Files
musicmouse/web/README.md
Martin Bauer cc3db44c4e Add a ?pi=1 profile, and stop re-deriving search keys per keystroke
Two separate costs, both measured on musicdolphin (Pi 4, 1920x1080 kiosk), where the
app was burning ~70% of a core with nothing happening on screen.

Per-frame work. The ambient canvas repaints a full-screen gradient plus a particle
field every frame, and `usePlaybackClock` pushes a React setState per animation frame
into both PlayView and PlayerBar for the whole length of a track. `?pi=1` (lib/
lowPower.ts) makes those cheaper rather than switching them off: the canvas paints a
quarter of the pixels at 30fps with a bubble cap, and the clock renders ten times a
second - a progress bar advances one pixel every few hundred ms and its label has
one-second resolution, so nothing on screen can tell. Only the effects with no cheap
version actually go: the backdrop-filter glass blur and the decorative CSS loops.
Also drops a redundant full-canvas clearRect that the opaque gradient always covered.

Search. normalize() runs a Unicode NFD decomposition, and albumMatches/songMatches
called it on every album title and every track title on every keystroke - 4969 of them
for a track search, whose answer cannot change until the library does. buildSearchIndex
does it once per library payload; a keystroke is now String.includes over strings that
already exist. On the real library that is 33ms -> 3.4ms for an eight-letter track
query on a laptop, and this runs on a Pi. The same index partitions albums by shelf and
pre-sorts each shelf's categories, which App and BrowseView were deriving separately
from the same data.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-20 13:15:23 +02:00

