- A tapped light or blind state now holds for 4s against polled state: a poll that starts just after the tap can still return the device's old state (a Hue light reports about a second after HA answers), which flipped the card back and looked like the tap had failed. - Swatches match what a light reports, not only what it was sent: a Hue light hands rgb_color back at full intensity, so the exact comparison never showed a swatch as selected. - The Rollo card says "Nicht erreichbar" and disables its buttons while HA has the cover as unavailable, instead of showing "Offen"; up/down show the blind as moving at once, so they are not pressed again and again. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
104 lines
4.3 KiB
TypeScript
104 lines
4.3 KiB
TypeScript
/** Polls the backend's Home Assistant proxy for the configured devices/scenes and
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* exposes a `callService` escape hatch for commands. No websocket: HA's own
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* auth/subscribe protocol is more machinery than a room panel needs - a short poll is
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* plenty, and it's the backend, not the browser, doing the actual HA calls (see
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* `GET/POST /api/ha/...` in the Python backend), so there's no token or Home
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* Assistant URL here at all. */
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import { useCallback, useEffect, useMemo, useRef, useState } from "react";
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import { api } from "../api/client";
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import type { HaConfig, HaEntityState } from "../api/types";
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const POLL_INTERVAL_MS = 2500;
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/** How long a tap's optimistic state wins over polled state. A device reports back
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* after HA has already answered the service call - a Hue light about a second later -
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* so a poll that *starts* just after the tap can still return the old colour and flip
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* the card back, which reads as "the tap did not work". */
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const OPTIMISTIC_HOLD_MS = 4000;
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export interface HomeAssistant {
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states: Record<string, HaEntityState>;
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loading: boolean;
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/** Patch one entity's cached state locally so a tap feels instant; the next poll
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* reconciles with the truth. */
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optimistic: (entityId: string, patch: Partial<HaEntityState>) => void;
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callService: (domain: string, service: string, body: Record<string, unknown>) => Promise<void>;
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}
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export function useHomeAssistant(config: HaConfig | null): HomeAssistant {
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const [states, setStates] = useState<Record<string, HaEntityState>>({});
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const [loading, setLoading] = useState(true);
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// When each entity last got an optimistic patch. A poll that was already in flight
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// when the patch landed resolves with pre-click data - without this, that stale
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// response clobbers the optimistic "on" back to "off" until the *next* poll catches
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// up, which is what made toggling feel laggy despite the optimistic update existing.
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//
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// `usePlayerState`'s `optimistic()` solves the same "local guess vs. eventual truth"
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// problem far more simply, by just patching the whole object - it can get away with
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// that because the backend pushes over a websocket rather than being polled, so
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// there's no in-flight request that can resolve late and stomp on a newer patch.
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const optimisticAt = useRef<Record<string, number>>({});
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const entityIds = useMemo(
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() => [...(config?.devices ?? []), ...(config?.scenes ?? [])].map((d) => d.entity_id),
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[config],
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);
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useEffect(() => {
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if (!config) return;
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let cancelled = false;
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const poll = async () => {
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const startedAt = Date.now();
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const fresh = await api.haStates(entityIds);
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if (cancelled) return;
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setStates((previous) => {
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const next = { ...previous };
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for (const [entityId, state] of Object.entries(fresh)) {
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// Only apply this result if it went out well after the last optimistic
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// patch - otherwise it may predate the device catching up and would undo a
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// newer change. See OPTIMISTIC_HOLD_MS.
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if (startedAt >= (optimisticAt.current[entityId] ?? -Infinity) + OPTIMISTIC_HOLD_MS) {
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next[entityId] = state;
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}
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}
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return next;
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});
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setLoading(false);
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};
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void poll();
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const id = setInterval(() => void poll(), POLL_INTERVAL_MS);
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return () => {
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cancelled = true;
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clearInterval(id);
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};
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}, [config, entityIds]);
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const optimistic = useCallback((entityId: string, patch: Partial<HaEntityState>) => {
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optimisticAt.current[entityId] = Date.now();
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setStates((previous) => {
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const current = previous[entityId];
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return current ? { ...previous, [entityId]: { ...current, ...patch } } : previous;
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});
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}, []);
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const callService = useCallback(
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(domain: string, service: string, body: Record<string, unknown>) => {
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if (!config) return Promise.resolve();
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// Card components fire this with `void` - swallow a failure here (e.g. HA
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// unreachable, proxied as a 502) so it doesn't surface as an unhandled
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// rejection; the next poll corrects any optimistic update that didn't take.
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return api.haCallService(domain, service, body).catch((cause: unknown) => {
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console.error(`${domain}.${service} failed:`, cause);
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});
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},
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[config],
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);
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return { states, loading, optimistic, callService };
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}
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