it from a browser: the six figurines
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are only five of the twenty-odd albums on the shelf, and everything else was previously
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unreachable without swapping files around on disk.
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Built from `../claude-design/Dolphin Beats.dc.html`, which is a finished interaction and
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visual spec rather than a sketch. The keyboard model, the layout, the colours and the
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German copy are ported from it; what changed is that a real player sits behind it.
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## Running it
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The backend serves the API. Either of these will do - `--simulate` needs no audio device
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and no libVLC at all, which makes it the easier one to develop against:
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```sh
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cd ../python-backend
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python -m musicmouse --config ./config.yml --no-hardware # real audio
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python -m musicmouse --config ./config.yml --simulate # fake player
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```
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Then:
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```sh
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npm install
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npm run dev # http://localhost:5173, /api and the websocket proxied to :8080
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```
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For the device, `npm run build` writes `dist/`, and `general.web.static_dir` in
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`config.yml` points at it so one process serves both.
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## Checks
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```sh
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npm run test # vitest over src/lib
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npx tsc --noEmit # strict, noUncheckedIndexedAccess
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```
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Only the pure modules are tested - the search, the keyboard machine and the time
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formatting. That is where the behaviour lives; the components are mostly layout.
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`src/lib/search.ts` builds its normalized search keys once per library payload
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(`buildSearchIndex`) rather than per keystroke. It matters more than it sounds: a real
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collection is 343 albums and 4969 tracks, and `normalize()` does a Unicode NFD
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decomposition, so track search used to mean five thousand of those before a single
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comparison - 4 ms per keystroke on a laptop, and this runs on a Pi. The same build also
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partitions albums by shelf and pre-sorts each shelf's categories, which `App` and
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`BrowseView` were otherwise deriving separately from the same data.
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## How it is put together
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The split that matters: **what is playing** comes from the backend, **what you are
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looking at** lives in the browser. The mockup kept both in one state object, but a real
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player has other front-ends - the buttons on the mouse, a figurine on the reader, Home
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Assistant - and this UI has to follow them rather than assume it is in charge. So
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`isPlaying`, `volume`, the position and the current album all arrive over the websocket,
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and only `search / mode / filter / category / selIndex / view / openAlbumId / showHelp`
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are local.
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| Path | What it is |
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| `src/lib/keyboard.ts` | The key map, as a pure function from a keypress to a list of actions. Testable without a DOM. |
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| `src/lib/search.ts` | Filtering and the three-level browse hierarchy. The whole library is in memory, so this is instant - see the note on `buildSearchIndex` below. |
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| `src/lib/lowPower.ts` | The `?pi=1` profile: what gets cheaper, and by how much. |
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| `src/lib/covers.ts` | Generated cover art from the album's three colours, and the book-spine treatment. |
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| `src/hooks/usePlayerState.ts` | The websocket, with reconnect-and-reseed. |
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| `src/hooks/usePlaybackClock.ts` | Interpolates the 2 Hz position onto animation frames. |
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| `src/components/` | Layout only. |
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`src/api/types.ts` mirrors `musicmouse/services/web/schemas.py`; the two are hand-kept in
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step.
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## Keyboard
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The device is meant to be driven from a keyboard, so every screen is reachable without a
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pointer. `F1` shows the same list in-app.
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| Key | |
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| `SPACE` | play / pause |
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| `CTRL+H` / `CTRL+L` | previous / next track |
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| `CTRL+J` / `CTRL+K` | quieter / louder |
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| `SHIFT+←` / `SHIFT+→` | seek 15 s |
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| `A-Z`, `0-9` | search albums as you type |
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| `?` | switch to searching individual tracks |
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| `TAB` | cycle all / music / audiobooks |
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| `← ↑ ↓ →` | move the selection while browsing; transport and volume while playing |
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| `ENTER` | play the selection |
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| `ESC` | back out one layer at a time |
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| `/` | back to browsing |
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| `F1` | this list |
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`SHIFT+arrows` is the one addition to the mockup: plain arrows were already taken, and
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seeking is the one thing a real player can do that the mockup could not.
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## The Raspberry Pi profile
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`?pi=1` loads the same app with nothing on screen animating itself. It exists for
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musicdolphin - a Pi 4 driving a 1920x1080 kiosk screen.
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| | Full | `?pi=1` |
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| Ambient canvas (gradient + bubbles) | on | **not rendered** |
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| Decorative CSS loops, view transitions | on | off |
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| Typing game bubbles, next-key pulse | on | off |
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| Typing game pets | swimming | placed, held still |
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| `backdrop-filter` on cards and list rows | on | off |
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| `backdrop-filter` on panels | on | **on** |
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| Progress-bar re-renders | every animation frame | 10 per second |
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Two of those rows are worth knowing the reasons for, because both are the opposite of
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what they look like.
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**The panel blur stays on.** Dropping it measured *five times worse* on the device -
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118% of a core against 25%. `backdrop-filter` is what promotes each glass panel to its
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own compositing layer; without it the panels and everything under them collapse into
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one layer that repaints wholesale. The card blur goes because that is a different
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problem: three hundred of them in one grid, not one per panel.
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**The canvas goes away rather than getting cheaper.** Half resolution and 30 fps took
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it from 53.5% of a core to 25.0%, and 25% was still not good enough to use. A
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`requestAnimationFrame` loop repainting the viewport is a floor you cannot get under
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while it runs at all. `.stage` keeps its own static CSS gradient, so there is still a
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sea behind everything - it just no longer moves or follows the track.
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`AMBIENCE_QUALITY` in `src/lib/lowPower.ts` is kept accurate for whoever turns the
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canvas back on.
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The flag is read once at module load from the URL and nowhere else - no persistence, no
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auto-detection. That is what makes "is this the profile or the hardware?" answerable by
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editing the address bar. The kiosk gets it from `pi_kiosk_url` in the ansible repo.
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## Parent mode
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`?parentMode=1` opens a settings panel - volume limits, the rotary step, button
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brightness, and a button to re-read the library. Saving writes the device's
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`config.yml`.
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It is hidden from the child, not protected from them: there is no authentication on the
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endpoints behind it. See `../python-backend/README.md`.
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## Installing it on a phone
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It is a PWA: `public/manifest.webmanifest`, icons generated from the mascot, and a small
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service worker in `public/sw.js`. On iOS, Share → *Zum Home-Bildschirm*; it then opens
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full-screen with no Safari chrome, because iOS reads the `apple-mobile-web-app-*` meta
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tags in `index.html` rather than the manifest.
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Two things worth knowing:
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- **The service worker only registers over HTTPS or on `localhost`.** At
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`http://<mouse>:8080` on the LAN, iOS will still install the icon and run it
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standalone - that part is the meta tags - but there is no offline caching. Put the
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mouse behind a TLS-terminating proxy if you want that.
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- **The worker deliberately caches very little**: the app shell, the font and cover art.
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Not `/api/state`, not the library, not anything else live. A player that shows stale
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state is worse than one that says it cannot reach the mouse.
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Nunito is self-hosted in `public/fonts/` (one variable file per subset, ~74 kB) rather
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than pulled from Google. The mouse may have no internet, and a cached shell rendering in
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a fallback face looks broken.
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## Not implemented
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The mockup's second page, "Mein Zimmer" (Hue lights, a roller shutter and scenes), is
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not built. Nothing here depends on it.
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