Two separate costs, both measured on musicdolphin (Pi 4, 1920x1080 kiosk), where the app was burning ~70% of a core with nothing happening on screen. Per-frame work. The ambient canvas repaints a full-screen gradient plus a particle field every frame, and `usePlaybackClock` pushes a React setState per animation frame into both PlayView and PlayerBar for the whole length of a track. `?pi=1` (lib/ lowPower.ts) makes those cheaper rather than switching them off: the canvas paints a quarter of the pixels at 30fps with a bubble cap, and the clock renders ten times a second - a progress bar advances one pixel every few hundred ms and its label has one-second resolution, so nothing on screen can tell. Only the effects with no cheap version actually go: the backdrop-filter glass blur and the decorative CSS loops. Also drops a redundant full-canvas clearRect that the opaque gradient always covered. Search. normalize() runs a Unicode NFD decomposition, and albumMatches/songMatches called it on every album title and every track title on every keystroke - 4969 of them for a track search, whose answer cannot change until the library does. buildSearchIndex does it once per library payload; a keystroke is now String.includes over strings that already exist. On the real library that is 33ms -> 3.4ms for an eight-letter track query on a laptop, and this runs on a Pi. The same index partitions albums by shelf and pre-sorts each shelf's categories, which App and BrowseView were deriving separately from the same data. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
158 lines
7.1 KiB
Markdown
158 lines
7.1 KiB
Markdown
# Musik Delphin — the web front-end
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Browse the whole music collection and play any of it from a browser: the six figurines
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are only five of the twenty-odd albums on the shelf, and everything else was previously
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unreachable without swapping files around on disk.
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Built from `../claude-design/Dolphin Beats.dc.html`, which is a finished interaction and
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visual spec rather than a sketch. The keyboard model, the layout, the colours and the
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German copy are ported from it; what changed is that a real player sits behind it.
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## Running it
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The backend serves the API. Either of these will do - `--simulate` needs no audio device
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and no libVLC at all, which makes it the easier one to develop against:
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```sh
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cd ../python-backend
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python -m musicmouse --config ./config.yml --no-hardware # real audio
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python -m musicmouse --config ./config.yml --simulate # fake player
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```
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Then:
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```sh
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npm install
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npm run dev # http://localhost:5173, /api and the websocket proxied to :8080
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```
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For the device, `npm run build` writes `dist/`, and `general.web.static_dir` in
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`config.yml` points at it so one process serves both.
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## Checks
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```sh
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npm run test # vitest over src/lib
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npx tsc --noEmit # strict, noUncheckedIndexedAccess
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```
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Only the pure modules are tested - the search, the keyboard machine and the time
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formatting. That is where the behaviour lives; the components are mostly layout.
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`src/lib/search.ts` builds its normalized search keys once per library payload
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(`buildSearchIndex`) rather than per keystroke. It matters more than it sounds: a real
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collection is 343 albums and 4969 tracks, and `normalize()` does a Unicode NFD
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decomposition, so track search used to mean five thousand of those before a single
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comparison - 4 ms per keystroke on a laptop, and this runs on a Pi. The same build also
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partitions albums by shelf and pre-sorts each shelf's categories, which `App` and
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`BrowseView` were otherwise deriving separately from the same data.
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## How it is put together
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The split that matters: **what is playing** comes from the backend, **what you are
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looking at** lives in the browser. The mockup kept both in one state object, but a real
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player has other front-ends - the buttons on the mouse, a figurine on the reader, Home
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Assistant - and this UI has to follow them rather than assume it is in charge. So
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`isPlaying`, `volume`, the position and the current album all arrive over the websocket,
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and only `search / mode / filter / category / selIndex / view / openAlbumId / showHelp`
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are local.
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| Path | What it is |
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| `src/lib/keyboard.ts` | The key map, as a pure function from a keypress to a list of actions. Testable without a DOM. |
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| `src/lib/search.ts` | Filtering and the three-level browse hierarchy. The whole library is in memory, so this is instant - see the note on `buildSearchIndex` below. |
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| `src/lib/lowPower.ts` | The `?pi=1` profile: what gets cheaper, and by how much. |
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| `src/lib/covers.ts` | Generated cover art from the album's three colours, and the book-spine treatment. |
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| `src/hooks/usePlayerState.ts` | The websocket, with reconnect-and-reseed. |
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| `src/hooks/usePlaybackClock.ts` | Interpolates the 2 Hz position onto animation frames. |
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| `src/components/` | Layout only. |
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`src/api/types.ts` mirrors `musicmouse/services/web/schemas.py`; the two are hand-kept in
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step.