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7.1 KiB
Markdown

# Musik Delphin — the web front-end
Browse the whole music collection and play any of it from a browser: the six figurines
are only five of the twenty-odd albums on the shelf, and everything else was previously
unreachable without swapping files around on disk.
Built from `../claude-design/Dolphin Beats.dc.html`, which is a finished interaction and
visual spec rather than a sketch. The keyboard model, the layout, the colours and the
German copy are ported from it; what changed is that a real player sits behind it.
## Running it
The backend serves the API. Either of these will do - `--simulate` needs no audio device
and no libVLC at all, which makes it the easier one to develop against:
```sh
cd ../python-backend
python -m musicmouse --config ./config.yml --no-hardware # real audio
python -m musicmouse --config ./config.yml --simulate # fake player
```
Then:
```sh
npm install
npm run dev # http://localhost:5173, /api and the websocket proxied to :8080
```
For the device, `npm run build` writes `dist/`, and `general.web.static_dir` in
`config.yml` points at it so one process serves both.
## Checks
```sh
npm run test # vitest over src/lib
npx tsc --noEmit # strict, noUncheckedIndexedAccess
```
Only the pure modules are tested - the search, the keyboard machine and the time
formatting. That is where the behaviour lives; the components are mostly layout.
`src/lib/search.ts` builds its normalized search keys once per library payload
(`buildSearchIndex`) rather than per keystroke. It matters more than it sounds: a real
collection is 343 albums and 4969 tracks, and `normalize()` does a Unicode NFD
decomposition, so track search used to mean five thousand of those before a single
comparison - 4 ms per keystroke on a laptop, and this runs on a Pi. The same build also
partitions albums by shelf and pre-sorts each shelf's categories, which `App` and
`BrowseView` were otherwise deriving separately from the same data.
## How it is put together
The split that matters: **what is playing** comes from the backend, **what you are
looking at** lives in the browser. The mockup kept both in one state object, but a real
player has other front-ends - the buttons on the mouse, a figurine on the reader, Home
Assistant - and this UI has to follow them rather than assume it is in charge. So
`isPlaying`, `volume`, the position and the current album all arrive over the websocket,
and only `search / mode / filter / category / selIndex / view / openAlbumId / showHelp`
are local.
| Path | What it is |
|---|---|
| `src/lib/keyboard.ts` | The key map, as a pure function from a keypress to a list of actions. Testable without a DOM. |
| `src/lib/search.ts` | Filtering and the three-level browse hierarchy. The whole library is in memory, so this is instant - see the note on `buildSearchIndex` below. |
| `src/lib/lowPower.ts` | The `?pi=1` profile: what gets cheaper, and by how much. |
| `src/lib/covers.ts` | Generated cover art from the album's three colours, and the book-spine treatment. |
| `src/hooks/usePlayerState.ts` | The websocket, with reconnect-and-reseed. |
| `src/hooks/usePlaybackClock.ts` | Interpolates the 2 Hz position onto animation frames. |
| `src/components/` | Layout only. |
`src/api/types.ts` mirrors `musicmouse/services/web/schemas.py`; the two are hand-kept in
step.
## Keyboard
The device is meant to be driven from a keyboard, so every screen is reachable without a
pointer. `F1` shows the same list in-app.
| Key | |
|---|---|
| `SPACE` | play / pause |
| `CTRL+H` / `CTRL+L` | previous / next track |
| `CTRL+J` / `CTRL+K` | quieter / louder |
| `SHIFT+←` / `SHIFT+→` | seek 15 s |
| `A-Z`, `0-9` | search albums as you type |
| `?` | switch to searching individual tracks |
| `TAB` | cycle all / music / audiobooks |
| `← ↑ ↓ →` | move the selection while browsing; transport and volume while playing |
| `ENTER` | play the selection |
| `ESC` | back out one layer at a time |
| `/` | back to browsing |
| `F1` | this list |
`SHIFT+arrows` is the one addition to the mockup: plain arrows were already taken, and
seeking is the one thing a real player can do that the mockup could not.
## The Raspberry Pi profile
`?pi=1` loads the same app with the two per-frame costs cut down. It exists for
musicdolphin - a Pi 4 driving a 1920x1080 kiosk screen, where the app was spending
about 70% of a core with nothing happening.
What it changes, all of it in `src/lib/lowPower.ts`:
| | Full | `?pi=1` |
|---|---|---|
| Ambient canvas backing store | 1:1 with the screen | half scale, capped at 1280 px |
| Ambient canvas frame rate | display refresh | 30 fps |
| Bubbles alive at once | unlimited | 60 |
| Progress-bar re-renders | every animation frame | 10 per second |
| `backdrop-filter` glass blur | on | off - plain translucent instead |
| Decorative CSS animation loops | on | off |
The principle is *make the expensive thing cheaper before switching it off*. The canvas
is the app's whole look, so it stays and paints a quarter of the pixels half as often -
on a soft gradient behind content that is close to invisible. Only the effects with no
cheap version go: a real backdrop blur, and the decorative loops that carry no
information. The aquarium pets stay on even here; they are the reward the typing game
pays out, and a handful of `transform` writes is not what is slow.
The flag is read once at module load from the URL and nowhere else - no persistence, no
auto-detection. That is what makes "is this the profile or the hardware?" answerable by
editing the address bar. The kiosk gets it from `pi_kiosk_url` in the ansible repo.
## Parent mode
`?parentMode=1` opens a settings panel - volume limits, the rotary step, button
brightness, and a button to re-read the library. Saving writes the device's
`config.yml`.
It is hidden from the child, not protected from them: there is no authentication on the
endpoints behind it. See `../python-backend/README.md`.
## Installing it on a phone
It is a PWA: `public/manifest.webmanifest`, icons generated from the mascot, and a small
service worker in `public/sw.js`. On iOS, Share → *Zum Home-Bildschirm*; it then opens
full-screen with no Safari chrome, because iOS reads the `apple-mobile-web-app-*` meta
tags in `index.html` rather than the manifest.
Two things worth knowing:
- **The service worker only registers over HTTPS or on `localhost`.** At
`http://<mouse>:8080` on the LAN, iOS will still install the icon and run it
standalone - that part is the meta tags - but there is no offline caching. Put the
mouse behind a TLS-terminating proxy if you want that.
- **The worker deliberately caches very little**: the app shell, the font and cover art.
Not `/api/state`, not the library, not anything else live. A player that shows stale
state is worse than one that says it cannot reach the mouse.
Nunito is self-hosted in `public/fonts/` (one variable file per subset, ~74 kB) rather
than pulled from Google. The mouse may have no internet, and a cached shell rendering in
a fallback face looks broken.
## Not implemented
The mockup's second page, "Mein Zimmer" (Hue lights, a roller shutter and scenes), is
not built. Nothing here depends on it.