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## Keyboard
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The device is meant to be driven from a keyboard, so every screen is reachable without a
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pointer. `F1` shows the same list in-app.
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| Key | |
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| `SPACE` | play / pause |
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| `CTRL+H` / `CTRL+L` | previous / next track |
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| `CTRL+J` / `CTRL+K` | quieter / louder |
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| `SHIFT+←` / `SHIFT+→` | seek 15 s |
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| `A-Z`, `0-9` | search albums as you type |
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| `?` | switch to searching individual tracks |
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| `TAB` | cycle all / music / audiobooks |
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| `← ↑ ↓ →` | move the selection while browsing; transport and volume while playing |
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| `ENTER` | play the selection |
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| `ESC` | back out one layer at a time |
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| `/` | back to browsing |
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| `F1` | this list |
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`SHIFT+arrows` is the one addition to the mockup: plain arrows were already taken, and
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seeking is the one thing a real player can do that the mockup could not.
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## The Raspberry Pi profile
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`?pi=1` loads the same app with the two per-frame costs cut down. It exists for
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musicdolphin - a Pi 4 driving a 1920x1080 kiosk screen, where the app was spending
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about 70% of a core with nothing happening.
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What it changes, all of it in `src/lib/lowPower.ts`:
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| | Full | `?pi=1` |
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| Ambient canvas backing store | 1:1 with the screen | half scale, capped at 1280 px |
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| Ambient canvas frame rate | display refresh | 30 fps |
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| Bubbles alive at once | unlimited | 60 |
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| Progress-bar re-renders | every animation frame | 10 per second |
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| `backdrop-filter` glass blur | on | off - plain translucent instead |
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| Decorative CSS animation loops | on | off |
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The principle is *make the expensive thing cheaper before switching it off*. The canvas
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is the app's whole look, so it stays and paints a quarter of the pixels half as often -
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on a soft gradient behind content that is close to invisible. Only the effects with no
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cheap version go: a real backdrop blur, and the decorative loops that carry no
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information. The aquarium pets stay on even here; they are the reward the typing game
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pays out, and a handful of `transform` writes is not what is slow.
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The flag is read once at module load from the URL and nowhere else - no persistence, no
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auto-detection. That is what makes "is this the profile or the hardware?" answerable by
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editing the address bar. The kiosk gets it from `pi_kiosk_url` in the ansible repo.
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## Parent mode
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`?parentMode=1` opens a settings panel - volume limits, the rotary step, button
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brightness, and a button to re-read the library. Saving writes the device's
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`config.yml`.
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It is hidden from the child, not protected from them: there is no authentication on the
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endpoints behind it. See `../python-backend/README.md`.
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## Installing it on a phone
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It is a PWA: `public/manifest.webmanifest`, icons generated from the mascot, and a small
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service worker in `public/sw.js`. On iOS, Share → *Zum Home-Bildschirm*; it then opens
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full-screen with no Safari chrome, because iOS reads the `apple-mobile-web-app-*` meta
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tags in `index.html` rather than the manifest.
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Two things worth knowing:
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- **The service worker only registers over HTTPS or on `localhost`.** At
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`http://<mouse>:8080` on the LAN, iOS will still install the icon and run it
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standalone - that part is the meta tags - but there is no offline caching. Put the
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mouse behind a TLS-terminating proxy if you want that.
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- **The worker deliberately caches very little**: the app shell, the font and cover art.
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Not `/api/state`, not the library, not anything else live. A player that shows stale
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state is worse than one that says it cannot reach the mouse.
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Nunito is self-hosted in `public/fonts/` (one variable file per subset, ~74 kB) rather
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than pulled from Google. The mouse may have no internet, and a cached shell rendering in
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a fallback face looks broken.
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## Not implemented
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The mockup's second page, "Mein Zimmer" (Hue lights, a roller shutter and scenes), is
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not built. Nothing here depends on it.
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